The day has finally come–we who prefer swinging fists at one another via PC can finally do so in the current iteration of Arc System Works’ BlazBlue series.
Earlier today, BlazBlue: Chronophantasma EXTEND went live for purchase on Steam, and is currently being offered for 10% off its list price, bringing the grand total to $26.99. Those who already own copies of BlazBlue: Calamity Trigger or BlazBlue: Continuum Shift EXTEND will receive a further 10% discount on top of this for their loyalty to the series, adding up to a 20% total discount. Both of these markdowns will only be available until March 9.
On top of the full game, BlazBlue: Chronophantasma EXTEND on Steam comes bundled with plenty of downloadable content, including additional system voice options, My Room item packs, and 8-bit character avatars from the XBLAZE Lose Memories set.
Frame data isn’t all that complicated, but that doesn’t make pulling back the curtain on the numbers that make our favorite fighting games tick any less intimidating. Though it can be rough getting into the intricacies of frame data, the importance of arming yourself with such knowledge cannot be stressed enough. The most informed fighter may not be guaranteed a win, but the better one’s understanding of the game, the higher their chances of success.
To help ease new players into frame data, lordofultima and jmcrofts have each created videos–appropriately within 24 hours of each other–to get things rolling. Through these videos, you’ll learn what frame data is, how it applies to matches on a play-by-play basis, how to create frame traps, and much more.
Though the footage from these videos features gameplay from Street Fighter V, do note that the information presented applies to any fighting game you happen to pop into your console.
It’s hard to believe Street Fighter V has already been out for two full weeks, but it’s true. To celebrate this momentous occasion, we’ve collected some of the best recent video offerings from around the web and put them here for your viewing pleasure.
To get us started today, Pan takes a look at Ken’s Tatsu. Thanks to the way the move functions, even the fighter’s grounded Tatsu can create a crossup hit on downed opponents in okizeme situations, leading into massive damage conversions. Pan takes the time to break this tactic apart to demonstrate how it’s done, the options the aggressor has in the event that their opponent gets a read, and options to beat the tactic.
Of course, Ken’s aerial Tatsu is still a threat in Street Fighter V, too, so Pan examines that as well.
Next, LordWilliam1234 highlights ways to maximize Ken’s damage off a meaty counter hit overhead. That’s quite a few stipulations, certainly, so the setups aren’t going to come into play all that often, but they’re definitely worth looking into to guarantee your Ken has as many options as possible.
To round out our Ken footage for the day, Vandylizer takes a look at just how far the fiery fighter can push his opponents after scoring a knockdown. We’ve also included a second video from Vandylizer, which looks at some of Zangief’s meaty options.
This next video, from SFO|Nargrull, is an extensive showcase of Nash’s pressure potential. Clocking in at just under 10 minutes, this exhibition is positively packed with important information for those looking to run over their opponents with this returning combatant.
If you’re a Karin player having difficulties with the Ryu matchup, this next video from ReikiKirei may have just what you need to put the wandering warrior in his place. Learn how to make the most of those punish opportunities!
It’s always exciting to see the creative ways players come up with to keep Dhalsim’s rubbery appendages in check, and Sebastian Rikk brought us a look into some fun ways to do just that in this next bit of footage.
We’ve received numerous combo videos today including R. Mika options from Johnny Bravo, unMaker’s look at Zangief, and a host of Vega combo potential from both Vexoid UK’s Indoimran and ClutchCombo.
We close things out tonight with a hilarious video from Burnout Fighter. This video is a supercut featuring the fear inspired by the lobbed balls of lava and other flame-based attacks at Dhalsim’s disposal. You can practically hear the defenders panicking to prevent themselves from being burned; some do it by wildly jumping, some do it by dashing, others still take to hunkering down with their hands over their heads in hopes the sky won’t come crashing down.
The Marvelous Essentials team returns to Twitch tonight with another episode of their Ultimate Marvel vs. Capcom 3 roundtable discussion podcast. Joining the regular roster for tonight’s episode is Panda Global’s Ryan “Filipino Champ” Ramirez.
If you tuned in to Winter Brawl X this weekend–or had a look around the internet at all, really–you’re certainly aware of the exhibition set between Filipino Champ and BE|Kane Blueriver. Viewers can expect to hear Champ’s side of the story on this evening’s broadcast. The crew will also talk tournament results from Winter Brawl X and Undefeated 2016. As always, have your questions ready for the end of the podcast.
We’ve embedded the stream below for convenience, or you can head over to Twitch to join the chat.
The Killer Instinct team just went live, and today they plan to reveal the secrets of the Arbiter. Adam “Keits” Heart has had a tough time deciding just how much Covenant technology to demonstrate, as he doesn’t want to deny fans the pleasure of discovering the more brutal options this fighter offers.
We’ll be providing a full breakdown of the information presented shortly after the stream ends, so be sure to check back.
We’ve embedded the stream below for your viewing convenience. If you’d like to get involved with the chat, head over to Twitch.
UltraChen TV is back tonight, and James “Jchensor” Chen is ready to drop some knowledge on those who tune in to the broadcast. Tonight’s episode–another installment in the recently rebooted First Attack series–will focus on making the most of training mode in Street Fighter V.
There’s a lot to figuring out how to get what you want out of that lovely grid-lined space, so tune in to see what you may be missing!
The stream will be live in this article, but you can also visit Twitch to join the chat.
Over the years, Zaid “RedrappeR” Tabani has done his fair share of channeling the Hadou into creative energy, cranking out tracks encapsulating the games we hold dear. You may recall his last fighting game community-inspired song, “Umeshoryu”, which went live right around the time Evolution 2014 kicked off. When he let loosed the track on the world, he did so with a warning that it would be his last FGC-related piece for a while.
Fans of Tabani’s tracks didn’t know how long that while would be, but we can all take comfort in the fact that it has come to an end with release of his newest work, “Wednesday Night.” With such a title, it’s easy for listeners to approximate what the song will include: references to Alex “Calipower” Valle, Peter “Combofiend” Rosas, Evo Moment 37, Ultra Street Fighter IV, and the list goes on.
But the song isn’t all fun and games. When we spoke to Tabani, he described the piece as “deeply personal,” and, upon listening, it’s easy to hear why. Give it a listen yourself, and feel free to let us know what you think in the comments. But before you load it up, do note that some of the lyrics are NSFW.
If you enjoyed this song, you can find more of Tabani’s work on SoundCloud
Over the years, Zaid “RedrappeR” Tabani has done his fair share of channeling the Hadou into creative energy, cranking out tracks encapsulating the games we hold dear. You may recall his last fighting game community-inspired song, “Umeshoryu”, which went live right around the time Evolution 2014 kicked off. When he let loosed the track on the world, he did so with a warning that it would be his last FGC-related piece for a while.
Fans of Tabani’s tracks didn’t know how long that while would be, but we can all take comfort in the fact that it has come to an end with release of his newest work, “Wednesday Night.” With such a title, it’s easy for listeners to approximate what the song will include: references to Alex “Calipower” Valle, Peter “Combofiend” Rosas, Evo Moment 37, Ultra Street Fighter IV, and the list goes on.
But the song isn’t all fun and games. When we spoke to Tabani, he described the piece as “deeply personal,” and, upon listening, it’s easy to hear why. Give it a listen yourself, and feel free to let us know what you think in the comments. But before you load it up, do note that some of the lyrics are NSFW.
If you enjoyed this song, you can find more of Tabani’s work on SoundCloud
It’s a new week, and that means it’s time for another Street Fighter V Roundup! Today we’ve got a wide variety of combos, some devastating reset options, as well as general execution tips. Let’s get started!
To kick things off today, James Chen of UltraChen TV provides a lovely introductory video to the intricate workings of the fighting genre in a reboot of the First Attack series. First Attack is all about teaching beginners, and James lays the groundwork for doing just that in this opening episode, which he subtitles, “You All Know How to Play.”
This episode touches on the philosophy of fighting games and how video game knowledge from other genres transfers to the streets in which we fight, even though such transference may not be apparent.
James has recorded five videos in this series so far, and we’ve included the first for convenience. You can find the rest of the series here.
If you’ve not seen it yet, Ricardo Roman recently figured out a reset with M. Bison that proves the potency of psycho power. Here’s the gist of it: Bison can perform a standard combo, activate V-Trigger, toss out an EX Psycho Inferno followed by an EX Double Knee Press. The resulting delayed hit is bound to catch plenty of people off their guard. It is, however, quite expensive to perform.
Now you’re thinking, well, okay, I’ll just not quick rise. Luckily (or, maybe unluckily?) Pro Fluke figured out a way around that by whiffing some normals to set a perfect timing to incinerate those who would attempt and stay downed to avoid the setup.
To help settle things back down, here’s a combo reel from Dark Chaotix to remind everyone that Bison does still have to work for his damage the same as everyone else. Of course, everyone else doesn’t have purple fire.
Chun-Li players have certainly noticed their favored character brings some of the more technical inputs to Street Fighter V, specifically her combo from standing strong to crouching forward to Spinning Bird Kick, as well as her instant air Lightning Legs. Since the proper execution for these maneuvers has been a point of question for some, Evil Canadian put together a quick tutorial to demonstrate the late cancel window on crouching forward, as well as a few different ways to go about kicking wildly as soon as you take to the sky.
Grab a cup of coffee–tea if you please–and pull up a chair, because it’s time for Ryu Corner. To kick things off in this brief segment, we’ve got a stylish set of combos from izumojinX. In true combo video fashion, izumojinX takes advantage of opponents connecting precise blows with Ryu to keep the combos going for as long as possible.
Ryu Corner continues with a more practical approach to the wandering warrior. Yomartin97 offers this second bit of footage, which features loads of combos to get new Ryu players started off on the right foot. Siryx rounds out Ryu Corner with a combo followed by a reset that will leave low health characters happy that chip damage can’t kill them–outside of Critical Arts, which this setup (thankfully) requires.
We close things out today with an interesting online interaction from PearlMario. Typically, Rashid has no problem juggling opponents into his Critical Art, so when the wind-based fighter slams his V-Trigger into Mario’s Necalli, then burns all of his bar, it’s understandable to expect the move to connect. But it doesn’t. It doesn’t even appear to come out. Is this a graphical glitch, an oddity with this specific instance of online play, or something else altogether? Check it out and judge for yourself.
If you’ve found something you’d like to show off, drop us a line. Your video could be in our next Street Fighter V roundup.
It’s a new week, and that means it’s time for another Street Fighter V Roundup! Today we’ve got a wide variety of combos, some devastating reset options, as well as general execution tips. Let’s get started!
To kick things off today, James Chen of UltraChen TV provides a lovely introductory video to the intricate workings of the fighting genre in a reboot of the First Attack series. First Attack is all about teaching beginners, and James lays the groundwork for doing just that in this opening episode, which he subtitles, “You All Know How to Play.”
This episode touches on the philosophy of fighting games and how video game knowledge from other genres transfers to the streets in which we fight, even though such transference may not be apparent.
James has recorded five videos in this series so far, and we’ve included the first for convenience. You can find the rest of the series here.
If you’ve not seen it yet, Ricardo Roman recently figured out a reset with M. Bison that proves the potency of psycho power. Here’s the gist of it: Bison can perform a standard combo, activate V-Trigger, toss out an EX Psycho Inferno followed by an EX Double Knee Press. The resulting delayed hit is bound to catch plenty of people off their guard. It is, however, quite expensive to perform.
Now you’re thinking, well, okay, I’ll just not quick rise. Luckily (or, maybe unluckily?) Pro Fluke figured out a way around that by whiffing some normals to set a perfect timing to incinerate those who would attempt and stay downed to avoid the setup.
To help settle things back down, here’s a combo reel from Dark Chaotix to remind everyone that Bison does still have to work for his damage the same as everyone else. Of course, everyone else doesn’t have purple fire.
Chun-Li players have certainly noticed their favored character brings some of the more technical inputs to Street Fighter V, specifically her combo from standing strong to crouching forward to Spinning Bird Kick, as well as her instant air Lightning Legs. Since the proper execution for these maneuvers has been a point of question for some, Evil Canadian put together a quick tutorial to demonstrate the late cancel window on crouching forward, as well as a few different ways to go about kicking wildly as soon as you take to the sky.
Grab a cup of coffee–tea if you please–and pull up a chair, because it’s time for Ryu Corner. To kick things off in this brief segment, we’ve got a stylish set of combos from izumojinX. In true combo video fashion, izumojinX takes advantage of opponents connecting precise blows with Ryu to keep the combos going for as long as possible.
Ryu Corner continues with a more practical approach to the wandering warrior. Yomartin97 offers this second bit of footage, which features loads of combos to get new Ryu players started off on the right foot. Siryx rounds out Ryu Corner with a combo followed by a reset that will leave low health characters happy that chip damage can’t kill them–outside of Critical Arts, which this setup (thankfully) requires.
We close things out today with an interesting online interaction from PearlMario. Typically, Rashid has no problem juggling opponents into his Critical Art, so when the wind-based fighter slams his V-Trigger into Mario’s Necalli, then burns all of his bar, it’s understandable to expect the move to connect. But it doesn’t. It doesn’t even appear to come out. Is this a graphical glitch, an oddity with this specific instance of online play, or something else altogether? Check it out and judge for yourself.
If you’ve found something you’d like to show off, drop us a line. Your video could be in our next Street Fighter V roundup.