Go Bananas with These Underused Techniques for Super Smash Bros. for Wii U’s Diddy Kong

Diddy Kong has had a tumultuous time in Smash 4. At one point, the best character in the game without question; changes, nerfs and DLC have seen him settle into the position of “strong but not broken.” He’s still a beast in the neutral, and has some of the best results around, but he’s no longer the overwhelming presence he was on release.

Zinoto, one of Diddy’s leading practitioners and Michigan’s number one player, has decided that it’s time to change that. He’s released a video explaining some of the most underused techniques that Diddy Kong has at his disposal, including some advice on when to use them.

Whether you are an aspiring Diddy main, or just want to know what to watch out for, this video is well worth a look. At just under ten minutes, it’s comprehensive and fascinating, so grab your popcorn and your popguns and get ready to take some notes.

Source: Zinoto

Here’s How to Defend Against Laura in Street Fighter V’s Second Season

Now that Street Fighter V’s Season 2 changes are starting to settle in, there are some characters that have unmistakably benefited hugely from Capcom’s shakeup. Laura is one of them, thanks to increased offensive capabilities alongside improved frame data, which allows her to run a train on unsuspecting foes.

You’ve no doubt already run into a strong Laura online, and have found yourself wondering what it takes to apply the brakes on her offense. Well, wonder no longer, thanks to the guys over at Gaming is a Calling. They’ve put together an extensive video detailing exactly what to do to ensure you don’t fall afoul of Laura’s Brazilian wiles, including a bunch of pro tips that blow up some common tricks.

Be sure to check it out below on some more information. After all, we want to make sure that once she starts a fight, she can’t finish it quickly.

Source: GIACDOTCOM

The Cool Kid93 Reminds Us to Never Give Up on Our Street Fighter V Characters in This Alex Compilation

WaveEsports’ Cool Kid 93 was arguably the world’s leading Alex player in 2016, alongside PXP|Problem X. He had some great performances in Season 1 of Street Fighter V, but a whole host of changes have been made to his character of choice with the introduction of Season 2, and few Alex mains are pleased about them.

In fact, many are claiming that Alex has been hit hard by the changes, and some have been so discouraged that they have chosen to pick up other characters rather than persevere with New York’s Finest.

The Cool Kid 93 has other plans though, putting together a video that not only shows off what Season 2’s incarnation of his favorite character can do, but also urging others to give the character a chance. And with gameplay like this, it’s hard not to be inspired…

Source: THE COOL KID 93

Could Super Smash Bros. Melee on the Nintendo Switch Work for the Community? Tafokints Thinks So

There’s a whole lot of excitement about the upcoming Nintendo Switch, which means that there is also sorts of speculation floating around–including about the possibility that the Switch may play host to an emulated version of Super Smash Bros. Melee on its GameCube Virtual Console.

This could be a blessing or a curse for the competitive scene, and only time will tell which it will be. If the leaders of the scene are–like Daniel “Tafokints” Lee–open to the possibilities however, anything could happen.

In the video below, Tafokints breaks down the potential pros and cons of the theoretical port, along with some ideas that could make it even more interesting for the competitive scene. Whether it actually happens? Well, that’s another matter entirely.

Source: Yahoo Esports

Shoryuken Review: Does the Qanba Dragon Soar or Sink?

There’s something instantly staggering about the Qanba Dragon. First impressions matter, and the Dragon makes one quite unlike any other. Appropriate to its namesake, Qanba’s entry into the premium tier of arcade sticks is a beast, weighing a whopping five kilos and measuring nearly 20 inches across.

Yet somehow, with a glossy black finish to go with a silver stick and black buttons, the Dragon still manages to look sleek and menacing, although you’ll have to be ready to regularly wipe fingerprints from the mirrored top panel. The red LEDs that flank the center control panel only reinforce that impression, even when they’re not actively on. And they can be tweaked to suit your needs with a variety of modes on offer, including a solid red light and flashing to reflect your inputs.

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Combine these factors with the solid weightiness of the Dragon and its braided USB cable, and there’s an undeniable air of quality to it. That weight also helps it feel comfortably stable on both tables and your lap, even when you’re churning a full circle input or buffering a super to catch a whiff.

Like its literary counterparts, this Dragon is built to last the ages.

More than the sum of its parts

To complement the excellent build quality of its body, Qanba have chosen to move away from their own brand of buttons and instead chosen to furnish the Dragon with a full set of Sanwa parts. All eight buttons on the face on the stick are Sanwa’s OBSF-30s, which are at this point the competitive standard for many players across the world. Glossy black is the name of the game here, and these buttons deliver.

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Likewise, the stick is the trusty old JLF, which may as well be renamed to “Old Faithful,” since for much of the FGC, it is the stick of choice. With a silver balltop giving a new look to the classic piece of equipment, it adds a bit of pop to an otherwise uniformly black top panel.

Another nice addition is the control panel in the center of the Dragon’s LED bar, which finds a home for a few seldom used buttons–like L3 and R3–and allows for simple and quick control over the LEDs. This is also where you will find the Share, Options and Home buttons. All are comfortably located and work as you might expect–though if you have big hands, you might find yourself pressing the wrong button by mistake in your hurry to share that awesome combo you just pulled off.

These parts are some of the best available, and in action the Dragon takes full advantage. Inputs are crisp and immediate, and though the sheer size of the Dragon can take some getting used to, once you find a comfortable position for your hands you can go ham to your hearts content. Don’t worry, the Dragon will keep up.

In the Dragon’s maw

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One of the nicest aspects of the Dragon is how friendly it is to modding. The top panel flips open, revealing a a set of Dragon scales and a clearly labelled and well-protected little box of goodies. The buttons and stick are protected by a plastic cover, which means that you’ll never dislodge your wiring by mistake, but it’s simple enough to take off.

That simplicity extends to your buttons and stick too – all the inner workings of the Dragon are wired with Quick Disconnects, which means that replacing a button–or subbing in a more colorful one–is as simple as unplugging the old one and plugging the new one in. No need to worry about soldering or rewiring.

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And since the Dragon is so large, there’s a bit of space leftover for all those useful little things you need when you’re out and about–like a copy of your favorite fighting game, or perhaps a small snack!

World warrior

Stepping back from all the excitement for a minute, it should be mentioned that this is likely not an ideal stick for the determined world warrior. The sheer size and weight of the Dragon means that it can be difficult to transport. It is too large to fit in the overhead compartment of an airplane, and most backpacks are likely to come up a little short.

Even if you do find a bag that can accommodate the Dragon, its bulk continues to be an issue. It’s likely to be bumped or knocked even when you’re keeping a close eye on it, and though the the excellent build quality means that it weathers the bumps admirably, it’s still not ideal on such a lovely bit of kit.

I speak from harsh experience here, having hauled the Dragon with me on my Christmas travels. As much as I enjoyed having the Dragon with me, and used it to good effect while visiting friends and family, carrying it around was a tiring and consistently awkward task.

And the Dragon’s weight can wear out more than just your shoulders–the duffel bag that I used to carry it across the country eventually fell victim too; the shoulder strap snapped, and the carry handles ended their journeys considerably worse for wear.

This certainly isn’t a dealbreaker, but it’s something you should keep in mind, especially if you plan to make a splash on next year’s CPT.

More like a chameleon

If you do plan to travel for your game of choice, the Dragon does an excellent job of adapting to your platform of choice, with options to play on PlayStation 4, PlayStation 3, and PC. Changing platforms is as simple as flicking a switch, and the Dragon performed well on each. In fact, it is one of the most PC-friendly sticks I have come across, and was ready to play on less than a minute after it was first plugged in.

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You can also use the Dragon for more than just fighting games, if you wish. There is a slider that switches the stick’s inputs from that of a directional pad to either the left or right analog stick, depending on what you need.

The Dragon, a treasure

In the end, it’s simple. Qanba set out to deliver a premium product, and they have done just that. Sizable, weighty, and furnished with the best quality parts, the Dragon is a superb piece of kit. It has a hefty price tag, but the quality of the Dragon and the sheer pleasure of playing on it goes a long way towards making it feel worthwhile.

For the rest, time is going to be the great test. At $300 USD, the Dragon should be the only stick you need for a good while. Even if you play with a heavy hand, the ease of replacing the Sanwa parts should limit your costs to top ups over the years–as long as the case is as well constructed as it appears to be–for the initial impressions at least, are excellent.

So the question is, does the Dragon soar, or does it waddle? For my money at least, it wouldn’t be out of place in a Dragon’s hoard. It’s a truly excellent, high-quality arcade stick, and I doubt it will be long before we start seeing our favorite players wielding Dragons in battle–as long as they don’t have to travel too far to do so!

Street Fighter Doesn’t Need Saving, Because It Isn’t Dying

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

“Mine is the last generation to play Street Fighter,” HyperX|Daigo Umehara says–as 20-year-old Liquid|Du “NuckleDu” Dang wins Capcom Cup 2016.

“No one cares about Street Fighter anymore,” Daigo says, as LI Joe captures the hearts of a nation at Evolution.

“The world isn’t interested in Street Fighter anymore,” says Daigo, as he is dunked for the fourth time in a row by 18-year-old Norwegian BX3.TP-Link|Phenom (at Canada Cup 2016).

“How can I save Street Fighter?” Daigo wonders, as r/Kappa|John Takeuchi inspires hundreds of people to contribute to his flights to America.

Wait, what?

Like many of you, I read a piece last week about Daigo Umehara and his mission to save Street Fighter. Why does he need to save Street Fighter? Because it’s “dying,” of course.

Yes, apparently Umehara has done all there is to do, and now his mission is to “revive the game that made him famous.” He wants to “keep the game he loves from disappearing.” But here’s the thing: Street Fighter is more alive than ever.

Sure, it’s easy to think that things are bleak when you look at the facts and figures being presented. Street Fighter V didn’t sell as well as some other fighting games–in fact, it’s one of the worst performing Street Fighter titles–and much of that is down to the unfinished state in which it was released. We all know now that Capcom rushed the launch to make sure that the game was played for the full 2016 season, and that launching without a Story, Arcade, or even a single-player versus mode was undeniably a mistake that impacted sales outside of the competitive market. Asking full price for part of a game–even part of a game that was going to be continuously supported for the next half a decade–is simply bad business. The sales figures reflect that, with only the hardcore fighting game fans taking the plunge.

Arguing that Street Fighter is doomed because of its poor launch, however, is madness. There’s a whole host of facts and figures conveniently forgotten in the weaving of ESPN’s apocalyptic narrative, and they paint a much brighter picture for the future of Street Fighter in the FGC.

Consider, for example, the number of entrants for Street Fighter V at Evolution 2016. Over 5,000 players flocked to Vegas in the hopes of becoming the first Street Fighter V Evo champ. That title eventually went to Razer’s Infiltration, who claimed his title under the watchful eyes of not just the FGC faithful, but also the hundreds of thousands of viewers who tuned into Street Fighter V’s debut on ESPN2. Just like the record-breaking number of entrants, there were more people watching Street Fighter than ever before. Evo 2016 was the most-watched tournament of 2016, peaking at around 213,000 viewers on Twitch, with a further 203,000 tuning into the ESPN2 broadcast. In comparison, in 2015 there were 228,776 viewers watching Ultra Street Fighter IV, which was broadcast exclusively on Twitch.

And ESPN clearly liked what they saw, because they came back for more. At just 20-years-old, Nuckledu is one of the trailblazers of the new generation–and capped a dominant end to 2016 by claiming victory at the Capcom Cup, which broadcast live on Twitch and was then broadcast again on ESPN2 the following day. His prize? $230,000 USD, significantly more money than GGP|Kazunoko’s victory in 2015 earned him. Money isn’t everything–but an amount like that speaks far more loudly for the health of Street Fighter than poor sales do of its demise.

Facts and figures don’t tell the whole story, however; we know that Street Fighter is alive and kicking because of the tales we have already seen play out this year. Du’s dominating end to the year was simply the epic finale to a tournament that personified all the surprises 2016 had to offer.

With top seeds Infiltration and Tokido failing to take a game at Capcom Cup, being knocked out of the tournament they were expected to win without getting the chance to make their mark–it was a far different experience than anyone expected. Players like Yukadon and HuomaoTV|HumanBomb, who were called into action at the very last minute, made waves and proved just how deserving they were of spots–and also proved just how lively the current Street Fighter V scene is at the moment. Others, like GW|Eita and–of course–Nuckledu proved that their youth was a boon by playing aggressive games that overwhelmed their more cautious elders.

And that was just the grand finale to a year that included highlights like LI Joe’s Evo 2016 run right into the hearts of America, Cyclops|Go1’s rise from the King of Poverty–one of the most decorated anime fighter champions–to become a consistent threat on the circuit, and other young players rising up to make their marks on a game that was still fresh and inconsistent.

A personal highlight was the debut of John Takeuchi, who plays the game with relentlessly joy, and celebrates wins and losses with equal grace. His Rashid, a little-used character at the top level, was such a pleasure to watch that he captured the hearts of the denizens of r/Kappa, some of Street Fighters most passionate fans. They banded together and raised funds to fly Takeuchi out to American tournaments, where his turbulent winds blew away many of the best players in the world.

It was also promising to watch some of Street Fighters leading players take on mentorship roles with promising youngsters in their home countries. EG|Momochi and his partner ChocoBlanka have built a program to teach and inspire young Street Fighter players, and even flew them out to participate at Evo–where they performed admirably. Infiltration took on a similar mentorship role when he was home in South Korea, teaching and guiding promising young players like Xyzzy to global success, and we’ve seen recent college programs where Tokido and other top players visit schools and mentor young players.

So, perhaps it sounds a bit rich of Umehara to suggest that it’s his mission to inspire the next generation of young players. While he’s focused on participating in tournaments and streaming on BeasTV, other players have taken hosts of promising youngsters under their wing. Daigo doesn’t have the same sort of magic he once did, either. He’s yet to find his groove in SFV, and though he’s a marketable name, there are other, possibly more-inspiring players in the current scene.

In fairness to Daigo Umehara, things may not be exactly what they seem. In the context of the ESPN article, Umehara appears to be bemoaning the death of Street Fighter–but when you read his quotes alone, it’s clear that he just wants to help the next generation find its feet. The claims that provoked this rebuttal–that Street Fighter and the FGC are dying–aren’t direct quotes from Daigo.

Quotes from other figures in the community, such as James Chen and Nuckledu, are presented to help this argument along, but again appear to be taken out of context. Others, like those from ANBU|Punk and FOX|Julio Fuentes, are almost directly in opposition to the narrative being woven. After all, Punk’s explosive arrival to the top level is just the sort of thing that we are meant to believe doesn’t happen anymore, now that Street Fighter is “dying.” He and Fuentes–who performed admirably at the Capcom Cup despite battling an arm injury–are a part of the next generation that supposedly doesn’t exist yet.

That generation was again showing just how real they are last weekend, as Punk reinforced his presence at the top level by winning NEC17, beating 17-year-old MenaRD in Grand Finals, who in turn had defeated Capcom Cup champion Nuckledu to reach Grands. Between Punk, Nuckledu and MenaRD, the three of the Top Four at the year’s final Major were under 21. How can you look at that and still fail to see the new generation of Street Fighter champions?

And here’s the thing; it’s not just flat out wrong to claim that Street Fighter is dying, it’s irresponsible. In 2016, the FGC have been given the chance to stand among the mainstream media, if only for brief stints. The fact that these claims were made on a division of ESPN that is dedicated entirely to esports is incredibly exciting, but also deeply disappointing.

For young players who are watching Street Fighter at Evo on their TVs for the very first time, the FGC can finally appear as a legitimate pastime, rather than something they get teased for at school. Maybe they are looking at Infiltration or Daigo Umehara with the same sort of inspiration that thousands of kids looked at Derek Jeter with, and dreamed of playing for the Yankees.

The very last thing that they need is to be told that Street Fighter is dying out, especially when that is categorically untrue, at least when it comes to the FGC. There are problems with the way that Capcom is handling the game, and there is undeniably some risk that support tapers off, but that threat is not from a lack of passionate players. There is value in telling Capcom that we’re not entirely happy with the mistakes that they’re making–not in prophesying doom and gloom.

ESPN did get one thing right; Street Fighter is hard. It’s not easy to be successful, and takes long hours of practice. Are these kids, who have been so inspired by Nuckledu and EG|Ricki Ortiz defending their home turf at Capcom Cup, going to dedicate the time and effort when ESPN–a source that has the sort of credibility that many esports-focused sites lack with the general public–are telling them that it’s pointless?

Who can forget the joy we all felt as we watched the 8-year-old Noel the Prodigy go ham on all comers in Ultimate Marvel vs. Capcom 3? Why would we want to damage the chances of another Noel appearing and shocking an EG|Justin Wong or Tokido with their abilities?

Street Fighter isn’t dying. But articles like that aren’t doing it any favors.

Brawlout Flies High with Announcement of Luchador Grappler Paco

You can get four fists furiously flailing in Brawlout, as the frog warrior shown off in the first trailer has taken on a dramatic transformation. We don’t know who he is under the mask, but we do know that Paco will be taking up the role of grappler in the upcoming platform brawler. Unlike traditional grapplers however, Paco looks to be as mobile as he is powerful, with plenty of movement options already shown off in the trailer below.

You’ll be able to give him a go during Brawlout’s open beta, which is coming to Steam on December 21, so brush up on your Frog-Fu, pull a mysterious mask on, and go to work on your opponents. And if you’re not sure what Brawlout is, or how it’s shaping up, be sure to check out our hands-on impressions of the alpha.

Source: Angry Mob Games

Watch Tekken 7 Prodigy PBE.AK Hit the Best Around with a Death Fist

At just 16, PBE.AK is one of the youngest competitors on the Tekken circuit. That’s not proving to be a problem, however, as he not only qualified for the King of Iron Fist Tournament 2016, he capped off his 2016 by placing 7th at the grand finale.

During his run at the King of Iron Fist, it was his Paul doing the damage with big combos and clutch comebacks. It’s well worth looking up the full tournament sets, but if your curiosity is whetted, have a look below to see some of his best moments. Keep a special eye out for his strong start against Saint–who went on to prove his status as the leading Tekken player on the planet.

Source: unifiltekken

TheoryFighter Breaks Down Why a Street Fighter Player Should Play Guilty Gear

With the upcoming PC port of Guilty Gear Xrd -REVELATOR-, the hype for Arcsys’ gorgeous anime fighter is at an all-time high. With more people than ever looking to make their mark on the competitive scene, should the Street Fighter faithful dip their toe?

Well, TheoryFighter thinks so. In fact, he’s starting a brand new series about adjusting to Guilty Gear as a Street Fighter player, and in this first installment, he explains just why you might want to take the plunge. Check out the video below for some more information, and get all engines set to hype for Xrd’s upcoming PC release!

Source: TheoryFighter

Ryu’s Roundhouse Puts the Brakes on Wakeups with These Oki Options

Now that we’ve had some time to settle into Street Fighter V, we’re starting to see how characters can maximize their options on their opponent’s wakeup. There are things to be wary of–cough wakeup jab cough–but more often than not, getting a knock down means that you get the chance to pile the pressure on.

Ryu’s standing heavy kick isn’t the first move that comes to mind on wakeup, but there’s much more benefit to using it than first impressions indicate. Check out the video below for the breakdown of just how useful it can be, and start optimizing your use of every move at your disposal.

Source: Darian Harman