Season VII of For Honor adds a new map, updates the Valkyrie and Warden heroes

While the game hasn’t made the news much as of late, Ubisoft has been continually updating their unique hack-and-slash fighting game hybrid For Honor. Season VII of the game, called Storm and Fury, has just gone live, and it brings with it a new map as well as some significant tweaks to a couple of heroes.

First off, Storm and Fury‘s new map is called Secluded Keep. Billed as a former retreat of some lord that’s now been turned into a highly-contested outpost, Secluded Keep will be available in Tribute, Skirmish, Elimination, Brawl, and Duel playlists.

In addition to this, two of the game’s existing heroes, Valkyrie and Warden have received significant reworking. This involves what Ubisoft has called “major updates” to both heroes’ movesets to make them more “versatile and viable for competitive play”.  This should be great news for players of both classes.

Other changes in Season VII include updates to player progression with the addition of new legendary gear, 10 new Reputation levels, and two new ranked divisions: Master and Grandmaster. Additionally, Ranked Duels are now available outside of tournaments.

Of course, this isn’t the biggest update that For Honor is going to get this year. This October will see the release of the Marching Fire update which brings with it the new Wu Lin faction and 4-on-4 Breach Mode, among other changes.

Source: Ubisoft

Dragon Ball FighterZ open beta for Nintendo Switch dates and roster revealed

For any players on Switch chomping at the bit to get a taste of Dragon Ball FighterZ, here’s some great news. Bandai Namco has just dropped some important details regarding the game’s open beta.

The open beta client for Dragon Ball FighterZ on Switch will be available for pre-download from the eShop today, August 3rd. The open beta period itself will take place in North America from 9:00 PM PT on August 9 to midnight (11:59 PM) PT on August 12.

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In addition to this, they’ve also revealed the characters that will be playable in said open beta. These are as follows:

  • Goku (Super Saiyan)
  • Vegeta (Super Saiyan)
  • Gohan (Teen)
  • Gohan (Adult)
  • Gotenks
  • Trunks
  • Frieza
  • Cell
  • Majin Buu
  • Kid Buu
  • Krillin
  • Piccolo
  • Tien
  • Nappa
  • Android 16
  • Android 18
  • Yamcha
  • Ginyu
  • Hit
  • Goku (SSGSS)
  • Vegeta (SSGSS)
  • Beerus
  • Goku Black

The beta will allow players to fight 1-on-1 in Arena Matches, or enter into a lobby in Ring Match. The latter also allows for the Ring Party Match where up to 6 players can participate in a single battle. Aside from this, the beta will also include the Practice Battle Tutorial, let players watch replays, and will have the Extreme Type simplified control scheme available for players to use.

The retail release of Dragon Ball FighterZ for Switch arrives on September 28, 2018.

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Sources: Games Talk; Bandai Namco [press release]

All For One is coming to steal your quirks in My Hero One’s Justice

Yet another character has been revealed for Bandai Namco’s upcoming My Hero Academia arena fighter, My Hero One’s Justice. The latest issue of Weekly Jump has revealed that the villain All For One will be joining the game’s cast.

The true leader of the League of Villains, All For One is one of the most powerful villains in the series, able to stand up even to the mighty All Might. His quirk allows him to absorb and use the quirks of his opponents, something that seems like it’ll be quite useful in game.

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In addition to All For One, the issue also gives some details on the game’s  “Plus Ultra All” special attack. Players can fill up a meter called the Plus Ultra Gauge. Once three bars of this have been filled up, they can activate the deadly Plus Ultra All attack, which sees all three members of a players team joining in the fight.

My Hero One’s Justice is set to launch in Japan for PlayStation 4, Switch, and Xbox One on August 23, followed by a Western launch for PlayStation 4, Switch, Xbox One, and PC on October 26.

Source: Weekly Jump via Gematsu

Explore Vegito Blue’s max damage bread-and-butter combos in Dragon Ball FighterZ with Final Showdown

As a combination of Goku and Vegeta, Vegito is one of the more popular fusion characters Dragon Ball franchise. That said, this hasn’t really translated into him being used a lot in Dragon Ball FighterZ.

That’s not to say that Vegito (SSGSS) isn’t able to pull his own weight in this game. For any players looking to try out this fusion in Dragon Ball FighterZ, combo genius Final Showdown has shared a video exploring the maximum amount of damage that Vegito can pull off using his bread-and-butter combos. The combos here are practical ones that are meant to be used in a real match; as such, Final Showdown shows multiple ways that these combos can be started, and how much damage each starter gains or loses.

Source: Final Showdown

ARIKA is celebrating Fighting EX Layer’s presence at Evo 2018 with this sale

As previously reported, ARIKA’s new fighting game Fighting EX Layer is getting an official Evo 2018 side tournament, despite being just over a month old. To celebrate this milestone — and help get players who may be interested to try out this excellent new fighter —  the company is hosting a special Evo sale.

From August 2 up until August 14 (August 15 in Japan and Asia), Fighting EX Layer will be on sale on the PlayStation Store. Both the Light and Standard version are subject to a 10% discount — unless you’re a PlayStation Plus subscriber, where the discount goes up to 44%.

The sale will be available for the PlayStation Store in Japan, Asia, and North America. Whether or not Europe will also get the sale is “to be decided”.

Evo 2018 takes place from August 3 to 5 at the Mandalay Bay in Las Vegas, NV.

Sources: ARIKA (Facebook); ARIKA [press release]

Take a look at the Game Boy ports of Street Fighter games with Stop Skeletons From Fighting

With all the advances in portable and mobile hardware these days, it’s easy to forget just how hard it was for fighting games to be played on the go during the genre’s early years. With the limitations that the technology had back in the day, it’s a wonder that any fighting games on those early portable systems got made at all.

In a new video, Stop Skeletons From Fighting gives us a look at not just any fighting game, but the fighting game — Street Fighter — and the various ports the franchise received for Nintendo’s Game Boy line of portables.

Now, the video refers to ports because, thanks to the Game Boy’s longevity and numerous updates, various Street Fighter games have indeed been ported to it over the years. What this does though is give its viewers a look at how the games evolved with the hardware, as glimpses of what the dev teams at Capcom and Crawfish Interactive (who did the Street Fighter Alpha and Street Fighter Alpha 3 ports) had to do to get the games to work.

Check out the video below.

Source: Stop Skeletons From Fighting

Arc System Works offers more details and screenshots from Kill la Kill the Game: IF

A while back, some details about the upcoming arena fighter Kill la Kill the Game: IF were revealed via Famitsu. Now, Arc System Works has given out a bit more information (and some screenshots) via the game’s official website.

Most of the information posted is basically more detailed explanations of what was revealed before. This includes breakdowns of the simplified attack scheme, as well as the rock-paper-scissors style system between “Guard”, “Break Attack”, “Blows”, “Read Evasion Attack”, and “Evade Actions”. You can see how these interact with each other in the chart below.

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As part of this, we get a clearer explanation of how the “Ketsui Hyoumei Enzetsu” (Speech of Expressed Determination) combat speech-making system works.

Designed to mimic the in-fight conversations from the original anime, the system is triggered by landing a “Ketsui Burst”, activated by pressing L1 and R1 at the same time. When this lands, players will then be able to trade arguments using a rock-paper-scissors style system. If the player who activated the Ketsui Hyoumei Enzetsu either wins or ties, their “Ketsui Level” increases permanently for the duration of the match.

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Increasing a character’s Ketsui Level will significantly strengthen their character, increasing their strength, or even turning some special moves into super special moves. If a character’s Ketsui Level is maxed out, it will enable a deadly blow called “Seni Soushitsu Ougi”. Fans of the anime will recognize these as the moves Ryuko uses to end fights, so these may likely be this game’s version of the “Instant Kill” moves from other Arc System Works fighters.

In addition to all this, they’ve also released a bunch of new screenshots of the game. You can check these out in the gallery below.

Click to view slideshow.

Kill la Kill the Game: IF is set to launch on PlayStation 4 and PC sometime in 2019.

Source: Arc System Works, via Gematsu

NIS America will reveal the final character for SNK Heroines: Tag Team Frenzy at Evo 2018

With Evo being the biggest fighting game of the year, it’s no surprise then that NIS America and SNK are bringing SNK Heroines: Tag Team Frenzy to the event. What may come as a surprise is that the former will be bringing the “launch day build” of the game; in other words, the version at Evo 2018 will be the same game that’ll go on sale in September.

SNK Heroines Tag Team Frenzy 6

As part of this, they will also be revealing the identity of the final character for the game at Evo 2018. We’ve already seen some hints of who this is — the trophies for the game seem to indicate that it’s Terry Bogard. Of course, “Terry” could actually be misdirection, and it could be someone like Alice, who’s pretty much a fan of Terry Bogard, and the Fatal Fury crew in general. Looks like we’ll find out who this really is at Evo 2018.

SNK Heroines: Tag Team Frenzy arrives in North America for PlayStation 4 and Switch on September 7. Evo 2018 takes place this weekend, August 3 to 5, at the Mandalay Bay hotel in Las Vegas, NV.

Source: NIS America (Twitter)

SNK staff share stories from working on some of their classics, such as Fatal Fury and Garou: Mark of the Wolves, in Famitsu interview

While hearing developers talk about the actual development process of their games is nothing new today, this was something almost unheard off back in the 1990s. As such, it’s always a treat when developers get to talk about their games from that era.

In a recent issue, as part of their coverage of the upcoming NEO GEO Mini, Famitsu got a chance to talk to some of SNK’s developers who worked on some of the classic games back in the 1990s. This included designers Noboyuki Kuroki, and Naoto Abe, as well as the sound team’s Hideki Asanaka.

Among the game’s they discuss are the original Fatal Fury games, where Asanaka discusses how they were left to their own devices, allowing their diverse influences to be heard in the soundtrack. They also discuss how the voice work in the first game was originally done by the staff, before they transitioned to hiring the Osaka Drama Troupe for the second game onward, and then having voice actors for The King of Fighters series from the very start.

Speaking of The King of Fighters, they discuss how different the lead character, Kyo was, from their previous work. Kuroki states that their first reaction to seeing Kyo in a school uniform was “Wow.” Especially considering how much more “macho” their character designs in Fatal Fury were.

In addition to this, they also go a bit into Garou: Mark of the Wolves specifically about how it never got a sequel, and how that sequel would have turned out had it been made. Abe states that he recals that the scenario for the story had already been written up to the ending (beyond the original, which ended on a cliffhanger). Additionally, Kuroki also states that he had already created new moves for Rock Howard and B. Jenet.

Of course, this is just part of what they talk about. Check out a translated version of the interview over at Siliconera.

Source: Weekly Famitsu, via Siliconera

Registration for the official Fighting EX Layer side tournament at Evo 2018 opens today

Despite being a game that’s been available for barely a month, Fighting EX Layer is getting an official side tournament at Evo 2018. Now, for those interested in joining said side tournament this weekend, details on how to register have just been revealed.

Registration for the official Fighting EX Layer side tournament at Evo 2018 opens today at 4:00 PM Pacific Time. As with the other games at Evo, registration will take place via smash.gg.

The tournament itself will be capped at 128 entrants, who will be divided into 4 pools of 32 players each. From these 4 pools, the top 4 players will then have a double-elimination playoff to decide the flow of the finals. Of course, Evo registration is required to participate.

fexl evo 2018 prize

Evo 2018 will be taking place this weekend, August 3 to August 5, 2018 at the Mandalay Bay in Las Vegas, NV. Fighting EX Layer is currently available on PlayStation 4.

Source: Arika via Evo (Twitter)