Street Fighter V Crash Top 8 Starts this Sunday with a Loaded “Death Pool”

This Sunday sees the start of the top 8 bracket of the Street Fighter V Crash tournament series. 8 teams comprised of some of the best players in the region will now fight for the chance at the gold.

The matches on Sunday will involve Group A of the bracket. This group is generally considered to be a “death pool,” as it contains two of the strongest teams at the moment: Team Topanga, consisting of EG|Momochi, Tokido, and Mago; and Team Razer with RZR|Infiltration, RZR|Xian, and RZR|Fuudo.

The other two teams are no slouches themselves. Team GZ Dojo features Qanba’s Dakou, as well as Xiaohi and Abao, and Team Daddy’s Going has Aiku, MaestroSora, and Street Fighter veteran Zzangmoo.

With a bracket as stacked as this one, this Sunday’s edition of Street Fighter V Crash is sure to be a real slobberknocker.

Street Fighter V Crash’s Top 8 Group A will start Sunday, May 8 at 2:00 PM KST. This means the the tournament will be taking place at 10 PM Pacific (1 AM Eastern) on Saturday evening. Those interested can check out the livesteam on twitch.tv/crash_en.

Source: SFV Crash

Alex Jebailey Parts Ways with Iron Galaxy Studios

Alex Jebailey is best known as the founder of Community Effort Orlando, and for the last couple of years he has continued to make a name for himself within the fighting game community as the Public Relations & Community Manager for Iron Galaxy Studios. Well, now it seems that he’s leaving one of those roles behind.

In a recent post on Facebook, Jebailey announced that he is stepping down from his position at IGS. In the post, Jebailey had nothing but kind words to say when looking back on his time at the studio, stating that the position allowed him to learn and experience many things he wouldn’t have been able to otherwise.

When we reached out to Jebailey earlier today, he assured us that, no, he is not going to be working for the WWE, nor will he be leading an FGC team sponsored by Popeye’s. He was also quick to note how much he appreciates everyone’s support in response to his next step, though he was not yet ready to reveal exactly what that next step will entail.

We at Shoryuken wish Alex Jebailey the best in his upcoming endeavors, which he will be prepared to discuss in more detail next week.

Source: Alex Jebailey, feature image c/o CEO Gaming

The King of Fighters XIV Moves Just as Fast as Older Games

One major discussion point regarding SNK’s upcoming King of Fighters XIV is on the speed of the game. While those who’ve played it say the speed is fine, more than a few players have stated that they think that the game looks slow.

To settle the issue, Orpheus Santos has made this comparison video, taking bits of footage from KOFXIV and recreating these situations in King of Fighters 2002 and King of Fighters XIII. As a bonus, they’ve also done comparisons with KOF fangame King of Fighters WING.

The results are actually quite surprising. Despite what some have claimed, the King of Fighters XIV’s gameplay moves just as fast as older games. The only thing that makes some combos take longer in KOFXIV is the extra cinematic starter animation, everything else moves just as fast.

These findings, while surprising to some, seem to jive with observations made by other players. In Shoryuken’s own forums, John Xuandou has made a comparison of the speed of hops and jumps KOFXIV compared to KOF98 noting that they are generally the same give or take a few frames.

While these sources don’t tell the whole story about the game’s speed, they do give us insight into how our memories and biases may prevent us from fairly comparing a game to its predecessors at first glance.

The King of Fighters XIV is set to launch on PlayStation 4 on August 23 in North American and August 25 in Japan.

Source: Orpheus Santos, additional data from JohnXuandou.

KVO x TSB King of Fighters XIV Top 8

Last week’s KVO x TSB event featured the first ever tournament for the King Of Fighters XIV. Players got a chance to compete using the most recent public build of the game, which featured 24 characters. This event gave us a rare chance to see how SNK’s new flagship fighter is shaping up competitively, even while still in development.

Now for those of us who weren’t able to attend the event, Team Spooky’s Arturo “Sabin” Sanchez was on hand to stream and record the tournaments. He’s shared the replays for the top 8 matches of the tournament, which you can watch below.

Source: TS|Sabin

Use Kim Wu’s Way of the Dragon to Set Up Meaties in Killer Instinct

In her transition to Season 3 of the rebooted Killer Instinct, Kim Wu has gained a few interesting changes from her classic incarnation. One of these is Way of the Dragon, a series of target combos that act somewhat like a Mortal Kombat or Tekken strings in that subsequent attacks come out on whiff, as well as on hit or block.

This property, as well as the fact that any hit of these target combos can be special canceled, means that Way of the Dragon can be used to set up meaty situations off her throw. In this new video, Hughboyzilla demonstrates how a well-timed application of these attacks can be used to beat out wakeup options. Additionally, the fact that the medium punch version moves Kim backwards means that it can also avoid certain invincible reversals, allowing her to punish them.

Source: Hughboyzilla

Use Kim Wu’s Way of the Dragon to Set Up Meaties in Killer Instinct

In her transition to Season 3 of the rebooted Killer Instinct, Kim Wu has gained a few interesting changes from her classic incarnation. One of these is Way of the Dragon, a series of target combos that act somewhat like a Mortal Kombat or Tekken strings in that subsequent attacks come out on whiff, as well as on hit or block.

This property, as well as the fact that any hit of these target combos can be special canceled, means that Way of the Dragon can be used to set up meaty situations off her throw. In this new video, Hughboyzilla demonstrates how a well-timed application of these attacks can be used to beat out wakeup options. Additionally, the fact that the medium punch version moves Kim backwards means that it can also avoid certain invincible reversals, allowing her to punish them.

Source: Hughboyzilla

The Daily Dot Talks to Texas Showdown Winner Julio Fuentes on Best Of III

The Daily Dot’s Best of III is back with yet another esteemed guest. In this edition, they talk to Texas Showdown winner and Ken main, Julio Fuentes.

In the interview, Fuentes talks about winning Texas Showdown, social media, his character pick of Ken, and potentially going professional.

In addition to this, Best of III’s Mike “Danke” Schiller gets a chance to get his runback against Fuentes. You can see this, as well as the interview, in the video below.

Source: Daily Dot

Catch Up with Infiltration, Tokido and Snake Eyez with these Interviews from Red Bull Kumite

Last week, we saw some amazing Street Fighter V play at the (now) annual Red Bull Kumite. This, of course, is partly because the event brought together some of the strongest players on the planet.

With so many great players, this was a chance to get to know some of them better, and also to discuss their thoughts on many aspects of Street Fighter V. The folks at Looping Show Game did exactly that, speaking to RZR|Infiltration, Tokido, and Red Bull’s Snake Eyez at the event.

You can check out the interviews below.

Source: Looping Show Game, tip via Jean L.

The King of Fighters 2000 Coming to PlayStation 4 in May

Slowly but surely SNK has been announcing plans to port more of its classic fighting games to modern consoles. The most recent of these, the Last Blade 2, is coming to PlayStation 4 and Vita on May. Hot on its heels is another classic SNK fighter from the turn of the millennium.

The latest edition of the PlayStation Blogcast has revealed that the King of Fighters 2000 will be coming to PlayStation 4 in North America on May 3. Specifically, the PlayStation 2 version of the game will be coming to the console as a PS2 Classic title.

King of Fighters 2000 is most notable for the introduction of the Active Striker system. This system allows players to select a fourth character for their team who’s only job was to act as an assist. On a more somber note, the title was also the last King of Fighters game released by the original SNK before its bankruptcy.

Source: PlayStation Blogcast via Gematsu

Viscant Lists 7 Moves to Improve Against in Street Fighter V

As a game’s meta develops, certain moves tend to come to the forefront as those that people need to look out for. Such is the case with Street Fighter V, as more than a few players have started to gravitate toward specific attacks in competitive play. In his latest edition of “Hit the Ground Running,” BROKENTIER’s Jay “Viscant” Snyder lists seven of these attacks, stating why players need to look out for them and suggesting ways to train against them

R.Mika’s towards strong command normal is among these moves. This normal starts her Passion Press and leads to her Irish Whip combo and, depending on spacing, her corner game. While the move itself is unsafe–it’s -2 on block, combined with an 8 frame start up–many players are cowed into respecting it, leaving them unable to punish.

Other moves Viscant mentions include Vega’s stance change which, similar to Mika’s towards strong, is -2 (at best) on block, but is still somehow respected by many players. Birdie’s Bull Revenger, Chun-Li’s instant air legs, Ken’s V-Trigger cancelled Shoryukens, and a few more of R. Mika’s moves, specifically her target combo and her charged drop kick, make the list as well.

You can read more on why these are being used by players and how they can be trained against over at BROKENTIER.

Source: BROKENTIER