Some Marvel vs. Capcom: Infinite news might be coming later this week

Since the game’s announcement at PSX last December, Capcom has been pretty mum regarding Marvel vs. Capcom: Infinite. With the company holding any details about the game close to their chest, many fans were expecting that they would be saving announcements for E3. However, it seems that we may be getting details on the game much earlier.

In a recent NeoGAF post, Ryce, one of the same people who leaked the game’s existence back in late November, has mentioned that a press conference for the game was recently held for the game in Germany. Supposedly, there’s an embargo on details revealed during the event–that will be lifted at the end of this week.

This is of course an unconfirmed report; however, Ryce has proven to be a trustworthy source in the past. Additionally, with Guardians of the Galaxy Vol. 2 hitting theaters in some markets this week (followed by the US release next week), the timing seems right for an announcement to be made.

As always, stay locked on to Shoryuken for more on this story and other Marvel vs. Capcom: Infinite-related news.

Source: NeoGAF via Shoryuken forums

Kotobukiya’s R. Mika Bishoujo statue delayed to late August

Some time back, we did some coverage on Kotobukiya’s Bishoujo Street Fighter V R. Mika statue. Sculpted by Masahiro Takahashi based on a design by Shunya Yamashita, the statue was supposed to ship this month. Sadly however, it seems that that isn’t the case anymore.

A couple of posters on our own forums have reported receiving emails from Amazon stating that shipment of the statue has been delayed. Checking in with Amazon, we can confirm that the release date for the statue is no August 30, 2017.

This news is bound to disappoint those who were expecting their statues this month. The upside to this however is that anyone who’s interested in this but still hasn’t pre-ordered now has some more time to do so.

Click to view slideshow.

Source: Amazon via Shoryuken forums

ChrisG talks Street Fighter V and Marvel vs. Capcom: Infinite with BornFree

While primarily known as a Marvel vs. Capcom player, Evil Geniuses’ Christopher “NYChrisG” Gonzales has also seen some success in Street Fighter. Considered one of the top Guile players in Street Fighter V, ChrisG recently competed at NorCal Regionals 2017, where he finished in the top 8 of the Street Fighter V event.

While at NCR 2017, Mark “BornFree” Sheridan caught up with ChrisG for an interview. While they go over a lot of the same things that BornFree has been asking other players at the event–such as character choice–they also talk a bit about the upcoming Marvel vs. Capcom: Infinite. ChrisG says that he hopes for the game to be creative: he wants to be able to do things that other people cannot. Considering that this creative freedom has been a hallmark of the series, it’s not surprising the Chris wants it to remain part of the new game.

Of course, that’s not all that they talk about; hit up the video below for Chris’ thoughts on Street Fighter V Season 2’s balance, characters he’d want to see added, as well as some insights into his training and motivation.

Source: BornFree

 

BornFree talks to GamerBee about Necalli, Cammy, and Street Fighter V’s second season

When you think of Taiwan and Street Fighter, there’s usually just one name that comes to mind, ZOWIE’s Bruce “GamerBee” Hsiang. GamerBee was at the recently-concluded NCR 2017, and Mark “BornFree” Sheridan took the time to talk to the Taiwanese pro.

In the interview below, GamerBee discusses his character choices: why he picked Necalli in the first place, as well as having Cammy as a secondary character. In addition to this, they also talks a lot about the game’s balance, including GamerBee’s thoughts on character tiers, as well as the upcoming balance changes.

Of course, they also talk about a myriad of other things, including his thoughts on tournament formats and if he prefers the best of 5 format over best of 3, the recent ELEAGUE, and a whole lot more.

Source: BornFree

Here’s why R. Mika’s dash is so good in Street Fighter V

Despite a number of changes coming into Season 2, R. Mika remains a relatively strong character in competitive Street Fighter V–as players like Liquid|NuckleDu and GRPT|Fuudo have demonstrated. Now, a recent discovery may shed light on one of the reasons why she’s remained such a force to be reckoned with.

The discovery has to do with R. Mika’s dash. Her dash has always been seen as good, and tends to catch people off guard, even those trying to poke it out. We now know why it is so good: as demonstrated in the tweet by TOOLASSISTED, her hurtbox retracts for about 6 frames during the start up of her dash.

Now, this apparently isn’t a new discovery, and players like NuckleDu have known about it since last season. However, it was only recently that it was brought to light due to a tweet from Japanese player WORLD_COMBO.

With the exposure of this property of R. Mika’s dash to the wider community, players such as Alioune and BX3|Phenom have started exploring it and figuring out what moves lose out to it.

Of course, the property has also sparked some discussion among the community on whether or not it should be retained or removed in a future balance patch. Javits Arias seems to side with the latter, stating on Twitter that while “people can definitely come up with ways to stop it in the meantime,” it’s also something that is unintentional and carries little risk of a counter hit.

Other players aren’t as quick to jump to gun on getting the property fixed. Speaking to Ian Walker over at Compete, David “UltraDavid” Graham has stated that he feels that it adds to the character, giving a character who has poor defensive options a defensive tool. More importantly, it gives the character–and the game–a bit more personality. “I like that it’s something else to factor in for both attacking and defending players,” states UltraDavid, “Some situations in Street Fighter V can feel repetitive because most characters have go-to mixups, regardless of who they’re playing against.”

Whether or not it eventually gets removed somewhere down the line, players are better off learning how to deal with it, for now.

Sources: TOOLASSISTEDWORLD_COMBOAliounePhenomJavitsCompete

New domain registrations may hint at a future Persona 5 fighting game

One of the more surprising fighting game series from the last generation were the Persona 4 Arena games. Spin-off/sequels to Atlus’s cult-favorite Persona 4 JRPG, Persona 4 Arena and Persona 4 Arena Ultimax banked on the crossover appeal of the franchise, while also bringing fighting games to a new audience.

With a new game–Persona 5–just having been released, some may be wondering if Atlus will follow it up with its own fighting game spin-off. Well, it seems that they might be planning to do just that.

Atlus just recently registered a number of domain names for possible Persona 5 spin-offs. Now, all of these are domains are acronyms, and none of them give exact titles. However, some of these acronyms are similar to the ones used for past spin-offs of Persona 4. The first of these is P4AG.com, with the “A” part of the acronym meaning “Arena.” However, the “G” could also indicate a different spin-off.

The more-likely giveaway domain, however, is P4U.com. This acronym could likely refer to a “Persona 5 Ultimax,” matching up with Persona 4 Ultimax.

Of course, this is all just conjecture at this point–and, with all the number of domains that they registered, Atlus may just be may just be making sure they own those domains in case of future plans, and they might not actually make games for all–or any–of them.

Source: Gematsu

Javits’ Street Fighter V #1throw1comboDIZZY challenge has resulted in some amazing videos

Javits Arias made something of a name for himself, with his recent open challenge for Street Fighter V players to find ways to take out Akuma in a mere two combos. Now, he’s following that up with another open challenge: #1throw1comboDIZZY asks players to find ways to stun their opponents with a sequence that starts with 1 throw, leading into 1 combo.

Javits’ original tweet also came with his personal submission, which is a sequence featuring Balrog going in on Akuma.

A number of players have now risen up in response to the challenge, putting up some amazing sequences and combos. For example: this Urien sequence on Akuma by VX Aeon is worthy of a combo video all on its own.

Meanwhile, Foxx demonstrates that Urien doesn’t need a character with low stun like Akuma to pull the challenge off, showcasing this sequence against Ryu.

Meanwhile, KhnumXD makes good use of Ibuki’s bomb in this relatively simple sequence against Birdie.

Rizhall gets into the action with this sequence for Ryu against Zangief. Here, he uses a backthrow to put Zangief in the corner and set up the combo.

Meanwhile, L33pfr0g shows that newcomer Kolin can also contribute to this challenge, not only getting the stun, but freezing them in the process.

Another Kolin sequence comes from Baroque Obama, this time on Ken who has higher stun than Cammy from the previous video.

Not to be outdone by other players, Javits has returned with a couple more videos, one with Balrog again, going up against Urien (who has higher stun rating compared to Akuma), and another with Birdie against Cammy.

Of course, there are still a lot of players responding to the challenge! For more videos like these, keep an eye on the #1throw1comboDIZZY hashtag on Twitter.

Javits has also decided to up the ante with a follow-up challenge: #1throw1comboKILL:

Source: #1throw1comboDIZZY via Javits Arias

Bahamut will soon be summoned to join the battle in Dissidia Final Fantasy Arcade

One of the most iconic summons in the Final Fantasy franchise is the dragon Bahamut–often a mid-to-late game prize for the player in the RPG series. It can be quite surprising then to learn that the king of the dragons has yet to make an appearance in Square Enix’s Final Fantasy arcade arena fighter, Dissidia Final Fantasy–until now!

Square Enix has announced that Bahamut is finally coming to Dissidia Final Fantasy in a patch, on April 20. When that happens, Bahamut will be joining Ifrit, Shiva, Ramuh, Odin, Leviathan, and Alexander as summons players can use in the game.

For a glimpse of how Bahamut appears in game, check out the trailer below!

Source: Square Enix

Extend Orchid’s combos with these air throw juggles in Killer Instinct

One of the more interesting properties of Orchid’s air throw in Killer Instinct is the fact that she can continue to hit her opponent afterwards. This can lead to some extended juggles when near, or at, the corner.

TDB_Ki4life demonstrates some combos and setups that lead into Orchid’s air throw juggle extensions in this new video. The combos here are tested on version 3.7 of KI (taking into consideration the changes to Orchid’s Flick Flack). The corner sequence itself just repeats over and over, the only limit being the fact that she needs to burn meter for her Upper Firecat (EX Air Buster) for the lowest height relaunch.

Source: TDB_Ki4Life via Keits

Get more damage out of knockdowns in The King of Fighters XIV with these on-the-ground catch combos

One thing that helps differentiate The King of Fighters series from similar ground-based fighting games are the plethora of on-the-ground hitting moves that its characters have. These allow characters to add damage if they score a hard knockdown on their opponent. The King of Fighters XIV is no exception, and multiple characters can net additional damage with moves that catch their opponents just off the ground.

Gatoray explores these moves, as well as some combos and juggles that can be performed by using them out of knockdowns. The combos in the video below range from simple extensions to some pretty damaging combos, given enough meter. This includes an amazing 800+ damage combo for Sylvie that uses only 4 bars, for only 2 super moves.

Source: Gatoray