Yes, Tekken x Street Fighter is Still in Development

And now, your bi-annual reminder that Tekken x Street Fighter is indeed a thing.

With the recent reveal that Akuma will be joining the Tekken 7 cast in the upcoming Fated Retribution update, many were curious if Bandai Namco Entertainment’s longstanding companion to Street Fighter x Tekken was still in development. It was easy to assume that the announcement would be followed by more Street Fighter content, but a recent interview says otherwise.

“[Tekken x Street Fighter] is still in development,” senior designer Michael Murray told Gameblog when asked about the title’s status. “It’s difficult at the moment to find a period to launch the game since Tekken 7 was released. For the moment, we are focusing on Tekken 7.”

His answer falls in line with previous statements from director Katsuhiro Harada, who mentioned that the presence of both Tekken 7 and Street Fighter V puts them in an odd position when it comes to the crossover.

Tekken x Street Fighter was first unveiled in 2010 alongside Capcom’s Street Fighter x Tekken. While the latter eventually made its way to consoles in 2012, the former has been kept tightly under wraps, with only small bits of concept art available to the public. Since then, Bandai Namco has been quiet about the project, but Harada recently mentioned that it is “pretty far” into development.

Gameblog also made a point to question Murray about which platforms Tekken x Street Fighter is being developed for, seeing as their original intentions to launch on PlayStation 3 and Xbox 360 have been invalidated by newer hardware. While his answers remained opaque, Murray did say that the game’s development is based on PC, meaning a transition to PlayStation 4 and Xbox One shouldn’t be out of the question.

Fortunately for those looking forward to an independent title, it sounds like Tekken x Street Fighter is still very much its own entity. And thanks to Akuma’s appearance in Tekken 7, we may receive an early look at how other Street Fighter characters function in the franchise’s traditional 3D fighting engine. Stay tuned for more details, true believers!

Source: Gameblog via VersusFightingTV, translations courtesy of Almakashi

Next Level Battle Circuit #152 feat. Ultra Street Fighter IV, Guilty Gear Xrd -SIGN- Streaming Live

This week’s installment of Next Level Battle Circuit is now streaming live courtesy of Team Spooky. As usual, the event is being broadcast from its namesake, Next Level Arcade, in New York City. Tonight, they’ll be running Ultra Street Fighter IV and Guilty Gear Xrd -SIGN-, featuring some of the best players on the east coast.

If you would like to check out these weekly tournaments, be sure to head on over to Next Level Arcade and take part every Wednesday. The address has been included below.

4013 8th Avenue
Brooklyn, NY 11232

The stream is currently live below, but you can also visit Twitch to join the chat. Full brackets will be made available through Challonge.

Watch live video from TeamSp00ky on www.twitch.tv

Sources: Team Spooky

Next Level Battle Circuit #152 feat. Ultra Street Fighter IV, Guilty Gear Xrd -SIGN- Streaming Live

This week’s installment of Next Level Battle Circuit is now streaming live courtesy of Team Spooky. As usual, the event is being broadcast from its namesake, Next Level Arcade, in New York City. Tonight, they’ll be running Ultra Street Fighter IV and Guilty Gear Xrd -SIGN-, featuring some of the best players on the east coast.

If you would like to check out these weekly tournaments, be sure to head on over to Next Level Arcade and take part every Wednesday. The address has been included below.

4013 8th Avenue
Brooklyn, NY 11232

The stream is currently live below, but you can also visit Twitch to join the chat. Full brackets will be made available through Challonge.

Watch live video from TeamSp00ky on www.twitch.tv

Sources: Team Spooky

Next Level Battle Circuit #152 feat. Ultra Street Fighter IV, Guilty Gear Xrd -SIGN- Streaming Live

This week’s installment of Next Level Battle Circuit is now streaming live courtesy of Team Spooky. As usual, the event is being broadcast from its namesake, Next Level Arcade, in New York City. Tonight, they’ll be running Ultra Street Fighter IV and Guilty Gear Xrd -SIGN-, featuring some of the best players on the east coast.

If you would like to check out these weekly tournaments, be sure to head on over to Next Level Arcade and take part every Wednesday. The address has been included below.

4013 8th Avenue
Brooklyn, NY 11232

The stream is currently live below, but you can also visit Twitch to join the chat. Full brackets will be made available through Challonge.

Watch live video from TeamSp00ky on www.twitch.tv

Sources: Team Spooky

Smash @ Xanadu feat. Super Smash Bros. Melee Streaming Live

After taking last week off, the folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, and tonight’s installment will feature competition in Super Smash Bros. Melee.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VGBootCamp

Smash @ Xanadu feat. Super Smash Bros. Melee Streaming Live

After taking last week off, the folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, and tonight’s installment will feature competition in Super Smash Bros. Melee.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VGBootCamp

Smash @ Xanadu feat. Super Smash Bros. Melee Streaming Live

After taking last week off, the folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, and tonight’s installment will feature competition in Super Smash Bros. Melee.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VGBootCamp

More King of Fighters XIV Gameplay Surfaces from PlayStation Experience

As we’re sure many of you know, King of Fighters XIV made its first playable appearance at PlayStation Experience earlier this month, providing both those at the event and folks at home with an early look at the upcoming title. And now we have even more footage courtesy of the fine folks at 4Gamer.

In the video below, attendees run Iori Yagami, Chang Koehan, Kyo Kusanagi, and Kula Diamond through their paces, applying experience from previous franchise installments and testing the limits of the new gameplay mechanics. If you haven’t seen enough King of Fighters XIV, this video is the perfect fix.

King of Fighters XIV is scheduled to launch on PlayStation 4 sometime next year.

Source: 4Gamer

France Faces England in Special Ultra Street Fighter IV Exhibition at KAKUTOP X-MAS

Though they usually focus on league play, the folks behind KAKUTOP recently hosted a special Ultra Street Fighter IV exhibition featuring two high-level teams, one comprised of French players and the other representing England. With competitors like MD|Luffy, YP|Valmaster, FA|Ryan Hart, Problem X, and more in attendance, the event provided an excellent look at the strides these two European regions have made in leveling up their play.

If you missed out on watching the competition live, you’ll find a playlist full of replays below. Be aware that there is a fair bit of talking in the beginning that you probably won’t find much use for if you don’t speak French, but that doesn’t take away from the excellent matches on display.

Sources: VersusFightingTV, Gaming Live Généraliste

Killer Instinct Update Adds Combo Assist Mode, Corrects Lingering Issues

With the release of season three on the horizon, the Killer Instinct team continues to push out patches and further polish the game ahead of the new content. The latest update, which dropped yesterday, fixed a few lingering issues while also adding Combo Assist Mode, a simplified control scheme that should help newcomers begin to learn the ins and outs of the title.

A full list of the changes made in the 2.13 patch can be found below.

Killer Instinct 2.13 Patch Notes

New Features

Bug Fixes

Miscellaneous Fixes

  • Fixed a crash that would sometimes occur when challenging an Aganos Shadow in Shadow Lab.
  • Fixed an issue where going straight from CPU vs. CPU into Shadow Survival would cause issues with other single player modes.
  • Fixed an issue that would prevent the lockout HUD from appearing when an incorrect break attempt was made immediately after the end of a previous lockout.
  • Fixed an issue where stage lighting on Alchemical Lab would appear washed out.
  • Fixed an issue where TJ Combo’s neck would appear stretched when hit by Shadow Jago’s Ultimate.
  • Fixed an issue where resetting character position in Practice Mode during Shadow Jago’s Annihilation would cause the character models to become flipped.
  • Fixed an issue where the rain effect on Devil’s Landing was visible during Shadow Jago’s Ultimate.
  • Fixed an issue where projectiles were visible during Shadow Jago’s Annihilation.
  • Fixed an issue with Shadow Jago’s ground shadows flickering and disappearing on certain stages.
  • Fixed an issue that would occasionally prevent audio from playing during a match after watching a Shadow Replay.
  • Fixed an issue where the Shadow Jago’s “Surge” meter would overlap with Omen’s meter lockout UI.
  • Fixed an issue where Shadow Jago would appear as “N/A” under “Best Character” on the Ranked Leagues Leaderboards.
  • Fixed an issue where Shadow Jago’s sword would clip through his pants in character customization.
  • Fixed an issue where Shadow Jago’s chain would clip through his chest in character select.

System Changes

  • Corrected an issue that could cause a sweep reaction to hover in place in a specific situation, leading to an expensive but safe counter breaker attempt and some weird looking animation.
  • Timer Lockout changed from Red to Gray.
  • Counter Breaker Lockout changed from Red to Purple.
  • Punish UI has been added.

Character Changes

Thunder

  • Corrected the position of Thunder’s throw vulnerable box at the end of Instinct Forward Dash to eliminate cases where he is thrown while crossing through someone, leading to flipped or broken throw animations.

TJ Combo

  • Fixed a bug that allowed TJ to use negative edge (button release) to perform Roller Coaster (DF+MP) and Superman Punch (DF+HP).
  • Fix a bug causing Powerline cancel into Knee to be breakable on Medium instead of Heavy.
  • Fixed a bug preventing the opponent from losing meter if you used Shoot Toss to grab them out of the early frames of a Shadow Counter attempt.
  • Fixed a bug that could cause TJ to whiff HP or HK auto doubles after an Instinct Cancel from Powerline or Spinfist by scooting him closer to his opponent.

Maya

  • Fixed a bug preventing the opponent from losing meter if you used Mantis to grab them out of the early frames of a Shadow Counter attempt.

Kan-Ra

  • Fixed a bug that prevented Kan-Ra from doing two Linker Shadow Swarms in a row.

Omen

  • Added missing Kara Cancel windows into the Shadow Form move, making it much easier to perform on command.

Aganos

  • Removed force block boxes from Wall Summon moves that did not belong.
  • Adjusted attack boxes during Peacemaker moves to ensure more consistent behavior at all Chunk levels.
  • Fixed a bug that prevented the Peacemaker from breaking when performing a Linker Shadow Natural Disaster, Linker Shadow Pulverize, or any Ender.
  • Fixed a bug preventing the opponent from losing meter if you used Peacemaker Grab to grab them out of the early frames of a Shadow Counter attempt.

Shadow Jago

  • Dark Catastrophe (Dashing Dark Fury) now has differences in travel distance and height based on the strength chosen.
  • Fixed a bug letting him get out of the end of his backdash 5 frames earlier than expected, which also caused him to wiggle a bit at the end.
  • Fixed a bug causing the damage from Annihilation to be a bit higher than the UI was reporting. The damage now matches (as closely as possible) the damage that was being reported previously, and reports accurately.
  • Fixed an issue that prevented Shadow Jago from doing Shadow Darkstalking twice in a row.
  • Fixed a bug that was causing the wrong landing animation to play after Shadow Dark Fury.
  • Fixed a bug causing Air Endokukens to auto correct to face the opponent.
  • Fixed a bug preventing the opponent from losing meter if you used Annihilation to grab them out of the early frames of a Shadow Counter attempt.
  • Fixed a bug preventing crouch blocking opponents from going into Stagger when hit with Dark Demise Axe Kick.
  • Fixed a bug causing his Drift linkers to play a face-hit reaction on the opponent instead of a leg-hit.
  • Fixed a bug that could cause TJ Combo to mirror when going into Last Breath after getting KO’ed by Annihilation.

Source: Ultra-Combo