Cubone, Diglett, Magneton, More Added to Pokkén Tournament’s Support Roster

In addition to playable Pokémon, Pokkén Tournament features support characters to bring into the battle. The inclusion of such support characters helps give Pokémon who may not make the best transition to a fighting title a chance to shine, while also allowing the game to include a much larger roster of characters.

Now, six new support Pokémon for the game have been revealed. These new faces include Cubone, Diglett, Magneton, Quagsire, Espeon, and Umbreon. Each of these support characters uses one trademark attack when called into battle. For example, Cubone uses Bonemerang, a multi-hitting, long range attack, while Espeon uses Morning Sun, removing any status ailments from the player’s main Pokémon and restoring some health.

As with all of the game’s other support Pokémon, these characters come grouped in pairs; Cubone with Diglett, Magneton with Quagsire, and Espeon with Umbreon.

Pokkén Tournament hits Wii U systems around the world on March 18.

Source: Serebii.net, via ShinonTalents

BlazBlue: Chronophantasma EXTEND Coming to Steam on March 2

Arc System Works has been slowly but surely bringing their games to PC players. Last December, they brought Guilty Gear Xrd -SIGN- to the platform, now they’re following that up with the latest home version in the BlazBlue series.

Originally expected in January, it looks like BlazBlue: Chronophantasma EXTEND is finally making its way to PC via Steam on March 2. The game will be made available as a Digital Deluxe Edition, containing different system voice options, plenty of in-game posters and Blue Radio mats for the game’s “My Room” online mode, and 8-bit character avatars from the franchise’s “XBLAZE Lost Memories.” The game will also come with a digital copy of its soundtrack.

Extra content aside, the game itself comes with everything from the console version. This means players can look forward to using the My Room online mode, as well as playing through the Story Mode, complete with new character scenarios for EXTEND, including the lighthearted Remix Heart story as well as 8 new gag scenarios.

Source: Steam

Grab Street Fighter V for Less Than $50 at Green Man Gaming

You’re probably sick of hearing it, but Street Fighter V is launching in less than a week. If you’ve considered grabbing it on PC but have yet to preorder, you can currently pick up the latest entry in Capcom’s flagship fighting series for less than $50 courtesy of Green Man Gaming.

Entering the voucher code 20PERC-WTHGMG-201627 will net you a 20% discount on Street Fighter V. This brings the price of the regular edition down to $48 and the deluxe edition down to $72.

The same discount code can also be used on the season pass, which grants access to six post-release characters and their exclusive costumes, for only $24.

Street Fighter V launches on PC and PlayStation 4 on February 16. Take note that, while there are no more beta phases coming, a purchase now will still include other preorder bonuses, like Chun-Li’s battle costume.

Source: Green Man Gaming via r/StreetFighter

Desk Explores Sagat’s Odd Hitboxes in Ultra Street Fighter IV

While Ultra Street Fighter IV’s time as the biggest game on the competitive circuit is about to come to an end, that doesn’t mean there isn’t anymore stuff to explore in the game. Take, for example, the latest video from combo genius Desk, who explores some of the weird ways Sagat’s hitboxes react in certain situations.

In truth, the concepts behind the video below aren’t really new. These hitbox glitches have existed since at least Super Street Fighter IV, if not even earlier. But by using these quirks, Desk has created some interesting scenarios using characters and mechanics added into later editions of the game.

Check out the video below and share your thoughts in the comments.

Source: Desk

Desk Explores Sagat’s Odd Hitboxes in Ultra Street Fighter IV

While Ultra Street Fighter IV’s time as the biggest game on the competitive circuit is about to come to an end, that doesn’t mean there isn’t anymore stuff to explore in the game. Take, for example, the latest video from combo genius Desk, who explores some of the weird ways Sagat’s hitboxes react in certain situations.

In truth, the concepts behind the video below aren’t really new. These hitbox glitches have existed since at least Super Street Fighter IV, if not even earlier. But by using these quirks, Desk has created some interesting scenarios using characters and mechanics added into later editions of the game.

Check out the video below and share your thoughts in the comments.

Source: Desk

Use Stance Changing to Quickly Recharge Quan Chi’s Armor in Mortal Kombat X

One of the unique tools available to Quan Chi’s Sorcerer variation in Mortal Kombat X is his Dark Curse. By using this move, he can gain armor that allows him to absorb one hit for a limited amount of time.

One drawback, however, is that Quan Chi’s armor has both a time and hit limit, forcing players to keep returning to the green Dark Curse circle to recharge it. But in a recent video, PND|Ketchup demonstrates how Quan Chi players can instead use the game’s stance change button while at the edge of the circle to quickly recharge his armor.

The technique works because the game’s 3D hit detection makes it so that Quan Chi is momentarily outside the circle during the stance change. Quan Chi players can utilize this quirk to continually recharge their armor and force their opponent to back away in an effort to pull him away.

Source: PND|Ketchup via Test Your Might

Akuma, Nina Williams Trade Blows During Tekken 7 Fated Retribution Location Tests

Bandai Namco Entertainment is currently running a series of Tekken 7 Fated Retribution location tests in Japan. While this is an excellent opportunity for local players to try out the new gameplay mechanics, it also allows us at home to watch some early footage of Street Fighter guest Akuma and Nina Williams.

During their time at the public demonstration, Tomohiro Ikeda and Abdul-Gaffar Allaf capture video of both newcomers throwing down, as well as a bit of Nina mirror match action for longtime fans.

These location tests are scheduled to last through Sunday, February 14. Stay locked on to Shoryuken for more details as the event continues.

Sources: Tomohiro Ikeda (via Lizanias M.), Abdul-Ghaffar Allaf, special thanks to Hurtbox TV.

Street Fighter V’s Survival, Challenge Modes Provide Solo Distractions

For the most part, the focus of the marketing leading up to Street Fighter V’s release has leaned towards its more competitive aspects. Aside from details about the game’s story mode, we haven’t really heard much about other singleplayer aspects. Until now, that is.

In a new post on Capcom-Unity, Neidel “Haunts” Crisan dropped some new details on Street Fighter V’s Survival, Challenge, Targets, and Extra Battle modes.

Survival plays just like survival has in other fighting games, where a character’s health and EX meters carry over between fights. In Street Fighter V, this is divided into four difficulty levels or courses – Easy, Medium, Hard, and Hell. Similar to Street Fighter IV, players can unlock alternate colors for each character’s default outfit with victories in this mode. One can be unlocked in the easy courses, three in medium, and four in hard.

To help players who simply want to unlock colors, Survival also allows players to use power-ups like increased attack power and life recovery. However, as a trade off, they also deduct points from the overall score.

sfv-survival

Challenge mode, on the other hand, consists of four sub-modes. The first, Battle Tips, teaches players how to play Street Fighter V through helpful demonstrations of tutorial content. Next, Trials should be familiar to anyone who has picked up a fighting game in recent years, offering up increasingly difficult combo challenges for all sixteen characters.

sfv-trials

Targets, the daily challenges we’ve already detailed, give players a chance to earn extra Fight Money, custom titles, and more. And finally, Extra Battle consists of matches against computer-controlled bosses that provide an extra challenge. Players who beat these bosses will earn special in-game rewards.

sfv-extra-battle

Targets and Extra Battle challenges will be available soon after launch, with Battle Tips and Trials coming in March.

Street Fighter V releases on February 16 for PlayStation 4 and PC.

Source: Capcom-Unity

REO, Sonic Fox Explore Balance Changes in Mortal Kombat X’s Online Beta

NetherRealm Studio’s online beta test for Mortal Kombat X’s new netcode recently got an update, adding even more characters to the playable roster. But like those that came before them, they’re a little different than before.

To highlight these changes, YOMI Gaming’s REO has teamed up with none other Critical Reaction’s SonicFox on a series of videos exploring adjustments to Erron Black, Ferra and Torr, D’Vorah, Ermac, Reptile, Kotal Kahn, Sonya, and Quan Chi.

REO has also listed some changes that they missed in these videos in the corresponding thread at Test Your Might, so be sure to click through for more details.

Source: YOMI|REO via Test Your Might

Bandai Namco Showcases Tekken 7 Fated Retribution’s Rage Attacks

Bandai Namco Entertainment hasn’t been afraid to mix up the classic Tekken formula in Tekken 7, and now with the Fated Retribution update in the wings, things are changing even further.

In their latest trailer, the developers highlight Tekken 7 Fated Retribution’s new Rage Attacks, which are somewhat analogous to EX moves in other games in that they give new offensive options to each character. Instead of feeding off meter, however, these attacks are only available once a character has entered Rage mode.

Additionally, Street Fighter guest character Akuma does not have Rage Attacks, and instead utilizes a traditional meter for his EX moves.

Source: Tekken Channel via Avoiding the Puddle, thanks to MarkMan for the tip.