This King of Fighters XIV Compilation Puts Vice Tech Into Action in Real Sets

We of course see tech videos and combo videos constantly, boasting about setups and impractical combos. It can be a bit intimidating for some players, learning these new combos and setups and figuring out how to apply them in real matches. With this in mind, check out the below compilations by content creator 8Sin-Am, where he shows off practical setups, along with uninterrupted gameplay to help understand how to get into position.

The latest compilation done is on Vice, though there are plenty more on his channel of various characters like Mature, Antanov, and more. Be sure to stop by his channel to get a look at these study cases of how to play these characters.

Source: 8Sin-Am

Watch desk Explore Interesting Urien Tech: Combos from Grabs and Fuzzy Guard Setups

Urien is perhaps the DLC character that players enjoy more than any other. Players have been finding things non-stop since his release–even discovering his alternate costume–and today we add another entry into his book of tech.

desk has been working to push the limits of what the Vice President is capable of; in this video, he showcases how to exploit Urien’s throw-combo bug–previously shown used to combo into his CA–with the use of Reflector or two. It’ll be interesting to see if this obvious bug is left in the game, as it is pretty darn cool.

Urien also has “fuzzy guard” setups using Aegis Reflector, allowing him to hit overhead and combo in ways normally impossible.

Source: desk

The King of Fighters XIV Combo Video Roundup: Yuri, Billy, Vice, Chin Gentsai & More

One of the FGC’s most beloved pastimes is creating combo videos–as true today as it was in the early 2000s. With a game and a roster the size of The King of Fighters XIV, there are countless combo possibilities and combinations for such videos. Today, we’ve compiled another sampling of the kinds of crazy combo videos fans are crafting.

Yuri Sakazaki is of course a fan favorite, and the combo video seen below was created by the YouTube channel COMBONAUTS. This CMV shows us just how many uppercuts and air fireballs this tiny powerhouse can fit into a single combo.

Next up, by the same YouTuber, we have a Billy Kane combo video, featuring crazy poke confirms and incredibly hot extensions.

Another YouTuber, ON|Dark Chaotix, made this next combo video featuring Vice.

To wrap up the combo videos, we have one more exhibition, this time featuring a wide variety of characters:

The final combo video we have today features everyone’s favorite drunken master, Chin Gentsai, by YouTuber Persona Entertainment.

Sources: ON|Dark ChaotixCOMBONAUTSPersona Entertainment

Bringing FGC and Smash Together: Interview with Cary Zhang, Tournament Organizer of Kings of the North

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

We recently took the time to sit down with a Smash Bros. tournament organizer about an upcoming event, Kings of the North. We talked about the upcoming event, what it’s like organizing an event like this, as well as some insight about adding FGC games to a Smash event. The two communities obviously don’t mix very freely. Smash is often added into FGC events, but the other way around is fairly rare. He also provided some insight on the Smash community, and where that community stands when it comes to the FGC, as well as his opinions on some of the popular FGC vs. Smash drama.


John “Zidiane” Silvia: Could you start by introducing yourself?

Cary “Vro” Zhang: Sure thing. My name is Cary Zhang, my gamer tag is Vro. I’ve been competing in the Melee competitive scene for about 10 years. Over the past year or so, I’ve been organizing a lot of events around Chicago. Nov 19-20 will be Kings of the North V. This year I’ve been invited by the team who hosts it to help run the event. Kings has had 4 years of great Smash tournaments and growth and this year they seek to expand to the fighting game community. Last year, Frosty Faustings had a few free play setups at Kings IV and held small 8 man brackets. Since Kings IV, I’ve worked closely with the FGC in Chicago to help bridge the gap between traditional fighters and Melee. I’ve worked on the Frosty Faustings team, Combo Breaker, competed and helped behind the scenes with CEO, and of course attended Evo. There is very little experience to draw upon, assimilating the FGC into Smash events. There is precedence for the other way, bringing Smash into FGC established events. As I’ve talked more and more to respected organizers of the FGC, I begin to understand the cultural and historical differences between the two communities. My hope is to do what my peers have done inversely–that is, to bring FGC somewhat successfully into a Smash event. There are a lot of challenges.

J: Which events have you organized?

C: I organized Rubicon 1-12, a monthly that invited top players from around the nation. I host a bar monthly at Emporium. I host weeklies at a nearby college. I organized Show Me Your Moves 17, a 300-person event in September. I also consult many tournaments around the Midwest, as well as the aforementioned work I did in the FGC and Smash crossover events.

J: How has the reaction been to your announcing this merger event so far?

C: So far, it’s been a very slow promotion. The Smash side of things has been taking some time to cook up. I don’t know how it was on the back end of things last year, as I was only a competitor. It’s been even slower on the FGC side. I’ve made announcements like the pot bonus, and secondary ballroom, dedicated streamer and TO. It’s all new to me, bringing their community into ours, so I am just being perceptive of it. There’s really not much activity.

J: You said that, of course, you’re charting new territory with this event. FGC at a Smash event is a fairly new precedent. As far as FGC events, is there a specific event you are looking at from an organizational standpoint to help map out what you wanted for Kings of the North?

C: Because the FGC side of things will be all on Sunday, with exception to any side events I can manage to fit on Saturday to entice players to stay the whole weekend (things like Street Fighter teams), it should be a pretty straightforward event. FGC players can choose to enter Smash or hang out on Saturday and on Sunday, they’ll have a pretty normal 1 day event, with a high stakes pot bonus and side events.
From the Smash perspective, all qualifying matches will be on Saturday and players can choose to enter FGC events on Sunday. There should be minimal conflicts and I’ve foreseen cross over and tried to minimize it by bracket caps and generous scheduling. It’s a pretty introductory year for the two games, so I’ve tried to keep the mix casual.

J: It’s well established at this point that Smash is a game that tends to run without much crossover from the traditional FGC, and the Smash-exclusive events are a testament to that. What went into the decision to make a change to this decade old formula of Smash-exclusivity?

C: That’s a great question. I have been to over 100 melee tournaments this year and I can say there’s a lot of room to explore. One of the end of summer Smash tournaments was Shine, which was Smash exclusive. It was an amazing experience and it affirmed my belief that the only side event Melee players want is more Melee (amateur brackets). Seeing how the FGC heard or felt about Shine (Twitter drama over floating seeds, vip area, etc.) made me irritated to say the least. But it’s this annoyance that drives me to find more solutions to bridging the gap.

I was invited to work on both Frosty Faustings and Combo Breaker and it amazed me how easily those events were able to fit Smash events into their infrastructure. Looking at things like CEO and Evo make it more and more clear that there is certainly a future for Smash with FGC. However, the merger is not without fault, as many Smash players have heavily criticized these cross overs. This is where I confront new territory, which is having the Smash event bring in FGC and not the other way around.
Many of the complaints Smash players have with these cross over events is the lack of care, understanding, or respect many FGC players, organizers, or community members show. The easiest example is in numbers–Wii U players alone, not all of Smash, made a significant portion of the attendance in both CEO and Evo, but were unproportionately supported. It turns out, the Smash community has some of the best attendance/traveling ability of any of these tournament communities, with exception to Street Fighter V.

My goal is to show unconditional understanding and as much support as I can with the FGC at Kings V. I am working with local organizers to make sure I am doing things in a traditional way. Noah Vandercook, the TO of the Chicago Mix Up Monthly RB Qualifiers will be TOing Steet Fighter.

J: When you say that Smash is disproportionately supported, what do you mean exactly? Were there not enough setups?

C: If you were at CEO or Evo, the floor plans were not suitable based on attendance ratios. Smash in general also receives the short stick for broadcasting, despite pulling in better numbers both live and online. These issues are understandable due to precedence and history, and these two orgs have said they will adjust more in the coming year.

J: Have there been any other criticisms revolving integration, other than space and streams?

C: The qualms at regional-sized events, like Frosty and Combo Breaker, are that the schedule for the events are too long for regional-sized Smash events. This has to do with proximity and how the two communities have differing attitudes about travel. For the Smash community, the Midwest at large is one region and it isn’t without question for a serious competitor to have to drive 3+ hours one weekend of the month. I don’t find the FGC sharing this attitude, mostly due to history, age, and the availability of online rank games. So for Smash players who traveled from 1 state over, they are not as keen to stay 3 days instead of 2, or 1 day instead of 2.

The aforementioned FGC events draw players from a little further away; there are fewer serious events so FGC players take these more seriously. Cross over is also another time constraint that the FGC works with but the Smash community is not as tolerant of. When it comes to 3 day events or nationals, we can more understanding. But events like Frosty or Combo Breaker end up breaking the natural flow or schedule of Smash tournaments in favor of longer schedules to allow cross over. At Kings V, I’ve tried to limit this cross over by focusing on the premium titles.

J: Could this difference in attitude about time allotment come from the differences in the number of games? FGC tournaments can have upwards of 10 tournament titles, where Smash seems to have a set number of games to play.

C: Exactly. The Smash community finds this type of cross over more annoying to a schedule because our players do not care for multiple games. Frosty is a great example of a tournament that embraces dozens of titles and creates a schedule to allow for it. Smash players are more used to more focused schedules.

J: Do you think this difference in attitude is something that can be negotiated amicably? Giving more time to one game gives less time to others, and giving enough to too many games would block out smaller titles completely, which I don’t think FGC fans would like, but Smash seems pretty adamant about this.

C: I don’t think there’s any education to be done on the attendee’s side of things. Event organizers are getting better at master schedules and there’s no suitable way (that I can think of) to change the current blocking system of 2 hours. It comes down to organizational decisions, like the one I made to have fewer FGC events and to cap GG/Marvel. Attendees will pick tournaments that are more favorable for them or events will become more tolerable due to their scale, awesome factor, or whatever.

J: You mentioned earlier a lack of respect from other FGC players towards Smash. What did you mean by that?

C: This is just a general sentiment. The FGC in general is older than the Smash scene and from a majority of my encounters with the FGC, they are more likely to be seniors about something (this is the way it is, we’ve been doing it like this, etc.), they are more likely to be insensitive about something (deal with it, you guys are being ____, you guys are kids), and they are more likely to be aggressive in their opinions (you shouldn’t have X, why do you guys do Y). I have literally never seen a Smash player tell an FGC member or event how their event should be, unless Smash was also there, like CEO or Evo.

J: Some of the player conflicts you mentioned earlier, do you foresee them happening at your event in the same way? Before, every interaction with Smash and FGC at a tournament was held at a mainly FGC event. Do you think any of this will be pronounced, or perhaps play out differently at a mainly Smash event?

C: My hope is that the FGC perception of the event is that it was streamlined for them to choose their experience. I think that Smash players will have few complaints about bringing in the FGC due to extra dedicated space and stream. I am not employing anything like floating seeds, so I don’t anticipate stepping on anyone’s toes in that way either.

I don’t think I can think of anyone else with my experience and position, having gone to so many FGC cross over events. I don’t anticipate any of the common complaints I had myself or from other Smash community members and from what I anticipate of the FGC, they will have a pretty straightforward time. It will take time to tell how the promotion worked and how receptive they are, so maybe attendance or the live experience itself is something I have to look out for.

I do have the trusty help of many community leaders and I found that community leaders really helped bridge the gap when it came to Smash being brought into the FGC.

J: As far as the floating seed/VIP business, you’re trying to minimalize this for KotN, right? Do you think this will have any impact on the Smash community? Perhaps not for just this one event, but if this attitude is adopted and more events start becoming mergers that follow your example, do you foresee any reaction from the Smash community?

C: These perks or organizational techniques are necessary for some Smash events at the higher level to some degree. Every event is different and there are a lot of external pressures on events outside of what the organizer wants the tournament’s identity to be. So if an event can only be two days, some compromises have to be made. I think moving forward with FGC and Smash, the compromises and plans made have to be careful ones. There’s still a lot of unexplored territory and not a lot of data to back up ideas. For instance, it was very hard for CEO and Evo to predict how large Wii U was going to be, but they also chose not to adapt within whatever time frame before the event they could. So there’s a lot going on behind the scenes and to be honest, most Smash players don’t personally care about floating or VIP. This affects only the top players, which I tried to explain have a different kind of culture and experience from not only the average Smash player, but also from the average top player of any game.
How I run my regional cross over tournament will not affect how Evo or CEO handles Smash. But it may be a door for the FGC to see how things are run on our side. It’s not that different at all, in the big picture. Smash fans are just a bit more obsessive over a single game and that makes the culture just that much different.

J: What’s the thing you’re most hopeful will come out of this merger?

C: I’d rather list something concrete than abstract, so I’ll just say I hope everyone watches at least the finals of each of the headlining games–Wii U, Melee, and SFV. There’s a lot of money on the line and personally I’d watch the finals of any big tournament. So here’s to bridging the gap.

The FGC and the Smash communities both seem pretty distant currently, but there are obviously people on both sides who care about their scenes and are trying to bring them together. Personally, I want to see the bridge formed and fortified. For the moment, however, we have to just wait and see how events like Kings of the North turn out.

Tech Showcase for The King of Fighters XIV: Verse, Alice, Love Heart & More!

With so many characters, KOF XIV’s roster will take quite a while to get fully fleshed out by the community. There are some characters who get focused on over others, which leaves large gaps of unexplored possibilities with certain characters. In an attempt to fill those gaps, below is some collected tech with characters that doesn’t seem immediately apparent.

First up we have a Verse hit-confirm video, by youtuber Gato Ray, educating us on how best to convert with this character ‘s shoulder tackle. While it seems to lose to blowbacks, there appears to be important applications of the move otherwise.

Next, from the same YouTuber, we have a video on an Alice Safe Jump. Safe Junps, of course, being setups that hit overhead but land in time to block if the opponent mashes a reversal.

From someone other than Gato, we have the YouTuber Persona Entertainment providing an interesting bit of tech with Love Heart. She can apparently stomp out her opponent’s recovery rolls.

In addition to all of that, we also have some intricate listing of certain character’s moves, specifically Xanadu, Verse, and King of Dinosaurs, courtesy of KPB|OsirisKun. Each character is delved into with great detail, listing things like the specifics of canceling out of each normal, what each move is good for, damage, whether or not a move is safe on block, uses for special moves and supers, and general gameplay suggestions. For more of these, follow this link to an archive of similar pastebins.

Sources: KPB|Osiris KunGato RayPersona Entertainment

Check Out All of the Details Put into The King of Fighters XIV’s Intros, Victories, Win Quotes, and More!

No matter how you look at it, there is a lot of content for players to enjoy in King of Fighters XIV. One little nuance that often gets overlooked are the subtle details in things like victory animations and character interactions, which King of Fighters delivers spectacularly on. Here, we’ve gathered what we could currently find in terms of compendiums of such content.

One of the collections we found was a knockout voice compilation, which contains voice clips used when the character is stunned, knocked down, defeated, or have a draw game. This compilation was brought together by Gato Ray.

We also have a complete list of win quotes from Chang and Ryo, brought to us by COMBONAUTS.

Next we have every character intro, as well as every character’s mid-game celebration after taking a round, hosted on YouTuber deathmule’s channel.

Last but not least, we have a compilation of every special intro interaction between the characters, which is a pretty hefty list with the size of the roster. This compilation was brought to us by zxyu0369.

Sources: zxyu0369deathmuleCOMBONAUTSGato Ray

Mortal Kombat XL Hotfix Patch Notes: Minor Changes and Bugfixes

About a week ago we covered the fact that NeatherRealms released a massive patch to Mortal Kombat, changing nearly everything about the game as we know it. This play at shaking up the competitive scene has worked, though it will of course not be without hiccups along the way. NetherRealm has now released a hotfix patch, targeting some problems the team is already seeing in their latest game-changer.

The patch should be up by the time you read this, and contains only a few fixes. They are listed on NRS’ site, but they are posted below as well.

General Gameplay fixes

  •    Move list corrections

Character-Specific Fixes

  •    Bo Rai Cho (Dragon Breath) – Fixed a bug which was causing Up Fire Spit to be at advantage on block
  •    Jax – Removed armor from Dash Fist
  •    Jax – Increased damage of Dash Fist to 14 and Downward Dash Fist to 12 (up from 10)
  •    Erron Black (Outlaw) – fixed a bug where Tarkatan Infection would lose its armor before the active frames
  •    Kitana – Removed armor from Throat Slash
  •    Takeda – Fixed a bug where Fist Whirlwind would lose its armor before the active frames

Source: NeatherRealms

Study Up on Your Terminology with These Guides on L-Canceling and Neutral Game for Super Smash Bros. Melee

The Smash community and the FGC are fairly different in terminology, but one term that’s definitely universal is “Neutral Game.” The definitions are pretty similar, though there are a few differences just because of how different “traditional” fighting games are from Smash. Check the video below to learn exactly what Smashers constitute as the Neutral for their game, and how it shapes a match.

One term that is unique to Smash is L-Canceling, or Lag Canceling, and it is essential to playing Melee at a higher level. This technique’s purpose is making characters recover faster from air normals; check the video below for a full description.

Source: SSBM Tutorials

Analyzing Skullgirls 2nd Encore’s Tournament Performance: Dissecting CEOtaku’s Turnout

The Skullgirls Community has been hard at work building themselves up over the past year. We’ve reported on the Skullgirls Community Tour that has been going on, and last week was the latest stop on Skullgirls fans’ to-do list. The event was a hit for several games, with Skullgirls’ efforts ensuring that it was the 4th biggest event of the venue, behind King of Fighters XIV, Guilty Gear Xrd -REVELATOR-, and BlazBlue: Central Fiction.

The tournament itself had very tough competition, with longtime players and Top 8 material sprinkled throughout every bracket. While–unfortunately–pools weren’t streamed, with many exciting matches having to be recorded on handheld phones, there were a few interesting circumstances that occurred just by looking at the brackets.

The first bracket didn’t have much of a surprise in the outcome. cR|SonicFox and Hirokuni make it out in Winners and Losers, respectively. Sonic didn’t appear to have much trouble, and Hirokuni, who placed Top 16 at Combo Breaker, made it through only losing to SonicFox. There was another player, iDante, who did very well for himself, making it all the way to Loser’s Finals. He is known for playing Solo Beowulf, and with solo characters being a rare sight in the upper levels of tournament play, seeing him just one step from Top 8 was interesting.

In the second bracket, Adeveis made it out in Winners and KPB|McPeanuts made it out in Losers. Adeveis made it out with a strong showing, as many expected him to despite him being very new to the tournament scene, but he wasn’t the one to put McPeanuts into Losers. McPeanuts’ team member KPB|FuLLBLeeD was actually the one who bumped him into Losers before himself being beaten by Adeveis. In the final round of Losers bracket both Kick-Punch-Block members met again, and McPeanuts managed to run it back and secure the win. McPeanuts is known and respected for his ability to analyze matches and adapt, so even without seeing this match play out one can imagine the adaptations he put into play.

The third bracket had cR|dekillsage and FNR|Cadenza making it through to Top 8. Even though in the Losers bracket, Cadenza made a very strong showing, only losing to dekillsage. He even managed to best PME twice, in winners and losers. PME made 9th place at Combo Breaker, alongside Adeveis, so this is quite the impressive feat. dekillsage is a consistently powerful performer, so his qualification in Winners came as no surprise.

The final bracket had a serious upset. keninblack made it out in Winners, and Swiftfox-Dash in Losers. keninblack had an incredibly strong showing, besting both LZ|Mr.Peck, the player who flew in from Europe to play, and Swiftfox-Dash, who consistently places Top 4 at every event he enters. I cannot recall a tournament that ever saw keninblack besting Swiftfox-Dash and both players having been entering tournaments since the very first version of the game in early 2013. This a huge achievement for keninblack, and a real testament to his improvement as a player. SwiftFox-Dash ended up in Loser’s Finals, where he took out Tommer and advanced. Tommer actually lost his second round in the tournament against SwiftFox-Dash and managed to make it through the entirety of Losers bracket, only to be knocked out by the one who put him there.

Top 8 was the only thing that CEOgaming streamed. If you would like to experience top 8 without being spoiled first, check out the archived stream here: https://www.twitch.tv/ceogaming

SonicFox started Top 8 off by knocking Adeveis into Losers pretty convincingly. The match started strongly for Adeveis, but once gaining his bearings Sonic proved why he’s the current the reigning Skullgirls Champ. At the other end of Winners was a much different story.

cR|dekillsage vs. keninblack was a very exciting match, especially with the context of them being the winner and runner up of last CEOtaku, with sage taking that set very convincingly one year ago. This time around, high off the energy of taking out SwiftFox-Dash, keninblack very nearly took the set from dekillsage, something only a handful of other players can boast about. The set ends 2-3, with Sage narrowly edging out the victory against keninblack, who was up 2-1 at one point.

Sage went on to face off against SonicFox, but is himself bested 3-0 and sent to Losers. Interestingly, Sage appears to be having a bit of a character crisis. He started off with a traditional team of Double/Fukua/Cerebella, but after losing the first two matches switched his character. He replaced Fukua with Ms.Fortune, a character he probably knows to some extent despite never making a tournament appearance. Ms.Fortune had a hard time putting in any work for him, though, and he ended up dropping some basic things and lost because of it.

Losers Bracket had some really exciting match-ups. There were a few upsets getting here, and no one really knew how it was going to play out. The first match-up was McPeanuts vs. Hirokuni. Despite a strong showing in his own bracket, Hirokuni had a difficult time dealing with Peanut’s Peacock, ultimately losing 0-3. Cadenza vs. SwiftFox-Dash was the next set. Despite losing the first match, SwiftFox managed to make adjustments and win the next three matches, eliminating Cadenza 3-1.

After getting bumped into Losers, Adeveis went up against SwiftFox-Dash. Adeveis wasn’t really able to get much started against SwiftFox, and loses 1-3. keninblack went up against KPB|McPeanuts in what was a heartbreaking set. These two are among the most liked members of the community, and a lot of people cheer for both of them when they’re up. No matter who won it would be a bit sad, but keninblack managed to take a 3-1 victory. Each match was intense and seemed like it could go either way at times, but ken advances.

After moving forward, keninblack meets the man he beat in his own pool, SwiftFox, and attempts to make magic happen once more. Similar to his set with dekillsage earlier, ken has a very strong start, being up 2-1 at one point, but just a little bit of leeway was all SwiftFox-Dash needed to run it back and take the set 3-2. Something interesting to note is that had the Skullgirls community not earlier this year decided on making all matches 3/5 instead of 2/3, keninblack would have knocked down dekillsage, and depending on how he fared against SonicFox this could have been a very different Top 8.

After advancing to Losers Finals, SwiftFox faced off against dekillsage. Sage is very confident against SwiftFox’s team, and goes to his Beowulf team. Dekillsage focuses on setups that completely shut down Peacock’s options, making it really difficult for her to get anything going. The match ends 3-1 in dekillsage’s favor, letting him advance to Grand Finals.

In Grand Finals, we see a bit more of what we saw in Winners Finals. Sage continues to use Ms.Fortune, and even takes his team structure in another direction by swapping out Double for Parasoul. Sage isn’t able to prove this team a viable choice, and loses 2 rounds in a row before making a team change. He gets rid of Fortune altogether and brings back Double. This final change to his team actually worked well for him, and he was able to solidly take the next two rounds, but the game–and the tournament–ultimately went to SonicFox.

Though the Grand Finals ended up dekillsage vs. SonicFox, as most have for the last two years, there were some really close calls. The young hero keninblack very nearly upset the entire bracket. This may merely be a sign of what’s to come, making ken a harbinger of change. Simply seeing someone other than SonicFox coming so close to beating dekillsage and SwiftFox is inspiring, and only time will tell if this blood in the water will attract and encourage others to do the same. Either way, we’ll have to wait until the next stop on the Skullgirls’ community tour to see if anything changes in who ends up in Grand Finals, which is GUTS4 in November next month.

Friends, Family, and the FGC Mourn the Passing of Christopher “NinjaCW” Harris

Early yesterday morning, a beloved member of our FGC family passed away: Christopher “NinjaCW” Harris. He was the manager of Filpsid3 Tactics, a strong community leader, and a loved son. He was beset by a case of Myocarditis–a heart virus–and succumbed to the condition despite the efforts of doctors.

Many have been either directly or indirectly influence by the passing of this man, who even without his efforts as a community leader was well known for his competition in games like Street Fighter and Dead or Alive. I never got a chance to meet the man personally, and I am saddened that I’ll never get that opportunity.

From everyone here at Shoryuken: we are incredibly saddened by this loss, and wish the best to his family.

Christopher’s mother has also set up a GoFundMe to help with Funeral and Medical costs. He had no life insurance, and a tragedy like this would overwhelm anyone. If you have anything to spare, the campaign link is here.

Source: GoFundMe