New Pokkén Tournament Character Announcement Planned for December 10

Those looking for more Pokkén Tournament news will want to keep their eyes peeled next week, as the game’s official Twitter account recently stated that they plan to announce a new character on December 10.

Aside from the date, they also left a small hint at the character’s identity – the Japanese name of said Pokemon includes the katakana character  “ン”, which apparently represents an “n” sound at the end of a syllable.

Of course, this vague clue barely narrows the field down (if at all), so we’ll just have to wait to see who it is next Thursday. That said, feel free to play “Who’s that Pokémon?” in the comments until then.

Source: Pokkén Tournament via Gematsu

Street Fighter V Beta Updated on PlayStation 4

It’s been some time since the Street Fighter V beta was accessible, but it looks like there may be something happening with it soon.

The beta’s PlayStation 4 client was updated late last night to fix “various issues.” While this has become a regular occurrence, the patch’s rather hefty siz seems to hint at more happening behind the scenes.

Capcom recently announced that they plan to run more stress tests before the next official beta phase. Considering previous updates have seemed to coincided with the beta becoming playable, this may indicate that the client will unlock in the near future, especially with Capcom Cup taking place this weekend.

In the meantime, those who have yet to receive the update can download it manually by highlighting the game’s icon, pressing Options, and selecting “Check for Update.”

Source: Shoryuken forums

Dengeki Bunko FIGHTING CLIMAX IGNITION’s Latest Trailer Showcases Full Cast

Sega’s light novel crossover fighter Dengeki Bunko FIGHTING CLIMAX IGNITION will be hitting consoles in Japan in a couple of weeks. With that in mind, the developers have released a brand new trailer showcasing the game’s entire cast.

A sequel to last years Dengeki Bunko FIGHTING CLIMAX, this sequel adds a number of playable characters, both main and support. The full list of newcomers includes:

Playable Characters

  • Shirai Kuroko (A Certain Magical Index)
  • Emi Yusa (The Devil Is a Part-Timer!)
  • Quenser Barbotage (Heavy Object)
  • Tatsuya Shiba (The Irregular at Magic High School)

Support Characters

  • Kazari Uiharu (A Certain Magical Index)
  • Floretia Capistrano (Heavy Object)
  • Miyuki Shiba (The Irregular at Magic High School)
  • Iriya Kana (Iriya no Sora, UFO no Natsu)
  • Tomo Asama (Horizon in the Middle of Nowhere)
  • Zero (Zero kara Hajimeru Mahou no Sho)

Dengeki Bunko FIGHTING CLIMAX IGNITION launches for PlayStation 4, PlayStation 3, and PlayStation Vita on December 17.

Source: Sega

Soulcalibur Announcement Teased as Lost Swords Service Ends

Bandai Namco’s free-to-play Soulcalibur Lost Swords ended its service today. This single-player spinoff is the latest free-to-play experiment discontinued by the developer, but that isn’t what has the community talking.

In a Facebook post regarding the closure, the company has asked players to “look forward” to the next announcement, which will assuredly provide a glimpse into the series’ future.

While the Soulcalibur franchise has long been respected in gaming circles, it’s disappeared from the spotlight as of late. Aside from Lost Swords, the last release saw Soulcalibur II spruced up for modern platforms, and the most recent entry, Soulcalibur V, dropped in 2012.

Of course, this is by no means a concrete indication that Bandai is prepared to reveal the next numbered installment, but combined with their previous character poll, it isn’t hard to imagine they have something up their sleeves.

Source: Bandai Namco

Street Fighter V’s Cast Mixes Things Up in Alternate Color Screenshots

As some of you may already know, Capcom is offering exclusive Street Fighter V bundles via their e-Capcom online store in Japan. These packages come with all manner of exclusive items as well as in-game colors.

For those wondering what these exclusive colors look like, Famitsu recently shared screenshots for most of them, as well as images of the three illustrated alternate covers, exclusive titles, and more.

The gallery below includes all of the alternate color screenshots, so check them out and let us know which are your favorites.

Click to view slideshow.

Street Fighter V is scheduled to launch for PlayStation 4 and PC on February 16. Whether or not these colors will be available through other means remains to be seen.

Source: Famitsu

FINALSHOWDOWN Shows Off More Hayato in Marvel vs. Capcom 2

We recently showcased a Marvel vs. Capcom 2 combo video from legendary creator Clayton “FINALSHOWDOWN” Chapman. But as any combo video artist will know, many combos end up on the cutting room floor as you put a project together.

Chapman has taken the combos and footage that didn’t make it into his previous Hayato combo video and strung them together to create a special leftovers showcase. As with the last one, this video features only Hayato, with no assists or DHCs.

Source: FINALSHOWDOWN

Pop Culture Shock to Release Street Fighter V Nash Statue Next Year

Hot on the heels of their Cammy statue, Pop Culture Shock recently revealed a similar product for Street Fighter V’s Charlie Nash.

Though based on his current freakish looks, the 1:4 scale statue also comes in an alternate color that reflects his original appearance in Street Fighter Alpha. Those who order the figure direct from Pop Culture Shock will also receive a limited edition art print by Edwin Huang.

Click to view slideshow.

Limited editions will go for $379.99, with a slight discount for ordering from Pop Culture Shock themselves. A regular version is also available for $374.99.

Pre-orders are scheduled to open on November 30, with an expected ship date of October 16, 2016.

Source: Pop Culture Shock (1, 2, 3) via Action Figure Insider, EventHubs

LoganSama, Shady K, and Kim1234 Talk Fighting Game Commentary in Debut Podcast Episode

WinnerStaysOn’s LoganSama, Shady K, and Kim1234 of YUBIKEN recently put together a brand new fighting game podcast called The Jump-In to talk about various subjects concerning the community.

For their first episode, they touch on the subject of tournament commentary, highlighting the idea that the community may have lowered the bar when streaming was in its infancy by letting just anyone hop on the mic.

They also take the time to talk about the job itself, noting its difficult nature and the fact some competitors have to give up playing just to be able to do commentary for an entire weekend. This naturally leads into the question of whether or not commentators should be compensated for their work.

Give their thoughts some of your time and let us know what you think in the comments.

Source: The Jump-In

Take Another Look at King of Fighters XIV’s Improving Graphics

One of the more contentious things about SNK Playmore’s King of Fighters XIV is the quality of the game’s graphics. While it doesn’t exactly look like a PlayStation 1 game, as some hyperbolic comments would have you believe, the visuals shown thus far have been rather lacking.

The developers have been quick to respond to such comments, releasing screenshots in an attempt to show the game in a better light and tweaking the graphics as they continue to work on the game.

Similar to their previous video, ATRyoSakazaki recently explored how King of Fighters XIV’s graphics have improved between the second and third trailers. While subtle, the comparison shows that SNK Playmore has made improvements to the models and texture of Kyo, Iori, and Leona, added animations to the previously stiff hair and clothing, and improved the ambient lighting on the stages.

We’ll get to see more of the King of Fighters XIV and any further graphical changes when it makes its playable debut at the PlayStation Experience next week.

Source: ATRyoSakazaki

Take Another Look at King of Fighters XIV’s Improving Graphics

One of the more contentious things about SNK Playmore’s King of Fighters XIV is the quality of the game’s graphics. While it doesn’t exactly look like a PlayStation 1 game, as some hyperbolic comments would have you believe, the visuals shown thus far have been rather lacking.

The developers have been quick to respond to such comments, releasing screenshots in an attempt to show the game in a better light and tweaking the graphics as they continue to work on the game.

Similar to their previous video, ATRyoSakazaki recently explored how King of Fighters XIV’s graphics have improved between the second and third trailers. While subtle, the comparison shows that SNK Playmore has made improvements to the models and texture of Kyo, Iori, and Leona, added animations to the previously stiff hair and clothing, and improved the ambient lighting on the stages.

We’ll get to see more of the King of Fighters XIV and any further graphical changes when it makes its playable debut at the PlayStation Experience next week.

Source: ATRyoSakazaki