King of Fighters XIV Developers Discuss Design Decisions, DLC

Japanese gaming news site 4Gamer recently interviewed the King of Fighters XIV developers and revealed some pertinent information about the upcoming fighter. Though the original interview is in Japanese, the information has been extracted and translated on MadMan’sCafe.

Some of the information revealed explains the company’s decision to go 3D, an explanation and acknowledgment of the shading and lighting issues, why they went for the aesthetic they did over cell shading, and an explanation of their “old school approach” to many aspects of the game’s design. They also commented on potential DLC, stating that they used all of their resources on the main roster, so there is no room to think about DLC characters at this time.

More details were also revealed about matchmaking, specifically that there would be 12 person lobbies for players and spectators to join. The game style is also said to adopt the best characteristics of KOF’98, KOF’02, and KOF XIII.

There is a lot more to this interview, so be sure to read up on it here.

Source: MadMan’sCafe, 4Gamer, with tips from 6let and Patrick H.

One Smash Dojo Offers Massive, Searchable Super Smash Bros. for Wii U Knowledge Base

There are hundreds of places to go online for information on how to play your favorite game. With resources all over the place, it can be hard finding a reliable source to keep coming back to. This is something the folks at One Smash Dojo aim to fix.

One Smash Dojo is a hub containing loads of Super Smash Bros. for Wii U tech, offering users the ability to search for exactly what they’re looking to learn. The search function includes filters for characters, damage percents, tactics, and matchup advice. To get a better idea of what is (and isn’t) possible through the use of the site, check out the video below.

Source: Smash Dojo, Richard Terrell

Panda Global’s Wobbles Discusses Handling Pressure in a Competitive Environment

Confronting one’s self can be one of the most challenging parts of becoming great at anything in life, and fighting games are no different. We all struggle to be better, we all try to create and maintain an image of ourselves, and for competitors, that drive to be better sometimes turns bitter.

In a new bio video, Panda Global’s Wobbles, known for his dominating performance with Ice Climbers in Super Smash Bros. Melee, discusses how to help make sure competitive goals don’t turn sour. In this talk, Wobbles takes viewers on a journey through his own depression and issues with anger, and how his heightened self-awareness has helped him overcome those obstacles through participating in something that he loves: competitive Smash.

Source: Panda Global

APEX Organizers Take a Stand Against Harassment

As reported by PVPLive, at least one attendee at last weekend’s APEX 2016 event was the victim of sexual harassment. Following their original coverage, PVPLive received a statement directly from APEX  manager Andre “Bifuteki” Augustin regarding the incident(s); that statement reads as follows:

We, the staff at APEX, are excited to have completed a successful 2016 tournament. Unfortunately — in the midst of our celebration — we were informed of a couple of incidents of sexual harassment towards several players perpetrated by a set of individuals during the tournament.

After speaking with the individuals who were affected by these actions and gathering  eyewitness accounts, we have been able to identify the persons who committed the  unacceptable behavior and they will no longer be allowed to attend any future APEX tournaments.

APEX has zero tolerance for any type of harassment and it will not be allowed at our event. We believe in creating an inclusive environment and would never want anyone attending APEX to feel uncomfortable or unsafe and we are committed to ensuring that environment exists.

For the future, we encourage all attendees to adhere to this and to notify any APEX staff if an incident of harassment is committed immediately so that it is addressed swiftly.

We do deeply regret what occurred to the affected parties, and we hope that this incident  doesn’t deter them or any others from coming back to APEX 2017.

This zero tolerance policy against harassment makes a clear statement about what is and isn’t allowed at an event. Perhaps this crackdown on unacceptable treatment of fellow community members will make a meaningful difference in the way we interact.

Harassment has been a big talking point recently. Combo Breaker and the Capcom Pro Tour recently took actions against incidents of sexual harassment, and first hand tellings paint a vivid image of what it feels like being harassed.

Source: PVPLive

Check Out Every Battle Costume and Stage Coming in Street Fighter V’s June Update

Street Fighter V’s June update is on the horizon, and it is bringing with it loads of alternate costumes and 3 brand new stages! We already broke down most of the contents of the June patch, and most of the outfits were leaked through datamining a few months back, but outfits for DLC characters Guile and Ibuki are also going to be available next week.

You can see all of these costumes and stages in the gallery below.

Click to view slideshow.

In addition to the aesthetic DLC, Ibuki will of course be coming along with a Cinematic Story Mode. Check out our article on a breakdown of Ibuki to brush up on her moves and playstyle, and check out our story mode coverage if you don’t mind light spoilers.

Source: Capcom Unity

Capcom Catches Up with Infexious, the Poker Faced ‘Gief, at DreamHack 2016

Manchester’s DC “Rize|Infexious” Coleman recently entered DramHack Summer’s Street Fighter V tournament and performed quite well–tying for 17th place–using who many consider to be the worst character in the game. During the tournament, Capcom UK’s Matt Edwards caught up with Infexious to discuss what about Zangief drew his attention. Infexious reveals that he enjoys playing slow, high damage grapplers, especially to find hidden strengths in characters everyone else views as weak. Though he sees potential in his character, he does mention a change he would like to see the Red Cyclone receive.

If you’d like to see another interview from this very event, check out the interview with the winner, BX3|Phenom.

Source: Capcom Fighters

Check Out Capcom’s Top 5 Moments from DreamHack Summer 2016

Big events with a lot of hype behind them tend to have highlight reels, and many such reels are made by fans. After DreamHack Summer 2016, Capcom has uploaded an official “Top 5” highlight reel, something they’ve been doing for Pro Tour events for some time now.

This short and sweet compilation of intense trades, Double KO’s, and excessive dragon punches and command grabs is here to enjoy if you happened to miss the stream, or just want to relive the action.

If you like what you see, head on over to our article covering a fan made hype compilation of this very event. If you’d like to find out more about DreamHack Summer 2016, check out our results coverage.

Source: Capcom Fighters

See Kragg Roll Out Punishment in This Rivals of Aether Combo Video

Having a rocky place in the tier list has never been a deterrent for character loyalists to create tech for their favorite character. In the Smashlike fighter Rival of Aether, Kragg is no different. Despite being almost the bottom of the barrel in the tier list, player AZCards shows that he can still dish out some crazy punishment.

This video parodies the old Megaman reveal trailer that dropped for Smash 4, playing on some of Kragg’s weaknesses as well as his strengths for effect.

Source: TheDuoDesign

Injustice 2’s Lead Producer Sheds Light on the Game’s Gear System

The new Gear System being introduced in the upcoming DC fighter, Injustice 2, has some a little worried. Concerned parties are likely remembering the missteps of Street Fighter X Tekken, and many are hoping that history doesn’t repeat itself.

In a recent interview with producer Adam Urbano, Gamasutra focused on the game’s competitive aspect, but made sure to address concerns with how itemization stands to affect play. Urbano made it clear that a “dedicated little team that focuses on the tournament crowd” exists, and that “their job is to sit there throughout the lifespan of the game and do nothing but work with pro players, listen to the community, and make adjustments on the fly.” Ubano went on to state that this team has “actually increased the frequency with which we can update, even from what we could do with Mortal Kombat X, so we can make changes to these thousands and thousands of pieces of gear.” This sounds potentially intimidating for veteran players who want to get used to the game and learn it without it constantly changing.

Urbano also mentioned that they had been working on the Gear System since the first Injustice. However, it appears that the team understands how wrong this system could go, since they’re treading new ground here, and at the very least they are treating it with the proper caution.

Source: Gamasutra

Stay Earthbound in Super Smash Bros. for Wii U Using Lucas’ New ‘Snakeskipping’ Recovery Tech

Smash 4 has a huge roster. With so many characters to choose from, some characters will get all the attention, leaving others to fall out of the spotlight. One such character is Lucas, largely forgotten despite his return appearance from past games. While seeing tech from popular characters is fine and good, seeing what underused characters can do is always a treat.

Lucas Main Magnetgoat has found some interesting tech to help recover while off the ledge. This tech involves immediately canceling his Rope Snake to maintain momentum and keep control of the match.

Source: Magnetgoat