Aside from an updated interface and snazzy new themes, Street Fighter V’s most recent builds also brought with them a few gameplay tweaks for the playable characters.
In his latest video, EMPEROR COW takes a look at Rainbow Mika, demonstrating some of her updated combos. The content here runs the gamut from basic bread and butters, Crush Counter starters, combos out of her V-Skill, Critical Art usage, and useful V-Trigger situations.
With the recent reveal that she will be playable in King of Fighters XIV, now is as good a time as any to look back at what Leona Heidern can pull off in the King of Fighters XIII.
That’s exactly what Orochinagi’s Dark Chaotix has done in his latest combo video. Aside from being stylish and using nearly all of the tools she has at her disposal, the combos shown here are also quite deadly.
In addition to the above, Dark Chaotix also shared a supplementary video that shows him performing some of the combos manually, with the camera pointed at his hands.
More information, including combo notations, can be found on Orochinagi.
With the recent reveal that she will be playable in King of Fighters XIV, now is as good a time as any to look back at what Leona Heidern can pull off in the King of Fighters XIII.
That’s exactly what Orochinagi’s Dark Chaotix has done in his latest combo video. Aside from being stylish and using nearly all of the tools she has at her disposal, the combos shown here are also quite deadly.
In addition to the above, Dark Chaotix also shared a supplementary video that shows him performing some of the combos manually, with the camera pointed at his hands.
More information, including combo notations, can be found on Orochinagi.
Daily Dot eSports’ Best of III has been doing a bang up job with interviewing fighting game community personalities as of late, and their latest interview is no exception. The latest installment of their show welcomed the man of many hats David “UltraDavid” Graham onto the show to discuss recent happenings in the scene.
Over the course of this interview, the team at Best of III talk to Graham about a wide range of topics, including Canada Cup, the most recent Ultimate Marvel vs. Capcom 3 tournaments wins, and more. Some of the meatier discussion, however, happens when they touch on the state of Ultra Street Fighter IV compeition, the impact of the Capcom Pro Tour, and the Street Fighter V leaks.
Regarding the lattermost conversaton point, Graham feels sad about these leaks as, to him, they lessen the excitement of waiting for the game. Having been on the other side and worked with clients whose information has been found early, he understands the effects it has on their planning, but also mentions that they are generally unavoidable and companies need to learn to plan around them.
As for Street Fighter V itself, Graham mentions that he likes what he’s seen thus far and is looking forward to every chance he can get to play the game. To him, the style and pace of the game feels closer to the older Street Fighter games than Street Fighter IV.
For more, be sure to check out the full archive below. The interview in question begins around the 24:36 mark.
With the power of today’s gaming platforms, it’s may be hard for some of the younger players to imagine a time when simply seeing characters rendered in 3D polygons was groundbreaking. Yet back in 1993, Sega’s seminal Virtua Fighter caught everyone’s attention with a cast that was barely more detailed than a bunch of Lego bricks.
While fighters have moved on since then, FREEing is looking back to those bygone days with an upcoming line of Virtua Fighter Figmas, based on the original polygonal models rendered by the Model 1 arcade board that started it all.
Amiami has provided a couple of images depicting unpainted sculpts of Akira Yuki and Sarah Bryant, which we’ve included in the gallery below.
Frame data is one of the most important things for any player who wishes to be competitive at fighting games. This is especially true for 3D fighters, since they put a much higher premium on that kind of information when compared to their 2D counterparts.
Now while modern games, such as Dead or Alive 5 Last Round already display their frame data in-game, sometimes that’s not enough. Enter WAZAAAA and their new frame counting tool for the title’s PC port.
This tool displays the current animation frame for each player, while also allowing them to run the game frame-by-frame. Using this, you can gain a further understanding of certain moves, such as counting a character’s sidestep frames, finding the exact timing window for combo throws, and more.
If you’re interested in checking this out for yourself, head on over to Free Step Dodge to download the tool.
Frame data is one of the most important things for any player who wishes to be competitive at fighting games. This is especially true for 3D fighters, since they put a much higher premium on that kind of information when compared to their 2D counterparts.
Now while modern games, such as Dead or Alive 5 Last Round already display their frame data in-game, sometimes that’s not enough. Enter WAZAAAA and their new frame counting tool for the title’s PC port.
This tool displays the current animation frame for each player, while also allowing them to run the game frame-by-frame. Using this, you can gain a further understanding of certain moves, such as counting a character’s sidestep frames, finding the exact timing window for combo throws, and more.
If you’re interested in checking this out for yourself, head on over to Free Step Dodge to download the tool.
Some time back, we reported that voice files were found in the Street Fighter V beta that hinted at the full roster and possible Capcom Pro Tour locations. While these were merely an announcer’s voice, new audio has been sent our way that may further unveil another newcomer
One generous benefactor, who wishes to remain anonymous, has shared with us a number of audio clips that were discovered in Street Fighter V after a recent update. Among these voices is one spoken by a character that identifies himself as “the great Fan,” or “Fan-sama” in Japanese.
This lines up with previous findings that mentioned a character with the same name both in the code and the aforementioned announcer audio. We’re hesitant to say this is concrete proof, but the hints are certainly starting to stack up.
The other files feature Cammy and Birdie in what may be back-and-forth dialogue with Fan from the story mode, giving us a small indication of what they will be up to in Street Fighter V. With that in mind, please note that this audio may contain spoilers, so listen at your own risk.
As you may have already heard, Skullgirls developer Lab Zero Games is currently running an Indiegogo campaign for their next game. While Indivisible is an action RPG, Lab Zero won’t be moving away from their popular fighting franchise entirely according to new details.
Annie of the Stars, who previously had the chance of becoming playable in Skullgirls but fell short in the fan vote, will instead be making her playable debut in Indivisible. If the crowdfunding efforts are successful, Annie and a host of other guest characters from other indie titles will join the game as “Incarnations,” fighting alongside heroine Ajna in the game’s Valkyrie Profile-inspired battle system.
Lab Zero is currently sitting at $623,819 of their $1.5 million goal with eleven days to go. Be sure to visit Indiegogo to see how you can help make Indivisible a reality, and feel free to try out a playable prototype on both PC and PlayStation 4 if you’re still on the fence.
Sony recently announced that they would be adding 150 new titles to their PlayStation Now streaming service. For those out of the loop, this platform allows subscribers to play streaming games through their PlayStation console of choice.
This latest group includes a number of fighting games, including Super Street Fighter II Turbo HD Remix, Street Fighter III: 3rd Strike Online Edition, Guilty Gear Xrd -SIGN-, and Divekick.
Now, the addition of fighting games to an online streaming service, which pretty much guarantees input delay, can feel a bit counter-intuitive. At the very least, this will allow players to experience titles they’ve yet to get their hands on, even if it is under less than ideal circumstances. Just…don’t make this your main method of playing these games, okay?