Dragon Ball FighterZ roundup: tips, tricks, touches of death, and even more combos

The deluge of videos and content for Dragon Ball FighterZ continues!

One of the most prolific creators out there is Clayton “Final Showdown” Chapman, who was exploring the game even before it hit stores. First up is this video going over some important metagame concepts players may need to learn, including reversal deflects.

Moving on to more traditional combo videos, we have one here exploring Teen Gohan’s potential maximum damage.

Next is a video for Trunks, that’s actually a continuation of a previous video that we already shared.

Finally, we have a couple of videos for Goku. The first focuses on his Super Saiyan Blue form.

The second focuses on his “regular” Super Saiyan self, this time exploring the maximum amount of damage he can do — with some optimization.

Moving away from combo videos, we have rooflemonger — who’s put out a tutorial video teaching how players should approach defense in the game.

In addition to this, he’s shared a video with some more tips for players learning the game.

Meanwhile, LGRXHL demonstrates how Goku can cancel his crouching S attack (the upward ki blast) into a Super Dash as a way to start anti-air combos.

Moving back to combo videos, Brian Kasugano has a new and extensive combo video featuring stuff for SSJ Vegeta, Krillin, Frieza, Ginyu, SSGSS Goku, and Piccolo.

YMB 9 Shinzou on the other hand focuses on our lord Yamcha, showing off some interesting resets and mix-ups for him.

We end this round up with a couple of “touch of death” combos. The first one from Ian Brock focuses on a team of three Goklus, demonstrating a touch of death combo with Super Saiyan Blue Goku on point.

Meanwhile, Bubby’s combo features the unlikely pair of Trunks and Android 18.

Sources: Final ShowdownrooflemongerLGRXHLBrian KasuganoYMB 9 ShinzouIan BrockBubby

Dragon Ball FighterZ glitch can make Tien’s opponents turn invisible

Glitches are a fact of life in fighting games, throughout the years a glitches in a number of games have become part of the that game’s competitive meta-game and even been adapted into actual features. However, there are some glitches that don’t go down that route, being detrimental to the game. This latest glitch in Dragon Ball FighterZ seems to fall into the latter.

In a new video, RZampa demonstrates how Tien (a.k.a. Tenshinhan) can perform his level 3 super in such a way that his opponent becomes invisible afterwards. Now, the setup itself is pretty situational — Tien’s opponent must be performing a special move while Android 21’s assist is active when the level 3 connects. Performed correctly, the opposing character will now be rendered invisible.

While the set up for the glitch is quite specific, it’s still possible to trigger it mid-match. In fact, RZampa has shared a replay video where it did happen.

It’s likely that Arc System Works will be patching this out in a future update. In the meantime, players should be careful with that level 3 when playing Tien, in a match where Android 21 is involved.

Source: RZampa

Watch the Evo 2018 announcement show live tonight at 6:00 PM Pacific!

With this year’s Evo Japan in the books, people are now looking forward to this summer, and Evo in Las Vegas, naturally. For those eagerly awaiting news on what’s in store for the stateside Evo, the wait will soon be over. Tonight, at 6:00 PM Pacific, the official Evo 2018 announcement show will take place on the Red Bull Esports Twitch Channel. The show will be hosted by Mark “MarkMan” Julio, and Joey “Mr. Wizard” Cuellar.

The show itself is expected to cover the seven main stage games that will playable at Evo 2018 later this summer. This show will also likely address other questions, such as whether or not there will be some form of “peoples choice” donation drive again this year, for fans to get their favorite game on the roster. Watch it at 6:00 PM PT below!

Watch live video from redbullesports on www.twitch.tv

Source: MarkMan (Twitter)

Catch up on the matches from the Capcom vs. SNK 2 side tournament at Evo Japan

One of the many side tournaments at Evo Japan was one for the classic crossover fighter Capcom vs. SNK 2! Hosted by none other than legendary player Ryo “d44BAS” Yoshida, the tournament represented the first time Japan’s still-thriving CvS2 community was able to compete at Evo.

For those who weren’t able to catch the stream, BAS has now uploaded the archive footage onto his YouTube channel.

The footage below represents just about all of the matches that were shown on stream. For those looking to watch it, take note that the footage isn’t exactly divided up per match. Rather all the pools matches are in one video, followed by the top 36 in another. As such, be sure to set aside some time (about an hour and a half per video) when watching these matches!

Source: d44BAS

Here’s another helping of Fighting EX layer footage from Evo Japan

Some time back, we shared some off-screen footage that players took of Fighting EX Layer at Evo Japan. Now, we’re back to share more footage of ARIKA’s much-awaited fighter.

The new footage comes courtesy of the YouTube channel ARIKAFGC. The channel itself is dedicated to ARIKA’s games and features a lot of content featuring them. The videos below features Doctrine Dark, who made his publicly playable debut at Evo Japan.

Fighting EX Layer launches on PlayStation 4 sometime later this year.

Source: ARIKAFGC

Dr. Hyde and Radegonda duke it out in this new Omen of Sorrow Evo Japan build footage

As we previously coveredOmen of Sorrow was at Evo Japan with a brand new build. The build in question featured a bunch of new characters who weren’t available in previous public builds. Now, for those who weren’t at the event, AOne games has dropped a new gameplay video showing a couple of those characters in action.

The video below features a match between Dr. Hyde and Radegonda. Dr. Hyde, as discussed in our previous coverage, is a hybrid between a zoner and a grappler. He uses chemical vials (with various effects) to keep his opponents away, while punishing any attempts to get in with a command grab. Radegonda, on the other hand, uses her wings to take to the air and attack with various dives and rushes. We’ve already covered how punishing Dr. Hyde’s zoning can be in the right hands; Radegonda’s mobility seems like she’d be the perfect counter for this.

Source: AOne Games

When government gets fighting games wrong: How legislation in the Philippines serves as a warning to the FGC

Fighting games as a legitimate competitive venture has grown a lot over the past decade or so. We’ve gone from holding events in arcades and function rooms, to having some of our biggest tournaments in arenas and dedicated esports venues. While the FGC still isn’t as big as other esports genres, we’ve gotten big enough that we’re getting a fair share of much-welcome mainstream attention.

That said, with this kind of growth also brings with it another form of attention: that from government regulators. Now, government regulation itself isn’t bad per se. In fact, it can be welcome when it comes to dealing with thing such as international travel, or deterring shady individuals or organizations. However, the problem lies when regulators simply lump everything together without taking into consideration how each genre’s competitive scene works.

sfv_chun-li_costume_tease_1Now you may be wondering why I’m writing this, and not someone like David “UltraDavid” Graham. Well, it’s because this is something that my own local community and I are currently dealing with. Recently, the Games and Amusement Board (GAB) of the Philippine government issued a resolution (Resolution No. 2017-21) that is meant to regulate esports in the country. The resolution covers a number of subjects, the most important of which are in regards to “professional” players in the country, and their need to apply for a two-year license.

The ruling was made mostly with MOBAs such as DOTA2 and League of Legends in mind (though even then, that has caused some controversy with the former’s developer, Valve). As such, a quick look at the regulations shows just how they don’t really work with how fighting game tournaments are run.

The regulations for players required that anyone joining a tournament with a prize pool over PHP 10,000 ($197, or about the price of a tournament-level arcade stick) has to register as a “professional” with the GAB. This includes a PHP 800 ($16) fee, and some drug tests.

sfv_necalli_costume_tease_1Now, the problem with this when it comes to fighting games comes from the fact that not everyone who joins a fighting game tournament is a professional player. Even for major tournaments, which in our case would be Rev Major (a Tekken 7 World Championship event) as well as my own Manila Cup (which is part of the Capcom Pro Tour) the majority of competitors are amateurs. Most people going to these events are just there for the experience, as well as to reconnect with other people in the community.

The requirement is now for these amateur players to register as “professionals.” The registration fee itself costs more than half of what it takes to register for Manila Cup, providing a substantial financial hindrance (especially for a third world country). In addition to this, going by the usual method of taking prize pools from registration fees can easily put smaller tournaments over the PHP 10,000 limit, affecting them as well.

Now, this isn’t the only problem in the new regulations. They also state that anyone attending a tournament outside the country also needs to register. This means that it’s also a barrier for anyone looking to attend Evo, or any similar event abroad.

DBFZ Ultimate Gohan thumbs upFortunately for us, the GAB acknowledged that there was room for improvement with the regulation. A meeting was soon set up in late January (right before Evo Japan) between the GAB and some of the heads of the community. While I’m not at liberty to disclose what was discussed during the meeting, long story short the issues have seemingly been resolved, and again allow the fighting game community do what we’ve done for years now. That is, offer tournaments where anyone and everyone can join, regardless of a player’s status as a “professional” or “amateur.”

The lesson here, then, is that government and other regulatory bodies will eventually try to get involved, and that there is the risk that they won’t necessarily understand the fighting game community well enough to create legislation that makes sense for us. With this in mind, we in the community — whether or not we’re leaders, tournament organizers, or simply just the average player — should be vigilant when it comes to spotting careless regulation, vocal in pointing it out, and cooperative when the chance comes to fix said regulation.

GAB Resolution No. 2017-21 c/o Ren Vitug

Check out some more SoulCalibur VI footage from Evo Japan

Bandai Namco Games booth at Evo Japan was dedicated to SoulCalibur VI. Not only did they bring the game with them, the build on the floor featured the newly-revealed characters Nightmare, Kilik, Xianghua, and Grøh.

For those who weren’t able to be there to try the game out, a number of folks have uploaded off-screen footage of the game from the booth at Evo Japan.

First up, we have some footage of Nightmare from Dove6269, Wynne Clayton Jr.

Next up, we have some Xianghua footage from Taranoko.

Speaking of Xianghua, noted Xianghua player Marie “Kayane” Norindr was at Evo Japan. We’ve already shared some of her footage. However, she’s since shared some more.

Finally, Japanese publication 4Gamer was also at Evo Japan, where they were able to take some extended footage of the game.

SoulCalibur VI is set to launch on PlayStation 4, Xbox One, and PC sometime later this year.

Sources: Dove6269Wynne Clayton Jr.TaranokoKayane4Gamer

Nintendo Switch Online launches in September

Some time ago, we ran a story on the possibility that Nintendo’s online service for the Switch would not launch until Fall; now, it seems that that will come to pass. The Kyoto-based company has announced that Nintendo Switch Online is launching in September 2018.

While the Nintendo Switch has had games with online play (including fighting games such as Ultra Street Fighter II and ARMS) it has long lacked a dedicated, subscription-based online matchmaking and communication service in the vein of Xbox Live or PlayStation Plus. Nintendo Switch Online aims to rectify that, though it does come with one caveat: it requires a smartphone. Features such as voice and text chat, as well as lobbies on Nintendo Switch Online, will require a separate app that players have to download to their phone.

As for the subscription fees, as previously reported, subscribing to Nintendo Switch Online will cost $3.99 per month. However, players who subscribe for multiple months at a time can avail of discounted rates — three months goes for only $7.99, and one year goes for only $19.99.

Source: Nintendo

ARMS version 5.1 update adds Gallery and Tournament modes

While Nintendo is done with content updates for ARMS, that doesn’t mean they’ve stopped supporting the game. Case in point: the game has just received a new patch that adds two new modes, on top of a few fixes.

ARMS‘s version 5.1 update brings with it the new a “Gallery” and “Tournament Mode.” Gallery mode is pretty straightforward. It lets players view illustrations that they can unlock using in-game currency. Tournament Mode, on the other hand, is designed — as the name states — for tournament play. Here all ARMS are unlocked for players to use. While in this mode, players cannot participate in a Grand Prix, nor can they earn in-game currency. Switching between “normal” and Tournament Mode can be done by pressing in the right stick and holding L and R in the Top Menu.

In addition to this, the patch also adds a few bug fixes for some characters. You can check out all of these below.

ARMS version 5.1 patch notes

 

  • Added new “Gallery” feature. Unlock amazing illustrations using in-game currency, or by fulfilling certain conditions.
  • Added new badges.
    • Added badges earned when certain pairs of fighters rack up battles together.
    • Added badges earned by repeatedly using each ARM.
    • And so many more!
  • New additions to Party Crash.
    • ARMS Labs have manufactured the ultimate version of Hedlok. It will appear only in Party Crash.
    • ARMS Labs have thought up some new Bonus Periods. Look out for them!
    • If a featured fighter is losing by more than 1000 points in the current lobby, the bonus for using them will increase from 1.5x to 2x. Time for some comebacks!
  • Added “Tournament Mode.”
    • A mode made for tournaments with all ARMS unlocked.
    • When in Tournament Mode you will be unable to play other modes such as Grand Prix or Ranked Match, and you won’t receive badges or in-game currency. Records will also not be recorded.
    • You can switch between Normal Mode and Tournament Mode on the Top Menu by holding in the R Stick and pressing L and R.
  • Fixed an issue where Dr. Coyle’s extra ARMS would not fire correctly.
  • Fixed an issue where the Ramram would stop moving in mid-air.
  • Fixed an issue in Skillshot, where the Tribolt would fail to return after punching.

 

Source: Nintendo