Mad Catz’ Chun-Li Tournament Edition 2 Arcade Sticks Shipping Soon, Improved Base Models Restocked

Paying homage to their previous Chun-Li arcade stick, the folks at Mad Catz are just about ready to launch a brand new Tournament Edition 2 variant that hearkens back to the early days of Street Fighter IV.

Similar to that earlier product, this arcade stick pops with the iconic blue and yellow attributed to the world’s strongest woman, complemented by her official Street Fighter V artwork. Apart from its aesthetics, players can expect the same high quality seen in other TE2 products, including premium Sanwa Denshi parts, a sturdy metal base, and an overall design that makes customization a snap. And, of course, it’s compatible with both PlayStation 3 and PlayStation 4.

Pre-orders are currently open through Mad Catz and Amazon for $229.99, but only the former will net you a bonus shoulder strap. Shipments for North America, Europe, and Japan are expected to begin shortly, making this the kind of global affair that’s rarely seen in the world of arcade sticks.

Additionally, stocks of the base Tournament Edition 2 have been replenished, so be sure to check out Mad Catz’ online store if you’re still interested in picking it up. They’ve apparently seen some improvement in the top clear panel and artwork, so it might be worth looking into even if you already own one.

Source: Mad Catz

Battle Planners from Arc System Works, Atlus, and French-Bread Discuss Their Craft in Lengthy Roundtable

Editor’s note: While we think we’ve done a good job summarizing two of the points discussed in this roundtable, we want to, again, encourage our readers to visit the original article for the full conversation. It’s dense and incredibly hard to boil down to bulletpoints, so please check it out!

Balancing fighting games can be tricky, and it generally falls to a select few on a developer’s respective team to make the final call. These battle planners have the responsibility of providing players, both casual and competitive, with an environment conducive to their varied interests, and the pressure only grows as they begin to iterate within the same franchise.

To get an idea of what the job is like, 4Gamer recently gathered together a number of notable Japanese developers for a very special roundtable discussion. Arc System Works’ Kazuto “”Pachi” Sekine, Ryohei Endo, and Mysterious Masked Man No.1 joined Atlas’ Masked Man No. 2 and French-Bread’s Kamone Serizawa to describe what work was like on their various projects.

While their histories with the genre range from being lifted out of the tournament scene to simply applying for a job out of a love for video games, one thing is made certain during their conversations: each one shares a love for fighting games that compels them to put out products they are proud of. The interview is way too long to adequately boil down to a few paragraphs, but some portions stood out as more interesting than others, especially those targeted directly at players outside of Japan.

There’s been much debate over the use of “anime” and “airdasher” when referring to games made by these developers, and they provide great insight into why those terms can be used interchangeably more often than not.

MM1: The reason why anime visuals allow mid air dashes is probably because of the visual affinity, right? Actually there was a prototype of [BlazBlue: Calamity Trigger] during development that didn’t allow mid-air dashes nor high jumps. We wanted to make something different from Guilty Gear series. However, that version of the game was not fun at all.

 

Kamone: Ah, [Under Night In-Birth Exe:Late], in its prototype phase, was also a game which focused heavily on the ground game footsies. However, this didn’t really match with the visual character design. If your battle component is very stoic, the motions and abilities have many restrictions. It’s entirely possible that the game’s universe would completely be called into question along the lines of “Uhhh..the people in the ‘hollowed night’ seem so weak, right?”

 

MM1: Conversely, if [Street Fighter II] Ryu had an air dash, it would seem a bit odd, right? They did it right it [Ultimate Marvel vs. Capcom 3], but even then it feels a bit awkward. A fighting game with a stoic battle design must also have a stoic in-game world.

 

4Gamer: I see. Just as battle concepts are decided by character designs, presumably so too is the entire battle design dictated by the in-game world.

 

Pachi: Simply put, fighting games are basically action games, so it’s more fun to move around according to your wishes. Of course, there’s enjoyment in the older games, as your stoic patience piles up. There’s definitely other fighting games like this, so I want to make something different….when this happens I just want to fly freely in the air in the game.

They were also asked to comment on the notion that downloadable characters are designed to be stronger than their counterparts, and offered up different takes on why that may be. French-Bread’s Kamone, for example, noted that they typically focus on making post-release characters easier to use than the original cast as a way to better ease them into a cast that’s already had time to become established. “However, it is unthinkable for us to automatically make DLC characters strong,” he concluded.

ArcSys’ Pachi, on the other hand, looked at the issue from another angle. “To create a special characteristic that both grabs the attention of current players and is enjoyable to play, perhaps you could say that the DLC character is often powerful,” he explained. “It’s possible that as a result, this concept was strong by itself when you look at the outcome.”

These two points are only a small portion of the overall discussion, which also touches on each developer’s history with the genre, balancing at different roster sizes, utilizing location test feedback, and much more. Be sure to check out the full interview here; it’s in English!

Source: 4Gamer via Kurushii

HORI Fighting Stick Mini 4 Now Available Through Arcade Shock

Transitioning to a new generation can be a costly proposition for most gamers, but expenses definitely begin to pile up as a fighting game fan. Apart from purchasing the console and whatever games you hope to compete in, those of us who rely on arcade sticks to get the job done typically have to shell out extra cash for modifications or, in some cases, completely new peripherals.

That’s where budget controllers, like those in HORI’s Fighting Stick Mini line, come into play. Their latest iteration adds PlayStation 4 functionality while still retaining compatibility for PlayStation 3 as well as improved buttons for a more clicky feel. Of course, you won’t find any of HORI’s fancy Hayabusa and Kuro parts here, but this small stick could be just the thing for beginners or players on a budget.

The HORI PS4 Fighting Stick Mini 4 is now available for $39.99 through Arcade Shock. Shipments are expected to begin sometime near the middle of December.

Source: Arcade Shock

Guilty Gear Xrd -SIGN- for PC Rated in Korea

With a number of BlazBlue titles under their belts, it appears as if publisher H2 Interactive has set their sights on bringing Guilty Gear Xrd -SIGN- to PC as well. A listing for the port, pictured below, was recently discovered on Korea’s Game Rating and Administration Committee (GRAC) website ahead of an official announcement.

grac-ggxrd-pc

Only time will tell what this news means for the fighting game community, but with a console release for Guilty Gear Xrd -REVELATOR- already on the horizon, it’s hard to think of this as a major game-changer. We’ll be sure to keep you informed as more details become available.

Source: Game Rating and Administration Committee via NeoGAF

Churning the Butter #56 feat. Ultra Street Fighter IV Streaming Live from San Francisco, California

The folks behind Churning the Butter have just gone live with another installment of their weekly tournament series, taking over Folsom Street Foundry in San Francisco, California to host Ultra Street Fighter IV for local players.

Some of the competitors you can expect to see tonight include pH|LPN, Julio, AVM|Kelvin Jeon, bjUNCHAINED, pH|HooDaMan, Nando, DM|El Cubano Loco, pH|Crackfiend, Alex Myers, and more.

If you’re interested in seeing what the NorCal cats have up their sleeves, be sure to check out the stream below and show your support. You can also head on over to Twitch if you prefer to chat.

Watch live video from showdowngg on www.twitch.tv

Want to check these tournaments out for yourself? Well, you’re in luck, because even if you missed out this week, Churning the Butter is held every Thursday at 8:30 PM PDT during ShowDown’s game night at Folsom Street Foundry.

Source: ShowDown

NuckleDu Shows SoCal the Power of Guile’s Shades in Ultra Street Fighter IV

It seems like every day in the fighting game community brings with it a fresh argument, but if there’s one thing most folks can agree on, it’s that Liquid’s Du “NuckleDu” Dang is one of the most promising young players on the scene today. His relatively short time on the competitive circuit has garnered a ton of attention, and he recently capped off an impressive Street Fighter IV career with a top eight placing at Evo 2015.

But with more attention comes more scrutiny, and the spotlight has been squarely focused on Dang over the past few days due to his actions at two tournaments, both of which took place at eSports Arena in Southern California.

It all started at iBUYPOWER Cup 2015. Dang, a Florida native, made the trip from the southeast to compete, and by “compete” we mean “mercilessly blow through some of the region’s strongest players.” Not only did the Guile master make quick work of all the opponents placed in his path, but he did so in a fashion some may think of as disrespectful.

By now, it’s common knowledge that Dang makes a point to use Guile’s sunglasses taunt on a regular basis. Although they don’t really do anything in-game, one could say those shades help the young competitor psyche himself up for the match at hand. Like a pep talk, really, but those small pep talks quickly became a speech of monumental proportions when he faced local players Brentt “brenttiscool” Franks and Chris Tatarian.

And that wasn’t the end of it. Dang stuck around for this week’s Wednesday Night Fights, and did the exact same thing. While his victory from the weekend’s tournament wouldn’t translate to a first-place finish at the weekly, his dedication to Guile’s shades only grew. Who else have you seen pass up guaranteed damage to taunt their opponent multiple times without any gameplay benefit?

If you saw the second-hand salt but missed out on witnessing this interesting tactic live, USF4 RBK compiled a bunch of footage from both of these tournaments in the video below to show just how far Dang went to spruce up Guile’s outfit in each of his matches.

Did Dang go too far or is this sort of thing to be expected in a competitive environment? Feel free to let us know what you think in the comments.

Sources: JustUSF4, Level|Up Series via USF4 RBK

Killer Instinct World Cup Adds Art Gallery to Festivities

Apart from offering up some of the best competition around with their worldwide qualifiers, Killer Instinct World Cup organizer Brandon Alexander recently announced their intentions to host an art gallery showcasing the work of the talented individuals that make up the fandom.

Ultra Arcade is looking for submissions from any and all community members, provided the art pays homage to Killer Instinct in some way, naturally. Samples can be sent to killerinstinctcup@gmail.com if you feel you’re up to the task.

Like many tournaments these days, the Killer Instinct World Cup is quickly moving beyond the confines of a mere competition to become a huge celebration of the genre we love so much. It’s set to take place January 30-31 in San Antonio, Texas, so don’t miss out! Further details are available here.

Source: Brandon Alexander via Ultra-Combo

Xbox Live’s Early Black Friday Deals Include Discounts on Killer Instinct and Mortal Kombat X

Ah yes, it’s that time of the year again. The leaves are changing, family is visiting from out of town, and stores will be filled to the brim with shoppers looking to grab (and sometimes fight over) deep discounts on a variety of items. Fortunately, those of us who dare not brave the cold weather and horrendous crowds still have a lot to look forward to in the digital space, and a few such deals recently showed up early on Xbox Live.

While many of these titles have seen recent discounts, these offerings are the lowest they’ve been in some time. Highlights include the entire Killer Instinct season two package for only $20 and a near half-off markdown on Mortal Kombat X premium edition, which bundles a bunch of downloadable content with the base game.

A full look at the current sales can be found below, and we’ll be sure to update our table should more become available over the next week. Please note that all of these details require an active Gold subscription to take advantage of.

Title Platform Gold Price Regular Price
Killer Instinct Season 2 Ultra Edition XB1 $20.00 $39.99
Mortal Kombat X XB1 $29.99 $49.99
Mortal Kombat X Premium Edition XB1 $43.99 $79.99
Mortal Kombat 360 $8.99 $19.99
Mortal Kombat Season Pass 360 $4.94 $14.99
Mortal Kombat vs. DC Universe 360 $4.99 $14.99

Source: Cheap Ass Gamer via Wario64, xbldb

‘World Warriors of Capcom Cup’ Examines the Past, Present, and Possible Future of Daigo Umehara

After getting their introduction out of the way yesterday, David “UltraDavid” Graham and James Chen of UltraChen TV are ready to jump into the meat of their new World Warriors of Capcom Cup series. Funny enough, they’ve chosen to start out with the one fighting game player who needs no introduction, Daigo Umehara of Team Mad Catz.

From his Street Fighter Alpha 3 exhibition against Alex Valle to the full parry at Evo 2004 and beyond, Daigo is definitely the closest thing our community has to a superstar. As such, Graham and Chen focus on his performance throughout just this year in order to keep the video from being an hours-long affair.

For a recap of how this amazing player qualified for Capcom Cup, the inherent skill he brings to the competition, and more, be sure to check out UltraChen’s breakdown below.

Source: Capcom Fighters

King of Fighters XIV Trailer May Have Stealthily Revealed Roster Size

What would you say if we told you the first King of Fighters XIV trailer included a brief glimpse of the character select screen? Crazy, right? Well, that’s the theory put forth by ATRyoSakazaki in their latest video.

While compiling footage for an excellent examination of the upcoming title’s graphical changes between teasers, Ryo stumbled upon a strange image that appears to be a rudimentary character select screen. In order to assure they weren’t pulling the wool over our eyes, we took a quick screenshot of our own and, yep, it’s definitely there.

kofxiv-charselect-trailer

By editing out the flames and extending the details that are in full view, Ryo posits that there are a total of 48 boxes compiled in 16 individual groups. This lines up perfectly with our previous report on a rumored cast list that, while months old, also mentioned Chang Koehan donning a prisoner uniform with the rest of his team.

Of course, while common sense points towards this hidden image being an empty character select screen, nothing we’ve seen of King of Fighters XIV in official materials confirms these findings. We’ll just have to continue speculating until we learn more. Until then, be sure to check out ATRyoSakazaki’s video below and let us know what you think.

King of Fighters XIV is scheduled to release for PlayStation 4 in 2016. A playable demo will be available at PlayStation Experience next month, so keep your eyes on Shoryuken for more details.

Source: ATRyoSakazaki via NeoGAF