Marvelo Shares Some Odds and Ends for Ultimate Marvel vs. Capcom 3’s Strider Hiryu

When you’ve been cranking out quality Ultimate Marvel vs. Capcom 3 videos for as long as Marvelo has, it’s only reasonable that there would be some odds and ends that never quite saw release. If you’re not familiar with Marvelo’s past contributions to the game’s knowledge base, these “leftovers” might come off as less-than-useful, but as soon as the footage starts rolling, you’ll find that that couldn’t be further from the truth.

As this is a collection of various combos, raw tags, and other general tech gathered over a long period, you can expect to see a good amount of character representation. Zero, Dormammu, Doctor Strange, Doctor Doom, Frank West, and Dante all make the cut and team up with Marvelo’s signature Strider to bring this reel to life.

Check out the video below and let us know what you learned!

Source: Marvelo

Marvelo Shares Some Odds and Ends for Ultimate Marvel vs. Capcom 3’s Strider Hiryu

When you’ve been cranking out quality Ultimate Marvel vs. Capcom 3 videos for as long as Marvelo has, it’s only reasonable that there would be some odds and ends that never quite saw release. If you’re not familiar with Marvelo’s past contributions to the game’s knowledge base, these “leftovers” might come off as less-than-useful, but as soon as the footage starts rolling, you’ll find that that couldn’t be further from the truth.

As this is a collection of various combos, raw tags, and other general tech gathered over a long period, you can expect to see a good amount of character representation. Zero, Dormammu, Doctor Strange, Doctor Doom, Frank West, and Dante all make the cut and team up with Marvelo’s signature Strider to bring this reel to life.

Check out the video below and let us know what you learned!

Source: Marvelo

AfterDeath Protects Ultra Street Fighter IV’s Russian Skies in Olympic Gaming’s Latest Player Spotlight

Olympic Gaming’s most recent Ultra Street Fighter IV player spotlight centers on AfterDeath, a top Zangief player from the world of ranked matches. In the footage, AfterDeath takes on some of the top-ranked players for their respective characters including AG|Native Impact’s T. Hawk and Jazdero’s Ibuki. The unique approach that a grappler is forced to take in some of the featured matches shows AfterDeath’s ability to go full-on aggressive or play a slower, counter-poke centered game depending on the given situation.

As with other entries in the Player Spotlight series, you’ll find a brief text-based interview in the video’s description. The questions cover all of the basics: hobbies, place of origin, and secondary characters to name a few.

AfterDeath claims two alts–Fei Long and Sagat–but prefers sticking to Zangief unless he’s learning a character to gain the upper hand in a troublesome matchup, which is always a good idea and something we should all strive to do to broaden our understanding of any other fighting title.

Source: Olympic Gaming

Make the Most of Thor’s Mighty Punish in Ultimate Marvel vs. Capcom 3

Getting grabbed by Thor’s Mighty Punish in Ultimate Marvel vs. Capcom 3 is definitely not something to celebrate, and thanks to this technology from e mc, there’s even more reason to fear the Asgardian’s grapple.

It seems that if you DHC into Doctor Strange at just the right moment during Thor’s hyper animation, the Sorceror Supreme can keep the combo going until it–depending on the final member of the team–tops out at over 1.1 million damage, while also more than making up for the meter spent to get things rolling.

This technique gives Strange a unique method of netting a confirmation into one of his signature loops anywhere on the screen, making his pairing with the wielder of Mjolnir even more attractive. Check it out and see if you can incorporate it into your own team.

Source: e mc

Get the Most Out of Your Dudley Reversal Punishes in Ultra Street Fighter IV

It’s never a good idea to toss out a reversal if you’re not positive that it’s going to hit. The massive recovery on these attacks combined with the relatively small amount of block stun that they cause allows defenders to perform nearly any combo at their disposal to answer for the poor decision.

Allinois Fierce of Forbidden Technique noticed that, against certain reversals, Ultra Street Fighter IV’s Dudley can not only net a major punish combo in retaliation, he can also start said combo with a jumping attack. This means that Dudley can spend a single bar and get about 400 damage–sometimes nearly 500–just because he decided to stop his pressure exactly when he expected a reversal. This makes the classy boxer’s overhead an even bigger threat; should we just eat the overhead or attempt to read it at the risk of losing half of our health? Tough call.

Since this doesn’t work against every reversal, Allinois has provided detailed text overlays to show the situations during which this jump-in punish is useful.

Source: Forbidden Technique TV

Don’t Focus on Guy! Ricardo Roman Explores Counter-Hit Combos Available to Metro City’s Ninja in Ultra Street Fighter IV

Moving into Ultra Street Fighter IV, Guy received some slight frame changes surrounding his Sudden Stop special. While a frame or two doesn’t seem like much on paper, this has worked to not only make the ninja’s previous counter-hit combos just a little bit easier to pull off but has also opened up some paths that weren’t previously available.

In the video below, Ricardo Roman explores the impact that these frame tweaks had on the purveyor of the Bushinryu, with a heavy focus–no pun intended–on netting serious damage off counter-hits. Since the target combo that gets things going hits twice, Roman has highlighted the ease with which Guy can turn poorly timed focus attacks into a rather nasty situation for his opponents.

Source: Ricardo Roman

EG|Justin Wong Shares Frame Trap Knowledge for Ultra Street Fighter IV’s Rufus

Properly incorporating frame traps can change the way that you look at opening up opponents. High/low or left/right mixups and tick throws are great options to crack defenses, but it’s more rewarding in terms of damage to give opponents just enough room to get caught in a counter-hit combo when you stuff their crouch tech. In the video below, EG|Justin Wong offers up some advice for Rufus players who are looking to add a little more variety to their pressure game in Ultra Street Fighter IV.

While this video has some great information, it’s also a testament to how difficult it can be to practice this sort of thing in training mode. As Justin notes, landing a frame trap can vary from player to player depending on when they’re prone to tossing out those crouch techs.

Don’t forget to check out the previous tutorials from this series that explain Rufus’ normals and setup options.

Source: Cross Counter TV

Expand Your Sol Badguy Combo Repertoire in Guilty Gear Xrd -SIGN-

With the inclusion of Guilty Gear Xrd -SIGN- in the official Evolution 2015 lineup, now is the perfect time to start training for the big stage. If you’re just now getting started with Arc System Works’ latest offering, this combo tutorial for Sol Badguy from Shibai bōya will steer you in the right direction.

These combos start out at the most basic level and gradually increase in length as well as input requirements. And since this is only the first two of four parts, there’s reason to believe that things will only get fancier from here on out. And if you’re like me and still haven’t tired of “Heavy Day,” that’s playing in the background as well!

Source: Shibai bōya via Highwinddv

Learn Useful Ways to Punish Ken’s Fierce Shoryuken in Ultra Street Fighter IV

Ken’s dragon punch is legendary, and it’s pretty easy to see why. Sure, there are other characters that possess similar moves–some of them even have their own take on the rising uppercut–but none of them capture the imagination quite like that of Mr. Masters. It’s probably the fire.

That Shoryuken also affords him some options that other purveyors of the move don’t have due to the way and number of times that the fierce version of the attack hits. In the short video below, Bafael demonstrates a handful of ways that Ken players can take advantage of these properties and use them to net some staggering damage output, as well as how defenders can avoid these situations outright with a well-timed focus attack.

The video’s description says it best:

This is safe(ish) on block, leads to ultra if it hits, full ultra if it counter hits, catches backdashes, and beats most reversals. However, if you absorb the 1st hit with focus, you can backdash later than normal, allowing you to dodge the 2nd and 3rd hit by invincibility and range, respectively. This removes the 2nd hit from ever connecting, and thus Ken can’t FADC it even if he has the bar to do so.

This is the sort of information that many of our readers have undoubtedly known for quite some time, but it’s also easy to overlook. If you’re new to Ken or don’t have much experience fighting against him, check out the video below to get some ideas.

Source: Bafael

BE|Kane Blueriver Shares Team Synergy Options for Frank West, Hulk, and More in Ultimate Marvel vs. Capcom 3

It’s been a little while since any Ultimate Marvel vs. Capcom 3 tech has made it to the front page, but the wait has been well worth it. Below, you’ll find three very different, very quick videos from The Black Eye’s Kane Blueriver that demonstrate some team synergy combos.

The first two include options for different characters to get Frank some levels while dishing out over a million damage, with one team putting Haggar and Arthur alongside the journalist and the other pairing him up with Wolverine and Spencer.

The third video contains a handful of what Kane believes to be the most basic and necessary combos available to the Hulk, Dante, Sentinel team, so if you’re in the market for giving that composition a try, be sure to check those out!

Source: Kane Blueriver