Dengeki Bunko FIGHTING CLIMAX May Arrive in North America on August 25

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As we previously reported, Sega is set to bring Dengeki Bunko FIGHTING CLIMAX to North America this year, but new details added to the title’s GameStop listing may provide a clearer indication of when fans in the west will get their hands on it.

Apparently, this French-Bread developed property is scheduled to launch on August 25. This lines up with both the normal video game release scheduled as well as earlier reports that FIGHTING CLIMAX would arrive sometime in the summer. The title originally appeared on PlayStation 3 and PlayStation Vita in Japan on November 13.

FIGHTING CLIMAX mixes together characters from various light novels published under the Dengeki Bunko imprint. With sources like Sword Art Online, Accel World, Durarara!!, and Oreimo, all of which now have anime adaptations, there’s sure to be a ton of draw for both hardcore fighting fans and casual players alike.

At this point in time, there is little official word to corroborate this information, but much larger spoilers have come from online listings in the past. Stay tuned for an update should we hear from Sega themselves on this matter.

Source: GameStop, special thanks to Tsuntenshi for bringing this to our attention.

Capcom Looking to Encourage Offensive Play in Street Fighter V

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As the first major showing for Street Fighter V, Capcom spent last week’s E3 2015 conference talking up their product to a variety of publications. The folks at Dengeki Online recently caught up with producers Tomoaki Ayano and Koichi Sugiyama to pick their brains about the next installment of the classic fighting franchise, and learned some pretty insightful things on their goals for the title.

Everything going into Street Fighter V at the moment has been put there to accentuate the individuality of each character. Because V-Skills don’t expend any meter, they can be used to further set someone like M. Bison and his iconic Psycho Power apart from the other members of the cast. Much of the dictator’s design has been reworked for this new installment to highlight that aspect of his background, and the rest of the roster, too, has some piece of themselves boosted to give them more personality.

That being said, players can also personally add to that uniqueness with the way they play. Using V-Gauge for something like extending combos or keeping it stored to bust out a V-Reversal at an opportune moment all depends on how a competitor approaches certain situations, and each character appears to have numerous options that will be handy for a variety of playstyles.

As for how they’ve chosen the current crop of characters, the producers mentioned that they have tried to find a good balance between mainstays–like Ryu and Chun-Li–and those that didn’t appear in Street Fighter IV. So far, that’s led to the return of Charlie Nash and Birdie, and we may see more surprises down the line. Don’t expect a cast as large as Ultra Street Fighter IV, however; while they are considering community popularity as they choose characters, Capcom is also taking the game’s competitive aspects into account and trying not to overwhelm players with too many choices.

Although Street Fighter V currently appears to run at the same speed as its predecessor, many have noted that the title simply feels faster, and that’s no coincidence. According to Ayano and Sugiyama, increasing the upcoming title’s tempo is one of their main goals, and one of the ways they’ve done so is to put emphasis on offensive play. This can be seen in the higher damage output as well as input changes for moves like Sonic Boom, which is now a quarter-circle motion instead of a charge.

Finally, they said Capcom has no plans to hold arcade location tests at this point in time. While this doesn’t rule out the possibility of an arcade version being released, they are content to hold a closed beta in Japan in order to gain feedback from the community as well as test their proprietary ‘Kagemusha’ netcode and server load.

Street Fighter V is scheduled to launch sometime in spring of next year. If you speak Japanese, you can check out the entirety of Dengeki’s interview here.

Source: Dengeki via Jun-ichi11, translations courtesy of USD

Capcom Looking to Encourage Offensive Play in Street Fighter V

sfv-nashchunli-sonicboom-622-crop

As the first major showing for Street Fighter V, Capcom spent last week’s E3 2015 conference talking up their product to a variety of publications. The folks at Dengeki Online recently caught up with producers Tomoaki Ayano and Koichi Sugiyama to pick their brains about the next installment of the classic fighting franchise, and learned some pretty insightful things on their goals for the title.

Everything going into Street Fighter V at the moment has been put there to accentuate the individuality of each character. Because V-Skills don’t expend any meter, they can be used to further set someone like M. Bison and his iconic Psycho Power apart from the other members of the cast. Much of the dictator’s design has been reworked for this new installment to highlight that aspect of his background, and the rest of the roster, too, has some piece of themselves boosted to give them more personality.

That being said, players can also personally add to that uniqueness with the way they play. Using V-Gauge for something like extending combos or keeping it stored to bust out a V-Reversal at an opportune moment all depends on how a competitor approaches certain situations, and each character appears to have numerous options that will be handy for a variety of playstyles.

As for how they’ve chosen the current crop of characters, the producers mentioned that they have tried to find a good balance between mainstays–like Ryu and Chun-Li–and those that didn’t appear in Street Fighter IV. So far, that’s led to the return of Charlie Nash and Birdie, and we may see more surprises down the line. Don’t expect a cast as large as Ultra Street Fighter IV, however; while they are considering community popularity as they choose characters, Capcom is also taking the game’s competitive aspects into account and trying not to overwhelm players with too many choices.

Although Street Fighter V currently appears to run at the same speed as its predecessor, many have noted that the title simply feels faster, and that’s no coincidence. According to Ayano and Sugiyama, increasing the upcoming title’s tempo is one of their main goals, and one of the ways they’ve done so is to put emphasis on offensive play. This can be seen in the higher damage output as well as input changes for moves like Sonic Boom, which is now a quarter-circle motion instead of a charge.

Finally, they said Capcom has no plans to hold arcade location tests at this point in time. While this doesn’t rule out the possibility of an arcade version being released, they are content to hold a closed beta in Japan in order to gain feedback from the community as well as test their proprietary ‘Kagemusha’ netcode and server load.

Street Fighter V is scheduled to launch sometime in spring of next year. If you speak Japanese, you can check out the entirety of Dengeki’s interview here.

Source: Dengeki via Jun-ichi11, translations courtesy of USD

Global Talent Takes Part in Street Fighter V’s First Team Tournament at E3 2015

Last week, we learned quite a bit about Street Fighter V, from its various gameplay mechanics to the inclusion of Cammy and Birdie. Fortunately, Capcom didn’t take long to provide the community with high-level play.

In addition to random single-elimination brackets for attendees, the developers held two special tournaments featuring some of the strongest Street Fighter players in the world, allowing global powerhouses the opportunity to put the upcoming game through its paces and show us what its new systems are currently capable of. With names like Daigo Umehara, Tokido, Justin Wong, Ricki Ortiz, Momochi, and Xian in attendance, there was no doubt we were in store for something special, and that’s exactly what we got.

The first of these competitions, a tournament that split players into teams representing their major sponsors, gave us our first glimpse at what Street Fighter V has in store for our scene, and now you can catch replays if you happened to miss out on watching it live. Check out the footage Capcom has provided below, alongside community manager Peter “Combofiend” Rosas running a personal kumite, and let us know what you think.

Source: Capcom Fighters

 

Tougeki Champion Yuu Shares His Personal Tekken 7 Character Rankings

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Tekken 7 landed in arcades just a few short months ago, and that’s given longtime competitors the chance to see what it’s all about. Of course, just like every new game, folks are going to provide their thoughts on how the cast shakes out in high-level play, and one well-known name in particular recently came forward to share his opinion.

Yuu, a strong Feng player who won Tougeki’s Tekken 5: Dark Resurrection tournament with No Respect teammates Sho and Jiro in 2006, has provided frequent updates on his time with Tekken 7 through a personal blog. One of the most recent entries has to do with a personal tier list, showing how he thinks the game’s individual characters stack up against one another.

There’s definitely a few things to keep in mind here. Tier lists, in and of themselves, can be highly subjective, especially without input from a wide variety of players. The following data is entirely influenced by Yuu, who may have his own specific ideas of what makes someone strong depending on his personal playstyle, the character he uses, and numerous other factors.

That being said, we haven’t seen a torrent of this kind of information spread out from Japan since Tekken 7 launched in March, and it’s interesting see what someone of Yuu’s skill level thinks of the cast’s interesting collection of newcomers and veterans. Give his tier list a look below, courtesy of translations by Avoiding the Puddle’s Flying Wonkey, and let us know what you think of his analysis.

Please not that characters are not individually ranked within tiers.

S Shaheen, Kazuya, Marshall Law, Jack-7, Feng Wei, Devil Jin
A+ Josie Rizal, Ling Xiaoyu, Jin Kazama, Dragunov, Claudio, King
A Lili, Alisa, Paul, Bryan, Hwoarang, Leo, Asuka, Heihachi
A- Kazumi Mishima, Yoshimitsu, Lars, Steve, Katarina
B Lucky Chloe, Gigas

Source: Yuu via Avoiding the Puddle

Brush Up on Some Corner Fireball Strategies in Ultra Street Fighter IV

Today, proficient tutorial creator Bafael has graced us with yet another Ultra Street Fighter IV primer, this time going over some of the finer details of how fireballs interact in the corner.

While other attacks may push the user away from a cornered opponent, fireballs don’t. This means that most are punishable, but due to the general safety of their EX versions, this can lead to some interest combos should you find yourself in that situation. Some even open up guaranteed chip opportunities if the opponent’s health is low enough.

In the video below, Bafael covers a number of these combos, which include options for Dan, Juri, Dee Jay, Guile, Poison, Rose, and more. Those of you with a ton of Street Fighter experience will likely find some of these a little beneath your expertise, but much like Bafael’s previous efforts, it’s sure to help both novices and mid-level players add some more information to their memory banks.

Source: Bafael

Community Effort Orlando’s $15,000 Killer Instinct Pot Bonus to Be Split Amongst Top Sixteen Finalists

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Thanks to a brand new update and a PC port on the way, the Killer Instinct community has had quite a bit to celebrate over the past week. From a competitive standpoint, however, their excitement is sure to boil over during the next round of high-level tournaments, starting later this month with Community Effort Orlando 2015.

As part of an initiative to give back to the community, Microsoft Studio s and Iron Galaxy Studios have ponied up an incredible $15,000 for the event, and now we have a clearer look at how that dough will be split. According to Microsoft creative director Adam Isgreen, the top sixteen finalists are all set to see a portion of that prize pool, with the first place finisher receiving at least $7,500.

A full breakdown has been included below.

  • 1st Place – $7,500
  • 2nd Place – $2,500
  • 3rd Place – $1,300
  • 4th Place – $800
  • 5th Place – $650
  • 7th Place – $500
  • 9th Place – $100 each
  • 13th Place – $50 each

Community Effort Orlando 2015 is scheduled for June 26-28. Online registration will be open through this Sunday, June 21, after which you will have to pay extra to register on-site. Organizer Alex Jebailey has been having some issues with the tournament’s official website over the past few days, so if you experience any difficulties, check here for more details.

Source: Ultra-Combo

Desk Continues to Impress with Latest Ultra Street Fighter IV Combo Video

With all the craziness surrounding Street Fighter V this weekend, it can be easy to forget the community’s focus will likely remain on Ultra Street Fighter IV for the next several months. One person who hasn’t forgotten that is Desk, who recently released yet another combo video.

Unlike previous videos, this compilation doesn’t have one explicit theme, but that doesn’t mean the combos shown here are any less impressive. Some of the more noteworthy aspects of Desk’s latest outing include some ridiculously extensive Dee Jay loops, unused clips from his previous ‘Shadows’ project, and a rather involved way of extending the juggle limit on a stunned opponent.

Give the footage below some of your time and let us know what you think.

Source: Desk

More Johnny and Jack-O’ Gameplay Surfaces from Latest Guilty Gear Xrd -REVELATOR- Location Tests

Arc System Works is currently holding a second round of Guilty Gear Xrd -REVELATOR- location tests in Japan, and with that comes even more information on the gameplay changes and character additions being made in the upcoming revision. While the initial weekend of public testing only resulted in a handful of videos, a couple of Japanese publications recently provided us with some great off-screen footage of the game in action.

First up, Dengeki Online has released rather detailed breakdowns for newcomers Johnny and Jack-O’. While not the high-level footage you’re sure to get from players on the ground, these videos run through each character’s toolset before showing off what they are capable of in a semi-serious match. More competitive replays are sure to come in the near future, but the breakdowns below should serve as a good foundation to learning more about these fighters.

Focusing more on aesthetics than gameplay, Famitsu’s footage focuses on things like intro animations, win poses, and the brand new slowdown that occurs at the end of each match to add some more dramatic flair to the finishing blow.

Guilty Gear Xrd -REVELATOR- is scheduled to release sometime this summer.

Sources: Dengeki Online, Famitsu via Dustloop

Churning the Butter #38 feat. Ultra Street Fighter IV Streaming Live from San Francisco, California

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The folks behind Churning the Butter have just gone live with yet another installment of their weekly tournament series.

Tonight, they have once again taken over Folsom Street Foundry in San Francisco, California to put on an Ultra Street Fighter IV tournament for the regional players. If you’re interested in seeing what the NorCal cats have up their sleeves, be sure to check out the stream below and show your support. You can also head on over to Twitch if you prefer to chat.

Watch live video from showdowngg on www.twitch.tv

Want to check these tournaments out for yourself? Well, you’re in luck, because even if you missed out this week, Churning the Butter is held every Thursday at 8 PM PDT during ShowDown’s game night at Folsom Street Foundry.

Source: ShowDown