Mobile Suit Gundam Extreme Vs-Force Heading West in 2016

For years, the Mobile Suit Gundam Extreme Vs. series has offered up exciting two-on-two action that, while not technically fighting game related, incorporates many of the same competitive theories. Unfortunately, it’s never officially made its way outside of Japan, but that’s all set to change with the latest installment.

Bandai Namco Entertainment recently announced their plans to localize Mobile Suit Gundam Exteme Vs-Force for the western market. This PlayStation Vita spin-off features the same gameplay of its predecessors as well as additional modes focused on squad-based battles.

While the title is currently being eaten alive by Amazon Japan reviews, many of which cite its lack of online play and diminished roster as notable offenses, this release will mark the first time a game in the series has been released in North America and Europe, raising hopes that future titles will receive the same treatment.

Mobile suit Gundam Extreme Vs-Force is expected to land on western shores sometime next year.

Sources: PlayStation Blog

Pre-Release Street Fighter V Tournament Streaming Live from Tokyo, Japan

Tonight, a collaborative effort between Capcom, YUBIKEN, and Well Played will bring us some of the earliest competitive Street Fighter V footage straight from Tokyo, Japan. A bracket of 64 players will duke it out in an early build of the upcoming game, featuring every launch character with the exception of F.A.N.G.

While there’s sure to be a ridiculous amount of talent in attendance, some early names we know for sure include KSK, MF|Tonpy, Hagejin, Akimo, YBK|Dashio, and YBK|Santarou.

Unfortunately, we aren’t able to embed the stream directly into this article, but you can check out their live broadcast by following the link below. Please be aware that you will need to set up a free account to tune in, and you may be kicked without a premium membership.

Source: Niconico Live

Smash @ Xanadu feat. Super Smash Bros. for Wii U Streaming Live

The folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, with tonight’s stream focusing entirely on Super Smash Bros. for Wii U.

The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VGBootCamp

Celebrate the Holidays with More Steam Fighting Game Sales

If you happened to miss out on the variety of fighting game deals Steam offered during their Autumn Sale, their latest round of discounts should be right up your alley. While many of these Winter Sales match their previous counterparts, some are even cheaper.

For a full look at the markdowns, consult our table below. What do you plan on picking up?

Source: Steam, special thanks to NerdJosh and N4Us for their help in putting this article together.

Killer Instinct Introduces Combo Assist Mode

Over the years, fighting games have tried to provide a gateway to new players with various simplified control options. After asking themselves and the community how to better cater to beginners, Killer Instinct developer Iron Galaxy Studios is ready to introduce their own: Combo Assist Mode.

In short, Combo Assist removes many of the motion-based challenges that comes with pulling off Killer Instinct’s lengthy combos. Assisted combos play out similarly to their more complex siblings: tapping a second attack button during the cancel window of a first will transition your character into a special move. After this opener, another single button press will perform an Auto Double, a technique that already exists in the game, and yet another will throw out an Auto Linker. Ending combos is as easy as holding forward and pressing heavy punch or kick.

ki-xb1-comboexample-1ki-xb1-comboexample-2-edit

While useful for newcomers, the fact that Combo Assist doesn’t cancel out traditional controls means there’s no abrupt change as they move on to more complex motions, allowing smooth growth to more intermediate and advanced techniques. And despite keeping everything else about the game the same, the limits Combo Assist places on a player’s options will eventually necessitate a removal of the training wheels.

Combo Assist will be included as part of Killer Instinct’s next update, full details for which are expected to drop later today.

Source: Ultra-Combo

Sagat Kept Out of Street Fighter V to Maintain Character Balance

It wouldn’t be a stretch to say Sagat is one of the community’s more popular Street Fighter characters, leaving his absence in Street Fighter V all the more perplexing. Executive producer Yoshinori Ono recently addressed this topic during an interview with Famitsu.

“There are many characters that perform similarly [to Sagat]. For this launch and its next update, we wanted to have a good balance of characters,” Ono explains, according to Siliconera translations. “Since we didn’t want to just blindly increase the number of characters, it was a bitter decision that had to be made.”

Of course, there’s still hope. While plans for the second round of post-release characters have yet to be finalized, Ono specifically mentions Sagat and Blanka as fan favorites folks may want to look forward to.

For more on Capcom’s decision to unveil Street Fighter V’s entire 2016 lineup, check out the rest of Siliconera’s report here.

Source: Famitsu via Siliconera, Hachima, tip via Kurushii

Tekken 7 VR Won’t Include First-Person Fighting

With the “surprise” announcement that Tekken 7 would be heading to consoles, Bandai Namco Entertainment’s Katsuhiro Harada also teased that their flagship fighter will also take advantage of Sony’s PlayStation VR. While how it would utilize the virtual reality system was a little vague, WIRED’s recent interview with senior designer Michael Murray sheds some light on what this may entail.

Unfortunately for fans of Tekken 2’s secret first-person mode (pictured above), they won’t be incorporating the technology the same way in Tekken 7. “I think people think we’re going to incorporate VR into the main game itself, when we don’t currently see a way that that would enhance Tekken to a new level better than what it would be right now,” Murray explains.

What virtual reality will do for Tekken 7, however, is allow players to get up close and personal with their favorite fighters outside of regular gameplay. Finalized details are still scarce, but Murray describes a mode that highlights the Tekken team’s work on customization and animation as a possibility. He also reiterates that all of the newly-announced Fated Retribution content will be available on consoles.

For more of WIRED’s conversation with Murray, be sure to check out the full interview at the link below.

Source: WIRED

Amazon Offering Huge Discount on Limited Edition Guilty Gear Xrd -SIGN- Package

As far as collector’s edition bundles for fighting games go, Arc System Works and Aksys Games put together a great package for Guilty Gear Xrd -SIGN-, and now you can grab one on Amazon at a ridiculous 70% off.

The perfect gift for the Guilty Gear fan in your life, this bundle comes with special packaging, the official Xrd soundtrack, a character book with detailed background information and artwork, a keychain modeled after Sol Badguy’s ‘FREE’ belt buckle, and more.

This sale brings the PlayStation 4 version down to only $23.52, with the PlayStation 3 release a little lower at $21.38. Those of you interested in just the base game can also take advantage of similar sales, but bear in mind that you’ll actually save money on PlayStation 4 by purchasing the larger bundle.

We’re currently unsure how long this sale will last (or how many units Amazon even has in stock), so jump on it soon!

Source: Amazon

Daigo Umehara Donates Capcom Cup Winnings to Evo Scholarship Fund

Daigo Umehara is a lot of things.

A legend in his own right, the Mad Catz competitor has spent decades highlighting the upper echelons of fighting game competition, and is one of the few players in our community who can truly be called a professional gamer because of it. You ask anyone with an interest in video games to name the best Street Fighter in the world, and nine times out of ten their first answer will be, “Daigo.”

As a celebrity, Daigo’s renown has grown thanks to high-profile television appearances and interviews, and he even has a manga series based on his life. He receives recognition in the gaming world normally reserved for StarCraft or League of Legends players, but has managed to remain humble during his lifelong journey to the top.

But, above all else, Daigo is our community’s truest embodiment of Street Fighter protagonist Ryu. Calm, collected, and just a little dangerous, his meticulous play and tendency to gamble on uppercuts that have no reason to hit (but typically do) has graced the shores of numerous countries across the globe, leaving battered opponents and awestruck onlookers in its wake.

Legend, celebrity, world warrior; Daigo is truly all of these things. And now, we can add one more onto the list: philanthropist. Shoryuken recently received an email from the Japanese competitor detailing a desire to donate his Capcom Cup winnings to the Evo scholarship.

I would like to donate all my prize winnings from the Capcom Pro-Tour Finals to the community. It’s simply because I would not have existed without community and I owe you. My “professional” gamer life has given me such invaluable experiences. I get to give all myself to fight against top players around the world and meet and engage with fans across the globe. I can express myself through my gameplay to the audience, the community. Just as you need an opponent in fighting game, the community is equally important to me.

My pro-gaming life started with SFIV. The CPT Finals were to conclude one chapter of my life. I worked hard everyday. I grew a lot. I had so much fun in the process over the year. I felt fulfilled. Being content, I came to the finals. I was thinking that if I had had won any prizes, I would want to give it back to the community, which has supported me all these times. Not only was I able to win the prize, I was able to play my game and express myself. I had great matches, and I had a great fun.

I sincerely hope the money I donate will help the community thrive further. The stronger the community grows, the further my career expands, doesn’t it? That is not so bad. At least, it would be a much wiser and prudent investment than an Ume-Shoryu?!

I cannot express my gratitude to the community. But I would like to say that I’m looking forward to seeing you next year again. Hope you all have happy holidays.

Daigo Umehara

For those unfamiliar with this program, here’s a quick breakdown: the Evo scholarship began in 2012 as a way to help members of the community pursue an education in game development at the New York University Game Center, located in Tisch School of the Arts. Though it was created by the Evo organizers themselves, spectators directly contribute to the fund every year by subscribing to the official tournament broadcast. It’s most recent recipient was longtime competitor and commentator skisonic.

Thanks to Daigo’s generosity, the scholarship will have an extra $60,000 (give or take) to work with. In order to accommodate the influx of applications they will likely receive from this news, the NYU Game Center has decided to extend their deadline to January 15. A full statement can be found below.

The NYU Game Center is honored to continue support the fighting game community by offering opportunities to study game design at New York University.

This generous donation demonstrates Daigo’s spirit. It indicates that the qualities that make him such a great competitor extend far beyond the game. His donation also demonstrates the capacity that competitive games have to bring out the best in people. Even though these are games of intense competition and stylized conflict, they create a context to demonstrate the very best qualities of character. This is an irony that might not be obvious to those outside of fighting games looking in; having a heart big enough to donate all of his winnings is actually an indication of what it takes to win in the first place.

This complicated richness of fighting games is one reason why the NYU Game Center is so proud to be a part of the community, and also why we feel the scholarship is so important. On an individual level, the goal of the scholarship is to help members of the FGC channel their passion and mastery into avenues beyond just becoming a professional player. For some, competitive games will be a lifelong pastime, for a few, playing professional games can be a career, for others, perhaps with the help of the Evo Scholarship, they are a path to a profession that builds off the skills and qualities developed to master the game.

In addition to the life-changing possibility on an individual level, we believe the Evo Scholarship will foster the long-term health of competitive games as a whole. By enabling individuals from within the community to be leading the charge, competitive games will continue to evolve and become an even richer field of games.

Recognizing that Daigo’s donation now makes school a possibility for many more people, applications to join the fall 2016 class have been extended to January 15th. For more information about the program visit: http://gamecenter.nyu.edu/evo/ We’re also happy to answer any questions at: gamecenter@nyu.edu

The Evo Scholarship is entirely funded by the generosity of the fighting game community. If you would like to make a contribution of any size to the Evo Scholarship, you can make tax-deductible donation online here: https://www.nyu.edu/giving/give-now/?id=1000229

NYU Game Center

And last but certainly not least, here’s a quick statement from Evo themselves.

The Evo team is thankful to have Daigo as part of this community, and without him we wouldn’t be where we are today in the FGC.  We look forward to watching his success in the years to come!

Evo

We here at Shoryuken are blown away by Daigo’s selflessness, and we can’t wait to see what the eventual winner (or winners) does with this extraordinary boost in funds during their time at the NYU Game Center.

(Featured image c/o Mad Catz)

Combo Breaker Returns with Sophomore Effort in May

Last year, Combo Breaker arrived in the American Midwest to fill the gap of Ultimate Fighting Game Tournament’s departure. Organized by Rick Thiher and a team comprised of many of the people that made UFGT special, Combo Breaker quickly established itself as one of the United States’ premier destinations for fighting game competition.

And they’re set to do it all over again next year.

This weekend, Combo Breaker launched their official website, dropping immense amounts of information concerning the upcoming tournament. While the twenty-game lineup and new venue are certainly points to be excited about, they will also be going above and beyond to make visitors to Illinois comfortable with free shuttles from Chicago O’Hare International Airport.

Of course, you can also expect special exhibitions, an extensive arcade, and more if you aren’t about competition.

Combo Breaker 2016 is scheduled for May 27-29. For more details, be sure to check out the tournament’s website here. Registration is now open, so take advantage of that early bird discount if you plan to attend.