Get ready for Marvel vs. Capcom: Infinite with UM|Tyrant’s new tutorial series

Unequalled Media’s Jonathan “Tyrant” Parkes is one player who has had a lot of hands-on time with the pre-release builds of Marvel vs. Capcom: Infinite, thanks to Capcom UK. Now, he’s giving back to the community with a new series of guides for anyone wanting to get into the game.

This beginner guide series is mostly meant to cater to players who may not have much of a history with the franchise, looking to get into it with Marvel vs. Capcom: Infinite. That said, with how much has changed (and been taken from the older, classic Versus games), players whose only experience is the Marvel vs. Capcom 3 series may learn a thing or from this series as well.

Episode 1 of this series focuses on general gameplay concepts unique to the game and the Versus series. You can check it out below.

Source: UM|Tyrant

Marvel vs. Capcom: Infinite arcade mode details surface: Mini-boss, unlockables colors, and more

When Marvel vs. Capcom: Infinite launches later this month, it will do so with more modes than its Capcom stablemate Street Fighter V did so last year. One of these modes is the traditional arcade mode, something that the latter has yet to receive to this day. Now, a recent preview has given us some insight into what MvC:I’s arcade mode will entail.

Brazilian site Collectible 506 recently got a chance to try the some of the game’s single-player mods out thanks to Capcom-Unity Brasil. Based on the preview, arcade mode in Marvel vs. Capcom: Infinite will consist of 8 fights, 6 of which will be against team of two other characters. One surprising thing, however, is that there will be a mini-boss before fighting the final boss. While they don’t mention who this character is, they state that anyone following the game’s development should know who this is.

In addition to this, they also detail the rewards for completing arcade mode.  After beating the mode, additional colors will be unlocked for the characters that the player used. While no details on how many colors would be unlocked, or if this would be the only way to unlock colors, it’s nice to see a way to do so that doesn’t seem to be as tedious as Street Fighter V‘s Survival mode.

Other details covered by the preview include previously know details — such as the graphical upgrades done to characters like Chun-Li, and the contents of story mode.

Marvel vs. Capcom: Infinite launches on PlayStation 4, XBox One, and PC on September 19.

Source: Collectible 506 via Shoryuken forums

Prepare for time compression as Ultimecia joins the cast of Dissidia Final Fantasy NT

Square Enix and Team NINJA have finally revealed the next character to join the cast of Dissidia Final Fantasy NT. The time compression-obsessed sorceress Ultimecia from Final Fantasy VIII now enters the fray with a new trailer.

Of course, this isn’t the first time that Ultimecia has been playable in Dissidia game — she was one of the villains fighting on the side of Chaos in the original Dissidia Final Fantasy on the PlayStation Portable, as well as its sequel, Dissidia 012[duodecim] Final Fantasy. That said, she’s never looked as good as she does here, as the modern hardware makes her already devastating spells and attacks look even more impressive.

Ultimecia will be playable in the game’s arcade version, simply called Dissidia Final Fantasy, in its upcoming September update. Meanwhile, console players will have to wait until January 30, 2018 to play her — and Dissidia Final Fantasy NT in general — on PlayStation 4.

Source: Square Enix

Lucario shows off its moves in this new Pokkén Tournament DX trailer

As part of the build up to this month’s release of Pokkén Tournament DX, the official Pokémon YouTube channel has been releasing a series of Pokémon introduction trailers. The latest of these features the versatile fan-favorite Aura Pokémon, Lucario.

The video, which you can see below, specifically highlights its in-game abilities such as its Aura Sphere, Bone Rush, and Extreme Speed. These are shown off in some quick combos, demonstrating just a bit of what Lucario can do.

Source: Pokémon

Brook announces the Mars wired controller for PlayStation 4, PlayStation 3, Switch, and PC

Brook has made a name for itself with its line of converters, as well as controller boards for arcade sticks. Their products allow controllers to work on multiple consoles, as well as add functionalities that most off the shelf controllers don’t have. What they haven’t done is release their own controller — until now that is.

Brook has just announced the Mars wired controller. The controller is one that they’re touting as “the best gaming controller” and, as with majority of their products, works on multiple consoles. Specifically, the Mars will work on PlayStation 4, PlayStation 3, Switch, and PC. The controller supports full motion control on PS4, PS3, and Switch. In addition to this, PS4 user will be able to connect a headset for audio and voice chat.

One of the Mars’ unique features is a swappable directional pad. The controller comes with three types of d-pad, a regular cross shaped one, a 4 button d-pad, and a faceted d-pad similar to the one seen on Microsoft’s Elite controller for the Xbox One. The only drawback — at least for PlayStation 4 players — is the lack of a proper touchpad, instead a button can be pressed to give touchpad functionality to the right analog stick. This design quirk is likely due to the Mars not being an officially licensed controller.

No date as of yet has been given by Brook for the Mars’ release. In the meantime, check out all its features in the trailer below.

Source: Brook via Shoryuken forums

Maximilian breaks down Android 18, Android 16, and Piccolo in Dragon Ball FighterZ

Dragon Ball FighterZ has been slowly expanding its cast to add some more varied characters and playstyles. The latest build of the game at Gamescom debuted a number of these new characters for show attendees to try out.

Three of these characters are Android 16, Android 18, and Piccolo. These three are the focus of these gameplay breakdowns from Maximilian who got to try them out and record some footage (in beautiful 4K Ultra HD) at Bandai Namco’s headquarters before the show. Here he takes a look at the characters moves, specials and their combo potential, speculating on how their likely gameplan and playstyle.

As most of you already know, Android 16 is the game’s grappler. However, what Max points out is just how well rounded he seems to be with decent mobility, and ability to convert into good damage anywhere on the screen.

Compared to the rest of the game’s cast, Piccolo is arguably the least “traditional”. He pins him as a character where players have to be a bit more nuanced and creative to get in and do damage.

Another character who requires a bit more nuance is Android 18. Players using her will have to make the most use of her brother, Android 17, while focusing on trying to create set ups out of her combos to continue her pressure.

Dragon Ball FighterZ launches on PlayStation 4, Xbox One, and PC in February 2018.

Source: Maximilian Dood

Returning ‘proximity guard’ mechanic in Marvel vs. Capcom: Infinite sparks debate

While Marvel vs. Capcom: Infinite will brings with it a number of never before seen systems, it’s trying to temper these with a number of classic mechanics from the older games that were missing from its immediate predecessor.  One such returning mechanic however is causing some debate among players — full screen proximity guarding.

For those not familiar with it, proximity guard is a mechanic that causes characters to block if they’re within a certain distance of an attack. In the older games in the Marvel vs. series, such as Marvel vs. Capcom 2, this set distance happened to cover the whole screen. Marvel vs. Capcom 3 and Ultimate Marvel vs. Capcom 3 however did not have the same proximity guard distance.

Marvel vs. Capcom: Infinite seems brings full screen proximity guarding back. Chrome Alchemist pointed the mechanic out in a recent tweet. Suffice to say, he wasn’t happy with it, saying that it would “hurt the game.”

However, veterans of past Marvel games were quick to point out the fact that the mechanic was in prior games in the series, and that people shouldn’t make assumptions about its inclusion in Infinite. The first of which was Splyce’s Ryan “Filipino Champ” Ramirez, followed by Prosodi J. who included a demonstration of it in action in Marvel vs. Capcom 2.

In addition to this, Michael “Yipes” Mendoza further pointed out how the mechanic actually added depth to movement in MvC2, with it putting a premium on learning to use dashing and advanced movement to avoid it.

Now Yipes does have a point, the mechanic does add another layer to movement and spacing (and its removal is one of the myriad of reasons fundamentals feel different in the MvC3 games). That said, not everyone is happy with it, or the reasoning of these players, especially with how awkward the mechanic looks. Debate over it is happening over in the Twitter replies to these tweets, as well on the r/MvCI subreddit, and out own forums.

Do you think the return of full screen proximity guard is a good thing or a bad thing? Share your thoughts in the comments below.

Marvel vs. Capcom: Infinite launches on PlayStation 4, Xbox One, and PC on September 19.

Sources: Chrome Alchemist; Splyce|Filipino Champ; Prosodi J.; IFC Yipes; r/MvC3; Shoryuken forums

Take a look back at Street Fighter Alpha 3 and some of its flashy mechanics

One of the so-called classics of the franchise, Street Fighter Alpha 3 is as known for some of the rather interesting things the engine will let you do, on top of the competition around it.

In this new video, Bob Sagat shows off some of the unique mechanics that Street Fighter Alpha 3 had. These include guard crushes, alpha counters, and even the advancing guard that was unique to Dan and Juni. These are put to good use to create situations and interactions that would look really flashy in a real match.

Source: Bob Sagat

LI Joe gets his hands on Marvel vs. Capcom: Infinite in this offscreen footage from GameStop Expo

It’s been over a week since Gamescom and as such, players are most likely suffering from withdrawal from Marvel vs. Capcom: Infinite gameplay footage. Luckily for those people, Capcom brought the game to the GameStop Expo in Las Vegas this past weekend.

One player who was at GameStop Expo was the real American hero himself, Joe “LI Joe” Ciaramelli, who got a chance to play the game against other players and against Capcom’s staff. Btide, who was also at the event, got to record some of LI Joe’s matches and has uploaded them onto his channel.

Now while the footage isn’t direct feed footage, we do see to get some decent character usage — including footage of characters like Hulk, who we haven’t really seen much footage of as of late.

Source: Btide via r/MvCI

New trailer breaks down all the new features coming to Pokkén Tournament DX

Pokkén Tournament DX is coming to Nintendo Switch in less than a month. For those who’re still not clear on what this new version of the game brings (side from being playable on the Switch, of course), Nintendo has released a new trailer for the game, offering more details.

In terms of Pokémon, Pokkén Tournament DX adds Decidueye, who joins the four additional Pokémon added to the arcade version: Darkrai, Empoleon, Croagunk, and Scizor. This is in addition to the two new support Pokémon: Litten and Poplio.

Of course, new Pokémon aren’t all that Pokkén Tournament DX offers. The game also features The King of Fighters-style 3-on-3 team battle mode, online replays, daily challenges, and more. You can learn more about these in the trailer below.

Pokkén Tournament DX hits Nintendo Switch on September 22.

Source: Nintendo UK