Cody’s Stun Output is Criminal! Joakim Tynell Explores Some Dizzying Options for Ultra Street Fighter IV’s Bored Brawler

It’s no secret that Cody has some serious stun potential in Ultra Street Fighter IV. In the clip below, you’ll see a standard Cody combo that can stun Akuma, but uses a hefty amount of meter, though it can be drastically cut back with some creative use of fierce punches.

The next combo, which will dizzy anyone with 950 or less stun, costs more meter but finds its way into useful situations more often due to the wider array of stunnable targets.

There is one exception, however. It seems that Decapre can’t be stunned by the second option, even though she’s well within the threshold. As Joakim Tynell demonstrates, the Bison Doll winds up taking one less hit from the EX Criminal Upper than any other member of the cast and it is for that reason alone that she escapes without seeing stars.

Source: Joakim Tynell

It’s Time for Foot Fireballs! Snoooootch Gets Fancy with Ultra Street Fighter IV’s Omega Mode Ken

Snoooootch is anything but a slouch when it comes to putting out content for Ultra Street Fighter IV’s Omega Mode, and his newest spotlight on Ken is no exception. These combos make use of aerial EX Tatsus in ways that honestly shouldn’t exist, especially when Hugo’s massive hurtbox gets involved.

The video also shows off some stuff that we don’t usually get to see in exhibitions, too. For example, toward the end, there’s a supercut of Ken using his Ultra 2 or his Super Combo as little more than a means to travel. With correct timing and spacing, the moves do connect, but they don’t really do notable damage. This sort of thing is best saved for closing out a match or just turning some heads, because it sure looks a lot flashier than dashing.

Source: Snoooootch

End Matches in Style with These Guilty Gear Xrd -SIGN- Instant Kill Combos for Axl Low

One of the best ways to punctuate a particularly one-sided match in Guilty Gear Xrd -SIGN-, or any other Arc System Works game for that matter, is to round things off with an instant kill. This sort of thing didn’t happen all that often in previous iterations of the Guilty Gear franchise, but now that Xrd has been in the hands of players for a while, we’re starting to see not only ways to set up instant kills, but ways to combo into them outright.

We recently saw a collection of methods that Millia Rage has to wrap up her battles and it seems that Axl Low has several ways to perfectly punctuate a match himself. The video below from luizmau demonstrates how the kusarigama wielder can put his weapons to use for more than zoning.

Source: luizmau

Learn a Few Ultra Street Fighter IV Rufus Setups from the Master Himself

Earlier this week, Cross Counter TV uploaded a training session that showed Evil Geniuses’ Justin Wong teaching an aspiring Rufus player which buttons he should be bringing to the fight and how to use each one optially. With that crucial aspect of the game out of the way, Justin takes his next training session in a more exciting direction, focusing on setups that Rufus should go for in a variety of situations.

Justin covers options to follow Galactic Tornadoes, throws, and a particularly nasty option that turns a back throw to the corner into a fake cross-up and leaves Rufus standing in the front. This forces opponents to switch the direction that they’re blocking so rapidly that it’s sure to crack open even the best defenses from time to time.

If you play Rufus or if you have problems dealing with his setups, these tips may be the game changer you’re looking for.

Source: Cross Counter TV

Driftwood’s Fei Long Steals the Show in Olympic Gaming’s Latest Ultra Street Fighter IV Spotlight

Olympic Gaming is back with another player spotlight, this time focusing on Arizona-based Fei Long player Driftwood. As of the recording of these matches, Driftwood held the top ranked position with Fei Long online and, after watching the video, it’s safe to say that he may be hanging on to that title for a while.

Driftwood demonstrates an incredible amount of patience and restraint in the featured matches, rarely overextending himself or winding up in an unfavorable situation. As expected, this means that his control of the neutral game is pretty spot-on. As always, the footage contains matches against some very strong players, including John Choi and Veloc1raptor.

The video’s description also contains a brief text-based interview with Driftwood answering all of the important questions on topics like his training regimen and interests outside of Street Fighter.

Source: Olympic Gaming

American Dialect Society’s Word of the Year Competition Names ‘Salty’ Most Likely to Succeed

Morton SaltySMALL
One of the most beautiful and sometimes confusing aspects of language is its ability to evolve. These evolutions typically take place over decades as the way in which we speak changes, allowing words to fit where they wouldn’t have years prior, and sometimes even making room for new words to spring up based on some cultural phenomenon or another. There’s also the possibility that, through this process of evolution, a forgotten word can resurface after years of lying in a near-dormant state, finding usage only within specialized groups of individuals.

Earlier today, The Wall Street Journal published an article surrounding a recent conference held by the American Dialect Society, an event that involved a vote for the word of the year. This year saw sweeping changes from the contests of the past, as a great deal of attention was placed on a category devoted entirely to hashtags, used on Twitter or other notable social media forums. This grouping saw great success, and ended up producing the hashtag that went on to claim the Word of the Year title: #blacklivesmatter.

But there were plenty of runners-up in the contest, and they didn’t all follow hashtags. From words that society seems to have a love/hate relationship with like “bae,” to  “normcore,” which the ADS defines as an “‘anti-fashion’ trend of adopting an intentionally ordinary, inexpensive personal style from cheap off-the-shelf brands.” But out of the long list of hopeful words, one stood out among the rest: salty, which won the title of word most likely to succeed.

As the Wall Street Journal article suggests, usage of salty can be traced back to 19th century “rough-and-tumble sailors, called ‘salts’ because of their life on the sea.” In the years following, salty underwent a number of changes. It wasn’t until the 1930s, when the phrase “jump salty” started to shape the word into what we know it to mean today. The word’s most recent changes were attributed to the fighting game community by Pearl Shavzin of Hunter College, who observed the word to “[appear] as a term to mock someone’s frustration in coming up short competitively, not just in a video game,” which sounds about right to me.

It looks like during all those years when we were clunking quarters into arcade cabinets and slapping buttons to chuck plasma at one another, we were also playing the quiet role of lexical necromancers. Keep up the good work, everyone!

For a more in-depth overview of the evolution of “salty,” as well as to check out the entire original article, feel free to follow the link below.

Source: The Wall Street Journal, thanks to Wulfsten for bringing this to our attention!

Snoooootch Plays Fei Long Like Water in This Collection of Ultra Street Fighter IV Omega Mode Combos

If I had to pick someone in the fighting game community that I trust the most to craft new combos for Fei Long, I’d go with Snoooootch and never think twice about it. He has proven himself time and again when it comes to putting together strings of attacks for Street Fighter’s homage to Bruce Lee, and his latest video showing off some new options for Omega Mode only helps to secure his place at the forefront of Fei Long tech.

On top of being Omega combos, much of what you’re about to witness takes advantage of certain character hurtboxes–like those on the ultra-wide Abel and E. Honda–or even goes so far as to include a mid-combo fireball in the back from Rose, just to keep things interesting.

And, as with any Omega Mode combo video, there’s bound to be at least one moment that draws out a laugh or at least warrants a head scratch–I certainly had a few of those myself.

Hungry for more Omega Mode combos? Check out these videos from Desk and Doopliss, or this previous collection from Snoooootch.

Source: Snoooootch

Grab Your Shotgun, It’s Time for Some Elphelt Insanity in Guilty Gear Xrd -SIGN-

Since the release of Guilty Gear Xrd -SIGN- we’ve seen plenty of combo videos for the wedding dress clad challenger, Elphelt, ranging from basic combos to unblockables and shotgun loops, all of which have plenty of practical applications mid-match. But if you’ve been looking for a video that taps into some of the more stylish options at the stance-based character’s disposal, the combos below are sure to satisfy.

And even if you’re not a fan of Elphelt, the top-notch editing displayed in this video should entertain you nonetheless.

If this got your trigger finger itching, be sure to check out Smash and Grab’s in-depth Elphelt breakdown.

Source: AKIYAMA via TempestWay, thanks to Solxwarrior for sending this in!

JusticeSoulTuna Releases Community Effort Street Fighter x Tekken Combo Video

It’s been a while since Street Fighter x Tekken made headlines, but that doesn’t mean that the community has stopped producing content. In fact, this recent release from JusticeSoulTuna proves that fans of the series are just as dedicated to the short-lived title now as they were when it hit shelves.

The combos that you’re about to witness make use of a wide variety of cast members and come from an even wider array of players. The combos that made it into this collection had to follow these rules:

  • 3 Bars: No Super Art/Cross Art/Pandora
  • No prep time, counter-hits or charges
  • No jump-in
  • Teams must consist of one character from the Street Fighter series and one character from the Tekken series

For a full list of featured players in order of appearance, hit the spoiler box below. Which combos were your favorite?

Player List

MashOnPad
Benjitopaz
Roknin
DarkosStrife
Darkphyre
LordWilliam1234
Jong9mm
JoackimG
Rcion
JusticeSoulTuna
Nhaztaljik
HDJammerz
Sam Rhodes
Kupo
Evilca maxtrax
DavidTheReal

Source: JusticeSoulTuna

MythicVerbosity Shows Off Some Solo Pressure Options for M.O.D.O.K. in Ultimate Marvel vs. Capcom 3

Ultimate Marvel vs. Capcom 3 offers up some of the longest combos out there. Once you’ve got a decent grip on what’s going on, the game can seemingly become single player for large stints of time while one participant is held in hit stun until death.

But these flashy combos don’t mean much without a proper means of getting them started. This makes mix-up options and reliable pressure a must for any player who plans to succeed at the crossover title. Thanks to the video below from MythicVerbosity, M.O.D.O.K. players now have this quick guide for helping them figure out the best ways to crack open their opponents.

What makes this video truly unique is that all of these strings can be performed without using assists. That means that, regardless of your team’s other pieces, these options can be seamlessly added to your game. And what’s even better is that you’ve likely got some assists paired with the floating head to make many of these offerings even stronger.

Whether you’re new to this villain or you’ve been analyzing cubes for years, this video is sure to have something new to offer.

Source: MythicVerbosity