King of Fighters XIV Getting Two New DLC Costumes This Month

SNK has been quick to support The King of Fighters XIV with post-launch content, and that doesn’t look to change this year. However, it seems there has been some confusion on what that downloadable content will be, with some Chinese sites even reporting that the game would be getting a new character.

That confusion has now been cleared up, thanks to the efforts of Gatoray and MOJO82. Some Chinese news outlets, had mistranslated a quote from KoFXIV producer Yasuyuki Oda during a press conference, claiming that he had confirmed a new character. In reality, Oda had mentioned that KoFXIV would be getting 2 new downloadable costumes later this month.

The costumes in particular are supposed to be for new protagonist Shun’ei, and Samurai Shodown character Nakoruru. The selection of these two characters is interesting, as it means that, unlike with Kyo or Athena, the new costumes won’t be callbacks to earlier games (XIV is Shun’ei’s first appearance, and Nakoruru is in her traditional look from previous games).

These costumes are expected to drop sometime near the end of this month. Whether or not they’re for China only–or if they’ll be out for the rest of the world–is as of yet unknown.

Sources: GatorayMOJO8217

The King of Fighters ’98, World Heroes Perfect, and Waku Waku 7 Are Coming to Nintendo Switch

It looks like a new update to Street Fighter II isn’t the only classic fighting game coming to Nintendo Switch. For fans of SNK’s Neo-Geo and its myriad of fighting games, three fighters from that console’s heyday are coming to the Switch.

The King of Fighters ’98, World Heroes Perfect, and Waku Waku 7 are coming to Nintendo’s Switch as part of the expansion of Hamster Corporation’s Arcade Archives series into Nintendo console/portable hybrid.

The King of Fighters ’98 needs no introduction, being one of the best installments of the King of Fighters series. Meanwhile, World Heroes Perfect is the final title in ADK’s World Heroes series, and the best iteration of it as well. Sunsoft’s Waku Waku 7 is probably the most obscure one of the bunch, but also the most interesting, with its colorful and eclectic cast of characters who are all parodies of characters and tropes from other franchises.

In addition to these three, classic run-and-gun games Shock Troopers and Metal Slug 3 are also coming to Switch. No release dates are clear as of yet–as is still the case with most titles for Nintendo’s upcoming platform.

Source: Famitsu

Did Ultra Street Fighter II’s Announce Trailer Sneak in a Peek at a New First-Person Mode?

One of the things that people are wondering about Ultra Street Fighter II is if there’s anything more than just what has already been shown. While a brand new, rebalanced, Street Fighter II revision is interesting, it’s not exactly something that people feel is worth the expected $40ish price. That said: the game’s launch trailer may have actually dropped a hint at other additional content that Ultra SFII might have.

It seems that some interesting footage was snuck in by Capcom at the 2 minutes and 8 seconds, mark, right before the words “a classic is reborn” appear. The footage shows Ryu taking on what seems to be a Shadaloo trooper. What makes it interesting is that the footage is from a first person perspective–Ryu’s, to be exact. Additionally, the action seems to be taking place in the Secret Laboratory stage from Street Fighter IV.

Is this a secret new gameplay mode that Capcom is including into Ultra Street Fighter II? Or could it even be a hint at another game that Capcom’s releasing for the series’ 30th anniversary? (With the various VR hardware options on the market now, maybe this is a new VR game?) Stay locked on to Shoryuken for more on this story as it develops.

Source: Street Fighter via Jared Gropper

The Creator of That Beautifully Animated Street Fighter Fan Film Is Now Working on It Full Time

Some time ago, we ran a sneak peak at the beautiful hand-drawn Street Fighter fan animation project from Paul “OtaKing” Johnson. A well-known creator of hand-drawn animations, both fan-works and official projects, this new Street Fighter fan film is to be Otaking’s longest to date, clocking in at 20 minutes.

OtaKing recently reached out to us with some updates to his project. The biggest bit of news is that he’s now working on the project on a full-time basis. Previously, he was only able to animate it on the weekends, however that’s no longer the case as his previous long term contract has finished. The downside of this, of course, is that OtaKing is now relying solely on his Patreon to help cover the cost of this and other projects.

In addition to this, OtaKing has also released an updated preview of the film, this time showing some more characters: namely Guile, Cammy, and Juri.

While still somewhat rough, the video shows amazing attention to detail and also reflects the characters current movesets. Guile opens up with his Sonic Blade V-Skill and later on performs a combo into his Solid Puncher V-Trigger, while Cammy uses dive kicks to get in on a group of baddies and confirms her standing strong punch into a Cannon Drill.

The video, which you can watch below, also shows some bits of the animation process, showing some uncolored rough animations for some of the action scenes.

For more information on this, head on over to OtaKing’s Twitter where he posts updates on this and other projects that he’s working on.

Source: OtaKing

ComboFiend on Why Marvel vs. Capcom: Infinite Went Back to 2 Versus 2

Coming from the previous installment, one of the biggest changes in Marvel vs. Capcom: Infinite is the fact that the game is returning to the 2 versus 2 format. The change harkens the game back to the series’ roots, when it first turned to the tag-team format with 1996’s X-Men vs. Street Fighter.

In a recent issue of Edge magazine, the co-producer Peter “ComboFiend” Rosas talks more about the change, reiterating the fact that it was done to help newcomers to the series. ComboFiend points out that with the 3 versus 3 system with assists, players had to make around 6 or so decisions before starting a fight. He also explains how one of those decisions more often than not involved a character whose sole purpose was to be an assist.

Players had to make roughly six decisions before they could fight. The people were looking for two characters, which corresponded to their preference. But the third fighter was chosen solely because of his function – perhaps he had a particularly strong anti-air move or something like that … This selection felt totally superfluous.

Series veterans should already be familiar with this, with top tier teams such as Magneto, Sentinel, Psylocke and Storm, Sentinel, Cyclops in Marvel vs. Capcom 2 demonstrating this.

In addition to this, ComboFiend states that they want to emphasize the feeling of partnership with the fighters, ostensibly, by giving both characters equal importance instead of having one purely as an assist character.

How all the other systems in the game–such as the Infinity Gems–will play into this, he doesn’t state. However he does confirm that we should expect more announcements later down the road.

Source: Edge Magazine via Segment Next

The Hundreds Talks to Dieminion, EG|NYChris G, RB|Snake Eyez, and TastySteve on the Future of the Fighting Game Genre

As the fighting game genre grows as a esport, more and more attention is being brought into the community. That attention and growth has however led to some changes, both big and small, in the community itself.

In a recent article, The Hundreds’ Justin Davis sat down with Kevin “Dieminion” Landon, EG|Christopher “NYChrisG” Gonzales, RB|Daryl “Snake Eyez” Lewis, and Steve “TastySteve” Scott, to get their insights on the growth of the community and the genre.

The thoughts that these players share range from both general insights to more personal stories. For an example of the latter, Dieminion talk about holding multiple jobs, and just sneaking out to the old Chinatown Fair arcade to play games before Empire Arcadia opened his eyes to the possibility of playing games for a living. Similarly, ChrisG talks about just doing odd jobs in between going right back into the the arcade, with the latter being his escape from his situation in life, struggling as a kid with no financial means to get a college education.

TastySteve on the other hand shares stories about traveling to compete and play fighting games without actually telling his parents. He’d save money from doing part time jobs just to be able to go around and compete, without telling his mother.

On the opposite end of the spectrum, Snake Eyez talks about having come in primarily from playing online on consoles. He talks about building a reputation as a fearsome Zangief player who played on pads, something that eventually led to Red Bull setting up a meeting with him and eventually sponsoring him.

Snake Eyez also touches on how the grassroots nature of the fighting game community may have, at times, hindered companies from going into the genre. Snake Eyez says it’s possible that companies may be reluctant to sponsor certain players if they don’t want that player’s “look” to represent the company.

Another issue that ChrisG brings up is how many players aren’t exactly aware of their worth. This means that many players, especially those who aren’t really established names yet, get the short end of the stick when talking to sponsors. He brings up how certain sponsors wouldn’t even want to pay for things such as travel expenses. He also says that this is why he’s been without a sponsor for so long (before signing with Evil Geniuses)–he’s been waiting for a sponsor that would truly be beneficial for him.

Of course, that’s not all that they talk about, head on over to The Hundreds to read the rest.

Source: The Hundreds

The Hundreds Talks to Dieminion, EG|NYChris G, RB|Snake Eyez, and TastySteve on the Future of the Fighting Game Genre

As the fighting game genre grows as a esport, more and more attention is being brought into the community. That attention and growth has however led to some changes, both big and small, in the community itself.

In a recent article, The Hundreds’ Justin Davis sat down with Kevin “Dieminion” Landon, EG|Christopher “NYChrisG” Gonzales, RB|Daryl “Snake Eyez” Lewis, and Steve “TastySteve” Scott, to get their insights on the growth of the community and the genre.

The thoughts that these players share range from both general insights to more personal stories. For an example of the latter, Dieminion talk about holding multiple jobs, and just sneaking out to the old Chinatown Fair arcade to play games before Empire Arcadia opened his eyes to the possibility of playing games for a living. Similarly, ChrisG talks about just doing odd jobs in between going right back into the the arcade, with the latter being his escape from his situation in life, struggling as a kid with no financial means to get a college education.

TastySteve on the other hand shares stories about traveling to compete and play fighting games without actually telling his parents. He’d save money from doing part time jobs just to be able to go around and compete, without telling his mother.

On the opposite end of the spectrum, Snake Eyez talks about having come in primarily from playing online on consoles. He talks about building a reputation as a fearsome Zangief player who played on pads, something that eventually led to Red Bull setting up a meeting with him and eventually sponsoring him.

Snake Eyez also touches on how the grassroots nature of the fighting game community may have, at times, hindered companies from going into the genre. Snake Eyez says it’s possible that companies may be reluctant to sponsor certain players if they don’t want that player’s “look” to represent the company.

Another issue that ChrisG brings up is how many players aren’t exactly aware of their worth. This means that many players, especially those who aren’t really established names yet, get the short end of the stick when talking to sponsors. He brings up how certain sponsors wouldn’t even want to pay for things such as travel expenses. He also says that this is why he’s been without a sponsor for so long (before signing with Evil Geniuses)–he’s been waiting for a sponsor that would truly be beneficial for him.

Of course, that’s not all that they talk about, head on over to The Hundreds to read the rest.

Source: The Hundreds

Ultra Street Fighter II: The Final Challengers–featuring Evil Ryu & Violent Ken–Coming to Nintendo Switch

While the Nintendo Switch reveal stream featured a ton of announcements for the upcoming console/portable hybrid, it was light on things fighting-game related. However, there was one thing that caught the attention of many players: during a sizzle reel showing glimpses of upcoming Switch games, a short clip was shown of what appeared to be Super Street Fighter II Turbo HD Remix.

This upcoming game, however, isn’t just a port of SSF2T HDR; rather, Capcom has confirmed that it is an new Street Fighter II game called Ultra Street Fighter II: The Final Challengers.

As indicated by the footage from the Nintendo presentation, the game will feature the updated graphics from SSF2T HD Remix, as well as a cooperative mode that allows two players to team up against the CPU. In addition to these, the game will feature 2 new characters: Evil Ryu makes his return (after his last appearance in the Street Fighter IV series); joining him is a character who has never appeared in a Capcom-developed Street Fighter game–Violent Ken. Appearing only in SNK Playmore’s SvC: Chaos, Violent Ken represents a Ken that has been brainwashed by Shadaloo and imbued with M. Bison’s Psycho Power–a concept originally from the classic Street Fighter II: The Animated Movie.

Another notable feature is the ability to switch between the update UDON art from SSF2T HD Remix, and the original “pixel” sprite art.

More information on Ultra Street Fighter II: The Final Challengers will be shared on a Nintendo Treehouse stream featuring special guest Yoshinori Ono on January 13. In the meantime, check out these images from Capcom-Unity.

Click to view slideshow.

Source: Capcom-Unity

Majorboy Shows of Some More Amazing Ibuki Tech in These Online Matches against Poongko and Yu5ririn in Street Fighter V

If there’s any player primed to take Ibuki to new heights in Street Fighter V’s second season, it’s Majorboy. We’ve already showcased some amazing play from this amazing player in a previous article. However, it seems that one article isn’t enough to showcase his talent!

In this new video, once again from XusesGB, we see Majorboy taking on Poongko from Team Secret, as well a Yu5ririn. Along the way he showcases some amazing combos and tech, the highlight of which may be a 3-bar V-Trigger combo that he does on Yu5ririn at around 9 minutes and 56 seconds into the video. That said, both Poongko and Yu5riri are no slouches either, themselves showing off some amazing moves with Urien.

Source: XusesGB via r/StreetFighter

Majorboy Shows of Some More Amazing Ibuki Tech in These Online Matches against Poongko and Yu5ririn in Street Fighter V

If there’s any player primed to take Ibuki to new heights in Street Fighter V’s second season, it’s Majorboy. We’ve already showcased some amazing play from this amazing player in a previous article. However, it seems that one article isn’t enough to showcase his talent!

In this new video, once again from XusesGB, we see Majorboy taking on Poongko from Team Secret, as well a Yu5ririn. Along the way he showcases some amazing combos and tech, the highlight of which may be a 3-bar V-Trigger combo that he does on Yu5ririn at around 9 minutes and 56 seconds into the video. That said, both Poongko and Yu5riri are no slouches either, themselves showing off some amazing moves with Urien.

Source: XusesGB via r/StreetFighter