Street Fighter V’s Alex May Be Revealed Sooner Than You Think

With Street Fighter V’s release less than a week away, Capcom is ramping up their promotion. Case in point, this new extended trailer, which goes over each and every character with a ton of gameplay footage.

The video, which you can see below, is notable for a couple of things. First, it’s the first bit of promotional material to use the new theme song from Japanese band Man with a Mission. Second, it gives us what is likely a first glimpse of Alex’s finished in-game model…well, the boots, at least.

As Capcom is planning to go live with a special Street Fighter V broadcast later tonight, it’s entirely possible we’ll receive more information then.

Street Fighter V launches for PlayStation 4 and PC on February 16. Alex will be available sometime in March.

Source: Capcom Channel, tips via maxout, Montachen, Idsonor

Japanese Rockers Man with a Mission Provide Street Fighter V’s Official Theme Song

Street Fighter IV’s theme song, the infamous “Indestructible,” was one of the most memorable parts of its launch back in 2009. Thanks to the ridiculously awesome stylings of The Next Door, the refrain will forever be ingrained in the memories of Street Fighter fans everywhere.

Now, Capcom has tapped Japanese rock band Man with a Mission to do the unthinkable: follow-up that iconic track with one of their own for Street Fighter V. The announcement quickly spread, but only now has the song become available to the masses thanks to today’s release of the group’s latest album, The World’s on Fire.


 

Founded in 2010, Man with a Mission gained attention for the distinct wolf masks they wear during public appearances. Anime fans may be familiar with their track “Raise Your Flag,” which was used as the opening theme for Mobile Suit Gundam Iron Blooded Orphans. Prior to Street Fighter V, they worked with Capcom to provide the commercial theme song for Lost Planet: Extreme Condition.

What do you think? Is “Survivor” the next “Indestructible,” or will Street Fighter IV’s theme continue to live on in the hearts of the fighting game community? In any case, the single is currently available for purchase on Amazon Japan if you want to pick it up.

Sources: Man with a Mirror via r/Kappa, special thanks to Laban.

Floe Explains the Concept of “Taking Turns” in Fighting Games

Long time fighting game veteran Ari “Floe” Weintraub recently started a brand new tutorial series aimed at helping folks who are already familiar with fighting games and want to take their skills to the next level. While the first episode of his aptly named “Floechart” series focused on how to approach a new fighting game, the second is all about “turns” in fighting games.

The basic concept is learning how to determine when to take your turn and keep pressing buttons on offense, and when to give it up and return to neutral. Concepts like frame traps are things that are applied when trying to extend your turn.

Floe includes specific examples from Ultra Street Fighter IV and Mortal Kombat X, both of which have characters that excel in extending their turns, as well as mechanics that can be used to stop your opponent from continually “taking their turn” and punish them for being too greedy.

Source: Floe

Alex Valle Talks Street Fighter V, Evo 2016 on Best of III

The latest edition of Best of III featured none other than Southern California legend Alex Valle, who joined as a guest panelist. While the Evo 2016 lineup was one of the major topics of the night, the program also touched on Street Fighter V, the Killer Instinct world Cup, and more.

Valle also provided some insight into why he prefers PC titles at tournaments, mentioning that the wider range of access to computers makes fighters on the platform more accessible. He’s also working towards educating others on the steps necessary to host tournaments on PC.

As for the Evo 2016 lineup, they ask whether a game like Pokkén Tournament, which hasn’t seen much testing in a competitive setting, should have been included. Valle’s opinion is that Pokkén’s inclusion makes sense since it has the potential to open the event up to an even larger demographic and more people to the community.

Of course, that’s just a small part of the show, so be sure to check out the entire archive below.

Source: Best of III, featured image c/o Bryan Gateb

Kotobukiya Reveals New Poison Statue, Now Available for Preorder

Kotobukiya has been busy with their Bishoujo line, designed by illustrator, Shunya Yamashita, of figures for some time. The latest character to join this figure line is none other than Final Fight alum Poison.

This 1:7 scale figure features swappable accessories, allowing fans to display Poison with either her trademark riding crop or a pair of handcuffs – something not seen in most other Bishoujo figures. It retails for $69.99, and preorders are currently open here.

In the meantime, you can check out some photos of the figure in the gallery below.

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Source: Kotobukiya

Viscant Examines Character Strengths, Weaknesses in Street Fighter V

BROKENTIER’s Jay “Viscant” Snyder recently started a brand new article series to help both aspiring and veteran players “Hit the Ground Running” when Street Fighter V launches later this month.

While the first installment touched on the general experience of adapting to the new game, the second is focused entirely on the characters, specifically the first eight to be announced: Ryu, Chun-Li, Nash, M. Bison, Cammy, Birdie, Ken, and Necalli. He covers both the changes that each character received over the many beta builds and their game plans based on these adjustments.

Take Ryu, for example. Viscant discusses how the iconic wandering warrior has received several nerfs with each successive beta build, mostly to his combo paths, due to how hard he could hit early on. He also makes the point that it seems as if Capcom doesn’t want him to have reliable setups that lead into an unblockable Denjin Hadouken critical art, something he was capable of in previous builds.

On the opposite end, Viscant highlights how Chun-Li hasn’t really changed much, indicating that Capcom is likely satisfied with how she plays. She’s one of the few characters in the game who can convert to big damage off a light, making her a rather strong character overall.

For more of Viscant’s thoughts on Street Fighter V, be sure to head on over to BROKENTIER by following the link below.

Source: BROKENTIER

Capcom Introduces Ken, Zangief to Street Fighter V

With Street Fighter V’s launch just a couple of weeks away, Capcom recently started a brand new series that introduces the main roster. While light on content for those who have been keeping up with the game since its announcement, this is the perfect opportunity to learn more about the characters if you skipped on out on the various beta tests.

The first video in this series focuses on none other than Ken Masters. His Street Fighter V incarnation is one of the most unique to date, with diving air hurricane kicks, a command run V-Skill, and fire installing V-Trigger.

Zangief, on the other hand, retains his signature style with a few new additions to make him even more of a threat.

Street Fighter V is set to release for PlayStation 4 and PC on February 16. Stay tuned for more videos.

Source: Capcom Fighters

Arcade Shock Announces Limited Edition Street Fighter V Arcade Stick Bag

Whether going to Capcom Pro Tour events or just weekly local tournaments, anyone who wants to remain competitive in Street Fighter V will need to be ready for a lot of travel, and playing on an arcade stick means finding a way to transport and protect the controller while on the move.

If you find yourself in that boat, Arcade Shock’s limited edition, officially licensed Street Fighter V Ryu FS Traveler arcade stick bag may be right up your alley.

These backpacks, based on the original FS Transporter, are designed with a special layer of thick padding combined with a ballistic bottom material to help protect your arcade stick from the rigors of travel. Their large size and side loading design is also perfect for accommodating large peripherals like the Mad Catz Tournament Edition 2+ and HORI Real Arcade Pro 4 Kai.

Pre-orders for the Ryu FS Traveler backpack are now open through Arcade Shock, where they can be purchased for $84.98. Anyone interested in picking one up should do so soon, however, as only 225 will be produced. Shipments are expected to begin on June 1.

Click to view slideshow.

Source: ArcadeShock

UltraDavid Explores Uses for Street Fighter V’s V-Trigger Activation Freeze

In this latest episode of Randoms, David “UltraDavid” Graham goes over some new findings involving Street Fighter V’s V-Triggers. Upon activation, any inputs made by the opponent during the slight freeze are seemingly ignored by the system, similar to Ultra activations in Street Fighter IV.

Below, you’ll see UltraDavid utilize this input eating to prevent certain actions from coming out. From there, he theorizes and demonstrates some possible uses, such as using it to beat out wakeup reversals with characters like Chun-Li and Zangief, and convert it to damage.

Source: UltraChen

Artists Pay Tribute to WeaponLord with High-Definition Reimagining

With all the great titles released during the golden age of fighting games, it’s easy to forget something like WeaponLord existed. However, as one of the first designed for online play (over the XBAND network) and introducing one of the first ever parry mechanics, it may be one of the more important titles in the genre’s history.

Two artists by the names of George Sellas and Rich Doak recently teamed up to pay tribute to WeaponLord by reimagining it in high-definition. The pair have designed character art and even mock-up screenshots (complete with backgrounds from original artist Glenn Kim) to provide a glimpse of how the game may have looked had it transitioned into the modern era.

Click to view slideshow.

As you can see above, the art looks fantastic. Even WeaponLord’s project lead, legendary designer James Goddard, stated that George and Rich’s work exceeds what we normally think of as fan art. “I can totally see the modern version of this game in motion and I want to play this now!” he continued, going on to state that it reminds him of why the WeaponLord team put so much work into the “visceral barbarian fantasy.”

Be sure to head on over to the tribute site by following the link below for more art, background on the project, and a quick poll concerning public perception of a spiritual successor to this classic fighting game.

Source: WeaponLord Tribute