This past weekend, alongside the New York Comic Con, IGN held their first ever WWE x IGN eSports Showdown. The event saw a number of WWE Superstars compete in Marvel vs. Capcom: Infinite.
The main event was a 4 man tournament featuring the Phenomenal AJ Styles, the Swiss Cyborg Cesaro, Kofi Kingston, and the fighting general manager Xavier Woods. In addition to this, a grudge match also took place between 2 former WWE Raw Woman’s Champions, the BOSS Sasha Banks, and Bayley.
What’s interesting about the latter is the fact that it was a tag team match with both the Boss and Bayley bringing in actual professional fighting game players. In Sasha’s corner, she brought in F3 Flipside Tactics’ Hollywood Sleep. Bayley on the other hand stacked the deck in her favor by bringing in fellow NorCal resident, Splyce’s Filipino Champ.
For those who missed it, you can check out the entire event in the video below.
As some of you may know, Funko is putting out a line of their Funk Pop! figures for Marvel vs. Capcom: Infinite. At the New York Comic Con, two new additions to the line were announced at the World of Capcom panel. Joining the already revealed Funko Pop figures are DLC characters Black Panther and Monster Hunter.
As with the previously revealed figures, the ones for Black Panther and Monster Hunter will come as a two pack with both figures together. Also, again like the previous figures these will be available in an alternate color, as well as their default in game color.
No details as of yet have been given on when these’ll be available for purchase. In the meantime, check out these off screen photos of their slides from Capcom’s presentation from Bleeding Cool.
One of the interesting new mechanics added to Marvel vs. Capcom: Infinite is the fact that jumps have a small window of invulnerability against low attacks during their start up. This mechanic seems to have been added to help players deal with the oppressive offense that can be created in this game.
A side effect of this mechanic however is that it makes jumping out on wake up after a hard knockdown. This effectively weakens offense in one of the few traditional okizeme situations in a series where traditional okizeme is already pretty much nonexistent (thanks to fully invincible tech rolling).
In a new video however, TOOLASSISTED has broken down how players can still use properly timed meaty attacks to catch players trying to jump up on wake up.
Basically, any more that has its hitboxes out during the first four frames after wake up will catch the opponent. The same applies to throws. If the hitbox (or throw box) connects on the 5th frame, the attacks will be blocked (and throws will whiff).
For the longest time, South East Asia Major has been associated with the “Lion City,” Singapore. However, that wasn’t always the case: a couple of years back, there were plans to move the event around the region each year. This was first tried out in 2015 with the move to Bangkok, however the change in schedule to October last year saw the event move back to Singapore.
Now it seems that those initial plans to have the SEAM visit different countries every year will finally bear fruit. Beast of the East co-founder Yungtek “Cameraman” Koh formally announced during the GameStart-Asia press conference that South East Asia Major be branching out to other countries again starting next year.
The first of these will be South East Asia Major Philippines, which will be held in 2018. This will be followed up by South East Asia Major Thailand, and South East Asia Major Malaysia in 2019.
The South East Asia region has seen a lot of growth in fighting game tournaments, over the past few years. Aside from being the first region to get a regional Capcom Pro Tour qualifier in 2014, the region has seen a number of major tournaments pop up — such as Thaiger Uppercut, Manila Cup, and FV Cup. This new direction for South East Asia Major sees the region take a step that no other region has done before.
That said — before that, we still have South East Asia Major 2017, which takes place in Singapore next week.
If you’re one of those who can’t wait until February to get some Dragon Ball Z fighting action, here’s some great news for you — if you’re a 3DS owner in Japan, or willing to import. Bandai Namco has announced that they will be releasing a special Dragon Ball Extreme Fusion Pack with both Dragon Ball Z: Extreme Butoden and Dragon Ball Fusions for the 3DS in Japan, later this November.
Of the two, Extreme Butoden is the one of more interest to fighting game fans, seeing as it’s a fighting game worked on by Arc System Works — their previous Dragon Ball Z game, prior to Dragon BallFighterZ,in fact. Dragon Ball Fusions, on the other hand, is more of an RPG based around custom character creation, and fusing different characters.
In addition to these, the Dragon Ball Extreme Fusion Pack will also come with a download code for the 3DS Virtual Console release of Dragon Ball Z: Kyoushuu! Saiyan for the Famicom. The Dragon Ball Extreme Fusion Pack will be available for purchase on November 30 for ¥4,800 in Japan.
Pop Culture Shock is working on some amazing — and expensive — Street Fighterstatues for next year; they’ve revealed yet another premium statue from their lineup. None other than the King of Muay Thai himself, Sagat will be getting the premium statue treatment from Pop Culture Shock.
This new 1:3 scale statue features Sagat in his trademark pose, holding his hand to his scarred chest. As with their other premium Street Fighter statues, this one will feature actual cloth for both his trunks, and his bandages.
For those interested in picking this beast up, here’s hoping you have deep pockets. The statue in question will be available for pre-order starting on October 16 for the kingly sum of $999.99 USD. Yes, that’s a penny short of a thousand dollars for the statue. For those still thinking about it, Pop Culture Shock does offer a monthly payment plan that will have buyers paying $107.14 per month for 7 months — following a $200 deposit — for a discounted total of $950.
For the rest of us poor peasants, here are some photos of the statue.
For the past couple of years, Bandai Namco’s Tekken World Tour Finals have been held in their home country of Japan. This year that’s going to change as the event will take place in the US for the first time ever.
This year, the Tekken World Tour Finals will be held in the United States, specifically at City View at the Metreon in San Francisco, on November 12. 16 of the world’s top Tekken 7 players will be competing for the title of Tekken World Champion, alongside $50,000 of prize money.
Among the players coming to compete are Evo 2017 champion Hyun-jin “JDCR” Kim from Echo Fox, alongside his teammate Jin-woo “SAINT” Choi, YAMASA Amusement Factory’s Daichi “Nobi” Nakayama, PandaGlobal’s Stephen “Speedkicks” Stafford, Hoa “Anakin” Luu, and more. Even more top players are guaranteed to join the fray, what with qualifying events still to take place France, Singapore, Taiwan, and the United States.
As an added bonus to any attendees, demo stations will be set up that will feature upcoming DLC guest character Geese Howard from Fatal Fury and The King of Fighters. This will allow players to try him out before he makes his worldwide debut later this year.
For anyone interested in attending the Tekken World Tour Finals, tickets are now available for only $5 at Eventbrite.
Hot on the heels of their Juri Han statue, Kinetiquettes is bringing yet another statue based on one of Street Fighter’s many iconic female characters. The Killer Bee herself Cammy joins the fray as the latest entry to their “Femme Fatales” line.
As with the Juri statue, Kinetiquettes’ Femme Fatales Cammy statue see’s her in her classic outfit from previous games, specifically her Delta Red outfit from Super Street Fighter II and Street Fighter IV. Additionally, as previously reported, this statue will connect with the Juri statue and the Chun-Li statue to form a diorama, based on the opening cut-scene of Super Street Fighter IV.
For those interested in picking the “Femme Fatales” Cammy statue up, pre-orders for it are now open over at Kinetiquettes’ site. Buyers can either opt to pay the full $369, or pay in three separate $123 over the course of three months. In addition to this, however, Kinetiquettes is also giving a special discount to those who order this statue alongside the Juri statue.
The Kinetiquettes “Femme Fatales” Cammy statue is set to ship sometime in the second quarter of 2018. Take note that only 500 of these will be made.
As previously reported, Game Informer is focusing heavily on Dragon Ball FighterZ in their latest issue. The issue covers a lot of topics: such as how certain cast members were selected, why we have separate Super Saiyan Blue versions of Goku and Vegeta (there were too many references for them to add in a single character), why Android 21 (they wanted a new female villain that could stand up to the rest of the cast), and who’s working on the game (Junya Motomura and Seiji Fukumoto, who worked on the Persona 4 Arena games).
However, the big news from the articles is the reveal of a brand new mechanic. Dragon Ball FighterZ will allow players to actually collect all seven Dragon Balls in a single match. By completing certain actions, players will be granted Dragon Balls during the match. As for what collecting all seven does, this hasn’t been revealed as of yet. However, producer Tomoko Hiroki did say that the Dragon Balls “represent a system that isn’t found in any other fighting game, and is a brand new feature in the Dragon Ball series.”
Now, while neither Bandai Namco nor Arc System Works have given any more specific details about the Dragon Balls, Game Informer accidentally published gameplay footage showing the mechanic early on their site, and a reddit poster named Huffee has been able to analyze these to figure out how to collect them. Basically, Dragon Balls are rewarded every ten hits of a combo, with the 1 star ball at 10 hits, the 2 star ball at 20 hits, and so on and so forth.
Now while Game Informer has taken the footage down, FadedRevolution has shared copies of these onto their YouTube. You can check these out below.
For a more specific breakdown, a short animated GIF has been uploaded showing the specific moments from the above videos where Dragon Balls are earned.
We’re bound to learn more about Dragon Ball collection mechanic in the coming months, so stay locked on to Shoryuken for more on this and other news on Dragon Ball FighterZ.
One big break from tradition that Street Fighter V had with past games was that it launched directly to home systems without an arcade version — indeed, the game did not have an arcade version at all. However, it seems that is finally changing!
In a recent announcement, Taito has stated that a build of Street Fighter V, based on the Steam version, will be playable on their Type X4 arcade board at a special event this coming October 21. The event itself will feature a tournament on said arcade build of Street Fighter V on the following day.
The event itself will take place at the Tokyo Big Sight TFT Hall in Koto. Eight units will be available for competitors to play on. For those in Japan interested in joining the tournament on Sunday, registration will be from 9:30 AM to 10:00 AM Japan Time. Interestingly enough, the Vewlix cabinets to be used will also allow players to connect any XInput-compatible controller.
This isn’t the first time we’ve heard about the Steam version of Street Fighter V coming to arcades; however, earlier reports stated that the game wasn’t coming to any specific arcade board, but rather a customized PC. Additionally, this announcement ties in to the hooks for an arcade mode that data miners have found in the game’s code.
As for when the arcade version will finally hit game centers in Japan, Taito has stated that there no plans to deploy these boards into their amusement centers. That said, this event — which may count as a location test, of sorts — does bode well for the series’ return to its roots.