dT|ANTi Talks to Best of III about Almost Quitting Smash for Street Fighter V, and His Feud with Low Tier God

Best of III is back with another interesting guest: this time, they talk to Dream Team’s Jason “ANTi” Bates who, while primarily a Super Smash Bros. player, has been in the spotlight due to a Street Fighter V feud with Dalauan Sparrow, aka Low Tier God.

For those not familiar with him, Low Tier God is a player who’s become known for rage quitting against players who he accuses of using “cheap” top tier characters. He’s also been involved in feuds before, such as the one that culminated in his loss against BROKENTIER’s Jay “Viscant” Snyder.

This latest feud with ANTi started when Low Tier God stated that no Smash Bros. player could ever beat him in Street Fighter V. ANTi answered the call and ended up defeating Low Tier God convincingly, even getting a perfect round in the process.

In the interview with Best of III, ANTi talks about this feud and the actual online match. This reveals a few interesting things, such as the fact that ANTi was considering quitting Smash to concentrate on Street Fighter V.

Of course, this isn’t the only thing he talks about; hit up the full video below to hear ANTi’s thoughts on the connection between both communities and whether or not both are getting too big to share the same stage.

Source: Daily Dot Esports; match highlights from ANTi, gllty.

Meet Fighters from Out of This World in King of Fighters XIV’s Latest Team Trailer

The most interesting addition to the King of Fighters XIV has to be characters from SNK franchises that traditionally wouldn’t have fit into the series’s timeline; it’s three such characters that are the focus of the game’s latest team trailer.

Nakoruru from Samurai Shodown, Mui Mui from Dragon Gal, and Love Heart from Sky Love strut their stuff in this new trailer, forming Team Another World. While the first two can simply be explained as having time-traveled from the past, Love Heart is unique in that she seems to come from a totally different world–one straight out of a fantasy JRPG like Skies of Arcadia or Legend of Heroes VI. This is reflected in her swashbuckling fighting style where she wields an energy sword against her foes.

The King of Fighters XIV will hit PlayStation 4 on August 23 in North America, August 25 in Japan, and August 26 in Europe.

Soure: PlayStation

Let’s Explore the Beach, the City, and the Casino in X-Kira’s Latest Street Fighter V Free-Roaming Camera Videos

One thing that we couldn’t do before the shift to 3D graphics for 2D fighters is gain the ability to explore these game’s stages in greater detail. With the help of a few PC mods, we can get a closer look at these stages than we’ve ever seen before–or are able to, in the course of regular gameplay.

X-Kira, creator of the free-roaming camera mod for Street Fighter V, has shared a few “Editor Room” videos taking the camera on free-roaming tours around some select stages: specifically, they focus on the DLC stages Kanzuki Beach and High Roller Casino, as well as the regular City in Chaos stage. This gives us a closer look at how these stages are constructed to give the illusion of a fully realized world–including a few surprisingly fully-rendered details: the boats in the beach stage, the Ferris wheel in the casino stage, or the Operation C.H.A.I.N.S. satellite floating high up in the city stage’s sky.

These are just the latest stages to get this treatment, check out the other stage videos that X-Kira has done in the following playlist.

Source: X-Kira Mikami Teru

SNK is Hosting a King of Fighters XIV “Dream Match” with EG|Justin Wong, HORI|Sako, Ogawa, and GO1

With SNK’s King of Fighters XIV almost upon us, one question on many people’s minds is if any top players from other series will be picking the game up. To help address this, SNK will be holding a special stream featuring some of these top players from other games.

On August 19, SNK will be hosting a special “Dream Match” event, featuring top players EG|Justin Wong, Ogawa, GO1, and HORI|Sako.  Known for playing other titles–Ogawa mainly plays Guilty Gear, and the rest have been focusing on Street Fighter V–this gives us a chance to see how non-KOF players of this caliber will fare in the King of Fighters XIV.

Additionally, this isn’t the first time some of these players have switched games. GO1 was primarily known for BlazBlue before Street Fighter V, and Sako made a name for himself in Vampire Savior before becoming a Street Fighter player. Meanwhile, Justin Wong has been known to balance multiple games in the past, and has played King of Fighters ’98 in regional tournaments before.

SNK’s King of Fighters XIV Dream Match will take place on August 19 at 7:00 PM JST (6:00 AM Eastern, 3:00 AM Pacific). In the meantime, check out this trailer for the event.

Source: SNK

Stop Wake-Up Jabs with These Meaty Setups for Street Fighter V’s Chun-Li, Juri, and Guile

Using jabs on wake-up in Street Fighter V can be a fairly effective way of keeping an opponent in check; they can easily slow down the offense of a player that isn’t on the lookout for them.

For those interested in learning how to punish them properly, KikoMasterRD has put together a series of videos focusing on meaty setups to effectively punish those pesky wake-up jabs with Chun-Li, Juri, and Guile.

Source: KikoMasterRD

Stop Wake-Up Jabs with These Meaty Setups for Street Fighter V’s Chun-Li, Juri, and Guile

Using jabs on wake-up in Street Fighter V can be a fairly effective way of keeping an opponent in check; they can easily slow down the offense of a player that isn’t on the lookout for them.

For those interested in learning how to punish them properly, KikoMasterRD has put together a series of videos focusing on meaty setups to effectively punish those pesky wake-up jabs with Chun-Li, Juri, and Guile.

Source: KikoMasterRD

Register Now for South East Asia Major 2016, One of Asia’s Toughest Tournaments

South East Asia Major has traditionally been one of the toughest tournaments on any given year–its prior June time slot meant that many top Asian players attended the event as a way to prepare for Evo the following month.

This year, SEA Major 2016 moves to October as part of the GameStart 2016 gaming convention. However, that doesn’t meant that the competition will be any less fierce: the tournament now stands as one of the last chances for Street Fighter V players in Asia to qualify for Capcom Cup later in December. In addition to this, it’s still one of the largest tournaments in Southeast Asia for games such as the King of Fighters XIV, Ultimate Marvel vs. Capcom 3, Guilty Gear Xrd -Revelator-, and others.

Those interested in attending can register here. In the meantime, here’s the latest trailer for the event.

South East Asia Major 2016 takes place from October 7 to 9, as part of GameStart 2016, at the Suntec Convention Centre in Singapore.

Source: BEast of the East

Gods and Champions: PG|Filipino Champ Lists His Top 7 Ultimate Marvel vs. Capcom 3 Players of All Time

One of the most influential players when it comes to Ultimate Marvel vs. Capcom 3 is none other than one of its “gods”: Panda Global’s Ryan “Filipino Champ” Ramirez. Aside from being one of the game’s best players, FChamp is also quick to give his opinions on various topics regarding the game and its community.

Now, FChamp has tweeted a list of who he thinks are the top 7 Ultimate Marvel vs. Capcom 3 players of all time. The list features some of the game’s greatest players, including the 3 “gods”–himself, Evil Geniuses’ Justin Wong, and newly-crowned Evo 2016 champion Christopher “NYChrisG” Gonzales–and other players who’ve been threats in and out of Evo such as Kane Blue River, EG|PR Balrog, and Rayray.

More interesting, however, is his follow-up list of 7 more players who could all be contenders for the 8th, 9th, and 10th spots–if he were to make a top ten list.

This list is interesting in showing that despite the game having stratified at the top, there are still enough great players in Ultimate Marvel vs. Capcom 3, waiting in the wings, just below the upper pantheon.

Source: PG|Filipino Champ (Twitter)

The Demon, Chained: Balance Changes Coming Alongside Tekken 7: Fated Retribution’s Version C Update

Tekken 7: Fated Retribution is receiving an arcade update tomorrow: called the “Version C” update, this new patch will see the return of heavyweight fighter Bob. In addition to Bob however, Version C will also bring with it more than a few balance changes. These changes affect a number of the existing cast members, most notably Street Fighter guest character Akuma, who sees more than a new nerfs–including damage reductions and frame data adjustments.

Avoiding the Puddle’s Flying Wonkey has translated these changes which you can read below or on their site.

Tekken 7 Fated Retribution Version C Patch Notes

System Changes

  • Adjustments made to how the counter hits are shown in-game when they occur. (No idea what this means.)
  • Property of Feng’s ch ws+4 on all opponents is now changed.
  • All Rage Arts have their damage reduced.
  • Rage Drives resetting the combo scaling in combos has been fixed.
  • Instances of when the camera would change during a Rage Drive on hit or block has been fixed.
  • Various little system and game bug fixes.

Character Specific Changes

Law

  • After a Rage Art (1+2) on hit, the opponent can now react quicker after it. (frames on wake-up improved.)
  • After a successful parry, 3+4,4 is made slower. (Probably no longer guaranteed?)

King

  • Strong Knee (wr+3) frames on block made more worse, tracking on the move reduced.
  • Golden Headbutt (d/b+1+3) damage has been decreased.

Yoshimitsu

  • Shrine (BT 2) hitbox has been made bigger. (Can now combo from ff+4 into BT 2)
  • Electric Misfortune (d/f+1,2) no longer naturally combos on hit, 2nd hit has been made slightly slower.

Hwoarang

  • Loose Shuffle & Rifle Shuffle (u/b+3,3 & u/b+3,4) can now be done from different stances.
  • Double Screw (RFF d/b+3,3) on an airborne opponent will now cause a Screw!
  • Cactus Shot (RFS d+4,3) timing for the input for the 2nd hit has been reduced. (As in, there’s less time for you to input it for it to come out)

Xiaoyu

  • Shooting Star (u/f+3+4) hitbox for the 3rd hit made bigger on block. (Previously, Jack and Gigas could easily launch her because the 3rd hit of this would often whiff on block for them.)

Bryan

  • Slash Kick (ff+3 HOLD) damage off a full charge is decreased.
  • Hatchet Kick (qcb+3) plus frames on hit reduced.
  • Northern Cross (fc d/f+4) damage has been reduced.

Heihachi

  • 2nd hit of d+1,2 has been made slower.

Kazuya

  • Rage Drive (cd+1+4) damage reduced.
  • Devil’s Steel Petal (ff+4) frames on block improved.
  • Twin Pistons (ws+1,2) frames on block made more worse. (No longer -11?)

Steve

  • Rage Drive (f+3+4,1+2) made slower from out of all the stances.
  • Skyscraper (Duck 2) frames on block made more worse.
  • Fox Hunt (Duck 1) damage reduced, frames on whiff and on block made more worse.
  • Extended Duck Skyscraper (f+3,f+3 2) frames on whiff and on block made more worse.

Asuka

  • Demon Slayer (f+2) now launches the opponent further away on hit. (Makes the f+2, f+4 combo more consistant)

Devil Jin

  • Demon Steel Pedal (b+4) hitbox improved. (Back to T7.0 status?)
  • Uppercut (ws+2) on an airborne opponent will now cause a Screw!

Feng

  • Damage on the new fc d/f+2 move is increased.

Leo

  • Dual Rising Fists (1+2) property on hit changed. (Knocksdown now?)
  • Startled Crane (BOK 3) on an airborne opponent will now cause a Screw!
  • Lei Zhang (qcf+1) properties on counter hit has been changed.

Lars

  • Spiral Kick (DE 3) property on hit changed, plus frames on block improved, damage increased.
  • Magnetic Knee (b+4) start-up frames improved, damage increased.
  • Shadow Cutter (d/b+4) plus frames on hit improved.
  • Double Pulse (ff+4,3) frames on hit improved.
  • Double Smack (fc d/f+1+2) damage increased.

Katarina

  • Rage Drive (HAR 1+2) damage on an airborne opponent decreased.
  • Feather Chop (d+1) plus frames on hit improved.
  • Plover Kick (ff+4) pushback on both on block and hit increased.

Josie

  • Sapu Switch (SWS 3) property on counter hit changed. (Opponent faces towards you for better pick-up combo now)
  • Low Angle Straight (d/b+2) property on hit changed and damage increased. (Now wallsplats on normal hit)
  • Slide In Low Kick (cd+3) frames on both block and hit reduced. (Now -13)

Kazumi

  • Rolling Tiger (1+4) frames on block improved.
  • Lunging Tiger (2+3) frames on block improved.
  • Lightning God’s Rage (FLY 1) frames on block improved.
  • Oroshi (FLY 3) properties on counter hit have been changed, plus frames on block improved.
  • Hellfire Burst (FLY 4) damage has been increased.
  • FLY Grab (FLY b+1+2) frames on whiff reduced, throw will now cause a wallsplat.
  • Crimson Dawn (d/f+1) frames on block more worse, damage decreased and tracking reduced.
  • Deadly Crescent (d/b+1+2) properties on hit has been changed, frames on block improved.
  • Dragon Slice (b+1) frames on block improved.
  • Diamond Tiger Strike (ff+2) is now a Power Crush, frames on block improved.
  • Demon Uppercut (ws+2) pushback on block reduced.
  • Castle Tower (b+1+2) frames on block improved, hitbox made bigger.

Nina

  • Rage Drive (d+1+2) now has jump status, cannot be reversed/parried now.
  • Left Right to Spider Knee (1,2,3) frames on block improved if you push 1+2 after it.
  • Double Smash (2,3) frames on block improved if you push 1+2 after it.
  • Cleek Attack Step (d/f+3,2~f) input timing has been shortened. (As in, there’s less time for you to input it for it to come out)
  • Creeping Snake to Geyser Cannon (d/f+3,2,3) frames on block and on whiff improved.
  • Bad Habit (ff+3) fixed the hitbox so it will now hit Bryan on the ground.
  • Spider Knee (ws+3) frames on block improved if you push 1+2 after it.
  • Twisted Mind (KND d+3+4) frames on hit improved, damage also increased.

Akuma

  • All of Akuma’s specials now all do 1 chip damage on block.
  • Hadouken (qcf+1 / qcf+2) damage decreased.
  • Shoryuken (f,d,d/f+1 / f,d,d/f+2) changed properties on hit when colliding with a power crush, damage on the move is also decreased.
  • Demon Flip 1 damage decreased.
  • Demon Flip 4 damage decreased.
  • Demon Flip 1+3 / Demon Flip 2+4 frames after it were made worse.
  • Air Tatsus (Air qcb+3 / Air qcb+4) plus frames on block made worse.
  • Standing (2) damage decreased.
  • Standing (4) damage decreased.
  • Standing (f+4) damage decreased.
  • Standing (d/f+1,2) pushback on block shortened.
  • Standing (d/f+2,1) 1st hit damage decreased, 2nd hit plus frames on block improved.
  • Standing (d/b+2 / d+2 / fc 2) damage decreased.
  • Standing (d+3) properties on hit at the tip with an opponent changed, damage decreased.
  • Sweep (d+4) on hit knocks down the opponent further away.
  • Standing (b+1) damage decreased.
  • forward,forward 4 (ff+4) frames on block made worse.
  • While Running 1 (fff+1) bug where it becomes unblockable on an opponent already guarding a different move is now fixed.
  • While Standing 2 (ws+2) frames on block made worse.
  • Tsunami Kicks (ws+4,4) frames on block made worse.
  • Neutral jump 2 damage decreased.
  • Neutral jump 4 damage decreased.
  • Forward jump 2 damage decreased.
  • Forward jump 4 damage decreased.
  • Fixed a bug where Akuma’s sidethrows will not come out during sidestepping/sidewalking.

Source: Tekken Official via Avoiding the Puddle

Hitbox Bugs, Glitches, Strange Interactions: 12 Things You Didn’t Know about Ryu in Street Fighter V

With Ryu–possibly the most-picked character in Street Fighter V–you’d expect that people would know almost everything about him. However, there are some strange interactions and character-specific glitches that are so unique, most players probably aren’t aware of them.

In his latest video, LiangHuBBB takes a look at twelve of these strange things that can occur with Ryu–such as his standing roundhouse going through Dhalsim in the corner, his EX Hurricane Kick glitching out to allow an opponent already hit by it to perform a move, and many more. Check these out and more in the video below–but please note that it does feature music with some explicit language.

Source: LiangHuBBB