Rising Up: Laura Character Tutorial — Optimal Combos, Setups, & Frame Traps

Here’s the latest Rising Up full-character tutorial hosted on ShoryukenTube: Laura Matsuda. This video contains all of her bread and butter punishes and confirms, counter-hit setups and damage optimization, fireball answers, frame traps listed by delay, meaty pressure, setups, and more. If you want to learn Laura, everything you need to know should be right here.

My own Street Fighter V bread and butter combo videos are by far my most popular YouTube videos. However, the vast majority of them were made during the third SFV public beta test. While almost no serious balance changes were made between that beta and release, certain damage values were incorrect and the players have had a lot of time to develop. The initial videos were made based on my own training mode findings and nothing else, and were fully featured around combos. I asked around, and have decided to flesh them into full character guides, now including a basic game plan I’ve summarized from watching a lot of pro matches. This is the full scope of my observations on Laura. As usual, I’ve included an enormous guide in the video description. This video is intended as a supplement to that guide, so make sure to check it out.

I’ll be aiming to launch a new character tutorial every Monday, until all 22 characters are covered. I intend to do the characters in order of most to least popular; next is R. Mika. Remember to subscribe to the Shoryuken channel, and keep an eye out for future videos!

Rising Up: Karin Character Tutorial — Optimal Combos, Setups, & Frame Traps

We’re back this week with the latest Rising Up full-character tutorial hosted on ShoryukenTube; and this time the spotlight is on Karin Kanzuki. Bread and butter punishes and confirms, counter-hit setups and damage optimization, fireball answers, frame traps listed by delay, meaty pressure, setups, and more. If you want to learn Karin, everything you need to know should be right here.

My own Street Fighter V bread and butter combo videos are by far my most popular YouTube videos. However, the vast majority of them were made during the third SFV public beta test. While almost no serious balance changes were made between that beta and release, certain damage values were incorrect and the players have had a lot of time to develop. The initial videos were made based on my own training mode findings and nothing else, and were fully featured around combos. I asked around, and have decided to flesh them into full character guides, now including a basic game plan I’ve summarized from watching a lot of pro matches. This is the full scope of my observations on Karin. As usual, I’ve included an enormous guide in the video description.

I’ll be aiming to launch a new character tutorial every Monday, until all 22 characters are covered. I intend to do the characters in order of most to least popular; next is Laura. Remember to subscribe to the Shoryuken channel, and keep an eye out for future videos!

Rising Up Character Tutorial: Nash–Optimal Combos, Setups, & Frame Traps

Here’s the latest full character tutorial hosted on ShoryukenTube as part of Rising Up, focusing on the full range of Nash’s tool set. Bread and butter punishes and confirms, counter-hit setups and damage optimization, fireball answers, frame traps listed by delay, meaty pressure, setups, and more. If you want to learn Nash, this should be a one-stop resource.

My own Street Fighter V bread and butter combo videos are by far my most popular YouTube videos. However, the vast majority of them were made during the third SFV public beta test. While almost no serious balance changes were made between that beta and release, certain damage values were incorrect and the players have had a lot of time to develop. The initial videos were made based on my own training mode findings and nothing else, and were fully featured around combos. I asked around, and have decided to flesh them into full character guides, now including a basic game plan I’ve summarized from watching a lot of pro matches. This video contains everything I’ve ever observed about Nash.

I’ll be aiming to launch a new character tutorial every Monday, until all 22 characters are covered. I intend to do the characters in order of most to least popular; next is Karin. Remember to subscribe to the Shoryuken channel, and keep an eye out for future videos!

Rising Up: Ryu Character Tutorial–Optimal Combos, Setups, & Frame Traps

This extensive Ryu tutorial video covers everything the aspiring Ryu player needs to know to go Platinum. Bread and butter punishes and confirms, counter hit setups and damage optimization, fireball answers, frame traps listed by delay, meaty pressure, setups, and more. It should tremendously help existing and prospective Ryu players alike.

My own Street Fighter V bread and butter combo videos are by far my most popular YouTube videos. However, the vast majority of them were made during the third SFV public beta test. While almost no serious balance changes were made between that beta and release, certain damage values were incorrect and the players have had a lot of time to develop. The initial videos were made based on my own training mode findings and nothing else, and were fully featured around combos. I asked around, and have decided to flesh them into full character guides, now including a basic game plan I’ve summarized from watching a lot of pro matches. I hope this video stands as a one-stop-shop for everyone’s Ryu needs.

I’ll be aiming to launch a new character tutorial every Monday, until all 22 characters are covered. Remember to subscribe to the Shoryuken channel, and keep an eye out for future videos!

Rising Up, Part Two: Street Fighter V’s Basic Combo Mechanics, feat. Bafael

Hello, and welcome to another episode of Rising Up. As you may recall, I’ve partnered with Shoryuken.com to create an instructional series on YouTube, focusing on getting new players into Street Fighter V. Continuing from Part 1, we’re going to be defining combos and discussing both the mechanics associated with combos and the resources players can use to find and learn combos. In this video I cover links, cancels, juggles, punishing, and hit confirming, as well as your game and online resources.

I imagine I’m preaching to the choir here, as most of you probably either already have a good grasp on how combos work, but nevertheless I hope to reach out to at least some prospective new SFV players are reading this, whether they’re new to fighting games or just Street Fighter. More than that, I imagine many people would appreciate a video to simply link to, rather than to explain the mechanics personally, so I wanted this video to be that resource you could quickly and easily share. Let me reiterate that it is in the best interests of the FGC as a whole if we expand our userbase, and the easiest and most important way to do that is to create a hospitable environment for new players to quickly understand and learn. I try to do my part by making these videos, but I rely on you guys to share them.

I’d also like to personally thank Paul O’Shea for creating Frame Assistant Tool, FATonline, and for hosting and distributing my character notes. Remember to subscribe to the Shoryuken channel and keep an eye out for future updates!

Stick Not Recognized? Use this PC Street Fighter V Guide to Get Any Stick or Pad Working

As of right now, the PC version of Street Fighter V does not support DirectInput devices. Many players who sought to use their PS3, PS4, or USB arcade sticks or gamepads now find themselves waiting for Capcom to patch in DirectInput support, or are forced to play on XInput devices. I’ve made a short tutorial on forcing SFV to either recognize any device as an XInput device, or else emulate the default keyboard controls.

I first describe installing x360ce, a free program that allows any controller to function as an XBox 360 controller, using XInput drivers. I go over where to install x360ce, how to set it up, and how to reconfigure it. I consider this the preferred method of getting a controller working, as it requires no program running in the background and has minimal input lag, while it also supports multiple players. When I did a guide for this on my own channel, a Capcom developer actually linked my video in the steam guides for setting up the game, so consider it Capcom endorsed. Note that BOTH players must be using XInput controllers for local multiplayer. One XInput and one keyboard will not work.

For those who, for what ever reason, absolutely cannot troubleshoot x360ce, I’ve also included a short guide on setting up JoyToKey. JoyToKey is a free program that allows controllers to emulate keystrokes on a keyboard. Using JoyToKey, players can translate button presses on their sticks or pads into keyboard controls which the game then recognizes. This method requires more setup, for JoyToKey to be running in the background, and only supports a single player, but it should work for absolutely everyone as a last resort option and still works perfectly fine for training mode and online play.

Remember to subscribe to the channel for other helpful tutorials.

Rising Up, Part One: Street Fighter V’s Basic Controls & Mechanics, feat. Bafael

Hello, and welcome to another episode of Rising Up. As you may recall, I’ve partnered with Shoryuken.com to create an instructional series on YouTube, focusing on getting new players into Street Fighter V. This series is focused on reaching a level of competitive play without any prior fighting game experience. As I’ve said, I think the most important goal of the FGC as a whole is to expand its player base.

As the previous video was merely an intro and outline to the series, this video marks the first formal episode, and describes the various components of controlling a character in SFV. I go over normals, command normals, special moves, EX moves, Critical Arts, V-skills, V-triggers, blocking, V-reversals, quickstanding, counter hits, throws, and stun, briefly describing the basic mechanics of each. I understand that if you’re here on Shoryuken.com videos like this may be too basic to help you; if that is the case, I ask instead that you consider showing your friends this series when they ask how to get into fighting games. It also serves as a decent crash course for those competitive fighting game players who have never played Street Fighter, for example if they have focused on 3D fighting games or the Super Smash Bros. series.

There’s a lot of general theory in this video with very little instruction on how to create a functional game plan; creating that game plan for each player is my goal for part two of the series, coming soon.

Remember to subscribe to the channel and keep an eye out for future updates!

Rising Up: Introducing a New Series to Detail How to Learn Fighting Games, feat. Bafael

Hello, Bafael here. I’ve partnered with SRK with the mutual interest of revitalizing the official Shoryuken YouTube channel. In light of this new partnership, and considering the recent release of Street Fighter V, I’d like to do a new series detailing how exactly to learn Street Fighter and begin playing it competitively, not coming from any prior fighting games.

In my opinion, the most important goal for the FGC is expanding the scene. My previous videos have focused on bridging the gap between mid- and high-level play, but the more new players enter the community, the more easily players can find people near their skill level, flourish, and improve. In this regard I think it is every player’s responsibility to do what they can to make the genre accessible. It is from this philosophy of accessibility that I began making tutorials in the first place.

I realize with a series on how to approach SFV, I’m just going to be preaching to the choir for the majority of Shoryuken readers. I implore you guys instead to help me get the word out regarding this series, so I can connect with the people who would benefit from it.

The series is entitled “Rising Up,” both as a pun on the name of Ryu and Ken’s signature attack, the Shoryuken (rising dragon fist, literally), and to acknowledge the fundamental goal of all fighting game players, self-improvement. Videos will cover all aspects of learning SFV, from building good defense, to fighting game terminology, to keeping your morale high. The series will be closely based on player feedback, so please feel free to contribute on any video with what you’re currently struggling with, so that I can put particular emphasis on that in the following videos.

Rising Up will begin assuming that the player both owns SFV and wants to learn it. I decided then that it was only natural that I make a video explaining why someone would want to buy SFV in the first place. In this video, part “zero,” I explain what I think the appeal of a fighting game is, from the perspective of a long time player. I then attempt to dispel some myths about fighting games that I believe are commonly held by people with little exposure to the genre, such as the perceived difficulty, the financial barriers, and the fundamental nature of the game.

Remember to subscribe to the channel, and keep an eye out for future updates. Part 1 will be coming soon.