When a game is still in development, there’s nothing like watching the developers take the game out for a spin, giving players glimpses of how the game’s characters are designed to be played. This is what get get in this Dragon Ball FighterZ video from Maximilian.
In the video below, Maximilian butts heads with some staff behind Dragon Ball FighterZ. With the devs in hand, this gives us a glimpse of some of the near-optimized setups, mixups, and combos (both solo and tag) that can be found in the current (Gamescom) build of the game.
When a game is still in development, there’s nothing like watching the developers take the game out for a spin, giving players glimpses of how the game’s characters are designed to be played. This is what get get in this Dragon Ball FighterZ video from Maximilian.
In the video below, Maximilian butts heads with some staff behind Dragon Ball FighterZ. With the devs in hand, this gives us a glimpse of some of the near-optimized setups, mixups, and combos (both solo and tag) that can be found in the current (Gamescom) build of the game.
With Marvel vs. Capcom: Infinite less than a month away from release, many in the community are preparing to say farewell to Ultimate Marvel vs. Capcom 3. This includes a number of combo video creators who’ve spent years figuring stuff out for the game.
Two of these combo video creators are Amongst Shadows and TheKoreanDrifter. Both of them have created combo videos meant to say “farewell” to the game they’ve been breaking down for the past seven years.
The first video — from Amongst Shadows — features creative combos done in actual matches both by and against his team of Nova, Doctor Strange, and Strider. As such, expect to see a lot of the familiar stuff that we’ve seen in competition throughout the years.
TheKoreanDrifter’s video takes a more somber tone, not just because their saying farewell to UMvC3, but also because this may be their departure from being a regular combo video creator.
Menat just hit Street Fighter V, and already people are figuring out way to create nasty combos with her. Her floating crystal ball mechanic and her unique V-Trigger seem to allow her to be quite creative in her attack sequences.
Her sphere-generating V-Trigger, the Wisdom of Thoth, seems to be the most obvious source of unique combos. Players have been experimenting with ways to use the six spheres it generates for extra damage, as you can see in the videos below from AaronMan Pazzo, Blackguy500, Jedi P, and Clasico.
Meanwhile, Olaf Redland has taken some time away from analyzing Marvel vs. Capcom: Infinite pre-release gameplay to demonstrate how jumping against Menat is a bad idea.
Sonic Flash Kick offers a combo video for her that goes over a number of options, including meterless bread and butter combos, the usual flashy V-Trigger ones, and a few more in between.
For those looking for something meatier, TrueUnderDawgGaming has put out the following combo guide that covers her known combos in order of difficulty.
As expected, combo video wizard desk has also shared his take on V-Trigger combos for Menat. He uses it to set up some interesting and ridiculous-looking combos — including a couple of loops — in the videos below.
Team Razer’s Xian has demonstrated a different loop, this time using multiple jump-ins. More importantly, it works mid stage, and doesn’t need V-Trigger active at the start.
Meanwhile, EchoFox’s Momochi has put together his own impressive combo on his stream.
He also, demonstrated an unblockable set up for her Critical Art, as captured in this tweet. The unblockable apparently works the same way as Ed’s unblockable does.
With over 2 decades worth of anime to pull from, Gundam Versus is one game that’s very open to expansion via downloadable content. The game itself already has a substantial amount of downloadable mobile suits, not two more are set to join in next month.
During the recent team battle tournament for the game at C3AFA Tokyo 2017, Bandai Namco Games announced the next 2 DLC mobile suits coming to the game. Coming in late September will be both the EMS-TC02 Phantom Gundam and the MSN-04II Nightingale. The former comes from the Mobile Suit Crossbone Gundam: Ghost spinoff manga, meanwhile the latter comes from series creator Yoshiyuki Tomino’s novelization of the movie Mobile Suit Gundam: Char’s Counterattack, called Beltorchika’s Children.
Both mobile suits will be available for purchase for ¥602 plus tax in Japan in late September. No word yet on when they’ll be released and how much they will cost when the Gundam Versus hits the rest of the world on September 29th. You can check out Bandai’s announcement of the Phantom Gundam at 55:29 in the video below.
In addition to the two new mobile suits, this September’s 1.05 update will also bring with it 1-on-1 player matches online, as well as new Extra Battle option in the Ultimate Battle mode. More on this is expected to be revealed at a later date.
It seems to be the trend that any major fighting game in development these days finds itself the subject of leaks. Such is now the case with Dragon Ball FighterZ, with a interesting leak regarding unlockable characters.
The leak, originally posted anonymously on 4Chan and later shared on the Shoryuken forums, supposedly comes from a GameStop employee who was at the GameStop Expo this past weekend. The leak details the final roster count of the game, as well as the presence of unlockable characters.
If the leak is to be believed, Dragon Ball FighterZ will launch with 27 characters. Of these, four will be unlockable, two of which are the already revealed Super Saiyan Blue versions of Goku and Vegeta. Interestingly enough, both of these will not take up a slot on the select screen, rather they can be picked by highlighting Goku and Vegeta and hitting a button to switch to their Super Saiyan Blue forms. The same goes for the 3rd unlockable character, Android 17, who is selectable by doing the same on Android 18’s slot. Interestingly enough, these characters supposedly work like the EX characters in The King of Fighters games, where you cannot select them alongside their regular versions for the same team.
More interesting, however, is the supposed fourth unlockable character — Towa, the sister of Demon King Dabura, from Dragon Ball Online and the Dragon Ball Xenoverse games. The leak claims that Towa is accompanied by her husband Mira, and acts as the game’s final boss.
Finally, the leak claims that they were given word of a “Saiyan Season Pass” for the game, that will include 2 DLC characters to be announced at a later date.
Of course, since this is basically a rumor, we suggest taking all of this with a massive grain of salt. We’ll learn if this is legitimate or not in the months leading up to Dragon Ball FighterZ‘s release in February of 2018.
One of the first hints that Android 17 would be making an appearance (albeit as an assist for Android 18) was the fact that his voice actor made some allusions to it. Now, yet another voice actor is hinting that their character may make it into the game.
This time, none other than legendary voice actor Tohru Furuya has mentioned that he has done recording work for his character Yamcha for Dragon Ball FighterZ. Specifically, about three months back, Furuya tweeted about some recording work for that he did for Yamcha, but he’s only now confirmed that it’s for the game.
The name of the game is a "Dragon Ball Fighters" released in 2018 . (^-^)https://t.co/5RF0AczNzb
Now, this doesn’t mean for sure that Yamcha will be a playable character in the game. Android 17’s appearance was hinted at in a similar manner, and he turned out to be an assist for Android 18. It could be that he also comes in as someone else’s assist, or that he makes an appearance in the game’s story mode.
Will Yamcha be one of the characters we’ll be playing when the game launches in February? Stay locked on to Shoryuken for more on this and other Dragon Ball FighterZ news.
Android 16 is one of the more interesting choices that Bandai Namco and Arc System Works have made for the cast of Dragon Ball FighterZ. Getting involved in just a couple of fights in the original source material, the green giant isn’t usually the first choice for inclusion in games.
Even if Android 16 only fights twice in the anime and manga, there’s lots of material for Dragon Ball FighterZ to call back to. And his various video game versions throughout the years have added their own share, building him up as a grappler archetype. DBFZ isn’t afraid to reference these past games, as well.
You can check all the references IKevinX has found in the video below.
Android 18’s playable appearance in Dragon Ball FighterZ has her bring along her brother Android 17 as an assist character. For those looking for them, this means twice the number of references to the original manga and anime.
Aside from borrowing from various scenes in the original source material, Android 18 also borrows a number of references to some of her previous video game appearances. Meanwhile, some of her normals seem to be taken from moves Android 17 has done in the source material. Android 17 himself also has his own share of references as well, and also copies some moves from his sister.
Their Accel Dance super comes straight from Dragon Ball Extreme Butoden — a game developed by Arc System Works — while her Assist has Android 17 warning an opponent that they should not interfere with the fight. Not only is it an ‘anti-Assist’ Assist, but his speech is word for word identical to a speech he delivers to the Z-Warriors during Vegeta’s fight against Android 18. Talk about faithfulness to the source material.
As previously shown, Arc System Works is packing each of the characters in Dragon Ball FighterZ with a ton of references to the original source material. We’ve already shared videos detailing the references for Gohan and Vegeta, as well as Majin Buu and Cell. Now it’s time for newly-revealed characters Piccolo and Krillin to take to the spotlight.
Being a character that’s been around since the the earliest days of the original manga, Krillin’s references cover a lot of ground. This even includes obscure panels and scenes from his earliest appearances as a kid training alongside Goku. Piccolo’s, on the other hand, are easier to identify, since majority of his appearances are from the “Z” portion of Dragon Ball. Additionally, both also have what seem to be references to certain moves they had in the earlier Dragon Ball Z fighting games on 16-bit consoles.