Mortal Kombat X Nearly Matching Ultra Street Fighter IV’s Registration Numbers at Combo Breaker

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Ever since its initial release in 2009, Street Fighter IV’s popularty has been leagues ahead of all other titles in the fighting game community. While Marvel vs. Capcom 3 kept pace at times, games from other developers have almost always played second (or in this case, third) fiddle to the Capcom properties.

But these games weren’t a next-generation Mortal Kombat.

Upon release, Mortal Kombat X saw explosive success, both financially and critically. Thanks to its added casual draw, players from all walks were able to find something they liked about the title, from the engaging story mode to competitive gameplay updates. While that hasn’t necessarily meant high registration numbers at tournaments, it seems like that’s all going to change with Combo Breaker.

According to lead organizer Rick Thiher, Mortal Kombat X has closed the gap with Ultra Street Fighter IV in terms of pure registration numbers, and was trailing by only three players this afternoon.

The spiritual successor to Ultimate Fighting Game Tournament, this Chicago event is bringing quite a bit to the table in terms of pot bonuses. One such bonus came directly from Mortal Kombat developer NetherRealm Studios, who saw fit to shell out an additional $10,000 for Combo Breaker to reward to their finalists.

Could Mortal Kombat X’s casual appeal be bringing an influx of new players into the larger fighting game community or are more folks trying their hand at the title thanks to the money involved? It’s impossible to say at this point in time, but no matter the case, it’s ridiculously exciting to see a brand new game go toe-to-toe with Ultra Street Fighter IV and succeed.

Combo Breaker is scheduled for May 22-24. Registration ends tonight at 10 PM PDT, 1 AM EDT (just under two hours from now), so don’t miss out on taking part in one of the year’s largest events.

Source: Rick Thiher

Salty! Weekly Skullgirls Encore Event Streaming Live from Ultimate Gaming Center

The folks over at UGC Live just went live with another installment of Salty!, the weekly Skullgirls Encore event that serves as both a tournament and a way for Lab Zero Games to share updates on future content. Don’t miss out on the great competition and previews from Mike Zaimont if you’re a fan of this indie fighter.

You’ll find the stream below, but you can also head on over to Twitch if you prefer to chat. More information these events can be found on Skullheart should you want to check it out in person.

Watch live video from UGClive on www.twitch.tv

Source: UGC Live

TORYUKEN 4 Day 1 Streaming Live from Mississauga, Canada

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With Victoria Day weekend rapidly approaching in Canada, the folks behind Toronto Top Tiers are set to put on yet another installment of TORYUKEN over the next couple of days. Having merged with the Enthusiast Gaming Live convention, TORYUKEN 4 promises to be even bigger than previous events, with a level of hype and competition worthy of the grander setting.

You can expect to see tournaments for a large variety of games throughout the weekend, including Ultra Street Fighter IV, Ultimate Marvel vs. Capcom 3, Mortal Kombat X, Guilty Gear Xrd -SIGN-, BlazBlue: Chronophantasma EXTEND, and more.

If you weren’t able to make it out in person, never fear, for Toronto Top Tiers will be providing two streams for your viewing pleasure. You’ll find both broadcasts below, along with a handy schedule adjusted for various time zones.

Toronto Top Tiers

Watch live video from Torontotoptiers on www.twitch.tv

Friday

Event EDT (Local) PDT GMT
USFIV Teams 7:00 PM 4:00 pM 11:00 PM
UMvC3 Teams 8:00 PM 5:00 PM 12:00 AM

Saturday

Event EDT (Local) PDT GMT
USFIV 11:00 AM 8:00 AM 3:00 PM
UMvC3 3:00 PM 12:00 PM 7:00 PM
USFIV Top 16 6:00 PM 3:00 PM 10:00 PM
UMvC3 Top 16 6:00 PM 3:00 PM 10:00 PM

Sunday

Event EDT (Local) PDT GMT
KOFXIII Top 3 11:00 AM 8:00 AM 3:00 PM
TTT2 Top 3 12:00 PM 9:00 AM 4:00 PM
GGXrd Top 8 1:00 PM 10:00 AM 5:00 PM
MKX Top 8 3:00 PM 12:00 PM 7:00 PM
UMvC3 Top 8 5:00 PM 2:00 PM 9:00 PM
USFIV Top 8 7:00 PM 4:00 PM 11:00 PM

Toronto Top Tiers 2

Watch live video from Torontotoptiers2 on www.twitch.tv

Saturday

Event EDT (Local) PDT GMT
KOFXIII 12:00 PM 9:00 AM 4:00 PM
MKX 2:00 PM 11:00 AM 6:00 PM
Injustice 4:00 PM 1:00 PM 8:00 PM
GGXrd 6:00 PM 3:00 PM 10:00 PM
BBCPEX 6:00 PM 3:00 PM 10:00 PM
P4U2 6:00 PM 3:00 PM 10:00 PM

Sunday

Event EDT (Local) PDT GMT
Super Turbo 12:00 PM 9:00 AM 4:00 PM
VF5FS 2:00 PM 11:00 AM 6:00 PM
DOA5LR 2:00 PM 11:00 AM 6:00 PM

Source: Toronto Top Tiers

 

Top Players Discuss Transitioning to Mortal Kombat X, Emerging Strategies

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Even with a ton of experience in other fighting games, being a first-time Mortal Kombat player can be tough. Somewhere around your tenth consecutive online loss to a seven-year-old, you may even find yourself saying something like this:

“I don’t know, dude. I’m pretty good at Street Fighter, and I thought that would carry over to Mortal Kombat, but I just keep getting bopped and I have no clue what to do.”

Well, it’s great to have a background in Street Fighter, or any other 2D fighter for that matter, but that experience by itself probably won’t translate immediately to Mortal Kombat success.

So you have a killer 14,000-point Yun, or you win your Melee local every week, or you’ve been playing Super Turbo for, like, 30 years now, and that’s awesome. Perhaps these days, though, you’re finding it difficult to go five minutes in Motal Kombat X without having your character’s head separated, one way or another, from the rest of their body.

For those familiar with Capcom-style mechanics, veteran player and analyst Bill “VGP|Tom Brady” Menoutis explained, much of the Mortal Kombat X learning curve stems from its combo system and frame data having more in common with Tekken than Street Fighter.

“I usually find that 3D players have an easier time understanding the game,” he said. “Mortal Kombat’s frame data is built more like a 3D game. In Street Fighter, you have moves that are two frames, three frames, four frames, but these moves don’t exist in Mortal Kombat X. The frame data is very 3D-like, with six-frame jabs, eight-frame jabs, nine-frame jabs.”

“It’s weird,” Menoutis added, “Because you have a 2D jump speed, but a 3D attack speed. Jumping is very quick, but you’re still doing six-frame low pokes, and nine, ten-frame jabs, so it’s a little different. Most people coming from a 2D fighter are already looking for a combo system like Street Fighter. They’re not so much looking for, ‘Okay, what are my launchers?’”

Fatalities in Mortal Kombat, of course, are just glorified taunts. They don’t affect gameplay, but for the once-proud 2D veteran, they’re a reminder: this isn’t Street Fighter, and you’ll need to relearn some fundamentals.

But with the proper mindset, and some practice, players can make this transition rather quickly.

Marvel icon Michael “IFC Yipes” Mendoza is one notable player that’s taken the Mortal Kombat plunge in recent weeks. Shrugging aside fifteen years of Marvel vs. Capcom muscle memory, Mendoza now runs Sub-Zero and Takeda with confidence against New York’s best. And the learning process, he said, was painless. Despite having little prior experience with Mortal Kombat 9 and Injustice: Gods Among Us, he quickly felt at home with Mortal Kombat X.

“I liked the speed,” Mendoza said in a conversation with Steam Co. teammate and Mortal Kombat luminary Emmanuel “CDjr” Brito. “It was really welcoming. Once I transitioned to the pace of the game, it wasn’t really too hard to follow up.”

Meter

Even at the highest levels of Mortal Kombat 9, Team Razer’s Carl “Perfect Legend” White often found himself bored.

“I felt like there was nothing else I could do,” the back-to-back Evo champ said. “I could play crazy, but I wasn’t really trying to pay attention. It was all very autopilot.”

But the stamina system in Mortal Kombat X has largely made autopilot situations a thing of the past. Where characters could once apply safe, mind-numbing pressure, stamina now forces players to think proactively.

And White couldn’t be happier about it.

“As a player, it makes the game so much more interesting, because I’m managing all this stuff while I’m fighting,” he said. “I love that. It keeps me so engaged.”

Still, it could be easy for the Mortal Kombat novice to overlook the meter’s huge potential. Without paying close attention to stamina, players trying to learn the ropes will lose all day to run pressure, backdash escapes, and breakers they never saw coming.

“Hands down,” CDjr said, “Stamina is the most important bar in the game.”

Okizeme and Set Play

mkx-subzero-tallAt first glance, some of Mortal Kombat X’s mechanics may appear familiar to Street Fighter players. Often, though, the systems are significantly different. Delayed wakeup is one such vital mechanic.

The timing of a delayed wakeup in Ultra Street Fighter IV is uniform. Once the command is input, characters rise a steady 11 frames later than they otherwise would have. Street Fighter technicians quickly adjusted to this system, accounting for both possible timings with new vortex schemes.

In Mortal Kombat X, though, players can precisely control the moment at which they wake up. This flexibility, players agree, should prevent the rise of routine-but-effective set play.

This also gives way to interesting okizeme situations. Even though there’s no true parallel to the wakeup Dragon Punch and the few rough equivalents are meter-intensive and dangerous, players must still be careful in applying meaty pressure. If these attempts are mistimed against a delayed wakeup, they can be whiff punished by an on-reaction rise into a quick string.

“Normally, you feel overwhelmed because you just don’t feel like you have the tools to push back,” Menoutis said. “This game, basically, gives the entire roster the tools to push back. And when each character can bully the other, it comes down to fundamentals, spacing, footsies, reads, knowledge of the game. It comes down to who’s smarter, not who has the better buttons.”

“A myth I want to kill,” Brito said, “Is that when you’re knocked down, you’re done and you’re going to get opened up by 50/50s. No. If you know they’re going to keep going for 50/50s on your wakeup, just lay on the ground for a little bit. Let them finish their string, and then get up. It’s that simple.”

“It’s a weird situation,” he added. “Some people are complaining that you can’t do anything on wakeup. But I bet once people discover that you can stay on the ground, they’ll start complaining, ‘Oh, there are no real setups.’ But if you ask me, this is a beautiful thing, man, because now, there’s no brain dead oki, no brain dead set play, no brain dead 50/50. Now, everybody has to think, so you have to be really solid.”

“And there’s no Morrigan,” Brito laughed. “Nothing cheap like that.”

Rushdown and Keepaway

If you’re naturally the stretchy-limbed, max-range sort of player, take heed: dedicated full-screen zoning is not really a thing in Mortal Kombat X. Running straight-up nullifies many traditional keepaway patterns, and rushdown play, as Mendoza noted, also builds meter more efficiently. Even as the game continues to evolve, run-based high/low/grab pressure will remain a centerpiece.

“If you just want to zone in this game, you have to be really exceptional at zoning,” said White. “Right now, everyone’s complaining about Sub-Zero ice clones, but you can’t just ice clone all day and win. You have to actually kind of rush people down and push them into the corner. It’s not simple to just zone.”

“The game is a lot faster,” he added. “It doesn’t really cater too much to the runaway, ‘I want to shoot projectiles from across the screen’ zoning. I feel like it’s going to cater more to the Street Fighter zoning where you have Bonchan, with Sagat, throwing Tiger Shots, but he’s not really sitting across screen. He has to move around first, he has to keep his spacing correct. Because if he throws one bad Tiger Shot, he’s done.”

“It’s going to be very common to see someone run up to footsie range and grab, because it’s so quick,” White continued. “It’s going to be so hard to keep someone out. Characters have teleports, of course they can run. They might have other movement options like full-screen parries.”

Rushdown was intentionally emphasized in Mortal Kombat X, Menoutis said, in part because viewers are more attracted to fighting games with a quick pace.

“The NBA can’t exist without money, and it’s the same thing for professional fighting games,” he said. “To do that, you have to go with what people want to see. Gone are the days of super lame-out matches. That doesn’t sell anymore, the same way 0-0 football ties in the freezing cold don’t sell tickets. You have to build a product that’s consistent for the high-level player, but is also equally rewarding to the guy saying, ‘I’m not playing the game, but I’m willing to pay my money to watch it played.’ And Mortal Kombat X really hits that nail on the head.”

Even slow characters like Ferra/Torr, he said, have tools to deal with keepaway tactics.

In the absence of Street Fighter-style vortex setups and Marvel-style bullet hell zoning, cleanly-strung 50/50s will remain vital to any effective player’s arsenal. Most early character standouts are valued for their ability to combine a solid 50/50 game with heavy damage potential and reset opportunities.

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Variations

Street Fighter III: 3rd Strike players might at first approach Mortal Kombat X character variations by asking, “Which of these is the best?”

Similarities between Street Fighter III’s super arts and Mortal Kombat X’s variations, though, are sparse. You’ve got three options to choose from, and the choice is made at character select.

But comparisons pretty much end there. And few decisions, if any, are 3rd Strike Ken-level slam dunks.

“Variations actually add a lot of layers to the meta,” Mendoza said. “It does amplify certain matchup situations, and it gives a lot of flavor to the characters.”

A few variations, early on, have become overwhelmingly popular (Sub-Zero’s Grandmaster, for instance) but Mendoza and Brito predict that sharp players will eventually gravitate away from the one-variation approach. In high-level Mortal Kombat X, they said, mastery of multiple variations will become essential.

“For some characters, there’s always going to be that favorite variation,” Brito said. “But sometimes, you’ll encounter a character that’s going to force you to pick another variation. I don’t think there’s going to be a variation that will be able to completely deal with everything.”

“100 percent,” Yipes agreed.

Tiers

Those hoping to simply pick a top tier, learn a combo or two, and dominate will be sorely disappointed. There is absolutely no S-tier consensus among Mortal Kombat experts, and while this is partially due to the game’s youth, top players believe the roster will enjoy a remarkable degree of long-term balance. Variation-based counterpicking, a vast but still mostly uncharted aspect of the game’s strategy, has made it even more difficult for players to predict which characters, if any, could become dominant.

“The game is still very new, and I don’t want anyone crying nerfs, because I feel like everyone can find a way to overcome matchups at some point,” White said.

With that in mind, series newcomers are afforded the freedom of picking any character they may find intuitive or compelling. Absent, too, is the pressure to choose from a shortlist of tournament-viable powerhouses.

While it may at first seem like a complex undertaking, jumping into Mortal Kombat X is, fundamentally, quite simple. Learn your matchups, keep a critical eye toward the game’s mechanics, and you’ll have mindless spammers ragequitting in no time.

Evo 2015 Sunday Viewing Hall Nearly Sold Out

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As fighting game tournaments continue to grow, audience space becomes a very important part of putting on a competent event. This necessity is magnified exponentially when it comes to Evolution, the largest such competition in the world, and folks who have yet to purchase passes now run the risk of missing out entirely.

According to new details from the Evo 2015 organizers, only about 10% of viewing hall passes are left, making them very nearly sold out. As the best alternative to seating in the main hall, which saw its own tickets disappear back in February, these badges are currently the only way to view Sunday’s finals in the tournament venue without having to resort to second-hand broadcasts.

These passes will grant holders access to the exhibitor hall throughout the entire weekend. On Sunday, that area will be transformed into a viewing hall, complete with a true live stream of the competition (no delay!) and in-house commentary.

“Evo continues to grow leaps and bounds year after year. While that growth is exciting, we’ve hit the point where we’re just too big for our traditional Las Vegas hotel venue,” co-founder Tom Cannon said of this development. “We were caught off-guard by this in 2015, but we’re already taking steps to make sure we have more than enough space in 2016 and beyond.”

Should you still be in need of a pass, be sure to visit the official Evo website and grab a viewing hall ticket before they’re gone for good. Competitor registration will still be accepted even after these passes sell out.

One Frame Link Promises Additional $1000 for Community Effort Orlando’s Marvel Pot, Dependent on Early Registration Numbers

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Ultimate Marvel vs. Capcom 3 has entered a rather strange period in the fighting game community. While regularly one of the most exciting games at tournaments, registration numbers have started to dwindle, failing to keep up with other popular titles like Street Fighter IV.

With Community Effort Orlando 2015’s bracket standing at 40 players in total, the folks over at One Frame Link have decided to give them a bit of a kick in the pants. Should the Marvel bracket reach 100 players before pre-registration ends on June 1, they will provide an extra $1000 to the prize pool.

Now, sure, while most folks joining the competition will likely be doing so only to give extra money to folks like Justin Wong, Filipino Champ, and NYChrisG, financial rewards are the tiniest part of what makes fighting games great. If you feel like jumping in and having a great time at one of our scene’s biggest events, be sure to visit the their official registration page.

Community Effort Orlando 2015 is scheduled for June 26-28.

Source: Community Effort Orlando

Taiwan’s Arubi “RB” Kao Joins Team Razer

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In the early hours of the morning, Razer announced yet another addition to their fighting game roster in Taiwanese competitor Arubi “RB” Kao. A player who first appeared on the global stage starting with Super Street Fighter IV, Kao has proven he’s someone to pay attention to with impressive showings at Hong Kong Esports Tournament and Taiwan’s last two Capcom Cup qualifiers.

With players like Kun Xian Ho, Keita “Fuudo” Ai, and Carl “Perfect Legend” White currently occupying their roster, Team Razer is one of the most decorated competitive squads in the fighting game community today, and Kao’s multi-character skills with Rufus, Guy, Hugo, and Rolento are sure to complement them well.

As a player with much less global recognition than his teammates, it should be great to see him compete at more international tournaments. Be on the look out for Kao as we continue through the 2015 season.

Source: Razer

Super Fighting Robot Jack Receives Yet Another Upgrade in Tekken 7

The hits just keep on coming for Tekken 7. Just two days after Yoshimitsu rejoined the cast, Bandai Namco has announced that a brand new Jack model will be playable in the franchise’s latest installment.

As you can see in the reveal trailer below, Jack-7 is very similar to its previous incarnations, bringing a number of notable weaponry and body-modifications to the battle to edge out opponents. Give it a watch and let us know what you think.

It’s currently unknown when Jack-7 will be added to the arcade title, so stay tuned for more information.

Source: Bandai Namco

Churning the Butter #34 feat. Ultra Street Fighter IV Streaming Live from San Francisco, California

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After weeks of championship action, the folks over at Showdown are ready to return to their normal weekly tournament schedule with another Churning the Butter event.

Tonight, they have once again taken over Folsom Street Foundry in San Francisco, California to put on an Ultra Street Fighter IV tournament for the regional players. If you’re interested in seeing what the NorCal cats have up their sleeves, be sure to check out the stream below and show your support. You can also head on over to Twitch if you prefer to chat.

Watch live video from showdowngg on www.twitch.tv

Want to check these tournaments out for yourself? Well, you’re in luck, because even if you missed out this week, Churning the Butter is held every Thursday at 8 PM PDT during ShowDown’s game night at Folsom Street Foundry.

Source: ShowDown

Tanya Will Literally Steal Your Heart in Mortal Kombat X

Earlier today, NetherRealm Studios dropped a rather substantial patch that addresses a number of issues in Mortal Kombat X. As with previous updates, this added some interesting details to the game regarding upcoming characters, the most prominent of which has to do with Tanya.

In addition to information on her Edenian background and current alliances, Mortal Kombat X currently features some new images of the returning fighter doing what kombatants do best: brutally mutilating bodies post-match. Tanya, it seems, will have a brand new fatalities that involves ripping out her opponent’s heart and stomping them into the ground with her boots, as you’ll see below in these extremely NSFW images from Takeda on Twitter.

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Apart from its gruesome finisher depiction, the second image also sheds some light on what Tanya may bring to Mortal Kombat X in the gameplay department. The fatality in question appears to make use of her classic kobujutsu weaponry from Deception and Armageddon, which leads us to believe they won’t be relegated to her role in the game’s story mode and may possibly be included in one of her variations.

It’s unknown when Tanya will join the Mortal Kombat X cast at this point in time, but the addition of these assets makes us think it may be sooner rather than later.

Let us know what you think of Tanya’s finishers in the comments.

Source: Takeda