Possible Glitch Allows Characters to Be Invulnerable to Akuma’s Raging Demon for a Few Frames in Street Fighter V

The Street Fighter series is no stranger to unusual interactions due to weird hitboxes; as such, this new glitch discovered in Street Fighter V should come as no surprise.

In the video below, none other than Echo Fox’s Justin Wong himself demonstrates how, after blocking Nash’s crouching roundhouse sweep, Akuma’s Raging Demon critical art will somehow not connect. Akuma just stands there in his teleport pose in front of Nash.

Exactly why this happens is unknown. The theory is, however, is that Nash is being put into pre-jump frames by the recording. This theory is supported by this video by Tanim Ahmad showing how you can avoid the Raging Demon simply by inputting a jump as soon as Akuma speaks during the pre-critical art animation.

Other folks have theorized that it may simply be due to throw invulnerability, as a number of moves in the game do have throw invulnerability on recovery which in turn affects other moves aside from the Raging Demon.

If either of the above is the case, then this really isn’t a glitch, but rather the game working as intended, but in a way that players may find odd.

Sources: Justin Wong, Obi Sikder via Tanim Ahmad

The King of Fighters XIV’s Graphical Update Patch is Now Available for Download

The King of Fighters XIV 1.10 patch is now available for download on PlayStation 4. For those who haven’t been following the news, this patch is the long-awaited graphical overhaul.

The patch, which weighs in at 3.7 GB, updates the game’s lighting and shading engine, and updates some effects and models for certain moves and characters. In addition to this, it will also add 2 new colors for each of the game’s characters.

As for the game’s balance, SNK’s Hidetoshi “Neo_G” Ishizawa has already confirmed that the update will not contain any balance changes for the characters.

For those who haven’t purchased The King of Fighters XIV but want to try it out with the updated graphics, a demo featuring said updates is currently available for download on the Asian PlayStation Network.

Source: PlayStation Network

Dissidia Final Fantasy Arcade’s Newest Character is Kuja from Final Fantasy IX

Recently, Square Enix announced that they would be adding a new character to Dissidia Final Fantasy Arcade; now, that character has been revealed. Final Fantasy IX villain Kuja will be joining the cast of Square Enix’s arena fighter.

With his announcement following the release of Sephiroth last November, it certainly seems that Square Enix is currently focusing on villains for its additions to the game.

Kuja is set to be released sometime later this month. In the meantime, check out his announcement trailer below!

Source: Square Enix

Echo Fox’s CEO Talks about Investing in the Fighting Game Community

Those following the business side of fighting game news are likely aware of how esport team Echo Fox has recently signed a number of top Street Fighter, Mortal Kombat, and Super Smash Bros. players. The move has transformed them into something of a super-team, featuring a number of former MadCatz and Evil Geniuses players.

Yahoo! Esports’s Michael Martin caught up with Echo Fox’s CEO Jace Hall, where they talked about the latter’s recent acquisitions. Regarding why they signed all these top players, Hall talks about how the fighting game community is filled with a lot of underexposed talent. He also mentions how the time is now ripe for esports organizations to get involve and help provide opportunities for fighting game players.

In addition to this, he also talks about setting Echo Fox up as a place for their players to grow, and how it’s not just about figuratively “holding a gun” to the players heads and expecting them to win.

Source: Yahoo! Esports

Final Round 20 Confirmed to Be Part of This Year’s Capcom Pro Tour

With Street Fighter V’s second season now in full swing, many people are looking forward to this year’s Capcom Pro Tour. With last year’s rather confusing qualifying structure, more than a few are wondering at how this year’s tour will be changed up.

Now while no announcement has been made yet regarding this year’s structure, we now know of of at least one major tournament that will be part of it. In a recent tweet, the organizers behind Final Round 20 have confirmed that the event will once again be a part of the Capcom Pro Tour.

Final Round has usually been one the first major tournaments in the Capcom Pro Tour each year–and for the past couple of years, has been the first Premier event. Whether or not it will be the same again this year is yet to be seen.

Final Round 20 takes place on March 10 to 12, at the Georgia International Convention Center in Atlanta, GA.

Source: Final Round

PR Balrog Encounters Glitch that Lets Him Play Season 1 Version of Balrog Online in Street Fighter V

Street Fighter V’s second season brought a significant number of balance changes to the game’s existing cast; despite this however, the data for season one still exists in the game’s code, mostly to allow replays from the previous season to still work, despite all the changes.

However, it seems that there is a way to play as the season one version of the characters–at least by accident. In a recent stream, Eduardo “PR Balrog” Perez experienced a glitch in an online match that reverted Balrog to his season one version. He noticed this after being unable to perform Screw Smash, which had its input changed to a dragon punch (forward, down, down-forward) in season two, from a charge motion in season two. You can check this out in these clips from PR Balrog’s stream below.

The exact method of invoking this glitch is as of yet unknown. However, the theory is that it happens when a player gets disconnected during the loading process before a match starts.

Source: PR Balrog via Adaptive Trigger

Spruce Up Your PlayStation 4’s Dashboard With These New Free King of Fighters XIV Themes

Aside from patches and new costumes, SNK and Atlus have also been busy releasing a number of free King of Fighters XIV themes for the PlayStation 4.

This month, they’ve released three new themes for free for Sony’s console. These are the “Newcomers,” “K’ & Kula,” and “Yagami” themes. You can check out how these themes look like in the gallery below.

Click to view slideshow.

In addition to these, SNK have already have the following PS4 themes available for free download.

The King of Fighters XIV is currently available on PlayStation 4. A free graphical update is set to arrive on January 10.

Source: PlayStation Store via Siliconera

Killer Instinct’s New Character Kilgore Is Banned at Kumite in Tennessee 2017

As you may already know, Microsoft’s rebooted Killer Instinct has a brand new character by the name of Kilgore. The petrol-powered robot brings with him a unique chain gun mechanic that changes properties the faster its barrels spin.

That said, for those looking for some high level tournament play with Kilgore, however, it seems that you’ll have to wait awhile. The character has been banned at this weekend’s Kumite in Tennessee, which is the first major tournament outing for Killer Instinct in 2017.

As explained in the tweet above, the character was simply released too close to the tournament. With Kilgore being just a few days old, players have yet to explore the character and learn its matchups.

This kind of temporary ban for newly-released characters is nothing new in the competitive scene. Once some more time has passed and players have familiarized themselves with it, we’ll surely see more of Kilgore in future tournaments.

Source: Kumite in Tennessee

UFOrange Showcases Some Advanced Combos for The King of Fighters XIV

UFOrange is one of the most prolific, if somewhat low-key combo video creators out there. For the most part, they’ve been doing videos for lower-profile games such as the cancelled My Little Pony, Xuandou Zhiwang, and Pokkén Tournament. That said, UFOrange has started a new series of combo videos focusing on The King of Fighters XIV.

Their latest King of Fighters XIV combo video focuses on some flashy and advanced combos, for a number of characters. These include combos off unique situations and interactions–some that might not exactly be practical in a real match, but make for some great combo video material anyway.

Source: UFOrange

Still Sending Them Home to Be Family Men: Guile Has Another Sonic Boom Loop Variation in Street Fighter V Season 2

With the changes being made in season 2, the one thing many Guile players in Street Fighter V were worried about was his V-Trigger Sonic Boom loop in the corner, and if it would still work. Happily, early testing in the beta showed that a variation of it still existed; now, SonicFlashKick has demonstrated yet another variation to the loop.

The variation, which you can see in the tweet below, replaces the dash up stand-fierce in the season 1 version of the loop with walk forward roundhouse kick. The result is a shorter, more condensed variation of the loop that still deals a reasonable amount of damage.

Source: SonicFlashKick