K-Brad Discusses Justin Wong’s Dominance, Input Delay and More in Best of III

Straight from DreamHack Austin, Evil Geniuses’ Kenneth “K-Brad” Bradley stopped back by the Best of III studio to share some thoughts on his teammate Justin Wong’s dominance in the US scene, as well as the issue of input delay currently plaguing Street Fighter V.

On the former, K-Brad states that Wong is the best player in the US at the moment. This status is something that he feels his teammate will be holding on to for at least the next few months.

As for the issue of input delay on the PlayStation 4 version of Street Fighter V, K-Brad states that he isn’t too worried about it right now, and feels that we should just view it as part of the game. He goes on to state that “[he] never once felt that [he] couldn’t do something because of lag.”

You can check out the rest of the interview below.

Source: Best of III

REO’s New Mortal Kombat XL Tutorial Series Begins with a Health Bar Breakdown

With the many updates to Mortal Kombat XL, the NetherRealm Studios title is once again seeing new players coming in to give it a go. To help these new players out, YOMI’s REO has started a new tutorial series that focuses on the basics of the game.

In the first episode, REO talks about one of the most basic elements of the game’s interface: the health bar.

While MKXL’s health bar seems to be just the same as those appearing in any other fighter, REO points out the fact that it actually has notches that help give a player a better idea of exactly how much health they and their opponent have left. Understanding this aspect of the health bar can give players a better idea of what combos they need to land, as well as the sorts of risks they should be taking, in order to secure a victory.

Source: YOMI|REO

Defeat the Flowchart with these Anti-Ken Tips from Daigo Umehara

Despite initially being thought of as the lesser shoto, Ken has turned out to be quite the threat in Street Fighter V. More than a few players have learned how to get consistent results with the character both online and at tournaments.

Those looking to beat Ken can take heart in the fact that Red Bull & Mad Catz’ Daigo Umehara has taken the time to construct a video detailing how he goes about stopping Mr. Masters.

As with Daigo’s previous videos of this nature, this new tutorial focuses primarily on how Ryu approaches the matchup. That said, there are plenty of tips here that can be applied to other characters as well.

Source: Daigo the BeasTV

Testing Demonstrates That Legacy Controllers Have Less Delay In Street Fighter V on PlayStation 4

Recently, we reported on the possibility that using legacy controllers on the PlayStation 4 version of Street Fighter V produced less input delay than controllers built for the system. However, these reports didn’t feature any test results.

To determine whether such reports were true, Tim “Moonchilde” Purcell from Shoryuken’s Tech Talk forums decided to to do some testing of his own.

The tests, which were done by wiring up two separate controller PCBs to a single button, show that legacy controllers are at least 1 frame faster than native PS4 controllers. The result is based on the fact that Vega’s standing short kick (which was used for testing) always gets a counter hit in favor of the legacy controller at point blank range (hitting at the first active frame) while trading at max range (when both have to be in their active frames to reach).

In addition to this, Moonchilde also tested native controllers versus those connected by converters. It turns out that even converters with the least amount of delay (in this case, the Brook PS2 to PS4 converter) add at least 2 frames of input delay.

As for what these test results mean for tournaments, that’s probably up to individual tournament organizers to figure out. For those planning to use legacy controllers or converters at events, be sure to check with the tournament organizers before hand.

Source: Shoryuken forums

Check Out the Stylish Side of Scorpion’s Combo Potential in Mortal Kombat XL

For the most part, modern combo videos tend to focus on maximizing damage output. However, there are some combo videos that prefer to focus instead on stringing together moves not as a practical exercise, but in an effort to create the most stylish strings possible.

Such is the case of this latest Mortal Kombat XL combo video from Mitsuownes. You’ll not see many combos soaring above the 35% damage mark here, but you will see Scorpion push the Mortal Kombat X combo system to its absolute limits.

Source: Mitsuownes via Test Your Might

Pokkén Tournament Championship Series Masters and Seniors Divisions Detailed

As some of you may already know, Nintendo and the Pokémon Company are backing Pokkén Tournament with a dedicated Pokkén Tournament Championship Series. Currently, a $100,000 prize pool is on the line for those who plan to compete in the series.

Now, more details on the Pokkén Tournament Championship Series have been revealed. The biggest new piece of information we have is that the series will be split into 2 divisions: Masters and Seniors. Players born after 2001 will compete in the Masters division. Meanwhile, those born before 2001 will be part of the Seniors division.

These divisions will have different numbers of players at the world championships later this year. The Masters division will have 64 players while the Seniors Division will only have 16.

Players from both divisions will compete in major and minor PTCS events. For the Masters Division, major events will see the top 32 receive points, while minor events will only have them for the top 16. For the Seniors, only the top 2 will receive points.

The Pokkén Tournament Championship Series starts this weekend in Europe with the Pokémon UK National Championship. It ends with the World Championship in August.

Source: Pokkén Tournament via IPLAYWINNER

Pokkén Tournament Championship Series Masters and Seniors Divisions Detailed

As some of you may already know, Nintendo and the Pokémon Company are backing Pokkén Tournament with a dedicated Pokkén Tournament Championship Series. Currently, a $100,000 prize pool is on the line for those who plan to compete in the series.

Now, more details on the Pokkén Tournament Championship Series have been revealed. The biggest new piece of information we have is that the series will be split into 2 divisions: Masters and Seniors. Players born after 2001 will compete in the Masters division. Meanwhile, those born before 2001 will be part of the Seniors division.

These divisions will have different numbers of players at the world championships later this year. The Masters division will have 64 players while the Seniors Division will only have 16.

Players from both divisions will compete in major and minor PTCS events. For the Masters Division, major events will see the top 32 receive points, while minor events will only have them for the top 16. For the Seniors, only the top 2 will receive points.

The Pokkén Tournament Championship Series starts this weekend in Europe with the Pokémon UK National Championship. It ends with the World Championship in August.

Source: Pokkén Tournament via IPLAYWINNER

King of Fighters XIV’s Latest Build Will Be Playable at Korea’s PlayX4 Event Next Week

Ever since SNK’s new 24-character playable build of the King of Fighters XIV was shown off a couple of weeks back, fans all over the world have been looking to see if the company would be bringing said build to an event near them.

Well, it seems that South Korean players are in luck, as said 24 character build of the game will be playable at next week’s PlayX4 show.

PlayX4 is one of the many annual video game trade shows in South Korea. With the King of Fighters being one of the more popular fighting game franchises in the country, it makes sense that the latest build of the game would make a playable appearance.

PlayX4 will take place at Halls 1 and 2 of the Kintex Exhibition Center in Goyang, South Korea from May 19 to May 22.

Source: Ruliweb via Gatoray

Street Fighter V Reportedly Has Less Input Delay When Using Legacy Controllers

Lately, many players have expressed concern over Street Fighter V’s built-in input delay. The reported numbers currently floating around indicate that the PlayStation 4 version of the title packs as many as 8 extra frames of lag for all inputs.

Now it seems that some players may have stumbled into a way to reduce this delay. According to a report by Japanese arcade stick and capture card enthusiast Shiryl, you can reduce input delay by using legacy controllers–even PS4 arcade sticks set to PS3 mode. While no hard testing data exists, Shiryl and their team stated that they noticed this when trying to capture footage from the game. They initially discovered this about three months ago and state that this still exists in the game’s current build.

As for why this is the case, the current theory is that, since this only works on Street Fighter V (and not other games with legacy controller support), the game actually adds extra frames of delay for some unknown reason, but that the developers forgot to apply this to legacy controllers.

That said, they noted that there is one downside to this: legacy controllers can, in rare occasions, drop a player’s inputs. While this reduction in delay does still require further testing to be verified, those who own a legacy controller and are looking for any means possible to help mitigate their input delay may want to give it a try.

Source: Shiryl, via MadMan’s Café

Bandai Namco Recaps Tekken 7 at Northwest Majors

Northwest Majors was the most recent stop in Bandai Namco’s North American tour for Tekken 7. As with their previous stop, the company has once again put together a nice little recap video of the event with the help of esteemed fighting game documentary director, Esteban Martinez.

Aside from covering the game’s presence at the event, the video below also takes a close look at the Seattle Tekken scene, talking with many community members as well as competitors.

Source: Bandai Namco Entertainment