Atelier Series Costumes Coming to Dead or Alive 5 Last Round

Dead or Alive 5 Last Round is no stranger to costumes based on the IPs of other companies. The most recent one of these was a series of Tatsunoko costumes that came out last January.

For their next batch of crossover costumes however, the company is moving back to the realm of video games. Specifically, Team NINJA is partnering with Gust Co. for a series of costumes based on the latter’s Atelier series of Japanese role-playing games.

For those interested in how the costumes look, you can check them out in this new trailer from Team NINJA.

These new costumes should be available by May 24 for PlayStation 4, Xbox One, and PC.

Source: Team NINJA

Check Out this King of Fighters XIV Footage from Stunfest

For many King of Fighters fans, Stunfest was hype not because of any competition, but rather the fact that the latest build of The King of Fighters XIV was playable at the event. This allowed many European KOF players to give the game a spin and figure out how it plays.

The game itself was featured on stream and players seemed eager to try stuff out, allowing for what may be the most extensive streamed showcase of the game to date.

For those who missed it, Grave Lee has uploaded some footage from the first day of Stunfest divided into three videos. The footage below is mostly of casual sets with players trying to figure stuff out, at the same time however, this sort of footage is what helps us learn a lot more about the game.

Source: Grave Lee

Capcom Pro Tour 2016 Rules Updated to Address Gambling, Player Behavior, Sponsorships

Capcom recently published the updated set of rules for the 2016 Capcom Pro Tour. While most of the rules should already be familiar to tournament-goers, there are a few important entries that have been added.

Capcom has officially barred sponsors involved in adult entertainment from taking part in the Pro Tour. Additionally, this ruling opens the door for Capcom to ban any other sponsor deemed “inappropriate” at their own discretion.

Aside from this, Capcom has also clarified some rules regarding gambling. Gambling of any form is now banned from all events, and violators may be ejected and even banned from the Pro Tour altogether. This is a significant ruling, as anyone who’s been to fighting game majors knows that the community tends to enjoy having a good “side bet.” How this new ruling ends up being enforced (or whether it sees enforcement at all), is bound to cause a lot of discussion in the community.

Finally, Capcom has also clarified rules regarding player behavior. The company is taking a stance against swearing, harassment, collusion and “other types of conduct deemed inappropriate at Capcom’s sole discretion.” Players caught doing any of these actions may be disqualified or even receive a lifetime ban from future events.

You can read more about these and other rules on the Capcom Pro Tour website.

Source: Capcom via IPLAYWINNER

SNK to Show Off New King of Fighters XIV Build with 36 Playable Characters on May 28

Lately, it seems that we’ve been spoiled when it comes to King of Fighters XIV content. Aside from the latest 24 character public build of the game, SNK has also been putting up trailers almost every week, and screenshots almost every single day.

Well, it seems that this flood of information isn’t going to turn into a trickle anytime soon. SNK have just announced that they will be debuting a brand new public build of the game with 36 playable characters on May 28 in Japan.

This new build represents a chance for fans to get a glimpse at characters who we’ve yet to see in action, as well as some like King and Angel, who were noticeably missing from the 24 character build, despite being playable in earlier ones.

In addition to this, SNK will be taking said 36 character build to different locations all over Japan in the weeks following its debut.

Source: SNK via Gatoray

Team NINJA’s Yosuke Hayashi Hints at a Big Surprise in Dead or Alive 5’s Future

Despite not being as big a name as other fighting games, Dead or Alive 5 has had a steady competitive presence throughout the past few years. This is thanks to constant updates and a company sponsored competitive tour.

That said, many may be wondering what’s next for Dead or Alive. Well, based on recent statements from producer Yosuke Hayashi, it seems that Team NINJA still has something in store for the game’s 5th installment.

KOEI Tecmo recently discussed their future outlook for their five big brands, of which Team NINJA is a part. Alongside comments about the other IPs under their belt, Hayashi specifically mentioned that they were preparing a big surprise for Dead or Alive 5’s future.

Dead or Alive 5’s most recent installment, DOA5: Last Round for PlayStation 4, XBox One and PC recently got updated with a new guest character and stages. Whether or not this “big surprise” is simply more of the same or something bigger is still to be seen.

At the very least, we know that Team NINJA is planning to continue support for their game for the foreseeable future.

Source: Gematsu via Free Step Dodge, with a tip from NightmareSteam

See How The King of Fighters XIV’s Jumps Compare to those in The King of Fighters XIII

Some time back, we published a story about comparisons of the speed of SNK’s upcoming King of Fighters XIV versus some older games in the franchise. As part of this, we included some observations on the speed of the game’s jumps.

Despite this however, there still seems to be some misconception about the game’s jumps supposedly being “floaty.” To put these concerns to rest, ATRyoSakazaki has put together a new video–using footage from Ken Bogard’s stream–that directly compares the speed of the jumps in The King of Fighters XIV with those from its immediate predecessor, The King of Fighters XIII.

As the video below demonstrates, there’s very little difference in the speed of the jumps between these games. In fact, there are times when the jumps in KoFXIV are clearly faster than those in its predecessor.

Source: ATRyoSakazaki

The King of Fighters XIV Coming to Europe on August 26 Care Of Deep Silver

Europe tends to occasionally be left out when it comes to release dates for some fighting games. As such, whenever a game’s release date is given for Japan and North America, but not for Europe, as was the case for the King of Fighters XIV, fans in the region tend to worry.

Well, here’s some great news then for King of Fighters fans in Europe: Deep Silver have not only announced that they will be bringing the game to the region, but that it will be coming out on August 26, just a day or two behind the releases in other regions.

Regarding this, Klemenz Kundratitz, CEO of Koch Media–the company that owns the Deep Silver label–stated that “[We] are looking forward to adding The King of Fighters XIV to Deep Silver’s portfolio.” He also added that “Publishing the next installment of such an iconic fighting series in Europe, the first time on PS4, supplements our roster of Deep Silver games nicely.”

As part of the announcement, they also released the following European trailer for the game.

Source: Deep Silver via the Shoryuken forums.

Shoryuken Review: HORI Real Arcade Pro Premium VLX Hayabusa

HORI’s Real Arcade Pro Premium VLX arcade sticks are some of the most desirable sticks out on the market today. They’ve also been the ones that we here at Shoryuken have yet to get our hands on for a proper review–until now.

To end our HORI VLX review drought, the fine folks over at Arcade Shock have stepped in to provide us with a review copy of the latest edition of the VLX: the Real Arcade Pro Premium VLX Hayabusa for PlayStation 4 and PlayStation 3.

The Basics

The Real Arcade Pro Premium VLX Hayabusa is the latest iteration of HORI’s VLX line of high-end arcade sticks. As most of you already know, the VLX part of the name refers to the fact that the stick is designed to reproduce the control panel of the Taito Vewlix arcade cabinet (in the case of the VLX Hayabusa, the red Vewlix F) used for many modern Japanese arcade games.

VLX_Hayabusa_01

The real beast, HORI’s RAP Premium VLX Kuro.

Despite being based on the Vewlix however, the VLX does not mount an actual Vewlix top panel. While this may disappoint some folks who’re thinking of mods, such as mounting the 2 player version of said panel, this is understandable considering the VLX’s already hefty size.

At a whopping 22.5 inches by 10 inches, the VLX is one of the largest home arcade sticks ever built, dwarfed in size only by certain 2-player monstrosities such as the Sega Virtua Stick and X-Arcade Tankstick. Were it made any larger to accommodate an actual Vewlix panel, then the thought of carrying a VLX around to tournaments and events would likely move from somewhat difficult to downright ludicrous.

This latest edition of the VLX features HORI’s Hayabusa line of arcade parts. The Hayabusa lever has already been around for awhile, the Hayabusa buttons, however, are a new addition, replacing their previous line of Kuro buttons.

Design & Build Quality

Similar to the original Taito Vewlix, and unlike most other home arcade sticks, the RAP Premium VLX line features a good amount of metal in its body, with the only plastic parts being the rear panel facing away from the player.

Next to the Vewlix based design, this nearly all-metal body is arguably one of the biggest draws of the VLX line. Aside from the sturdiness of the material, metal also adds a bit more weight than plastic. This added weight gives the stick a stability in lap play normally only seen only in wooden sticks or older, American style arcade sticks.

VLX_Hayabusa_05

Flips open forward like a real arcade cabinet.

Like the Vewlix control panel that it’s based on (as well as many other premium arcade sticks), the VLX’s top panel opens to allow access to the stick’s innards. The top panel features a large metal hinge that spans the entire width of the stick. This large single hinge should help prevent issues with hinge failures–something that more than a few folks have experienced with older Razer sticks (including our own review copy).

As for the parts, while there were initial doubts about HORI’s own line of arcade parts when they first debuted, many of those have now been put to rest. The Hayabusa line is now seeing action in actual arcades and has proved a worthy competitor to the traditional Sanwa and Seimitsu parts.

The only weak point in the design seems to be the door to the cable compartment which seems to want to fall off almost on its own. Further inspection shows that the lever action of the door against the floor of the compartment when fully opened causes it to pop off the hinges. That said, the lid popping off is still a better option than anything snapping or breaking off.

Ergonomics

As with most retail arcade sticks these days, the VLX uses the now ubiquitous Taito Vewlix layout. However, the stick takes this one step further by using the exact layout used in the cabinets, and not just an approximation.

The good news is that this means that all the ergonomic advantages of the layout are maintained. With the buttons close to the center, the right hand falls naturally on them, with the thumb resting easily on the X button.

However, those who would prefer a wider layout will be somewhat disappointed. With the wider space allowed by the VLX’s design, some may probably wish that the lever was mounted a bit further to the left.

VLX_Hayabusa_03

Vewlix layout. Six buttons is cooler.

One advantage of the wide layout however is the fact that, despite having the Options/Start button on the face of the top panel, it’s far enough away that it’s not that easy to hit accidentally.

As for palm space, the VLX has the player rest their palm on the angled surface on the front panel. Players used to the original Mad Catz Tournament Edition (itself copying from the Vewlix) will likely by familiar with this arrangement. However, those used to newer sticks with a flat palm area may need time to adjust.

As previously mentioned, the VLX is a pretty heavy stick. While lap play with it is fine, the weight may mean that some players may feel the need to take some breaks every now and then. Additionally, the wide form factor means that folks who play on the floor may have a harder time finding a comfortable position with it.

As for the actual arcade hardware used, whether or not players will enjoy them depends on their preferences in sticks. The Hayabusa lever is unchanged from previous iterations, meaning that it still feels like a looser Sanwa JLF. Compared to the latter, the Hayabusa takes a smidge less effort to move which some players may like, while others may not.

The Hayabusa push buttons on the other hand are a marked improvement over HORI’s previous line of Kuro buttons. Many players felt that the plungers of the latter sat a bit high and that the actuation force required to depress them made them feel somewhat mushy or sticky. The new Hayabusa buttons address those with plungers that sit lower than on other push buttons. Additionally, the rims of the Hayabusa’s are lower as well, preventing fingers from scratching along their edges.

Customization

As is standard for most premium level arcade sticks these days, the VLX features an opening top panel. More precisely, the VLX pioneered this feature for arcade sticks in this current generation.

Unlike the offerings from Mad Catz and Razer however, the the VLX’s top panel doesn’t open with the simple push of a button. Rather, the top panel is secured with three hand twistable thumbscrews. These screws, which PC builders should be familiar with, are located in the wire compartment and can be unseated by hand. However, using a screwdriver still makes the job much easier.

VLX_Hayabusa_02

Easy access to everything.

Take note that the top panel is quite heavy and, since the hinge has no locking function, there’s a risk of inadvertently letting it slam shut on unsuspecting fingers (as is what happened to us during the course of this review).

Once open, the VLX provides access to all that’s needed to remove and replace the Hayabusa lever and buttons. The package itself comes with two button plugs which we promptly used to seal up the last two buttons to make this a true 6-button stick. The buttons that were removed were then attached to the spare button mounting clips built into the stick.

As for the lever, the mounting bracket provided will fit not only the HORI Hayabusa, but also the Sanwa JLF and, with the use of alternate mounting plates, competing offerings from Seimitsu and even Crown. However, as with most Japanese based arcade sticks, mounting an American or European lever wont be as easy, if possible at all.

One thing that the VLX doesn’t do that other sticks allow is the easy swapping of top panel art. To be as close to the arcade as possible, all VLXs have their top panel art printed on a laminated sticker stuck to the metal top panel. Those looking to change their art will either have to find a acrylic cover or buy a replacement top panel with its own printed art.

Performance

As with all native PlayStation 4 arcade sticks, the HORI RAP Premium VLX Hayabusa has a switch that allows it to be used on PlayStation 3s. Switching is simple enough with a toggle on the top panel. In addition to the PlayStation consoles, the VLX Hayabusa is also recognized by the PC and should work with most PC games barring any compatibility issues.

As for lag, we tested the VLX Hayabusa against a Mad Catz TE2 by wiring up a single button to both controllers. Using this method, we found no significant lag difference between controllers. Using Street Fighter V’s Ryu and his standing jab as a base, we recorded more trades with only a couple of counter hits in favor of the HORI.

VLX_Hayabusa_04

Our special SRK stick vs. stick lag testing system.

That said, we did run into an annoying issue where both controllers would keep logging into the same account and not allow the player to log in as someone else. As a workaround, we were forced to run the tests in legacy mode, so results may vary in native PS4 mode.

Value

The VLX has always been an expensive stick to obtain. The Real Arcade Pro Premium VLX Hayabusa that we tested is currently only available in North America as an import-only item from Arcade Shock with a hefty $299.99 price tag. It shares that price with the only other VLX available in North America at the moment, the older RAP4 VLX Kuro.

Feature for feature, many cheaper arcade sticks stack up quite well to the VLX. The question now then is whether or not the extra level of over-engineering and aesthetic attention to detail is worth the price of entry.

The answer to this likely comes down to personal preferences, and whether or not someone looks at arcade sticks as not just controllers, but as works of art and engineering worth admiring and collecting.

A better comparison would be towards one off bespoke, custom arcade sticks. Many of these will surpass the level of detail and engineering seen in the VLX, however these come at a premium and many will go for prices above that of the VLX. HORI might just have hit the sweet spot between your everyday consumer arcade sticks and high end, bespoke customs.

Conclusion

Let’s cut to the chase, the HORI Real Arcade Pro Premium VLX Hayabusa, as with all HORI VLX arcade sticks, isn’t for everyone. Aside from the steep price of entry, not everybody will require this kind of over-engineering or this attention to detail.

However, as a specialist premium item for enthusiasts, the VLX Hayabusa is hard to beat. The level of engineering and detail here is unsurpassed in the realm of consumer arcade sticks. The only way to get something similar to this would be to commission a one-off custom.

It is these high-end customs that are, in truth, the VLX’s real competition and indeed, it provides decent value for money against those and may be the perfect gateway for any would-be collectors and aficionados not yet willing to shell out more for these.

Pros

  • Metal casing provides a level of sturdiness not seen in cheaper arcade sticks.
  • Weight makes it very stable.
  • Easy open top panel allows for quick access to the internals.
  • Official Taito license brings the closest you can get to an actual Vewlix arcade cabinet on your lap.
  • Hayabusa buttons are a marked improvement over Kuros.

Cons

  • Large size makes it hard to carry around to tournaments and events.
  • Steep price.
  • The looseness of the Hayabusa lever may not be for everyone
  • Can’t easily change top panel art.

Karin Relives Her Alpha 3 Days with this New Street Fighter V PC Mod

When Karin first came into the Street Fighter franchise back in the late nineties, the heiress was just a rival for Sakura. As such, her original costume was a red version of Sakura’s schoolgirl outfit.

Now, for those who wish to see her Street Fighter V incarnation sport the look she had back in Street Fighter Alpha 3 (as well as Masahiko Nakahira’s Sakura Ganbaru manga), PC modders are here to help.

THEJAMK has created a mod that gives Karin back her original red uniform which you can see in the video below. Take note, however, that there are a few glitches with the costume, most notably her skirt doesn’t change from red when picking an alternate color. That said, it’s still a decent looking mod.

Source: THEJAMK via PC Best Mods

K-Brad Discusses Justin Wong’s Dominance, Input Delay and More in Best of III

Straight from DreamHack Austin, Evil Geniuses’ Kenneth “K-Brad” Bradley stopped back by the Best of III studio to share some thoughts on his teammate Justin Wong’s dominance in the US scene, as well as the issue of input delay currently plaguing Street Fighter V.

On the former, K-Brad states that Wong is the best player in the US at the moment. This status is something that he feels his teammate will be holding on to for at least the next few months.

As for the issue of input delay on the PlayStation 4 version of Street Fighter V, K-Brad states that he isn’t too worried about it right now, and feels that we should just view it as part of the game. He goes on to state that “[he] never once felt that [he] couldn’t do something because of lag.”

You can check out the rest of the interview below.

Source: Best of III