Tekken 7 Season 2 Patch Notes have gone live on English and JP Sites

Before Namco ushers in the world of Season 2 into Tekken 7, they’ve released patch notes for all changes made to the pre-existing cast — some 1,600 lines of changes, according to producer Michael Murray.

The changes are laid out on individual character pages on Namco’s Tekken World Tour site: the main directory for these pages can be found here. At the time of this writing, you may have to be a little patient — unsurprisingly, it seems like the whole of the Tekken community stayed up to catch these notes. In the event the site goes down completely, you can always try to read through the JP site’s Patch Notes.

If you’re able to get in, you should sound off in the comments below about your favorite — and least favorite — changes. I imagine more than a few of you have an opinion on Dragunov’s D+2 becoming -1 on hit and losing its ability to force crouch.

[UPDATE: It seems the full upload was not complete on the US Site, so some characters are still missing. If you don’t see your character there, you will need to refer to the JP site until it is uploaded.]

Source: Namco

Super Smash Bros. Ultimate demo events planned for select Best Buy locations Sept. 8th through Oct. 7th

When Super Smash Bros. was announced for the Wii U, Nintendo demoed the game at Best Buy locations around the country before release. They must’ve liked this method of “location test” because four years later they are going right back to the multi-national electronics chain for the much anticipated Switch sequel, Super Smash Bros. Ultimate. If you want to attend, you’ll have to head to one of the locations below between September 8 – October 7:

New York

Best Buy Upper West Side
1880 Broadway
New York, NY 10023

Saturday, September 8: 10 a.m.–7 p.m.
Sunday, September 9: 11 a.m.–5 p.m.

San Francisco Bay Area

Best Buy San Jose
181 Curtner Ave.
San Jose, CA 95125

Saturday, September 8: 10 a.m.–7 p.m.
Sunday, September 9: 11 a.m.–5 p.m.

Chicago

Best Buy Bucktown
2100 N. Elston Ave.
Chicago, IL 60614

Saturday, September 15: 10 a.m.–7 p.m.
Sunday, September 16: 11 a.m.–5 p.m.

Los Angeles

Best Buy Torrance
3675 Pacific Coast Highway
Torrance, CA 90505

Saturday, September 15: 10 a.m.–7 p.m.
Sunday, September 16: 11 a.m.–5 p.m.

Minneapolis

Best Buy Richfield
1000 West 78th St
Richfield, MN 55423

Saturday, September 22: 10 a.m.–7 p.m.
Sunday, September 23: 11 a.m.–5 p.m.

Dallas

Best Buy Park Lane
9378 N. Central Expressway
Dallas, TX 75231

Saturday, September 22: 10 a.m.–7 p.m
Sunday, September 23: 11 a.m.–5 p.m.

Atlanta

Best Buy Buckhead
2537 Piedmont Rd NE
Atlanta, GA 30324

Saturday, September 29: 10 a.m.–7 p.m.
Sunday, September 30: 11 a.m.–5 p.m.

Denver

Best Buy Colorado Blvd.
4100 E Mexico Ave.
Suite A
Denver, CO 80222

Saturday, September 29: 10 a.m.–7 p.m.
Sunday, September 30: 11 a.m.–5 p.m.

Miami

Best Buy Hialeah
4001 W 20th Ave.
Hialeah, FL 33012

Saturday, October 6: 10 a.m.–7 p.m.
Sunday, October 7: 11 a.m.–5 p.m.

Seattle

Best Buy Bellevue
457 120th Ave. NE
Bellevue, WA 98005

Saturday, October 6: 10 a.m.–7 p.m.
Sunday, October 7: 11 a.m.–5 p.m.

 

Source: Nintendo Everything

 

Virtua Fighter 5: Final Showdown 3v3 tournament Tokyo Bay Area Cup Volume 8 VODs, highlights now available

Even if Virtua Fighter 6 never sees the light of day, the die hard fans of the VF series will continue to play Virtua Fighter 5:Final Showdown until the sun goes out. This much was made clear on August 26th, the 2018 Tokyo Bay Area Cup Volume 8 — a 3-on-3  team tournament in Japan feature 31 teams.

If you missed the action, VirtuaFighter.com admin Mike Abdow put together an excellent highlight reel for the tournament, which you can watch below. He also put together a breakdown of character usage, which you can check out here.

Did that get you pumped? If you’re interested in watching the full VF5:FS tournament, you can do that too! Check out the clash of Japan’s finest here in this VOD:

Source:  人造人間 (Homunkurusu); Mike Abdow

Lethal League Blaze reveals latest character, ex-cop vigilante Nitro

Someone’s gotta enforce the rules in Lethal League: Blaze — and it looks like that task falls onto its latest character, the ex-cop vigilante Nitro.

Complete with comically large handcuffs used to detain the ball, Nitro’s Super Sentai-inspired design fits right at home in the colorful world of Reptile Games‘s indie sports-fighter. And while the character animates well already, there’s something missing — a voice! Reptile Games is accepting open auditions for the Judge Dredd of Sports, which you can find more information about here.

Lethal League: Blaze, the 3d sequel to 2014’s Lethal League, is set to launch on PC in the 4th Quarter of 2018.

Source: Reptile Games

HQRubbish shows how to make safe, consistent mid launchers for Tekken 7’s Akuma

One of the ways Namco attempted to preserve Akuma’s 2D feel was to flip traditional Tekken character design on its head. Between his d+4 sweep and his d+4 c.mk proxy, Akuma has two of the best lows in Tekken 7 — at the cost of anything resembling a safe, frightening mid.

But if you’re willing to put in the work, there are two ways you can still make your opponents afraid of the mid-option without gambling your lifebar on a DF+2,1. HQRubbish demonstrates the power of WS+2’s special cancel in his latest tech video, and how you can manipulate (with meter and considerable practice) the situation on hit and block.

Source: HQRubbish

CROW BITES: Demonstrating SoulCalibur II’s infinite Soul Charge buffer glitch

Fighting game internet culture has moved so far beyond the way we used to share information, that some of the most interesting aspects of old fighting games are lost to the sands of time. I think this is really unfortunate — some of my favorite things in fighting games are weird glitches or interesting design choices in games both popular and obscure. In the interest of preserving some of this trivia, I’ve decided to start a little show called “Crow Bites” — short videos designed to capture some the stranger bugs I’ve run into over the years in the FGC. (If I’m a responsible_spaceboy, everything in this series should be under 5 minutes. That’s the challenge I’m giving myself, at least.)

With SoulCalibur VI on the way, I thought SoulCalibur II — the game so frequently referenced by Okubo as a design reference — was a good place to start.

“Soul Charge” is fundamentally a different beast in SCVI — what was once a re-imagined version of Tekken‘s “Ki Charge” mechanic is now a panic-button meter-consuming state closer in design to Pokkén Tournament‘s “Burst Mode”. A “feature” of SCII’s Soul Charge mode that almost certainly won’t return is its graphics-breaking buffer glitch, an odd side effect from playing around in SCII’s large buffer window. Rest assured, if I stick with this series, the sentence “SCII’s buffer window caused this glitch” is a sentence you’ll read a lot.

SRK’s youtube channel features guides, reviews, odd trivia, and more, all circling the world of the FGC. If that sounds like your bag, be sure to check out our back catalog here!

Blade Strangers Video Roundup — Optimals, 100% Heat Up Combos, Frame Data, and More!

Nicalis’s odd crossover fighter Blade Strangers is out! Maybe they advertised it as a simple little game, but once the FGC sunk their claws into its engine, all bets were off — let’s take a look at what the community has done in its first day of dissection:

As long as you have a bar of meter in this game, any character should be able to convert into heavy damage. Here’s a Liongate conversion off light attacks that goes well into 4.4K — and requires just a bit of finesse to keep it interesting.

Even characters geared more clearly towards zoning, such as Isaac, are able to score some decent damage in this game — and setup their projectile lock-down in the process. Check out the okizeme example from @SchoolboyF_:

This 100% combo with Kawase shows pretty much every situation you need to eek out the most damage possible in this game: Counterhit, full charged 6H, execution, meter, and lowest-health-in-the-game Gunvolt. Most of this was understood prior to release — the Heat Up activation mid-combo,however, is relatively new tech.

…and it looks like we’re gonna see it a lot in the highest damage combos of Blade Strangers.

We mentioned earlier that Gunvolt has the lowest health in the game. LegendaryWolf Shirou would like to show you why that is.

Lastly, If you are someone that needs frame data for a new game ASAP, the Blade Strangers Discord is already hard at work completing a resource for the whole cast, which can be read here. It even includes health totals, which appear to average at around 10.5k.

Were you studying the way of the blade while I was writing this? If so, send SRK videos of your sickest Blade Strangers tech here!

Source: Blade Strangers Discord@SchoolboyF_moccos-tan Isedelica@4891_lahLegendaryWolf Shirou

Frame Advantage analyzes the tournament viability of Street Fighter V: Arcade Edition’s G

“I don’t care that he doesn’t have a reversal!”

Tyrant and PackZ are back with the latest episode of Frame Advantage, and today they are breaking down the toolkit of President of the World: G.

Now that the character has been out for two weeks, the British pros feel they have a handle on what G is about — and it certainly seems like he’s about anything he wants to be. Drawing parallels to when Abigail was first introduced, G is a well-rounded powerhouse that breaks the rules of Street Fighter V: Arcade Edition with his multiple air options, anti-cross up tools, and more. If you’re looking for political power in the tournament scene, G is a good place to start!

Source: Frame Advantage

Capcom shares Street Fighter V: Arcade Edition highlights from Esports Hong Kong Festival 2018

Are you a fan of former Evo champion Fuudo? If so, you’ll want to check out the latest Fuudo highlight reel from Capcom Fighters — with a little bit of Esports Hong Kong Festival 2018 thrown in for variety.

We kid, a bit, but Fuudo’s R. Mika was on fire at EHKF2018. He was ready for every small situation that could possibly arise, and these crazy spots led to his first major victory in this year’s CPT events. Check out the absurd super conversion from V-Trigger against NL in Winner’s Finals!

Source: Capcom Fighters

World Warrior FGC’s “Git Gud Series” breaks down micro-steps in Street Fighter V

If there’s a combo you’re struggling with in Street Fighter V: Arcade Edition that always seems just out of reach, the odds are good that you need to micro-step. Due to the push out on hit in SFV — and, worth noting, many other fighters — combos may not work quite the same way in every situation.

So, jump in with World Warrior FGC‘s tutorial above! Today’s video will get you started on the foundation of micro-steps in combos, with will allow you to connect longer and more damaging links.

Source: World Warrior FGC