History Behind the Warrior looks at Raiden — and the possibility that he may be the next main Mortal Kombat villain

Following up on their previous videos, History Behind the Warrior is continuing to delve deeper in the mythos behind the rebooted Mortal Kombat universe. In their latest episode, they take a look at the most likely candidate to be the main villain in the next installment of the series: Raiden.

Traditionally, Raiden has been the “big good” of the series, being the force behind the heroes. However, he did become a villain in the previous continuity, something that the new timeline seems to be repeating, as shown by the post-credits scene of Mortal Kombat X. In addition to this however, they also look at other hints hidden throughout the game’s story as well as in the “endings” in the arcade ladder mode.

The interesting bit about this, however, is that “Dark Raiden” in the previous timeline was merely just a subplot. If Raiden is the main villain in future games, it would represent the first time that he’ll get a proper villainous story arc.

Source: History Behind the Warrior

History Behind the Warrior looks at Raiden — and the possibility that he may be the next main Mortal Kombat villain

Following up on their previous videos, History Behind the Warrior is continuing to delve deeper in the mythos behind the rebooted Mortal Kombat universe. In their latest episode, they take a look at the most likely candidate to be the main villain in the next installment of the series: Raiden.

Traditionally, Raiden has been the “big good” of the series, being the force behind the heroes. However, he did become a villain in the previous continuity, something that the new timeline seems to be repeating, as shown by the post-credits scene of Mortal Kombat X. In addition to this however, they also look at other hints hidden throughout the game’s story as well as in the “endings” in the arcade ladder mode.

The interesting bit about this, however, is that “Dark Raiden” in the previous timeline was merely just a subplot. If Raiden is the main villain in future games, it would represent the first time that he’ll get a proper villainous story arc.

Source: History Behind the Warrior

Gain insight into Street Fighter V: Arcade Edition’s Season 3.5 changes with these developer matches

With the advent of Street Fighter V: Arcade Edition’s recent round of balance changes, more than a few players may be wondering at why the game developers made some of the choices they did.

For those curious gamers, a recent post by SFVAE’s combat designer (and former player) Ryuichi “Woshige” Shigeno may shed some insight into this. In Shadaloo Combat Research Institute posting, Woshige shares a number of videos of the game’s development team playing matches.

While there’s no commentary over the matches, Woshige does provide a small write up of the changes or concepts they’re showcasing. More interestingly, the matches show a slower, more neutral-focused style than what we tend to see in Street Fighter V matches.

You can check out these matches below, or on the Shadaloo C.R.I. post.

Zeku vs. Necalli

As Necalli can now cancel his EX Valiant Rebellion and EX The Disc’s Guidance into V-Trigger, this gives him new ways to close the distance.

As Zeku can now cancel the end of certain special moves into his Shukumyo, this opens up new combo possibilities and links through free-switching between the Old and Young forms.

Ken vs. Guile

Ken’s got new combo possibilities that take advantage of his Quick Step V-Skill. For example, he can now combo Chin Buster 2nd -> Quick Step V-Skill -> H Shoryuken in the corner.

Sakura vs. Karin

Sakura can now cancel her EX Hadoken into V-Trigger. This gives her more options when she lands a hit with it.
Karin can now use her Meioken V-Skill more easily in combos, letting her build up V-Gauge even faster.

Chun-Li vs. Akuma

Chun-Li can now cancel into her V-Skill, making it easier for her to build V-Gauge.

Source: Capcom: Shadaloo Combat Research Institute

Romneto breaks down the synergy in Josh360’s mid-tier Marvel vs. Capcom 2 team of Jill, Ruby Heart, and Guile

When people think of Marvel vs. Capcom 2, one of the first things that comes to mind is how unbalanced the game is, and how competitive play is focused solely on the top tiers. Despite this however, there are some mid tier teams in the game that do show some good synergy as well, allowing top players to do well with them.

In this new video from MvC2 legend Brett “Romneto” Harbach, we get the see the synergy driving one such mid tier team: Josh360’s mid-tier team of Jill, Ruby Heart, and Guile.

Now Josh360 is more known for his deadly Iron Man-based team that can take out opponents with one touch. That said, he occasionally does play with mid tier characters, bringing out the aforementioned Jill, Ruby Heart, and Guile team. The video below covers not only combos, but a number of tricks and tactics as well that the team can pull off in certain situations. This includes some unique things — such as using Jill’s zombies for unblockable set-ups against rolling opponents, and more.

Source: Romneto

Vayne Carudas Solidor graces Dissidia Final Fantasy NT on April 26

As the Dissidia faithful already know, the first DLC character for Dissidia Final Fantasy NT is Vayne Carudas Solidor, the co-antagonist of Final Fantasy XII. Now, Square Enix has revealed when he’ll actually be coming to the game.

Vayne Carudas Solidor will be available for purchase for Dissidia Final Fantasy NT on PlayStation 4 on April 26 for ¥800, or approximately $7.50. No actual US price has been revealed as of yet, though it shouldn’t be too far off from the Japanese price. As part of the purchase, Vayne will be coming with two additional costume colors, as well as two additional weapons.

Vayne is, of course, just the first in a series of 6 DLC characters for Dissidia Final Fantasy NT. After him, the next DLC character is set to be a male character from the older half of the Final Fantasy series.

For more on how Vayne looks and moves in game, check out our previous coverage of the upcoming character.

Source: Ryokutya2089 via Gematsu

SNK is working on a new game machine packed with classic NEO GEO games

It seems that miniature game consoles packed with classic games are all the rage these days, what with Nintendo’s NES and SNES Classic line, as well as Sega’s upcoming Mega Drive Mini. Now, it seems that SNK is throwing their hat into the ring as well. The Osaka-based company recently posted a tweet where they teased that they were working on a “new game machine”. Said game machine is set to feature a collection of classic NEO GEO games.

Released in 1990 in both arcade board (MVS) and home console (AES) variations, the original NEO GEO became a home to a number of beloved fighting game franchises. This includes both those that eventually became part of The King of Fighters franchise, as well as a few others that are classics in their own right.

Prior to this, SNK already released the NEO GEO X console-handheld hybrid. As with this new project, the NEO GEO X also allowed gamers to play classic NEO GEO games. In addition to this, it also used the concept of having a docking station (cheekily designed too look like the original NEO GEO AES home console) that would allow it to connect to a regular TV, years before the Switch.

Whether or not this new system will follow suit is unknown. Though the shape of whatever it is that’s under that cover seems to indicate a more traditional console set up.

Source: SNK

SNK is working on a new game machine packed with classic NEO GEO games

It seems that miniature game consoles packed with classic games are all the rage these days, what with Nintendo’s NES and SNES Classic line, as well as Sega’s upcoming Mega Drive Mini. Now, it seems that SNK is throwing their hat into the ring as well. The Osaka-based company recently posted a tweet where they teased that they were working on a “new game machine”. Said game machine is set to feature a collection of classic NEO GEO games.

Released in 1990 in both arcade board (MVS) and home console (AES) variations, the original NEO GEO became a home to a number of beloved fighting game franchises. This includes both those that eventually became part of The King of Fighters franchise, as well as a few others that are classics in their own right.

Prior to this, SNK already released the NEO GEO X console-handheld hybrid. As with this new project, the NEO GEO X also allowed gamers to play classic NEO GEO games. In addition to this, it also used the concept of having a docking station (cheekily designed too look like the original NEO GEO AES home console) that would allow it to connect to a regular TV, years before the Switch.

Whether or not this new system will follow suit is unknown. Though the shape of whatever it is that’s under that cover seems to indicate a more traditional console set up.

Source: SNK

Beefy Smash Doods takes a closer look at new Rivals of Aether character Elliana

As some of you may know, Rivals of Aether recently added 2 new characters earlier this month. One of these characters is Elliana, a snake who also happens to pilot a mech, while functioning as a sort of grounded zoner.

Now, in a new video, the Beefy Smash Doods are putting the spotlight on Elliana. This character spotlight goes over just how this mech-piloting snake plays, showing of her unique properties — such as gaining flight instead of a double jump — as well as her passive heat mechanic that limits how much she can fly, or pull off certain moves.

Check out the video below:

Source: Beefy Smash Doods

See what The King of Fighters XIV newcomer Najd can pull off with these combo videos

As the only actual newcomer added in The King of Fighters XIV‘s version 3.0 update, Najd seems to have attracted a fair bit of attention. Unlike the other characters added in the update, she has no prior incarnation for players to base their exploration of the character on, no prior tricks and techniques that can be replicated.

With her being a “blank slate” so to speak, more than a few creators and players have taken up the challenge of figuring out what exactly Najd can do. First up, we have this basic combo video from the Kakuge channel. The video helpfully provides inputs, which should be great for players looking to learn the character.

Meanwhile, combo video creator meso has come up with their own video, showcasing a wider spread of combos, both basic and advanced.

Meanwhile, Turkish creators Merlin’in Kazani Turkey Fighting Clan have also put up their own combo video for her.

Finally, fresh of their previous Blue Mary video, the Combonauts have also thrown their hat in the ring with their own  Najd combo exhibition.

Sources: kakuge; mesoMerlin’in Kazani Turkey Fighting ClanCombonauts

Complete movelist and stats are now up on CFN for Street Fighter V newcomer Falke

After reading about her moves and seeing them in action, the one question on the mind of prospective Falke players is: how do they actually pull them off? Well, now they can find out,  as Capcom has uploaded the Street Fighter V: Arcade Edition newcomer’s full movelist onto the CFN Portal.

Similar to Ed, Falke’s movelist eschews traditional command inputs. Instead, most of her moves involve holding a button down and then releasing it. In addition to this, she also has some moves performed by hitting two punches or kicks at the same time.

As for the moves she gains in either of her V-Trigger state, these are “triggered” (so to speak) by hitting both heavy punch and kick while either a standing, crouching, or (in the case of V-Trigger I’s Psycho Jaeger) jumping.

sfvae_falke_movelist

Of course, the CFN Portal also now shows Falke’s official stats. Her health and stun are both listed at 950, meaning she’s a bit squishier and easier to dizzy than average – something for prospective Falke players to think about when she arrives next Tuesday, April 24.

Source: CFN Portal