Gain momentum, or be doomed: An updated look at Omen of Sorrow from Evo Japan

Back in the summer, we ran a preview article on AOne Game’s upcoming horror fighter Omen of Sorrow, based on the then-current public build. Now, with a new build playable to the public at Evo Japan, we just couldn’t resist the chance to check out how the game is shaping up.

omen-of-sorrow

We already covered the basics of the game in our original preview. However, here’s a quick recap of what it’s all about. Omen of Sorrow is a horror-themed fighter that focuses on fast paced, ground based combat, in the vein of The King of Fighters series, or Street Fighter Alpha 3, with a tiny smidge of Under Night In-Birth thrown in. As part of this, it features a unique “Blessed” gauge that fills up whenever the player commits to any forward motion or action.

The most prominent option given by the “Blessed” gauge is the ability to cancel any move into a special, called a “Bold Cancel,” by consuming two stocks. Other options include a “Retreat,” similar to backwards EX rolls in The King of Fighters, and a Blessed Mode that allows for full-on custom combos at the cost of all three stocks of the meter.

Losing all of your Blessed gauge, either from being too passive in defending, or simply overusing the options when there isn’t enough meter, results in a “Doomed” state. When “Doomed,” players lose access to all of a character’s throws and special moves. More importantly, it makes any incoming heavy attack break their guard.

In theory, this seems like the game would heavily encourage rushing down. And to a point, it does. It’s pretty easy to win just by staying in an opponent’s face and building Blessed gauge, while keeping them from building their own, especially with characters like the Fei Long-esque werewolf Caleb.

However, with the right character (and in the hands of the right player), zoning and distance-based play is still possible, and viable in the game. During my time at the AOne Games booth at Evo, I was matched up with Grapht’s Leah “Gllty” Hayes, a player known for favoring technical zoning characters. While she initially struggled while trying out characters like Zafkiel, she soon found her groove with Dr. Hyde, the game’s zoning-slash-grappler hybrid.

omen of sorrow hyde

Dr. Hyde’s main trick is that he can toss out vials which have various effects. One drains Blessed gauge, one knocks down, and another particularly nasty one slows his opponent down (even their jumps, which become extra-floaty). These vials can be either rolled on the ground, or thrown in an arc in the air. These are complimented by a command grab that can be ended in different ways depending on the button pressed. The command grab has significant range, making it a great way to punish people trying to get past the vials.

By using a combination of rolled and thrown vials, and then command grabbing me when I did make it past the pattern, Gllty was able to rack up a number of wins against my Caleb. The latter did have an arcing slash move that’s supposed to go over the rolled vials, but it kept getting clipped in the legs — something the developers said shouldn’t be happening. In the end, I was forced to switch to Gabriel and scoring knockdowns with his projectile to try to get in.

Omen of Sorrow Gabriel Super

There was also a counter zoner in the lineup at Evo, Vladislav III, who automatically teleports close when his projectiles hit — but I didn’t have the opportunity to test him out (mostly due to bull-headedness, trying to win with Gabriel!).

The thing to note is that Dr. Hyde isn’t even the “true” zoner in the game’s cast. The developers pointed out that they still had two true zoning characters in the works that weren’t ready for Evo Japan. This shows that, despite the game’s momentum-heavy rushdown focus, it’s still possible to play a zoning-based style in it. It seems then that AOne Games isn’t sacrificing playstyle variety in favor of puret rushdown.

This is also helped by the rather long stages. While this seems somewhat an odd choice that could possibly slow the game down, the long stages actually do seem to work. Once players have enough Blessed meter, they can easily pull off combos that cover a lot of ground. From what was on show at Evo, most bread-and-butter combos here would probably count as near-fullscreen corner-carry combos in other games.

If there was anything that could slow the game down, at least in the Evo Japan build, it was how having super meter regenerates life. Now in our earlier preview, super meter built quite slowly, so this wasn’t much of an issue. Super meter in this build, however, seemed to build much faster — and combined with the life regen mechanic, resulted in rounds that took longer than they should. From my own experience, this resulted in players simply sitting on multiple bars of meter to keep the health regen up — especially since Bold Cancel combos using the Blessed meter seemed to do decent damage without needing to use super meter for EX moves or supers.

Other than that though, the game itself felt pretty solid. The Blessed gauge is an interesting system to encourage more active play, doing more to urge players to be aggressive with Bold Cancels and custom combos, while still punishing those who play too passively. On top of that, the character design seems to promise some playstyle variety despite the focus on aggression — making sure those who prefer non-rushdown playstyles aren’t alienated.

omen of sorrow caleb trailer

See Doctrine Dark in action in this Fighting EX Layer footage from Evo Japan

As you all may know, ARIKA brought Fighting EX Layer to Evo Japan. This build in particular featured the first publicly-playable appearance of fan-favorite Doctrine Dark in the game.

For those who weren’t able to check out the game at Evo (or those who simply want to see Doctrine Dark in action once again!), ZERP was able to capture some decent off-screen footage of the game at ARIKA’s booth at the event.

The footage features a fair bit of Doctrine Dark play, and even a mirror match.

In addition to the above Doctrine Dark footage, they’ve also shared this footage of Shirase and Allen Snyder.

Fighting EX Layer is set to launch on PlayStation 4 sometime later this year.

Source: ZERP

Reflections on Evo Japan, from a first-time Evo attendee

While attending the inaugural Evo Japan, it crossed my mind that an article talking about the differences between the event and the original Evo in Las Vegas might be a great read. That said, there was just one little problem. Well a big problem: I’ve never actually been to Evo in Las Vegas. Yes, there it is, hold the presses — one of Shoryuken’s longest-tenured writers was an Evo “virgin,” and hasn’t gone to the big game in Vegas.

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Street Fighter V finals in Las Vegas (Evo 2016)

It’s not like I haven’t tried. However, real life always seemed to find a means to get in the way of my plans. The first time I tried to go, I got laid off when the company I worked for got bought out, and after that, I’d focused more on helping build the scene here in the Philippines. The Evo trip kept getting moved back further and further. It certainly didn’t help that flying to Las Vegas from the Philippines wasn’t exactly an easy task — what with the Visa requirements, on top of the actual cost (at least a thousand US dollars for the flight alone).

The thing is, I’m not actually alone in this now. The viewership numbers alone indicate that there’s a large audience of players who are interested in Evo, but aren’t able to go. And I’m pretty sure a number of these are players like me — stuck on the other side of the world, and not easily able to travel to Las Vegas.

We call ourselves the “Fighting Game Community,” but we’re actually quite divided in more ways than one. Geography — specifically, the Pacific Ocean — is one of those great divides. While Evo is supposed to be where the community gets together, for the longest time, only a limited number of people from the East have been able to come over — usually the top players from Japan, Korea, Singapore, Taiwan, or China, fighting to represent their countries in their games of choice.

evo japan 2018 bannerWith Evo Japan though, players from all over the Asian region now have a chance to actually fulfill that dream: from top players who stood good chances of winning, unknown talent capable of causing upsets, fighting game fans who want to experience something like Evo, to veterans who just want to reconnect with old friends (and make new ones in the process). For the most part, the same kinds of players you see at the Evo in Las Vega — only now, it’s in Tokyo.

With this in mind, perhaps the really important point to make isn’t about the differences between Evo Japan and the original Evo venue. Rather it’s about how they’re similar. Both represent the most prestigious tournament in the world of competitive fighting games. Both are where the fighting game community at large comes together to celebrate this genre that we’ve all fallen in love with. The only real difference — or at least the only one that matters — is that now one of them takes place on the other side of the world, opening the Evo experience to an even greater population of fans and players, and finally letting those who wouldn’t couldn’t attend before do so.

Footage of The King of Fighter’s XIV’s Oswald & SNK Heroines: Tag Team Frenzy from SNK’s booth at Evo Japan

SNK had a pretty sizable booth at Evo Japan. The booth was about twice the size of most other booths at the event, with both a demo area and a shop for players to pick up some merchandise. It’s the former that concerns this article, T as the demo area was dedicated to letting players try out The King of Fighters XIV‘s newly-announced DLC character, Oswald.

For those who weren’t at the event, jiぇfu was able to capture some off-screen footage of him during a play session at the booth. In the footage below, they get a fair bit of testing of Oswald done, including some of his side-switching counter moves (taking control of both sticks).

In addition to this. SNK also had a small SNK Heroines: Tag Team Frenzy setup in between their shop and the demo area. Here, they had cosplayers posing for photos, while some gamplay footage was played on a monitor behind them. jiぇfu  also took some off-screen footage of the monitor, capturing a few pre-recorded matches that SNK was playing.

Source: jiぇfu

Nakoruru flies into the fray in the Evo Japan trailer for SNK Heroines: Tag Team Frenzy

SNK brought SNK Heroines: Tag Team Frenzy to the Evo Japan show floor, with a small booth where players could take pictures with cosplayers dressed up as the game’s characters, among whom was a big hint at the game’s next playable character. Now, for those who weren’t there, SNK has finally dropped a trailer revealing said character: Nakoruru.

The Evo Japan trailer for SNK Heroines: Tag Team Frenzy gives us our first glimpse of Nakoruru as she appears in the game (literally, as her cosplayer was wearing her more-traditional outfit at Evo). In addition to this, we get more gameplay snippets of the other girls.

This is on top of revealing the set up for the game’s story, where the girls have been kidnapped after the last tournament and find themselves in a mysterious mansion — basically the same setup as the April Fool’s webcomic spinoff Nariyuki Quest. Whether or not this means that Kukri, *ahem* Sandel Dark, is the final boss of the game has yet to be revealed.

Check out the trailer — in both English and Japanese — as well as Nakoruru’s official art below.

SNK-Heroines-Nakoruru

SNK Heroines: Tag Team Frenzy is set to hit PlayStation 4 and Switch sometime this summer.

Source: SNK

Red Bull Kumite 2018 announced at Evo Japan

While most of the announcements for Street Fighter V: Arcade Edition at Evo Japan were in regards to its Monster Hunter: World crossover content, there was one that was more relevant to the game’s competitors. At Evo Japan 2018, it was announced that the Red Bull Kumite would once again return in 2018.

The fourth edition of the Red Bull Kumite will now take place on November 11. This is a change from the event’s usual spring schedule. As per the previous events, Red Bull Kumite will still take place in Paris, France. Also taking place in Paris is the last chance qualifier, set for November 10, 2018 — the day before the Kumite, naturally.

In addition to this, a Red Bull Kumite qualifier series for Japan was also announced. The qualifiers will begin later this spring, and will take place in various venues around the country before finally culminating in a final qualifying tournament. The winner of this will gain automatic entry into Red Bull Kumite in France!

Source: Evo Japan (stream)

The United Kingdom’s largest Street Fighter III 3rd Strike tournament expands with Gutter Trash North

For years now, Gutter Trash has been the premier tournament for Street Fighter III: 3rd Strike in the United Kingdom. Primarily based in London, the tournament is now expanding northward this spring with Gutter Trash North.

Taking place later this spring on March 24 to 25, Gutter Trash North brings the fabled tournament up to Greater Manchester county, specifically Arcade Club in Bury.

The tournament itself will take place on the first day, March 24. The following day will be a free play day for casual matches for all players who attend.

For those interested in joining the fight, registration for Gutter Trash North is now open over on the official smash.gg page.

Source: Gutter Trash (Facebook)

Latest set of Gundam Versus DLC trailers show of the Pixie Gundam and Farsia

Bandai Namco has dropped a couple of new trailers for Gundam Versus. These trailers focus on some of the upcoming DLC characters coming to the game in Japan.

The first of these is the RX-78-XX Pixie Gundam. Specifically, the version of the Pixie shown here is painted in the grey “Slave Wraith Team colors” and piloted by Fred Reber from Mobile Suit Gundam Side Story: Missing Link.

The second trailer features the xvb-xd Farsia, piloted by Yurin L’Ciel from Mobile Suite Gundam AGE.

Both mobile suits will be available for purchase for ¥300 on the PlayStation Store — in Japan — on January 30. A release in the West will likely follow.

Source: Gundam Versus (Twitter)

Bomb loops and double Kamehamehas: More Dragon Ball FighterZ open beta combos from Final Showdown

The Dragon Ball FighterZ open got an extension last week when Bandai Namco announced a extra day for players to try it. While most players were busy trying to get some matches, noted combo genius Final Showdown took his time to figure out more combos for the game.

As with his previous videos, these focus on Goku and teen Gohan, the two character players got to play a lot of in the beta’s limited tutorial mode.

First up are a couple of videos of combos for Goku. Here he showcases how Goku can chain two Kamehamehas one after the other. Interestingly enough however, Final Showdown notes that he’s hit the tech buffer limit with Goku for solo combos without double jumps, Sparking blast, or supers.

A character that shows more potential combo-wise is teen Gohan. In the video below, Final Showdown demonstrates some bomb loops for him, as well as a few other combos. He also states that he’ll likely do a more complete combo video for the character in the future.

Dragon Ball FighterZ launches in the West this Friday, January 26, with Japan following a week after on February 1.

Source: Final Showdown

Catch up on Dragon Ball FighterZ’s basics with this community-made guide for newbies

With the mass appeal that the franchise brings, Dragon Ball FighterZ is poised to draw in a lot of newcomers into the world of competitive fighting games. As such, more than a few of these newcomers may find themselves a bit lost when it comes to the game and the genre.

For anyone who thinks they fall under this umbrella, take heart: the people over the the r/dbfz subreddit, led by MechSeed, have put together a handy guide that goes over the game’s basics. The guide covers not only the very basics of the game — such as its Super Dash and Dragon Rush mechanics — but also explains certain slightly more advanced concepts. This includes basic combo starters, hit confirms, as well as how to get hard knockdowns in combos that lead to off-the-ground supers.

Interested players can check out the guide here.

Source: r/dbfz