Atlus to Publish the King of Fighters XIV in North America, Promises Improved Online Play

Atlus U.S.A. has officially announced that they will be publishing SNK Playmore’s upcoming fighter, the King of Fighters XIV in North America.

The company has had a history of bringing multiple fighting game franchises, such as Guilty Gear, Persona 4 Arena, as well as previous titles in the King of Fighters series–going as far back as the EX series for the Game Boy Advance–to western audiences. More recently, they handled the western console release of the King of Fighters XIII.

As part of their announcement, Atlus listed a rundown of the game’s features, which you can read below.

  • 3D Evolution: All 50 fighters, movesets and more are rendered in full 3D graphics that preserves the essence of King of Fighters‘s visual style but updates it with a whole new dimension.
  • The Best Refinement since The King of Fighters ’98: Through extensive playtesting and balancing, the controls have been streamlined, and the Combo and Max Mode mechanics have been overhauled to create the most competitive fighter in SNK’s history.
  • The The King of Fighters Saga Continues: There’s a robust single-player storyline where several years have passed since the previous The King of Fighters tournament. Now a worldwide business, the global The King of Fighters will decide who is the strongest as both individuals and companies with their own ambitions have come to compete. Players compete against CPU-controlled opponents to unlock the storyline.
  • The Best Roster Yet: There are 50 fighters total, with 31 returning from previous entries into the The King of Fighters series, and 19 brand new characters. All 50 characters will be available at the game’s launch.
  • Revamped Online Experience: The King of Fighters XIV has devoted a lot of development time to improving the game’s netcode for vastly improved online gameplay. The King of Fighters XIV uses the PS4’s online architecture to have a whole host of online conveniences, from spectating to saving replay/battle data, and having a single online The King of Fighters XIV profile to connect with friends.

The last on the list is probably the most exciting bit about this announcement, as the console release of the King of Fighters XIII wasn’t exactly known for having good netcode.

The King of Fighters XIV will launch on PlayStation 4 sometime later this year.

Source: Atlus, via Gematsu, thanks to JohnXuandou and Dave for the tips

Atlus to Publish the King of Fighters XIV in North America, Promises Improved Online Play

Atlus U.S.A. has officially announced that they will be publishing SNK Playmore’s upcoming fighter, the King of Fighters XIV in North America.

The company has had a history of bringing multiple fighting game franchises, such as Guilty Gear, Persona 4 Arena, as well as previous titles in the King of Fighters series–going as far back as the EX series for the Game Boy Advance–to western audiences. More recently, they handled the western console release of the King of Fighters XIII.

As part of their announcement, Atlus listed a rundown of the game’s features, which you can read below.

  • 3D Evolution: All 50 fighters, movesets and more are rendered in full 3D graphics that preserves the essence of King of Fighters‘s visual style but updates it with a whole new dimension.
  • The Best Refinement since The King of Fighters ’98: Through extensive playtesting and balancing, the controls have been streamlined, and the Combo and Max Mode mechanics have been overhauled to create the most competitive fighter in SNK’s history.
  • The The King of Fighters Saga Continues: There’s a robust single-player storyline where several years have passed since the previous The King of Fighters tournament. Now a worldwide business, the global The King of Fighters will decide who is the strongest as both individuals and companies with their own ambitions have come to compete. Players compete against CPU-controlled opponents to unlock the storyline.
  • The Best Roster Yet: There are 50 fighters total, with 31 returning from previous entries into the The King of Fighters series, and 19 brand new characters. All 50 characters will be available at the game’s launch.
  • Revamped Online Experience: The King of Fighters XIV has devoted a lot of development time to improving the game’s netcode for vastly improved online gameplay. The King of Fighters XIV uses the PS4’s online architecture to have a whole host of online conveniences, from spectating to saving replay/battle data, and having a single online The King of Fighters XIV profile to connect with friends.

The last on the list is probably the most exciting bit about this announcement, as the console release of the King of Fighters XIII wasn’t exactly known for having good netcode.

The King of Fighters XIV will launch on PlayStation 4 sometime later this year.

Source: Atlus, via Gematsu, thanks to JohnXuandou and Dave for the tips

Street Fighter V Glitch Lets Players Pick Previous Versions of Characters

Throughout its history, certain versions of Street Fighter have allowed players to select older versions of characters before stepping into a battle. Now, it seems that Street Fighter V has joined the likes of such past titles thanks to a glitch in the game’s character select screen.

The glitch in question concerns Alex. By having the cursor start on Alex–by setting him as a favorite character–players are then able to use the 1.01 versions of all the other characters.

On r/StreetFighter, dantarion notes that this is likely due to the fact that the game retains the files for both the 1.01 and 1.02 versions of the characters. The former are stored in a folder labeled 000, while the latter are in a new folder labeled 001. Being a new character, Alex only has a 000 folder. Since the glitch occurs when the character select cursor starts on Alex, it seems this somehow causes all the characters selected afterward to load files from the 000 folder as well.

Now, this shouldn’t be that big an issue in terms of balance, considering that the game hasn’t had any major balance changes aside from the removal of a few option selects, though small exceptions certainly exist.

Source: TOOLASSISTED via Franziska_VonKarma

Optimize Your Chip Damage in Street Fighter V

Street Fighter V handles chip damage quite differently from previous Street Fighter games. The fact that medium and heavy normals deal recoverable chip damage, but only Critical Arts can actually secure a kill against a blocking opponent means that ending a round through such methods takes a good deal more planning than just hoping someone blocks one too many fireballs.

In this new video, SFtheWolf demonstrates some optimal chip damage setups that characters can use to try to close out matches on a blocking opponent.

The setups below are designed not just to deal as much chip damage as possible, but are also true blockstrings, meaning that the opponent cannot reversal out of them except with a V-Reversal. Take note, however, that the damage values shown do not take into consideration the guts-style damage scaling that takes place at the end of a health bar, so the numbers presented will be slightly reduced when these tactics are attempted to close out a match.

Source: SFtheWolf

Check Out Guilty Gear Xrd -REVELATOR-‘s Graphical Upgrades

Aside from new characters and refined game balance, Guilty Gear Xrd -REVELATOR- is also brings a host of graphical updates to the table. The series’ switch to 3D makes this easier to do compared to its sprite-based predecessors.

It’s these changes to the game’s graphics that HurtboxTV explores in their latest video. The changes involve a lot of tweaks to the game’s lighting, including new global lighting that sees characters, projectiles, and certain moves now acting as their own independent light sources. Additionally, the game’s stages have been updated to both better show off the new lighting effects (e.g. the Central Organ Tower stage taking place at sundown) and other effects, such as fireworks.

Guilty Gear Xrd -REVELATOR- launches for PlayStation 3 and PlayStation 4 on May 26 in Japan, June 7 in North American, and June 10 in Europe.

Source: HurtboxTV

King of Fighters XIV Trailer Reveals Pachislot Crossover, Mysterious Newcomer

While last week’s King of Fighters XIV teaser focused on returning characters, this week’s is all about a pair of newcomers

Hailing from the company’s Dragon Gal pachislot game, Mui Mui makes an interesting addition due to her home series taking place in the past. This seems to line up with the leaked roster that indicates a team composed of characters from different franchises and time periods. Her moveset involves kung-fu attacks with fire effects, reflecting the fact that her clan carries dragon blood in their veins.

Speaking of the leaks, Kukri seems to fit “mysterious hooded man” mentioned in that list. He appears to take advantage of sand, manipulating the coarse substance for attacks and a teleport.

King of Fighters XIV launches on PlayStation 4 sometime this year.

Source: PlayStation

Viscant Discusses Street Fighter V’s Alex

Alex has made his return in his first Street Fighter game since Street Fighter III: 3rd Strike. While a few of his classic tools have made the transition, he has a number of updated mechanics at his disposal in Street Fighter V. For those in search of another in-depth Alex breakdown, BROKENTIER’s Jay “Viscant” Snyder dedicated the latest entry in his Hit the Ground Running blog series to the returning character.

The first thing Viscant notes is how Alex shares similar traits with other grapplers in the game, indicating that Capcom has some specific ideas about the archetype for Street Fighter V.

While Viscant touches on many of Alex’s normals, he dedicates an entire section to the towards fierce lariat. This button has a number of good attributes; it’s safe on block, works as an anti-air, hits crouchers, and is a crush counter. Used right, it can help create situations where Alex can beat 3 frame grabs, or even set up 50/50 situations on block. According to Viscant, hunting for blocked lariats is an effective early game strategy.

Of course, this isn’t all that Viscant covers in his article. You can read more about Alex’s V-Trigger and the unblockable setups he can get from it, his okizeme as well as a few tricks for using his charge moves over on BROKENTIER.

Source: BROKENTIER

Potemkin Has a 100% Combo in Guilty Gear Xrd -REVELATOR-‘s PlayStation 4 Demo

While Guilty Gear Xrd -REVELATOR- has yet to officially hit home consoles, a playable demo for the game is currently available for PlayStation 4 for those who pre-order the game. This demo has allowed some players to test the updated game out and see what they can find. One such find includes a 100% combo for Potemkin.

The combo uses Potemkin’s dust attack near the corner and only requires minimal tension meter. From that, Potemkin can build enough meter for the two supers used in the combo.

Check out the combo below, take note however that this is from the demo and may yet be removed when the game hits consoles.

Guilty Gear Xrd -REVELATOR- launches on PlayStation 4 and PlayStation 3 on May 26 in Japan, June 7 in North America, and June 10 in Europe.

Source: Francisco Javier Perez

Upcoming Pokkén Tournament Patch Removes Shadow Mewtwo’s Infinite Blockstring

Pokkén Tournament for Nintendo’s Wii U will be getting an update soon, though the date of the update has yet to be revealed. This patch, which will bring the game up to version 1.2, is meant to address a number of bugs and glitches with the game.

The most notable change in this patch that has been revealed so far has to do with Shadow Mewtwo. Specifically, it removes its ability to perform an infinite blockstring to lock its opponent down and win matches without having to land a clean hit.

Aside from the changes to Shadow Mewtwo, the only other known adjustments are to the Reshiram support Pokémon.

Pokkén Tournament’s version 1.2 update is slated to come sometime early this month. Stay locked on to Shoryuken.com for more on this and other Pokkén Tournament news.

Source: Pokkén Tournament and Serebii with a tip from RougeMephilesClone

SNK Playmore Showing Off New Build of The King of Fighters XIV With 24 Characters On April 25

Despite all of the recent trailers that SNK Playmore has released for the King of Fighters XIV, we’ve yet to see any gameplay footage of the recently announced characters. However, that’s going to change soon with the company bringing a new build of the game to their King of Fighters XIV Experience event in Tokyo on April 25.

Taking place at the E-sports Square Akihabara, the event will allow Japanese players to get their hands on the King of Fighters XIV for the first time ever.The new build itself will feature 24 playable characters. While that doesn’t cover the entire cast, that’s more than any previous build has shown and should cover most of the newly announced characters.

For those who won’t be able to attend, SNK Playmore will also be streaming the event live on their Twitch channel.

Of course, this isn’t the only event with the King of Fighters XIV in Japan this month. The game, likely with the same 24 character build, will also be playable on KVO x TSB 2016 in Osaka on April 30.

The King of Fighters XIV will be coming out on PlayStation 4 sometime later this year.

Source: SNK Playmore