Players and creators get together for this “community combo video” for Marvel vs. Capcom: Infinite

Usually, when we feature combo videos, these are the work of one singular creator; this new combo video for Marvel vs. Capcom: Infinite however isn’t the work on one person alone. Rather, it’s the result of a number of creators banding together to create one massive combo video.

The combo video below isn’t the first community combo video complied by Jako Man. Prior to this, he’s done similar projects for Ultimate Marvel vs. Capcom 3. This video represents his first one for the new game.

Check out this new video below. We’ve also compiled a list of all the creators after the video.

Marvel vs. Capcom: Infinite Community Combo Video #1 Contributors
  • Agu
  • Awaruko
  • Banehollow3789
  • Bloodassassin_C
  • Category 5 Raid
  • CCW|MRepeck324
  • DarkShotGun
  • faisaldante
  • herewego1984
  • jamashawalker
  • Jeanatte S.
  • Kokopelli
  • Laz Rebel
  • Migeet
  • Ninjapls
  • Scamby
  • Shaocri
  • ShinHibiki
  • Srm Hollow
  • SuperSonic4561
  • Taskmaster Pimentel
  • The_EXxtra
  • TheFatTreeWizard
  • TKing25
  • Transformersaut5

Source: Jako Man via r/MvCI

Square Enix to host a Dissidia Final Fantasy NT pre-launch stream

Dissidia Final Fantasy NT is launching on PlayStation 4 in Japan on Thursday, January 11th. To help ring in the game’s launch, Square Enix will be hosting a special, pre-launch stream the day before on Wednesday, January 10th.

The pre-launch stream is scheduled for 8:00 PM Japan time (3:00 AM Pacific), and will be viewable on both YouTube and Niconico. Hosting the stream will be Yamazaki Baron, and he’ll be joined by Dissidia Final Fantasy NT producer Ichiro Hazama and director Takeo Kujiraoka.

The stream itself will discuss and introduce gameplay secrets. In addition to this, they’ll also bring up some new information pertaining to both Dissidia Final Fantasy NT on PlayStation 4 and the original arcade version Dissidia Final Fantasy NT.

As mentioned above, Dissidia Final Fantasy NT for PlayStation 4 launches in Japan on January 11. The western release for the game will follow on January 30. Prior to this, Square Enix is also hosting a series of open betas for the game, with Japan having theirs on January 6 and 7, followed by the West on January 12 to 21.

Source: Square Enix

Bandai Namco Europe on whether or not Super Saiyan Blue Vegeta is in the Dragon Ball FighterZ open beta

With Dragon Ball FighterZ‘s open beta taking place this weekend, many are wonder whether or not certain characters will be playable in it. One of the those characters is the Super Saiyan Blue version of Vegeta, who recently received a gameplay trailer.

Recently, a fan named Slicktactics was asking about the appearance of Super Saiyan Blue Vegeta in the beta, and Bandai Namco Europe actually answered them:

Sadly, the answer wasn’t the one that Slicktactics (and I’m sure other fans of the character) wanted to hear. Bandai Namco Europe has stated that Super Saiyan Blue Vegeta is not in the beta.

So there it is. Anyone looking forward to playing Super Saiyan Blue Vegeta will have to wait a little bit more. Of course, considered that early unlocks for Super Saiyan Blue Vegeta and Super Saiyan Blue Goku in the full game are pre-order bonuses, this really isn’t that surprising.

Dragon Ball FighterZ‘s open beta runs from January 14 to January 15, with pre-orders getting to play early on January 13. The game itself launches on PlayStation 4, Xbox One, and PC on January 26 in the West, and February 1 in Japan.

Source: Bandai Namco Europe

Take a look at the tech behind the original Killer Instinct in the latest DF Retro episode

The original Killer Instinct for the was a high water mark for in terms of in-game visuals. Through their work with pre-rendered assets, Rare was able to create impressive graphics that looks years ahead of the competition. The latest episode of Digital Foundry’s DF Retro series takes a look at just how Rare pulled this off.

Technically, a good chunk of the episode is dedicated to Killer Instinct‘s stablemate, Donkey Kong Country. That said, there’s still a lot to learn about the original Killer Instinct on arcade, SNES, Nintendo 64, and even the GameBoy due to the fact that, unlike other DF Retro episodes, people from Rare who worked on the game are here to give more input on how they made these amazing looking games.

The Killer Instinct portion of this video starts at about 38 minutes in. However a lot of what’s covered with the technology behind DKC also applies to KI.

Source: DF Retro

Take a look at the tech behind the original Killer Instinct in the latest DF Retro episode

The original Killer Instinct for the was a high water mark for in terms of in-game visuals. Through their work with pre-rendered assets, Rare was able to create impressive graphics that looks years ahead of the competition. The latest episode of Digital Foundry’s DF Retro series takes a look at just how Rare pulled this off.

Technically, a good chunk of the episode is dedicated to Killer Instinct‘s stablemate, Donkey Kong Country. That said, there’s still a lot to learn about the original Killer Instinct on arcade, SNES, Nintendo 64, and even the GameBoy due to the fact that, unlike other DF Retro episodes, people from Rare who worked on the game are here to give more input on how they made these amazing looking games.

The Killer Instinct portion of this video starts at about 38 minutes in. However a lot of what’s covered with the technology behind DKC also applies to KI.

Source: DF Retro

Take a look at the tech behind the original Killer Instinct in the latest DF Retro episode

The original Killer Instinct for the was a high water mark for in terms of in-game visuals. Through their work with pre-rendered assets, Rare was able to create impressive graphics that looks years ahead of the competition. The latest episode of Digital Foundry’s DF Retro series takes a look at just how Rare pulled this off.

Technically, a good chunk of the episode is dedicated to Killer Instinct‘s stablemate, Donkey Kong Country. That said, there’s still a lot to learn about the original Killer Instinct on arcade, SNES, Nintendo 64, and even the GameBoy due to the fact that, unlike other DF Retro episodes, people from Rare who worked on the game are here to give more input on how they made these amazing looking games.

The Killer Instinct portion of this video starts at about 38 minutes in. However a lot of what’s covered with the technology behind DKC also applies to KI.

Source: DF Retro

Find out what Zero’s fighting for with these solo combos for Marvel vs. Capcom: Infinite

While he’s no longer at the very top of the tier list like he was in the game’s predecessor, Zero is still a threat in Marvel vs. Capcom: Infinite.  The character is still considered one of the better characters in the moment, able to get in and do a lot of damage, and then set up for more damage afterwards.

For anyone looking to learn what Zero can do on his own, playergodaines has just shared a video focusing on solo combos for Zero — combos done without the help of a teammate being tagged in at the end for more damage. The combos below feature both bread and butter combos, as well as some more situational combos that can be useful if the Zero player finds them self in a situation to pull it off.

Source: playergodaines

King of the Monsters is the latest SNK classic coming to Nintendo Switch

Another SNK classic is coming to Nintendo Switch via Hamster’s ACA NEOGEO line. This time, it’s the company’s unique tokusatsu inspired fighting game King of the Monsters.

Released back in 1991, King of the Monsters pays homage to the tokusatsu genre, specifically kaiju films, taking inspiration from their heavy use of pro-wrestling moves and fight choreography, by playing more like a wrestling game than a 2D fighter. The game even had “ring ropes” in the form of an electrified barrier that actually bounced monsters back. Of course, the expanded 3D playing field also allowed for a lot more interactivity, with buildings and structures being destroyed as the monsters moved around, while certain items could also be used as weapons.

ACA_NeoGeo_King_of_the_Monters

In addition to this, the game takes a page from the original Fatal Fury, allowing for some cooperative play. This time however, both players could play until the final boss, unlike in Fatal Fury where they would have to fight it out for the right to continue after beating an opponent.

ACA NEOGEO King of the Monsters was made available for $7.99 on the Nintendo Switch eShop on January 4, 2018. Prior to this, the title was also released as part of the same line on PlayStation 4.

Source: Nintendo Switch eShop via Siliconera

Hellpockets, Meta Abe, & Nakkiel help you get ready for Dragon Ball FighterZ in this Mt. Paozu Arcade episode

January is a big month for Dragon Ball FighterZ, aside from the fact that the game is launching on the 26th, it also has an incoming beta. This beta will be the first that will be open to the general public on PlayStation 4 and Xbox One.

Suffice to say, anticipation for the game is at a fever pitch with many players chomping at the bit to finally get a chance to try it out. To help sate some of this (or further whet peoples’ appetites), the Mt. Paozu Arcade podcast returns with its first episode for 2018, where hosts Chris “Hellpockets” and Abraham “Meta Abe” Licon are joined by special guest Derek “Nakkiel” Bruscas.

Nakkiel is known as one a player who has put a lot of time into Dragon Ball FighterZ during the betas and demos. Combined with Hellpockets, who’s helped Bandai Namco demo the game on their videos, this represents a pretty significant amount of experience with the game in this podcast.

The podcast is available over at the GameGoons channel on Twitch. Catch it below!

Watch live video from GameGoons on www.twitch.tv

Source: GameGoons

Capcom shares details on Rashid’s Viewtiful Joe Extra Battle challenge and more for Street Fighter V: Arcade Edition

With the release of Street Fighter V: Arcade Edition just around the corner, Capcom has put together a quick summary of some of the things that are coming to the update over at Capcom-Unity. While most of what are in the post are things that we already know about from their previous posts, there is a bit more information here concerning the new Extra Battle mode.

For players looking to earn Rashid’s Viewtiful Joe crossover outfit, more details have been revealed about the process. While we already know that the outfit can be earned by joining and completing four weekly Extra Battle challenges (at the cost of 2,500 Fight Money per challenge), now we know when these can be earned. Specifically they’ve now given out the dates for each challenge, and the icons that have to be won from each to earn the costume.

Viewtiful Joe

Name

Date

Cost

Reward

Challenge 1

1/16-1/25

2,500 FM

Challenge 2

1/26-2/01

2,500 FM

Challenge 3

2/02-2/08

2,500 FM

Challenge 4

2/09-2/15

2,500 FM

Repeat completions of the above challenges will earn players extra Bonus Rewards to be revealed on January 16. Also, Capcom has issued a disclaimer that schedule and rewards for Extra Battle may “change unexpectedly.”

In addition to this, they’ve also detailed the first set of special challenges for special titles and the Golden Shadaloo soldier challenges. Completing the Dark Revenger challenge will earn players a special title with the same name.

Special Challenges

Name

Date

Cost

Reward

Dark Revenger

2/02-2/04

1,000 FM

Dark Revenger Title

Meanwhile, the first batch off Golden Shadaloo Soldier challenges are as follows. Take note that, unlike the previous challenges above, these have can only be played a finite number of times.

Golden Shadaloo Soldiers

Name

Date

Cost

Reward

No. of Plays

Slightly Wealthy Low-Rank Shadaloo Soldier

1/19-1/21

500 FM

2500 FM

3

Rapidly Growing Low-Rank Shadaloo Soldier

1/26-1/28

500 FM

10,000 EXP

3

Newly Wealthy Mid-Rank Shadaloo Soldier

2/09-2/11

1,000 FM

5,000 FM

3

Other things shared in the post include a sampling of the update’s new second V-Triggers, a re-post of the Team Battle mode announcement video featuring WWE Superstars, and reminders about the game’s exclusive retailer pre-order bonuses.

They’ve also announced that they will be doing a stream featuring the entire path of Arcade Mode with Sakura on January 9.

Street Fighter V: Arcade Edition hits PlayStation 4, Xbox One, and PC on January 16.

Source: Capcom-Unity