Bandai Namco Wants to Bring Tekken 7 to Your Event

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As part of the Tekken 7 festivities at Final Round this weekend, Bandai Namco Games has revealed that the game’s excursion outside of Japanese arcades won’t end in Atlanta.

In cooperation with SDTEKKEN, the Tekken Project team is currently looking for details from organizers who want the fighter demonstrated at their events as part of their upcoming tour. All you have to do is provide pertinent information and, if everything works out, Bandai will get in contact to set everything up.

Outside of boosting a tournament’s reputation, this also gives fans even more opportunities to see Tekken 7 in action and try it out for themselves.

If you run a fighting game event, be sure to visit the official form and apply–you never know what could happen!

Source: SDTEKKEN

Super Smash Bros. for Wii U’s Mewtwo Nearing Completion, Release Coming Soon

Mewtwo is closer than ever to seeing an official release in Super Smash Bros. for Wii U, and we may see him join the playable roster very soon according to a recent interview with director Masahiro Sakurai.

The psychic Pokemon is “pretty much done” according to Sakurai, who recently appeared on a live Nico broadcast alongside voice actor Sugita Tomokazu and composer Kenji Ito. When pushed for more details, the longtime head of Smash development divulged that they plan to release Mewtwo soon.

How soon, though, remains to be seen, but it’s likely more details will arrive for this downloadable character in the near future. Mewtwo will be made available free of charge to fans who purchased both the Wii U and 3DS versions of the title. Be sure to register your games before March 31 to take advantage of this offer!

Source: Nico via RED and NeoGAF

Sorry, Those Leaked Street Fighter V Details Are Completely Fake

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Earlier tonight, unconfirmed reports (not trying to pick on Joe, the original article is down!) began to surface regarding leaked Street Fighter V information, stating characters such as Alex, Urien, Abel, and C. Viper are scheduled to return alongside two newcomers. There was quite a bit of information on these debuting cast members, one being M. Bison’s right-hand man and the other a young woman pursuing her mother’s kidnapper, but we won’t get into too many details because, unfortunately, it’s all untrue.

According to a credible source willing to speak with Shoryuken, none of this lines up with what they know about Street Fighter V so far. While these rumors tried to pass themselves off as correct by using information right on the outskirts of what we know for sure, such as the likely inclusion of M. Bison and an upcoming showing at Niconico Chokaigi, the insider we reached out to is close enough to discredit much of the information.

It’s far from fun to rain on everyone’s parade, honestly, but this should save us months of speculation that ultimately goes nowhere.

Looking forward, who do you hope to see in Street Fighter V? Any specific ways you want them to spice up the gameplay? Let us know in the comments.

Salty! Weekly Skullgirls Encore Event Streaming Live from Ultimate Gaming Center

The folks over at UGC Live just went live with another installment of Salty!, the weekly Skullgirls Encore event that serves as both a tournament and a way for Lab Zero Games to share updates on future content. Don’t miss out on the great competition and previews from Mike Zaimont if you’re a fan of this indie fighter.

You’ll find the stream below, but you can also head on over to Twitch if you prefer to chat. More information these events can be found on Skullheart should you want to check it out in person.

Watch live video from UGClive on www.twitch.tv

Source: UGC Live

Tremor and Tanya to Round Out Mortal Kombat X’s Kombat Pack, Liu Kang and Jax Briggs Confirmed Playable

Classic characters Tremor and Tanya will be making their return to the Mortal Kombat franchise in its upcoming tenth installment, according to a new press release from Warner Bros. Interactive Entertainment.

Similar to the series’ more iconic faces, Tremor is a ninja, capable of causing earthquakes and throwing stones with his earth-controlling powers. His appearance in Mortal Kombat X will mark the first time he’s been fully playable, though he did make a limited appearance in Mortal Kombat 9’s challenge tower.

Tanya, on the other hand, first debuted as a playable cast member in Mortal Kombat 4. Due to her rapidly shifting allegiances, she’s likely to play a large part in Mortal Kombat X’s story–though on whose side is anybody’s guess.

These veterans will be released alongside guest characters Jason Voorhees and the Predator through the title’s Kombat Pack, a downloadable bundle of goodies that’s set to include a ton of skins with each cast expansion.

First, the Ultimate Horror pack will add Jason and appropriately themed skins for Mileena, Reptile, and Ermac. Tanya will be made playable in the initial Klassic Pack, which will also include retro costumes for Kano, Sonya, and Liu Kang. Some time after that, Predator will be made available alongside outfits for Johnny Cage, Scorpion, and Jax Briggs (turning the metal-armed fighter into Carl Weathers). And finally, the second Klassic Pack brings Tremor back into the spotlight with call-backs for Quan Chi, Jax, and Kung Lao.

You may have noticed a few characters in there, namely Liu Kang and Jax Briggs, that we haven’t heard much about in the past few months, further confirming their involvement in the new installment.

Although we don’t have any clear indication of when these packs will be released, we do know they will come one by one, and those who purchase the Kombat Pack or one of the highly-priced premium editions will get their hands on them sooner than the rest.

Mortal Kombat X is scheduled to land on PlayStation 4, Xbox One, and PC on April 14, with a summer released planned for PlayStation 3 and Xbox 360.

Source: Test Your Might via Haketh, Wario64

Ryan Hart Seeking New Ultra Street Fighter IV Main Due to Capcom Cup’s Enormous Prize Pool

ryanhart-fr17-editAs part of their ongoing promotion of this year’s Capcom Pro Tour and Capcom Cup, the folks at (you guessed it!) Capcom put out a quick interview with longtime competitor Ryan “Prodigal Son” Hart.

While much of their discussion revolves around Hart’s past appearances at Final Round XVII and Capcom Cup 2014, they also touch on his thoughts regarding the current Ultra Street Fighter IV landscape and his personal goals heading into another year of competition.

When asked if Capcom Cup 2015’s immense $500,000 prize pool has affected his approach to Street Fighter, Hart was incredibly forthcoming. “Yes, it definitely has. I am more geared towards maining a different character instead of using Sagat as main, which I have done for three years now,” he explained. “I just don’t feel confident that I can go all the way with him. Perhaps other players can but I’m just saying he may not be best suited for me at the moment.”

Hart’s most recently placed at events like Cannes Winter Clash 2015 and SXSW Gaming’s Fighters Invitational, during which he used a wider roster of fighters that included Ryu, Yun, Abel, and Decapre, the lattermost of which he sees potential in.

“I think Decapre has great potential at the moment,” said Hart. “Her Ultra buffs make her a much stronger character than before.”

For more on Hart’s plans in 2015 as well as some background on his most memorable tournament moments, be sure to head on over to the official interview.

Source: Capcom Pro Tour, tip via Rodney

Rain, Smoke, Stryker, Cyrax, and Kabal Appear in Mortal Kombat X as Assists

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In addition to highlighting a ton of new characters during yesterday’s Mortal Kombat X broadcast, the folks at NetherRealm Studios also gave some love to the upcoming title’s Test Your Luck and Kustom Kombat modes. Crafted more for fun than outright competition, these gameplay options remix matches by way of a variety of modifiers that affect things like gravity, stage size, and more.

One thing that wasn’t given a whole lot of attention, however, is that some of these modifiers are actually assists from veteran Mortal Kombat characters. IGN spotted quite a few, including Rain’s bubble, Stryker’s grenades, and Cyrax’s bombs, as well as unspecified backup from Smoke and Kabal.

While some theories peg these as hints more classic characters will join the playable cast, it’s very likely they can also function as deconfirmations of their inclusion, as no confirmed cast member showed up with an assist in the small bit of Test Your Luck footage we were treated to.

Modifiers will be unlocked by completing tower challenges, so it’s also possible limited versions of these fighters will appear in some form throughout those missions.

What do you think? Can we expect Rain, Smoke, Stryker, Cyrax, and Kabal to show up as playable characters, or will they be confined to this entertaining game mode for the time being? Feel free to let us know in the comments.

Source: NetherRealm Studios via IGN and VG24/7

Retro Riptor, Various Balance Changes Planned for Killer Instinct’s Hisako Update

Much like with previous character launches, Iron Galaxy Studios plans to attach a bunch of content to Hisako’s release, including a brand new retro skin for fellow season two fighter Riptor, balance changes for a majority of the cast, and more.

Feeling as if a static image wouldn’t do her justice, Microsoft Studios’ Adam Isgreen has released a quick Vine of Riptor’s retro outfit, revealing a more classic, organic look than her current digs.

Of course, the meat of this patch will lie in its balance changes, and there’s quite a few. Due to being the most recently released character, Aganos sees its fair share of adjustments in this update, but folks like Kan-Ra, Fulgore, and Orchid haven’t been forgotten. Give the list a scan below and let us know what you think.

System Changes

  • Fixed an issue that allowed you to use a Counter Breaker after a manual all the way up until the manual was over, even well after the Breaker window had passed. Now, you can only use the Counter Breaker if your opponent is still in their Breaker window. This prevents a bug where you could do your Counter Breaker very late after a juggle hit and break the game’s physics for the rest of the match.
  • The Natural Born achievement for reaching Killer tier is fixed. People that are currently in Killer will receive it after playing 1 match in Killer once they update to 2.5.

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Thunder

  • Move Change: Call of Sky (Projectile Attack Move) has been removed from the game and replaced with Call of Sky (Dash Buff Move).
  • The new Call of Sky strikes Thunder with a bolt of lightning, causing him to enter a charged state and crackle with electricity.
  • His next dash will consume his charged state and be replaced with an Instinct dash (Murder of Crows), including all of its features.
  • You can only hold one charge at a time, but hitting Thunder will not remove his charge. The charge will expire if unused after 8 seconds.
  • The team felt that the old Call of Sky was not accomplishing the goal of forcing players to fight you at a bit less than full screen. We also felt that it was a bit too difficult to get in during certain matchups, and this new Call of Sky is a fun and versatile way to extend Thunder’s arsenal in the spirit of a grappler.

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Jago

  • Increased the size of hitboxes on the Tiger’s Fury Enders so they won’t ever miss crouching opponents.

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Glacius

  • Cold Shoulder attack box goes deeper into Glacius’ body.
  • Light version becomes active 2 frames earlier.
  • Medium version becomes active 3 frames earlier.
  • Heavy version becomes active 4 frames earlier.
  • This change should help with being able to wipe out Kan-Ra’s swarms using Cold Shoulder as intended.
  • Frame advantage increased on Cold Shoulder to match earlier startup noted above. When close, advantage is the same as before. Better than before advantage is possible now when hitting late.
  • Fixed a bug causing his Puddle Punch Enders to drop when cursed by Kan-Ra.
  • Made his grab attack box taller so that characters couldn’t sneak under it in unintended ways.

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Orchid

  • F+HK is now immune to throws from frame 9 until 39.
  • Orchid can now cancel Ich Ni San into Shadow moves on block.
  • Shadow Uppercat is no longer counted as in-air until frame 2. This should increase the priority of its first hit.
  • Fixed a bug that got introduced in the Aganos update that caused Orchid’s Ultra Ender to cause an air wall splat instead of the expected ground wall splat.

ki-xb1-fulgore-stage-622-crop-flip

Fulgore

  • Fulgore’s Heavy Eye Laser now travels a reduced distance.
  • Light and Medium Eye Beams when used as Manuals are now breakable.
  • You can now cancel Devastation Beam into Instinct Activation.

ki-xb1-tjcombo-stage-622-crop

TJ Combo

  • Performed a full cancel window pass on Auto Doubles, Linkers, and Shadow Linkers to make responsiveness and feel more similar to Season 1.
  • Tremor’s Shockwave doesn’t come out behind TJ anymore.
  • Knee attacks have more recovery, but inflict more blockstun. Frame disadvantage will be similar on block.
    Spin Fist is now 0 on block, instead of +1.
  • When used as part of a combo after a Wall Splat, Shoot Toss damage has been greatly reduced.

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Maya

  • Performed a full cancel window pass on Auto Doubles, Linkers, and Shadow Linkers to make responsiveness and feel more similar to Season 1.
  • Fixed a bug that allowed Maya to use forward dash into HK before the round begins.

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Kan-Ra

  • Performed a full cancel window pass on Auto Doubles, Linkers, and Shadow Linkers to make responsiveness and feel more similar to Season 1.
  • Recovery after Sacrifice is now longer, and the attack box size of the explosion has been reduced. Characters who read this with a jump back won’t be hit as easily and should have enough time for a punish in most situations now. Kan-Ra will not be able to replace his Sand Trap for free on hit anymore, either.
  • The startup portion of Swarm is now a projectile instead of a physical hit, so you can projectile invulnerable through it as expected.
  • Standing Heavy Kick (Sand Spray) and Crouching Heavy Kick (Anti Air Sand Upheaval) are no longer counted as physical hits, and are now projectiles so that you can use projectile invulnerable attacks to go through them as expected.
  • All HK “Sand” Buttons are now considered Special moves.
  • Linker Shadow Swarm can now manual into Heavy buttons.
  • Jumping Heavy Kick (Dune) is now breakable.
  • Fixed a bug causing Kan-Ra’s backdash to not have invulnerability. Also realigned his Head vulnerable box on his forward dash.
  • Fixed a bug that caused whiffing a c.HK (Sand Upheaval) to turn any knockdown into a hard knockdown.
  • Fixed a bug that let Kan-Ra cancel Shadow Linkers into another Linker.

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Riptor

  • Performed a full cancel window pass on Auto Doubles, Linkers, and Shadow Linkers to make responsiveness and feel more similar to Season 1.
  • Fixed a bug causing Riptor to recover from Throw attempts 7 frames faster than the rest of the cast.
  • Fixed a bug causing Shoulder Charge Enders (Lv2, 3, and 4) to deal more damage than intended.
  • Fixed a bug that caused Talon Rake, Flame Carpet, Flame Arc, and Flame Wall to remove Aganos’ Chunks on block.
  • Fixed a bug that caused an unbreakable Opener->Ender situation after Predator MK Tail Stings.

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Aganos

  • Natural Disaster Hop now hits overhead on the way down only.
  • Natural Disaster Hop causes a hard knockdown on airborne opponents so they cannot quick rise to punish this on hit.
  • Close Standing MP now hits overhead.
  • Shadow Natural Disaster is much lower profile on startup and while being held. It is also projectile immune on startup and while held, but not while moving forward.
  • Shadow Natural Disaster’s final hit can recapture airborne opponents. It has a larger auto double cancel window as a result, and a shorter manual cancel window (though a heavy manual is still possible.)
  • New Command Normal – Back + LP anti air flick. Still has flick’s projectile destroying properties.
  • All LP buttons have larger projectile destroy boxes.
  • Ender damage tweaked. Pulverize and Natural Disaster Enders hit a bit harder. Low level Payload Enders do a bit less.
  • Fixed a bug that allowed you to Instinct Cancel Shadow Ruin on hit. Also fixed a bug preventing you from using an Instinct Cancel on block.
  • Fixed a bug that caused manuals to change speeds depending on Chunks, leading to inconsistent linker to manual rules depending on chunk load.
  • Fixed a bug that caused Walls to not take damage on Aganos’ knockdown if that knockdown killed him in some situations.
  • Fixed a bug preventing Light Natural Disaster Linker from working after some Manuals.
  • Fixed a bug prevented specials from coming out using the Heavy Punch button during the Light>Medium Peacemaker chain combo.
  • Fixed a bug that caused a Heavy Kick to sometimes come out after activating Instinct.
  • Fixed a bug that caused Level 4 Pulverize Ender to whiff if you used a Heavy Kick Auto Double before it.
  • Fixed a bug that prevented the Peacemaker from breaking when Aganos attempts a Counter Breaker.
  • Fixed a bug preventing Peacemaker from breaking when you start Shadow Natural Disaster.
  • Fixed a bug that caused Wall Crashes to play during Hitstop, making those moves unbreakable instantly.
  • Fixed a bug that could cause Natural Disaster to roll the wrong way after whiffing a Ruin.
  • The size of Aganos’ Yellow character collision box is reduced after frame 6 of recovery from a blocked Ruin. This was preventing certain moves from punishing the recovery.
  • Fixed a bug that prevented the KV penalty on multiple recaptures after an Ultra from triggering.
  • Fixed a bug that caused the Level 2 version of Pulverize Enders to whiff after HK Auto Doubles.

No word has been shared as to when this update will officially launch, but players can expect it to drop sometime before the end of the month.

Source: Ultra-Combo

Wondering Who’s at Final Round 18? Check Out Our Pool Breakdown

As I’m sure many of you are aware, Final Round 18 is scheduled to kick off later today. One of the few North American events that can even come close to Evolution’s stature, this east coast tournament series regularly boasts large turnouts and incredibly hype moments every year.

Plus, as Capcom Pro Tour 2015’s first premier stop, talented players from around the world have made the trip to Atlanta, Georgia to earn their spot at Capcom Cup and pick up some extra cash along the way.

Unfortunately, information on the event has been hard to come by the past few weeks. With the recent release of pool assignments, we decided to take the time and break down just who will be competing across Final Round’s official lineup this weekend.

Please keep in mind that these are likely far from complete, seeing as last minute sign-ups will be available for competitors today, but they should offer up a good idea of the big names involved in each game. Feel free to let us know who we missed in the comments!

Ultra Street Fighter IV
  • Pool 01 – EG|Momochi, JiBbo
  • Pool 02 – MoM|Velociraptor, CU|Ludovic
  • Pool 03 – EG|K-Brad, GOL.UG|Flash House
  • Pool 04 – Filipino Champ, CCG|Air
  • Pool 05 – RZR|Itabashi Zangief
  • Pool 06 – PIE|Smug
  • Pool 07 – Julio, KIT|Nice1, GS|gllty
  • Pool 08 – MCZ|Mago, Damdai
  • Pool 09 – RZR|Xian, GG|Sherryjenix, Dafeetlee
  • Pool 10 – MCZ|Tokido
  • Pool 11 – FlashMetroid
  • Pool 12 – EG|Justin Wong, cE|WA Psycho, MLSwear
  • Pool 13 – Filipinoman, TS|Min
  • Pool 14 – AVM|GamerBee, VGP|Chaotix
  • Pool 15 – pH|LPN, Hsien Chang, Tampa Bison
  • Pool 16 – Infiltration, BT|Viscant
  • Pool 17 – Kitasenju DJ, Flocker
  • Pool 18 – TSC|Sanford Kelly
  • Pool 19 – Snake Eyez
  • Pool 20 – Zhi, TS|Arturo Sanchez
  • Pool 21 – RZR|Fuudo, IFD|Humbag
  • Pool 22 – CCG|Chris Tatarian
  • Pool 23 – EG|PR Balrog
  • Pool 24 – MCZ|Daigo Umehara
  • Pool 25 – PIE|Citiofbrass
  • Pool 26 – Team Seaslug, Kreymore, l|Nuckledu
  • Pool 27 – Bonchan
  • Pool 28 – UM|imstilldadaddy
  • Pool 29 – Lingo
  • Pool 30 – EG|Ricky Ortiz
  • Pool 31 – Rico Suave, DL|Four Wude
  • Pool 32 – Kazunoko, AVM|Kelvin Jeon
Ultimate Marvel vs. Capcom 3
  • Pool 01 – EG|Justin Wong, AW|RoachKing
  • Pool 02 – BE|ABEGEN, BT|Marlinpie, IOG|Rusty Shackleford
  • Pool 03 – CTRL|Unknown
  • Pool 04 – KiT|Cloud805, GB|DapVip
  • Pool 05 – Flocker, Dr. Snaketits
  • Pool 06 – BT|Clockwork
  • Pool 07 – CTRL|RayRay
  • Pool 08 – Jrosa, FlashMetroid
  • Pool 09 – iG|Full Schedule, CORN|JDM
  • Pool 10 – TFA|OMG Itz Andre, EG|PR Balrog, AL|Kinderparty
  • Pool 11 – Paradigm, Stone, TSC|IFC Yipes
  • Pool 12 – KiT|SBK, BT|Viscant, Zeohawk
  • Pool 13 – CTRL|Flux
  • Pool 14 – Ranmasama, NeoKarsh
  • Pool 15 – BT|Angelic, PAG|Crazy Joe, GS|gllty
  • Pool 16 – Filipino Champ, Taekua, CTRL|Pzpoy, Kazunoko
Tekken Tag Tournament 2
  • Pool 01 – JDCR, G A G G U N I
  • Pool 02 – KOR, Mateo
  • Pool 03 – JustFrameJames
  • Pool 04 – KoDee
  • Pool 05 –
  • Pool 06 – RBL|Speedkicks
  • Pool 07 – Inkognito
  • Pool 08 –
  • Pool 09 –
  • Pool 10 – S9|El Gallo Negro
  • Pool 11 – Shinblade
  • Pool 12 – Mr. Naps
  • Pool 13 – pokchop
  • Pool 14 – KiT|Lil Majin
  • Pool 15 – PI|Trungy, VDO
  • Pool 16 – LUYG|Rip, ShinkuuR
Guilty Gear Xrd -SIGN-
  • Pool 01 – BE|ABEGEN
  • Pool 02 – DC|The Arm, BT|Viscant
  • Pool 03 – Zinac, Jin, Joe Shyne
  • Pool 04 – Shinobi
  • Pool 05 – DaiAndOh, MacArthur Blunts
  • Pool 06 – Stone, BT|Koogy, FlashMetroid, Miller2B
  • Pool 07 – BT|MarlinPie, Eshi, 2GB Combo
  • Pool 08 – Psykotik, CORN|A.X.I.S.
  • Pool 09 – Kensou, Argenrost
  • Pool 10 – AL|Ailerus, JCS|ShinSyn, Kazunoko
  • Pool 11 – BT|Angelic, Shinblade
  • Pool 12 – zenzen, nobodyexe, CTRL|Flux
  • Pool 13 – DC|Juggernaut
  • Pool 14 – Kurumster
  • Pool 15 – R0BOT, Hotashi
  • Pool 16 – Ariscool, FF|ElvenShadow
Under Night In-Birth Exe:Late
  • Pool 01 – Shinobi
  • Pool 02 – Eshi, JCS|ShinSyn, Miller2B
  • Pool 03 – Psykotik, 2GB Combo
  • Pool 04 – Kurumster
  • Pool 05 – Stone, CTRL|Flux, nobodyexe
  • Pool 06 – Hagure
  • Pool 07 – Zeohawk
  • Pool 08 – Argenrost, DC|The Arm
Killer Instinct
  • Pool 01 – TSC|CDjr, RM|JagoBlake, Argenrost, GOL|KrucialB
  • Pool 02 – LUYG|Rip
  • Pool 03 – PaulB, RM|GnarlyFeats
  • Pool 04 – Rico Suave
Injustice: Gods Among Us
  • Pool 01 – Rico Suave, Argenrost
  • Pool 02 – TSC|CDjr, CORN|JDM, Filipinoman

In addition to the singles tournaments, two notable team exhibitions are scheduled for the weekend as well: Curleh Mustache Battle Royale 5 and Battle By the Backyard, focusing on Ultimate Marvel vs. Capcom 3 and Guilty Gear Xrd -SIGN- respectively.

While full team lineups for the former have been hard to come by, you’ll find info on both of these events below.

Curleh Mustache Battle Royale 5
  • Team Atlanta
  • Team Control
  • Team BROKENTIER
  • Team Florida
  • Team Texas
  • Team NorCal
  • Team SoCal
  • Team Alternate Time East Coast
  • Team Midwest
  • Team Carolina Pride
  • Team Florida 2
  • Team Louisiana
  • Team World
  • Team San Diego
Battle By the Backyard
  • Team Chicago – FF|ElvenShadow, blackSNAKE, Sym, Zinac, JCS|ShinSyn
  • Team Alabama – Doren2K, SolidPlay, Raekw0n187, Shinobi, Nagato
  • Team Florida – DC|FlashMetroid, Senkei, DC|Juggernaut, DC|The Arm, DC|Mystic
  • Team Vet Coast – MacArthur Blunts, TS|NerdJosh, BT|MarlinPie, TS|Lord Knight, DaiAndOh
  • Team Georgia – dot_Nova, Daedalurus, Ariscool25, Eshi, Nitronoodlez
  • Team Texas – Boost|Jan, R0BOT, Kensou, Sylint, Joe Shyne
  • Team Tenkai – KiT|Shinblade, KrazyKorean, TheSlyMoogle, Yasha, ???
  • Wild Card – To be decided at venue

As for when games will start each day, we’ve also gone ahead and organized the full tournament schedule below according to the various broadcasts. As always, these run at Tournament Standard Time, so expect some fluctuation.

Team Spooky

Friday

Event EDT (Local) PDT GMT
Curleh Mustache 4:00 PM 1:00 PM 8:00 PM
USFIV Teams 8:00 PM 5:00 PM 12:00 AM
Exhibition 10:00 PM 7:00 PM 2:00 AM

Saturday

Event EDT (Local) PDT GMT
DOA5LR 10:00 AM 7:00 AM 2:00 PM
UMvC3 2:00 PM 11:00 AM 6:00 PM
Cosplay 5:00 PM 2:00 PM 9:00 PM
TTT2 6:00 PM 3:00 PM 10:00 PM
UMvC3 8:00 PM 5:00 PM 12:00 AM
Exhibition 10:00 PM 7:00 PM 2:00 AM

Sunday

Event EDT (Local) PDT GMT
GGXrd Top 8 10:00 AM 7:00 AM 2:00 PM
DOA5LR Top 8 12:00 PM 9:00 AM 4:00 PM
UMvC3 Top 8 2:00 PM 11:00 AM 6:00 PM
TTT2 Top 8 4:00 PM 1:00 PM 8:00 PM
Exhibition 10:00 PM 7:00 PM 2:00 AM
Capcom Fighters

Saturday

Event EDT (Local) PDT GMT
USFIV 10:00 AM 7:00 AM 2:00 PM

Sunday

Event EDT (Local) PDT GMT
USFIV 7:00 PM 4:00 PM 11:00 PM
FunkyP

Friday

Event EDT (Local) PDT GMT
USFIV Teams 4:00 PM 1:00 PM 8:00 PM
GGXrd Teams 8:00 PM 5:00 PM 12:00 AM

Saturday

Event EDT (Local) PDT GMT
GGXrd 10:00 AM 7:00 AM 2:00 PM
GGXrd Top 32 6:00 PM 3:00 PM 10:00 PM
SixFortyFive

Friday

Event EDT (Local) PDT GMT
KOFXIII 4:00 PM 1:00 PM 8:00 PM
Open Anime 7:00 PM 4:00 PM 11:00 PM

Saturday

Event EDT (Local) PDT GMT
Open Anime 10:00 AM 7:00 AM 2:00 PM
UNIEL 6:00 PM 3:00 PM 10:00 PM
Smash Studios

Friday

Event EDT (Local) PDT GMT
SSB4 Teams 4:00 PM 1:00 PM 8:00 PM
SSBM Teams 7:00 PM 4:00 PM 11:00 PM

Saturday

Event EDT (Local) PDT GMT
SSB4 10:00 AM 7:00 AM 2:00 PM
SSBM 6:00 PM 3:00 PM 10:00 PM
SSB4 Top 32 9:00 PM 6:00 PM 1:00 AM

Sunday

Event EDT (Local) PDT GMT
SSBM Top 8 12:00 PM 9:00 AM 4:00 PM
SSB4 Top 8 2:00 PM 11:00 AM 6:00 PM
Kombat Network

Friday

Event EDT (Local) PDT GMT
SCV 4:00 PM 1:00 PM 8:00 PM
Killer Instinct 7:00 PM 4:00 PM 11:00 PM

Saturday

Event EDT (Local) PDT GMT
Killer Instinct Top 8 10:00 AM 7:00 AM 2:00 PM
Injustice 12:00 PM 9:00 AM 4:00 PM
Injustice Top 8 2:00 PM 11:00 AM 6:00 PM
Open 3:00 PM 12:00 PM 7:00 PM

As you can see, Final Round 18 is sure to be pretty crazy, so look out for our full tournament article later today for complete coverage.

Sources: Final Round, Shinobi, Dustloop

So, I Guess Predator Will Be Playable in Mortal Kombat X

predator-622-crop

Well, this is pretty awkward.

According to Mortal Kombat X’s newly-added listing on Xbox Live (which also revealed the Samurai Pack we reported on earlier tonight), a Predator from the classic film franchise of the same name will be playable in the once-mysterious Kombat Pack.

Dubbed the Ultimate Hunter, the ferocious Yautja definitely live up to their colloquial name thanks to a variety of advanced weaponry and the ability to camouflage themselves to the point of near-invisibility. What skills they’ll bring with them to the Mortal Kombat universe remain to be seen, but it’s hard to argue with how perfectly they’re likely to fit into the bloody fighter.

Like fellow guest character Jason Voorhees and two classic Mortal Kombat cast members that have yet to be announced, the Predator is scheduled to release sometime after launch. Those who purchase the Kombat Pack or the pricy Premium Edition bundle will be granted early access.

Mortal Kombat X will arrive on PlayStation 4, Xbox One, and PC on April 14, with PlayStation 3 and Xbox 360 releases planned for this summer.

Source: Xbox Live, special thanks to Haketh for the tip.