‘Street Fighter II The Definitive Soundtrack’ Remaster Now Available in Physical, Digital Packages

Fans of fighting game music should be happy to hear that Brave Wave’s “Street Fighter II The Definitive Soundtrack” is now up for purchase online. This extensive project focused on remastering the iconic sounds of Capcom’s legendary fighter with help from original composer Yoko Shimomura.

The final release collects over 100 individual tracks, and is available in both physical and digital bundles. As of this writing, the vinyl collection is sold out, but project director Mohammed Taher has relayed to us that they plan to release a second pressing sometime next year. “This is not meant to be a collector’s item. Rather, we want all the Street Fighter fans to be able to buy it,” he explained. “We will keep making new pressings are long as there’s demand for it.”

Those of you not concerned with the vinyl release can pick up this soundtrack either in a three-disc CD bundle or as a digital album, both of which are available through Bandcamp. We’ve included a few previews below, so check it out and see if this is something you would be interested in.

Source: Bandcamp

Aksys Games Announces Large-Scale Airdasher Tournament for February 28

It’s no secret that the airdasher or “anime” subgenre often receives the short end of the stick when it comes to fighting game events. While they’ve managed to maintain a dedicated following that continues to grow, you’d be hard-pressed to find major events that cater to their niche apart from efforts like Frosty Faustings or CEOtaku, the latter of which just kicked off this year.

Fortunately, Aksys Games is set to rectify this problem with Anime Ascension.

Scheduled for early next year, Anime Ascension represents the publisher’s attempt to put on a large-scale airdasher event of their own, in cooperation with Mad Catz, D-Link, and Fighting Gamers @ UCI. With an official lineup consisting of Guilty Gear Xrd -SIGN-, BlazBlue: Chronophantasma EXTEND, and Under Night In-Birth Exe:Late, and an overall pot of $5,000, we think they’re definitely heading in the right direction.

Anime Ascension is scheduled for February 28 at the University of California Irvine. More details can be found on the official website.

Source: Aksys Games

Killer Instinct’s Upgraded HUD Provides More Information Than Ever Before

The developers behind Killer Instinct continue to release updates ahead of its third season, and they will soon drop a patch that adds numerous HUD elements to the rebooted title.

While a lot of fighting game knowledge comes with experience and study, Killer Instinct’s updated display puts that data right on the screen to remove some of the guesswork. Now, players will know when they’ve perfected their reversals, combo breaker strength, and the length and type of lockouts. Iron Galaxy also plans to include a punish indicator in a future update.

There’s no doubt Killer Instinct has a lot going on in each match, and these additions will go a long way in providing useful information to players and spectators alike. Further patch details can be found in the official announcement.

Source: Ultra-Combo

Massive (and Limited) Street Fighter V Bundle Available Through GameStop

While fans in Japan will be able to grab four different Street Fighter V bundles when the game launches early next year, American players won’t have quite the same choices. Fortunately, Capcom has partnered with GameStop to provide some pretty massive compensation for folks in the west.

The collection in question bundles the Street Fighter V collectors edition package, which includes a Ryu figurine, art book, and more, with one of Mad Catz’ brand new Chun-Li Tournament Edition 2 arcade sticks and three months of PlayStation Plus.

This exclusive bundle is priced at $329.98, but is limited to just 400 units, so be sure to take advantage soon if you’re interested.

Street Fighter V is scheduled to launch for PlayStation 4 and PC on February 16.

Source: Capcom-Unity

NorCal Dogfight feat. Guilty Gear Xrd -SIGN-, Under Night In-Birth Exe:Late, and More Streaming Live

Although Gamecenter is no more, that isn’t going to stop the anime heads in Northern California from getting together and throwing down in some great fighters. Today, another gathering will be taking place in San Carlos featuring a number of games, including traditional fighters like Guilty Gear Xrd -SIGN-, Under Night In-Birth Exe:Late, Guilty Gear XX Accent Core Plus R, and Aquapazza, as well as the two-on-two arena title Mobile Suit Gundam: Extreme Vs. Full Boost.

If you’re interested in seeing some exciting competition, be sure to tune in below or visit Twitch to join the chat.

Watch live video from NorcalDogfight on www.twitch.tv

Sources: Dustloop, NorCal Dogfight

Northwest Majors: Drop Zone feat. Super Smash Bros. Streaming Live

The folks behind Northwest Majors are ready to put on a Smash-centric event this weekend at Highline Community College in Des Moines, Washington. Northwest Majors: Drop Zone will feature competition in every Super Smash Bros. title to date, with appearances by TSM|ZeRo, GC|SilentWolf, [62-bit] Bladewise, FatGoku, Eggz, CACAW|Big D, and more.

You’ll find every tournament stream and a detailed schedule below, so be sure to tune in and see what this region has to offer in terms of Smash competition. It’s sure to be a crazy weekend!

Team Khaos

Watch live video from TeamKhaos on www.twitch.tv

Zodiac Smash

Watch live video from ZodiacSmash on www.twitch.tv

BNB Games

Watch live video from BreadnButterGames on www.twitch.tv

Epeen Gaming

Schedule

Event PST (Local) EST GMT Stream(s)
SSBM Doubles Pools (Sat) 10:00 AM 1:00 PM 6:00 PM Team Khaos
Zodiac Smash
SSB4 Pools (Sat) 10:00 AM 1:00 PM 6:00 PM BNB Games
SSBM Doubles Top 8 (Sat) 12:00 PM 3:00 PM 8:00 PM Team Khaos
Zodiac Smash
SSBM Pools (Sat) 2:00 PM 5:00 PM 10:00 PM Zodiac Smash
SSB4 Top 16 (Sat) 2:00 PM 5:00 PM 10:00 PM Team Khaos
BNB Games
SSB4 Doubles Pools (Sat) 4:00 PM 7:00 PM 12:00 AM (Sun) Team Khaos
BNB Games
SSB4 Doubles Top 4 (Sat) 6:00 PM 9:00 PM 2:00 AM (Sun) Team Khaos
BNB Games
SSB64 Pools (Sat) 6:00 PM 9:00 PM 2:00 AM (Sun) Epeen Gaming
SSBM Top 32 (Sat) 8:00 PM 11:00 PM 4:00 AM (Sun) Team Khaos
Zodiac Smash
SSBB Pools (Sat) 8:00 PM 11:00 PM 4:00 AM (Sun) Epeen Gaming
SSB64 Top 4 (Sun) 10:00 AM 1:00 PM 6:00 PM Team Khaos
SSBB Top 4 (Sun) 11:00 AM 2:00 PM 7:00 PM Team Khaos
SSBM Top 16 (Sun) 12:30 PM 3:30 PM 8:30 PM Team Khaos
Zodiac Smash
SSBM Analyst Panel (Sun) 2:30 PM 5:30 PM 10:30 PM Team Khaos
SSB4 Top 8 (Sun) 4:30 PM 7:30 PM 12:30 AM (Mon) Team Khaos
SSBM Top 8 (Sun) 7:00 PM 10:00 PM 3:00 AM (Mon) Team Khaos

Team St1ckbug feat. Guilty Gear Xrd -SIGN-, BlazBlue: Chronophantasma EXTEND, and More Streaming Live

The folks over at Team St1ckbug return this weekend with a brand new tournament for the local New York City community. Today’s event will feature some of the best local players, taking part in competition for Guilty Gear Xrd -SIGN-, BlazBlue: Chronophantasma EXTEND, and Under Night In-Birth Exe:Late.

If you’re interested in checking out this event but can’t make it in person, Team Spooky’s Arturo Sanchez has got you covered with a live broadcast. You can tune in live below or over on Twitch if you prefer to chat. Full brackets have also been provided on Challonge to help folks at home follow along.

Watch live video from nycfurby on www.twitch.tv

Sources: Dustloop, Arturo Sanchez

Take Guilty Gear Xrd -SIGN-‘s Frame Data on the Road with the GunFrame iOS App

Earlier this year, community member AnBi2199 released GunFrame, a Guilty Gear Xrd -SIGN- frame data app for Android devices. While Apple users were originally left out of the loop, this useful resource is now available for iOS.

Similar to its predecessor, the GunFrame app for iOS features handy tables full of frame data for every Guilty Gear Xrd -SIGN- character and, best of all, it’s completely free of charge.

While some portions of this tool still require work (trying to access the app’s additional wakeup and attack tables causes it to crash), this should be handy for anyone looking to quickly research a character and their moves before a tournament match. Pick it up on iTunes and let us know what you think.

Source: iTunes

Here’s How Skullgirls’ Annie Looks in Indivisible

Lab Zero Games certainly left their mark on the fighting game community with the release of Skullgirls, but they’re taking a different approach with their next title. With a battle system reminiscent of Valkyrie Profile, Indivisible gives this talented team the ability to carry over their knowledge of combo-heavy gameplay to the roleplaying genre.

But that doesn’t mean they’re ready to give up on Skullgirls just yet. As part of their planned lineup of indie cameos, the developers will be transporting Annie of the Stars over from the world of the Skull Heart. This will finally give fans heartbroken by her loss in the Encore character poll the chance to see her become playable.

Over the past few weeks, Lab Zero has been providing glimpses of their takes on these indie characters, and they recently took some time to show how Annie has transitioned to the Indivisible style. The gallery below includes her official artwork as well as comparisons to her Skullgirls concept, main character Ajna, and the rest of the guest roster.

Click to view slideshow.

Thanks to a fortunate deadline extension, Indivisible is still collecting crowdfunding contributions. They currently sit at $1,057,455 of their $1,500,000 goal, so be sure to visit Indiegogo for more details on how you can help their vision become a reality. And if you’ve yet to play their prototype, you can try it out on PlayStation 4 and PC.

Source: Indiegogo

Capcom’s Yoshinori Ono Hopes to Support Street Fighter V for At Least Five Years

Continuing the recent trend of Street Fighter V interviews from Paris Games Week, the folks at Eurogamer today published the full transcript of their conversation with Capcom’s Yoshinori Ono and Matt Dahlgren. Again, their discussion covers most of the ground you’d expect by touching on microtransactions and beta testing, but things get a little more interesting when Ono dives into the topic of post-release support.

As many of you know, Street Fighter V is set to launch with sixteen playable characters, a number that will boosted throughout the following year with additional downloadable content. Dahlgren recently confirmed that there will be a second helping of roster expansions after that, but what comes next?

“A lot of it will depend on once the game’s out in the wild, and if the model we make comes to fruition and I can be proven right about it being the right choice. Simple maths suggests it’d take five years to get to the roster of Street Fighter IV, and we want to keep the game going for that amount of time,” Ono explained. “We want to support it as long as we can, we honestly will have to see – we don’t know anymore than anyone else does how it’s going to turn out next February, once we do this completely new way of doing things.”

Five years is pretty generous in the grand scheme of things, seeing as the developers supported Street Fighter IV for the same amount of time. Furthermore, Ono’s “simple math” seems to imply Capcom is planning to have six characters ready a year, but it really just depends on how successful Street Fighter V ends up being.

Street Fighter V is set to launch for PlayStation 4 and PC on February 16. Eurogamer’s full interview can be found by following the link below.

Source: Eurogamer via NeoGAF