PlayStation Lifestyle Interviews Harada on What We Can Expect from Tekken 7

PlayStation Lifestyle recently sat down with Tekken 7 producer Katsuhiro Harada, to discuss some details on the upcoming Tekken 7 console port. There is a lot of mystery surrounding exactly what features and content is coming to the console release, though we do get a hint here or there. Here’s a quote from Harada:

The Tekken series has continued for 20 years, and you’ve seen what we have done in the past, right? Has there ever been an installment in which we never including anything extra for the console release?

While promising, it doesn’t offer much to fuel discussion. When pressed further, we were given little tidbits about what to expect as far as the story itself is concerned.

The main storyline portrays the showdown between Heihachi and Kazuya Mishima. Not only that, but we delve into why the father and son began their quarrel in the first place. A lot of the mysteries that were left unanswered will be explained.

Harada also hinted at the potential long term DLC plan when asked.

Up until now, our DLC was free, but we were only able to provide free content for two to three months after launch. However, current feedback from players has been that they want to see a longer span of support after the release, so we are currently still discussing our plans for DLC.

More was discussed in the interview, so be sure to check it out to catch up on the exact details provided.

Source: PlayStation Lifestyle

Delving Into the History of Various Street Fighter Characters Over The Years

Street Fighter characters have a long history between their various main game story modes, manga, anime, and crossover appearances. It’s nice to take a break from competition and the current games to take a trip down memory lane, seeing where some of our favorite characters came from.

First up is Violent Ken, a character that is fairly popular–despite not appearing in any main Street Fighter games. We go over his two main appearances, as well as a look at what inspired Violent Ken as a concept in the first place.

We also have history lesson on Gen, one of the best examples of a character struggling to redeem themselves in the franchise. Gen’s struggle with his health, his past, and his relationship with the ones he cares about are actually quite engaging.

Our next old man fighter is Oro, one of the odder characters in the series. Despite not making it out of Street Fighter III in any serious way, he has a strong and memorable presence in the series.

To top off this list we have Makoto, another SFIII character. Makoto did make it past her debut title, giving her more chances to build up a history for herself.

Source: History behind the warrior

ZeRo Challenges Himself with Super Smash Bros for Wii U’s “Solomar” Restriction

Top players taking on handicaps or challenges while playing casually is nothing new. Most of the time it’s just a fun way to entertain, playing the game in a crazy and unexpected way. Smash specifically is an interesting case–as the only way to play it competitively is by turning items off, which sometimes seems like a challenge in itself to casual players.

TSM|ZeRo, one of the best Smash 4 players in the world right now, took to netplay to test his “Solomar”–that is, Olimar without any Pikmin-involved moves–against random opponents. High level players getting frustrated with For Glory players has been seen before, but it usually isn’t self-inflicted frustration! Check the video to see ZeRo struggling to maintain composure in online sets.

Source: ZeRo

Limited Edition Skullgirls 2nd Encore Pre-Orders Reach 10,000 Copies, Ensures Japanese Voices

If you’ve been following Skullgirls, you’ll know that early this year Japan got a physical copy of Skullgirls, courtesy of Arc System Works, complete with a Japanese dub. The following outcry from the rest of the Skullgirls-playing world was heard by Lab Zero Games, and North America was offered their own Skullgirls 2nd Encore discs through Limited Run Games. After promising a final version of the game for players to enjoy on PlayStation 4 and PS Vita, there was also a promise made to patch Japanese voices into the game if it gathered enough physical pre-orders to cover licensing fees. Less than an hour ago, the threshold pre-orders needed to pass was met.

If you want to get your hands on the final version of the game, complete with Lobbies, new intro animations, Japanese voices, and every character–in addition to the full color manual and soundtrack CD, this may be your only chance to get it! Pre-orders end tonight at 11:59 PM EST, so be sure to head over to Limited Run Games quickly if you want in on this limited-issue physical release.

Sources: Limited Run Games; ASW

Mortal Kombat X Roundup: Combo Videos, No Meter Confirms, Hype Highlights and More!

Even though it seems that the NetherRealm Studios team is moving on to other projects, the MK community seems determined to support their game with or without developer support. Combo videos and community content are of course just one way a scene sticks around, but they are without a doubt enjoyable. So, let’s get into the roundup for today.

First up we have a user who’s been consistently uploading Mortal Kombat content since the balance patch, TrueUnderDawgGaming. He’s got a few different high percent combo tutorials for us, including Cutthroat Kano, Ravenous Mileena, as well as a high percent no meter Grandmaster Sub Zero tutorial.

Up next we have a compilation combo video, featuring Mileena. This video goes through all of her variations, featuring different confirms and combo routes for each.

To round out today’s roundup we have two montages, featuring highlights, comebacks, vortexes, and popoffs from real matches.

Sources: TrueUnderDawgGamingSuperMr Possessive

Mock-Up for Full-Color Manual Shown for Skullgirls 2nd Encore’s Physical Release

If you haven’t heard, Lab Zero is accepting pre-orders for a limited release hard copy of Skullgirls 2nd Encore through Limited Run Games. Included in this version is a full-color manual, one that Lab Zero is giving us a glimpse at a little early. This artwork is subject to change, but it gives a decent idea of what’s to be expected when these copies ship.

Skullgirls manual

Over 6000 copies have already been pre-ordered as of this past Sunday, over 60% of what’s needed to add Japanese voices to the game, and the pre-orders end on the 14th. This version of the game will include lobbies, the final patch of the game, and new intro animations, in addition–of course–to the full color manual and OST, so purchasing this will give you the complete Skullgirls experience. Get it now, before it’s too late!

Update: today, looks like the pre-order numbers have hit an even higher benchmark:

Sources: Skullgirls; Limited Run Games (Twitter)

jmcrofts Reviews Street Fighter II: Hyper Fighting Mechanics, Offers Replay Analysis

Street Fighter II will never stop being a conversation topic, simply due to it’s status as our first taste of what we know today as a “fighting game.” While usually people looking back on Street Fighter II look back to Super Turbo, it–of course–wasn’t the only version to hit arcades or grace home consoles.

Today, jmcrofts takes a look back at one of the versions prior to ST, Hyper Fighting. This review is similar to the one he did for Vampire Savior, in that he breaks down the basics of the game before walking us through some replays to analyze what the game is all about.

Source: jmcrofts

Safe Pressure: Street Fighter V Quick-Rise Setups for Every Character

A large aspect of playing a fighting game competitively is ensuring that your opponent has as few options to retaliate as possible. A lot of the best tech for various characters revolve around setting up a scenario that the opponent has to deal with, without any easy solution aside from blocking and guessing correctly. Safe jumps are just one example of this tech, and essentially set the opponent up to block an overhead while leaving the attacker free to block if the defender tries to reversal.

Here, we have YouTuber Corkscrew_Blow compiling a list of similar set-ups with every character. The video claims to contain safe jumps against all 3 frame reversals, but that’s not quite right; what you see are set-ups that appear to be overheads, meant instead to bait reversals. The calling card of a safe jump is forcing the opponent to block, but be safe on reversal–while these set-ups will whiff and not actually hit overhead. It’s a good tech video, nonetheless.

Source: Corkscrew_Blow

Red Bull Mini-Documentary: “The Beginning of the Fighting Game Genre”

Every one of us remembers the first time we started really playing fighting games. Casual play is fine, but once you cross that threshold into competitive fighting games, there’s no going back. It completely changes the way you think about the game from that point on, and that feeling sticks with us for a long time.

Red Bull, putting in a lot of work to give the FGC the attention it desires, has put together this short compilation of interviews of people who have been playing Street Fighter since Street Fighter II. The landscape of the game and the genre is so different form those days, it’s really encouraging to hear about how far we’ve come as a whole.

Source: Red Bull eSports

Red Bull Mini-Documentary: “The Beginning of the Fighting Game Genre”

Every one of us remembers the first time we started really playing fighting games. Casual play is fine, but once you cross that threshold into competitive fighting games, there’s no going back. It completely changes the way you think about the game from that point on, and that feeling sticks with us for a long time.

Red Bull, putting in a lot of work to give the FGC the attention it desires, has put together this short compilation of interviews of people who have been playing Street Fighter since Street Fighter II. The landscape of the game and the genre is so different form those days, it’s really encouraging to hear about how far we’ve come as a whole.

Source: Red Bull eSports