Controversial paid mods for Street Fighter V have caught Capcom’s attention

With the move to Unreal Engine 4, Street Fighter V has become pretty open to a broad variety of aesthetic costume mods for its characters. While its predecessor also had a healthy amount of mods, the scene has really blown up with Street Fighter V, with a number of artists making names for themselves for their custom costumes.

However, this growth hasn’t come without controversy. A few of these modders and artists have started finding ways to monetize their mods, either via commissions, or as rewards on Patreon. This has caused a some backlash among some members of the community, and it seems that Capcom has taken notice.

Capcom has apparently sent DMCA notices to the Patreons of certain modders. Specifically, the DMCAs have targeted artists Brutal Ace and Khaledantar666. We’ve featured mods from these creators before, such as this Zero Suit Samus costume for Cammy, from the latter (after it became available to download for free). In addition to these, both have been known for making rather risque costumes and mods for the game.

While the Patreon pages of both have now been taken down, both were known for charging for their mods. Khaledantat666 charged up to $30 to $50 for his mods, the latter pledge level letting anyone who pledge that amount to ask for anything they wanted, according to iSports Times. Meanwhile, Brutal Ace would usually make his costumes exclusive to patrons for a week before releasing them to the public.

Speaking with Kotaku’s Compete blog, Brutal Ace blames the actions on “the ruckus on Reddit.” He further clarifies that “It wasn’t my intention to keep Patreon hidden from Capcom, because I still think that Capcom supports PC modding even if indirectly, but the reason why I got targeted is because of the fuss over Reddit.”

As a result of this, he will be taking a break from modding and the “toxic community” for awhile. However he eventually plans to continue modding the game — and sharing his mods for free — once he returns.

Khaledantar666 on the other hand posted a message on his DeviantArt page stating that he continues to create mods as if nothing happened.

Paid mods for any game have always been a controversial subject. Valve famously failed at trying to implement a paid mods system with Bethesda’s Skyrim back in 2015. A move that, in Valve CEO Gabe Newell’s own words, ended up “pissing off the internet.”

Sources: CompeteiSports Timesr/Kappa

Leaked video may hint at Marvel vs. Capcom: Infinite’s future in esports

Ever since it was announced last December, many players have been wondering if Marvel vs. Capcom: Infinite would be getting the same kind of competitive esports support that Capcom’s other fighting game, Street Fighter V, has received. Now, a video that may give us the answer to this question has been making the rounds on sites such as Reddit, GameFAQs, and even our own forums.

The video in question seems to be a marketing deck meant for investors, shareholders, sponsors, and business partners. However, for some reason it was posted online and made public. The account itself used for the video uses the name of John Diamonon, who many may know as Capcom’s Senior Director of Licensing & Esports. However, we’re unable to verify if the account is actually his.

What’s more interesting however is the content of the video. Specifically, it seems to detail Capcom’s esports plans for Marvel vs. Capcom: Infinite for both this year and the next. For this year, the plan involves online qualifiers for 14 players, followed by 2 extra slots. One of these is for a last chance qualifier at Capcom Cup. The other, however, is for a player who will receive a special invite after winning a special one-off tournament. No details of this one off tournament have been given other than it will be “highly publicized and televised.” This may indicate something similar to TBS’s ELEAGUE for Street Fighter V.

As for next year, the plan seems to be to create an annual esports league around Marvel vs. Capcom: Infinite using the same structure as the Capcom Pro Tour. This league will allow players to qualify for Capcom Cup via Evo, premier events, and online events throughout the world. In addition to this, the video also mentions qualifying via standalone events, mentioning partners such as Red Bull, Turner Sports, and ESL.

As part of this tour, Capcom is supposedly aiming to raise about $600,000 in prize money. While some of this will come from the sale of DLC — similar to Street Fighter V — it seems that they’re looking to raise a significant part of this, as well as the overall funding needed to run the tour, via sponsorships.

The rest of the video is dedicated to further number-crunching, including how much it’ll actually take to run the tour, and how much profit is expected to be made, based on their previous experience with the Capcom Pro Tour.

[The video was, unsurprisingly, deleted shortly after it went public — but can still be viewed here via Dropbox, or here via Streamable.]


Editor’s note: Joey Cuellar has posted this clarification regarding Evo references and footage contained in the video:


Sources: r/MvCISRK forums; Joey Cuellar (Twitter)

Mega Man X’s combos look impressive even before Marvel vs. Capcom: Infinite’s release

While we’re still a month and some change away from Marvel vs. Capcom: Infinite‘s release that hasn’t stopped people from trying to figure out combos. The game’s story demo has been a goldmine of combos for players with enough patience and perseverance to try to set them up.

In the videos below RaYzYrbYrn demonstrates a number of combos for newcomer Mega Man X. Most of the videos below focus on grounded combos using X’s Ice Cutter. Since the move hits both when first tossed out, and again when moving back, it allows X to follow up in a number of ways that eventually end in his Double Charge Shot, Special Weapons Raid, and Armor of Light hyper moves.

In addition to this, RaYzYrBYrn also demonstrates a neat ground confirm string that uses an low air dash cancel string in the middle to extend the combo.

Take note that, since the combos are done on the drones in the Story Demo, they do more damage than they would on a normal character.

Marvel vs. Capcom: Infinite drops on PlayStation 4, Xbox One, and PC on September 19.

Source: RaYzYrbYrn

The King of Fighters 2000 is coming to Nintendo Switch

Yet another classic Neo Geo game is coming to the Nintendo Switch. The European eShop has given a sneak peak of the next ACA NEO GEO game hitting the portable-console hybrid: the King of Fighters 2000.

The second game in the “NESTS Chronicles”, the King of Fighters 2000 serves as a further refinement of the systems introduced in the King of Fighters ’99, including the new Striker Match system. While the striker system was never a competitive favorite, it’s still interesting to see SNK try to refine the system over time in succeeding games.

In addition to this, KOF2000 also has the dubious distinction of being the last KOF game made by SNK before the company went bankrupt (the next two games were made by Eolith instead).

The King of Fighters 2000, will be available at the Nintendo eShop for €6.99 (US $7.99, UK £6.29)  on August 10.

Source: Siliconera

Summer Jam XI added to the Curleh Circuit for Ultimate Marvel vs. Capcom 3

With what has been a great year so far capped by an amazing tournament at Evo 2017, Ultimate Marvel vs. Capcom 3‘s competitive scene shows that there’s still life in the 7-year-old game. Part of this is due to the community-lead “Curleh Circuit” competitive tour.

Now, another major tournament has joined the Curleh Circuit. In a recent tweet, Big E Gaming has confirmed that, after some discussion with the Curleh Circuit’s Samantha “Persia” Hancock, Summer Jam XI will now be added to the year long tour.

Summer Jam has always been on of the biggest tournaments in the East Coast. With the announcement of that the tournament there will now be part of the Curleh Circuit, this gives East Coast UMvC3 players another chance to earn points towards the Curleh Mustache Finalé at the end of the year!

Summer Jam XI takes place from August 11 to 13 at Crowne Plaza: Philadelpha-Cherry Hill, in Cherry Hill, NJ.

Source: Big E Gaming

ChromeAlchemist demonstrates how “light armor” works in Marvel vs. Capcom: Infinite

Recently, we shared some extensive gameplay notes for Marvel vs. Capcom: Infinite by veteran player Olaf Redland. In this notes, he detailed an interesting new armor property for Nemesis. In the test builds, Nemesis’ moves have a sort of “light armor” property where they can absorb a number of light attacks, but not heavy attacks.

Now, ChromeAlchemist has put out a new video further detailing this new “light armor.” In the video below, he demonstrates just how Nemesis’ normals work, tanking any number of light attacks from his opponent, but not heavy attacks. In addition to this, he also demonstrates how using the Space Stone’s Infinity Surge produces the same armor effect, again absorbing light attacks, but not heavies.

Take note that this does not totally replace the regular the armored states as seen in the previous games. While ChromeAlchemist hasn’t tested Hulk, Olaf Redland has stated on the r/MvCI subreddit that Hulk’s specials still do have more traditional armor.

Source: ChromeAlchemist (Twitter)

Learn more about how Marvel vs. Capcom: Infinite actually plays with Olaf Redland’s detailed notes

While we’ve done a lot of coverage on Marvel vs. Capcom: Infinite, we haven’t really covered too much about how the game actually plays. Even though there’s a Story Demo out, it still isn’t the best place to learn about the game, and its cast.

For those interested in MvC:I’s gameplay, veteran player Olaf Redland has put together an extensive Google Doc with his notes on the game’s systems as well as how certain characters play. Regarding the game’s systems, the notes confirm things we already know — such as the return of the combo system from the games prior to MvC3, as well as a variant of MvC2’s undizzy system. In addition to this, he also notes some new things, such as a new hit state he’s calling “slam,” the new “light armor” state, as well as the new perfect pushblock system that reflects projectiles, reduces chip, and possibly also block stun. In addition to this, he also lists what is currently known about all effects of the five currently revealed Infinity Stones, with a slot reserved for the Soul Stone when it’s eventually revealed.

As for characters, he’s still completing the notes. Currently, he has extensive notes on Gamora, Morrigan, and Nemesis. These include all the move inputs for Gamora, as well as the new moves and properties for the latter two returning characters.

Olaf states that he plans to continue updating this based on people’s comments. Any other players with question should hit him up on Twitter. In the meantime, you can check out his complete notes here.

Source: Olaf Redland (Twitter)

Learn more about how Marvel vs. Capcom: Infinite actually plays with Olaf Redland’s detailed notes

While we’ve done a lot of coverage on Marvel vs. Capcom: Infinite, we haven’t really covered too much about how the game actually plays. Even though there’s a Story Demo out, it still isn’t the best place to learn about the game, and its cast.

For those interested in MvC:I’s gameplay, veteran player Olaf Redland has put together an extensive Google Doc with his notes on the game’s systems as well as how certain characters play. Regarding the game’s systems, the notes confirm things we already know — such as the return of the combo system from the games prior to MvC3, as well as a variant of MvC2’s undizzy system. In addition to this, he also notes some new things, such as a new hit state he’s calling “slam,” the new “light armor” state, as well as the new perfect pushblock system that reflects projectiles, reduces chip, and possibly also block stun. In addition to this, he also lists what is currently known about all effects of the five currently revealed Infinity Stones, with a slot reserved for the Soul Stone when it’s eventually revealed.

As for characters, he’s still completing the notes. Currently, he has extensive notes on Gamora, Morrigan, and Nemesis. These include all the move inputs for Gamora, as well as the new moves and properties for the latter two returning characters.

Olaf states that he plans to continue updating this based on people’s comments. Any other players with question should hit him up on Twitter. In the meantime, you can check out his complete notes here.

Source: Olaf Redland (Twitter)

Marvel’s list of restricted characters clues us in on who may not make it into Marvel vs. Capcom: Infinite

Ever since Marvel vs. Capcom: Infinite was announced, there has been a lot of discussion on who may not make it into the game (either on launch, or as DLC) due to Marvel’s complicated relationship with Fox. For the most part, people have assumed that anyone related to the Fantastic Four or X-Men — which Fox holds the movie rights to — would likely not make it into the game.

However, it seems we can know who specifically cannot be used. The folks over at the r/MvCI subreddit have picked up on an article that Bleeding Cool ran last May on a list of restricted characters, that Marvel has sent out to sketch artists for trading cards. Now while the list is for trading cards, it’s highly likely that the restrictions here match those for video games as well.

The list itself is pretty broad and comprehensive, covering various properties, including those which Marvel either licenses from other companies or has shared ownership of (e.g. G.I. Joe, Red Sonja). What’s of more interest for Marvel vs. Capcom: Infinite are those which Marvel fully owns, but are still restricted. This includes the entirety of characters related to the Fantastic Four, including villains such as Galactus, Doctor Doom, and Super Skrull. Meanwhile, some X-Men related characters are also included, but not all of them. Popular characters such as Magneto, Cyclops, and Wolverine, and more are not on the list, while other characters such as Gambit and Apocalypse are.

Take note that the copy of the list that was acquired dates from March of 2016, and that it may have also changed since then.

Head on over to Bleeding Cool to check out the whole list.

Source: Bleeding Cool via r/MvCI

Morrigan’s new move in Marvel vs. Capcom: Infinite lets her turn all her Soul Fists into Soul Drains

As some of you may have noticed, Morrigan has gained a new move in the upcoming Marvel vs. Capcom: Infinite. Called “Harmonious Spear,” a move whose effects many prospective players have been wondering about. Well, wonder no more: ChromeAlchemist has posted a breakdown of the move from a recent playtest in the UK.

Harmonious Spear is a projectile of sorts, that can sit on screen before it releases a spear that, on hit, applies a debuff to Morrigan’s opponent. The projectile itself is a special case as, unlike most projectiles, it cannot be reflected by a perfect pushblock. To counter this, the projectile itself can be destroyed by any attack before the spear is triggered, or if Morrigan herself gets hit.

The interesting part about the move however is the debuff (represented by bats hovering around the affected character) that it applies. When her opponent is afflicted by it, it seems that it allows Morrigan’s Soul Fist projectiles to steal meter from her opponents, similar to her Soul Drain from the previous game. However, unlike that move, it does not seem to drain the opponent’s meter by itself. Additionally, simply tagging out will remove the debuff from the character.

Take note that with the game still in development, the properties of the debuff might still change. Whether or not these flaws remain when the game launches on PlayStation 4, Xbox One, and PC on September 19 remains to be seen.

Source: ChromeAlchemist