Justin Wong, GamerBee Invited to Red Bull Kumite 2016

Red Bull has announced that Evil Geniuses’ Justin Wong and AVerMedia’s Bruce “GamerBee” Hsiang are the first two players to be invited to compete at Red Bull Kumite 2016 in April.

Much like last year’s invitational, Red Bull Kumite will feature sixteen competitors–fourteen through invitation, two through last chance qualifier–duking it out in a condensed, high-level bracket. This time around, however, play has shifted from Ultra Street Fighter IV to Street Fighter V, forcing even those with a storied fighting game background to adapt to what will then be a two-month old title.

Red Bull Kumite 2016 is scheduled for April 23-24 in Paris, France. Stay tuned for more player reveals as we near those dates.

Source: Red Bull eSports

Churning the Butter #60 feat. Ultra Street Fighter IV Streaming Live from San Francisco, California

The folks behind Churning the Butter have just gone live with another installment of their weekly tournament series, taking over Folsom Street Foundry in San Francisco, California to host Ultra Street Fighter IV for local players.

Tonight, you can expect to see competitors like DM|El Cubano Loco, Alex Myers, Twitch’s Mike Ross, Kineda, and more in attendance.

If you’re interested in seeing what the NorCal cats have up their sleeves, be sure to check out the stream below and show your support. You can also head on over to Twitch if you prefer to chat.

Watch live video from showdowngg on www.twitch.tv

Want to check these tournaments out for yourself? Well, you’re in luck, because even if you missed out this week, Churning the Butter is held every Thursday at 8:30 PM PDT during ShowDown’s game night at Folsom Street Foundry.

Source: ShowDown

Next Pokkén Tournament Character Teased, Announcement Coming January 15

Similar to what they did before Sceptile’s release, the developers behind Pokkén Tournament have dropped another phonetic teaser for the title’s next character. According to Source Gaming’s PushDustIn, the image above says that the next Pokémon will have the “ラ” kana in its name, which produces the “ra” or “la” sound in Japanese.

After doing some research, we realized that quite a few pocket monsters fit the bill. Some of the more plausible include Raikou, who is closely associated with current playable character Suicune as part of the second generation’s Legendary Beasts; Hitmonlee, Hitmonchan, and Hitmontop, whose combat style could easily translate to the fighting genre; and Heracross, who could bring some more wrestling muscle to the cast.

For a much longer list of the Pokémon who include this specific character, check out our list below. While extensive, it’s entirely possible that we made a mistake, so feel free to give us a heads-up in the comments if we missed someone. Please note that we are talking about the Japanese names here; the English names have been used below for readability.

  • Aerodactyl
  • Basculin
  • Carracosta
  • Chandelure
  • Chansey
  • Cinccino
  • Cubone
  • Cyndaquil
  • Duosion
  • Electrike
  • Galvantula
  • Gligar
  • Granbull
  • Gyarados
  • Heatmor
  • Heracross
  • Hitmonchan
  • Hitmonlee
  • Hitmontop
  • Houndour
  • Hydreigon
  • Jynx
  • Kadabra
  • Kangaskhan
  • Kingdra
  • Kingler
  • Lampent
  • Landorus
  • Lanturn
  • Lapras
  • Larvesta
  • Larvitar
  • Maractus
  • Marowak
  • Metapod
  • Mightyena
  • Minccino
  • Murkrow
  • Nidoran
  • Paras
  • Parasect
  • Pupitar
  • Quilava
  • Raikou
  • Raticate
  • Rattata
  • Reshiram
  • Reuniclus
  • Scolipede
  • Scyther
  • Seadra
  • Sigilyph
  • Slowbro
  • Sneasel
  • Solosis
  • Stoutland
  • Tangela
  • Tentacool
  • Terrakion
  • Timburr
  • Tynamo
  • Tyranitar
  • Umbreon
  • Vanilluxe
  • Vileplume
  • Zebstrika

The identity of this mystery Pokémon is set to be revealed on January 15, so stay tuned!

Source: Pokkén Tournament via PushDustIn

Mike Z Describes What He Would Change in Hypothetical Street Fighter III: 3rd Strike Update

I think something that we can all agree on is that no game is perfect. You may have a lot of love for one particular title, but it’s safe to say there’s a degree of bullshit in even the most well-designed fighter. This, inexorably, leads to an abundance of theories as to what should be done to fix said game. Sometimes, as in the case of Super Smash Bros. Brawl mod Project M, enterprising fans take it upon themselves to craft the game to their liking.

While he hasn’t quite gone that far, Lab Zero Games’ Mike Zaimont recently dropped an extensive write-up detailing the ways in which he would change one of his favorite games. “I love Street Fighter III: 3rd Strike,” Zaimont begins (emphasis his). “However, 3s has some problems – both with balance and system mechanics.”

This hypothetical update, which Zaimont has dubbed Street Fighter III: 3rd Strike’ (3rd Strike Upper, 3rd Strike Dash, etc.), would correct what he sees as problems without fundamentally changing how the game plays. While many of his ideas boil down to fixing lingering bugs, the Skullgirls developer provides some very interesting alterations for meter-building normals, parries, and more.

For example, Zaimont details an updated system where the meter gained from whiffed normals decreases with each successive miss. Scaling would reset when a move connects (on hit, block, or parry) or if the character in question is hit, blocks, or parries. Finally, projectiles wouldn’t reset scaling for either character on block, while landed and parried fireballs would reset scaling for the defender and attacker, respectively.

“Whiffing normals at full screen to build large chunks of meter is a main part of 3s. Completely removing the metergain on whiffed normals solves the problem, but fundamentally changes the game,” Zaimont explains. “This solution reduces the usefulness of whiffing multiple normals, but still allows one or two to build up a bar when you are close to full and allows zoning to be at least as useful as before, if not a teeny bit more useful.”

Of course, this is just a small part of Zaimont’s opinion piece. As one of the foremost battle designers in the community, his thoughts make for an incredibly entertaining read, so give it a look by following the link below.

Source: Mike Zaimont

Retrospective Combo Video Takes a Look at Street Fighter’s Ken Masters

Many fighting game fans are taking the opportunity to look back on the entire Street Fighter series as the release of its fifth numbered installment crests the horizon. One such fan is FightersEvo, who recently dropped a retrospective combo video highlighting Ken Masters’ various incarnations over the years.

Below, you’ll see some impressive combos in numerous versions of Street Fighter II and Street Fighter Alpha, as well as a brief look at his beginnings in the game that started it all. Check it out and stay tuned for further releases.

Source: FightersEvo via EventHubs

Melee It On Me Names Armada the Strongest Super Smash Bros. Melee Player of 2015

Every year, Melee It On Me releases an extensive ranking of Super Smash Bros. Melee competitors, the likes of which is unparalleled throughout the fighting game community. By pulling together some of the Smash scene’s greatest minds, they tackle the monumental task of not only providing a power ranking of the top 100 players but also naming someone the best of the year.

So who won out for 2015? That honor goes Alliance’s Adam “Armada” Lindgren.

Lindgren’s accomplishments speak for themselves. First at the Evolution Championship Series. First at The Big House 5. Second at Apex, Community Effort Orlando, and DreamHack Winter. According to Melee It On Me’s fantastic summary (seriously, go check it out), the only matches he lost in 2015 were to fellow top six placers like Team Liquid’s Juan “Hungrybox” Debiedma, Team SoloMid’s William “Leffen” Hjelte, Cloud9’s Joseph “Mango” Marquez, and Evil Geniuses’ Kevin “PPMD” Nanney. He maintained a perfect record against the rest of the top ten.

Furthermore, his overall 10 rating reveals an equally impressive feat, as pointed out by Twitch’s Crimson Blur: every single member of the 42-person panel gave him the highest score possible. How’s that for a consensus?

For more on Lindgren’s impressive 2015, as well as the full listing of the top 100 players, be sure to visit Melee It On Me by following the link below.

Source: Melee It On Me

Bafael Covers Vega Combos, Useful Techniques in Latest Street Fighter V Primers

With just a month left to go until Street Fighter V’s release, Bafael continues to release useful primers for players trying to learn the ropes. His most recent videos cover two very different subjects.

The first is dedicated to bread and butter combos for Street Fighter’s resident Spanish ninja, Vega. As usual, Bafael covers anti-air situations, punishes, Crush Counter hit-confirms, and more.

And while we’re on the subject of Crush Counters, the second video deals with a useful technique that utilizes a unique version of the DED option select.

Because the opportunities to build V-Meter are limited compared to the regular super meter, it’s easy to set up situations where Crush Counters will net you the final half-bar of V-Meter you need to fill the gauge. With this in mind, you can freely cancel Crush counters into V-Trigger, which will only come out if the normal connects.

For a visual representation of this technique, check out the video below.

If you missed out on Bafael’s previous primers, be sure to check out the full playlist for even more tips and tricks.

Source: Bafael

Is Smash Director Masahiro Sakurai a Liar? Source Gaming Investigates

Among video game fans, Super Smash Bros. series director Masahiro Sakurai is often called a “troll,” or one who deliberately misleads someone (in this case, the Smash community) with false information. Whether done playfully or with complete seriousness, these accusations always seem to stem from a misunderstanding of Sakurai’s statements, mistranslation by a news outlet, or other factors he himself can’t control.

In their latest article, the fine folks over at Source Gaming have tackled the notion of Sakurai lying at one time or another during Smash development, finding the original accusation, and investigating its veracity.

Some of the topics include Sakurai’s statements concerning each Smash installment being the last in the series (featured below), his opinion on introducing traditional fighting game characters, Ridley as a playable character, and more.

‘Last Smash Game’

Sakurai has claimed this numerous times. I believe he states this because he approaches every entry like it will be his last game. It’s worth noting that even after he left Hal Laboratory he said he wasn’t sure if he was going to come back to Smash.

“When I made the second one, I thought, there’s no chance there’s going to be a third one, but I did make a third one. So I do think there is a possibility for a fourth. But I think actually making it would be very difficult.” – GSL on Brawl (Translation in the works for Source Gaming. Stay tune for the full text. Translation done by Soma.)

He has said this even in regards to Smash for Wii U/ 3DS. If you read past the headline, then you will actually discover that he said, “I doubt” (でしょう) (Column #482 for reference, Source Gaming has not translated it yet) in regards to continuing making games in the series.

Regardless, most recently in his Fire Emblem 25 Anniversary Interview, Sakurai has since seemed optimistic about his future involvement with Smash.

Even if you believe there’s some bias here, the fact that Source Gaming has revisited old articles and interviews to provide better translations definitely makes this worth a read. Check it out and let us know what you think of their findings.

Source: Source Gaming via NeoGAF, featured image c/o Polygon

Smash @ Xanadu feat. Super Smash Bros. Melee Streaming Live

After taking last week off, the folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, and tonight’s installment will feature competition in Super Smash Bros. Melee.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VGBootCamp

Next Level Battle Circuit #154 feat. Ultra Street Fighter IV, Guilty Gear Xrd -SIGN- Streaming Live

This week’s installment of Next Level Battle Circuit is now streaming live courtesy of Team Spooky. As usual, the event is being broadcast from its namesake, Next Level Arcade, in New York City. Tonight, they’ll be running Ultra Street Fighter IV and Guilty Gear Xrd -SIGN-, featuring some of the best players on the east coast.

If you would like to check out these weekly tournaments, be sure to head on over to Next Level Arcade and take part every Wednesday. The address has been included below.

4013 8th Avenue
Brooklyn, NY 11232

The stream is currently live below, but you can also visit Twitch to join the chat. Full brackets will be made available through Challonge.

Watch live video from TeamSp00ky on www.twitch.tv

Sources: Team Spooky