M. Bison’s V-Skill has a number of obvious applications, some of which can potentially lead to a significant amount of damage–punishing those who chuck errant plasma with poor spacing comes to mind. But there are many, many different ways to apply this unique ability and, in a new video, Venom47 takes the common concepts, cranks them up several notches, then throws normalcy out the window.
The video isn’t only dedicated to the Dictator’s V-Skill, as Venom47 has added in various teleport dashes to help deal with some particularly sticky situations. When combined, these two tools could eventually mean that no button press will be safe in the presence of Bison.
When he’s not polishing his mask or enjoying a cup of tea while overlooking the Latverian countryside, Victor Von Doom spends his hours styling on opponents in Ultimate Marvel vs. Capcom 3.
If you’ve found your Doom lacking a certain necessary degree of finesses, Zissou’s latest tutorial offering may have just what you need to put frowns on the faces of those who would oppose you. These options all include side switching, but the method of swapping positions varies greatly from combo to combo.
Some work only on a handful of characters, and some are more practical than others; but stylish combos aren’t about practicality; they’re about making a statement.
Whether at the start of a round to set the tone, or to clutch out a comeback, stringing together as many hits as possible to drain an opponent’s life feels good. But is the big damage conversion always the best route to take? In a new video, Pan offers some insights into this question.
Since some characters have V-Skills that work easily into combos, smart money may (sometimes) be on using this opportunity to snag a chunk of V-Meter for use later in the round. In the case of Karin, stocking up on V-Meter by sacrificing small amounts of damage here and there stands to help mitigate incoming pressure after she finds herself knocked down. By burning some of this excess V-Meter to perform a V-Reversal on her opponent, the Kanzuki heiress can hang on to her EX meter for use elsewhere.
The video includes sections for Karin, Ken, Chun-Li, Necalli and Vega with insights into just how important this tactic may be for each. If you often find yourself playing as any of these characters, be sure to give the video a look. It may change the way you think about ending combos.
The concept of footsies can be elusive. We all know what it is, but when it comes to passing on the information to newcomers in a meaningful way, finding the right words can be difficult. And even with the proper words, taking that information, processing it, and then applying it in a match takes time for those just getting started.
Even so, having good tutorials can help ease the learning process. Since one quick video doesn’t even scratch the surface of this important part of every fighting game, jmcrofts is dedicating a series to presenting Street Fighter V footsies to those who’ve just picked up the game. The first two videos, which you can find below, demonstrate the art of whiff punishing and The Shimmy, which has proven to be one of the more popular terms in the world of commentary since the game’s launch.
So brush up on the basics yourself, or pass along these videos to the new folks in your local scene.
The weekend is almost upon us, and that means local Street Fighter V tournaments and friendly gatherings will soon be popping up in abundance. Before you hit your local session, study up with some of today’s roundup footage!
So far, our Street Fighter V roundups have featured loads of combos, tips, and tricks, but very little by way of actual match footage. We’re going to change that today by kicking things off with a few videos featuring sets between UltraChen TV’s David “UltraDavid” Graham and BROKENTIER’s Jay “Viscant” Snyder. On top of raw match footage, these videos come complete with commentary from UltraDavid himself.
If you’re looking to create pressure without putting your life on the line with Ryu, this safe jump from MikeandIke12 may be just what you need. Following a light Tatsu, this option covers reversals off both regular and back recovery.
We’ve received a number of high quality combo videos for today’s collection. Persona offers their look at maxing out damage potential with Necalli, Dark Chaotix and pdcsky each take a look at Chun-Li’s options, and ArT took to the streets and figured out some creative ways to maximize Rashid’s juggle potential, making use of nearly every tool at the new contender’s disposal along the way.
He may be goofy looking, but F.A.N.G packs loads of damage potential up those wizard sleeves of his. Venom47 decided to take a look at the less-than-practical side of this newcomer, and I have to say that someone named Venom putting together a combo video so focused on poison damage is downright perfect.
Mr. Masters looks to be quite popular today, as both Anthony Piccaver and Berial Plays have offered up combo compilations for the man with the flaming kicks. These combo videos lean more toward practicality than dropping the jaws of viewers, so they’re a good place to get started if you’re new to Ken.
We wrap things up today with a look at the lighter side of Street Fighter V. After being put on blast by a series of resets and well-placed buttons, vryu123’s poor victim felt it necessary to drop from the match in an effort to preserve their precious League Points. There’s no penalty for doing so, so why not?
But before that, they unleashed what may have been the most appropriate Street Fighter V taunt to date.
There’s still plenty of new tech out there! Have you found something of your own? Send it to us, and we may include it in our next Street Fighter V community roundup.
The weekend is almost upon us, and that means local Street Fighter V tournaments and friendly gatherings will soon be popping up in abundance. Before you hit your local session, study up with some of today’s roundup footage!
So far, our Street Fighter V roundups have featured loads of combos, tips, and tricks, but very little by way of actual match footage. We’re going to change that today by kicking things off with a few videos featuring sets between UltraChen TV’s David “UltraDavid” Graham and BROKENTIER’s Jay “Viscant” Snyder. On top of raw match footage, these videos come complete with commentary from UltraDavid himself.
If you’re looking to create pressure without putting your life on the line with Ryu, this safe jump from MikeandIke12 may be just what you need. Following a light Tatsu, this option covers reversals off both regular and back recovery.
We’ve received a number of high quality combo videos for today’s collection. Persona offers their look at maxing out damage potential with Necalli, Dark Chaotix and pdcsky each take a look at Chun-Li’s options, and ArT took to the streets and figured out some creative ways to maximize Rashid’s juggle potential, making use of nearly every tool at the new contender’s disposal along the way.
He may be goofy looking, but F.A.N.G packs loads of damage potential up those wizard sleeves of his. Venom47 decided to take a look at the less-than-practical side of this newcomer, and I have to say that someone named Venom putting together a combo video so focused on poison damage is downright perfect.
Mr. Masters looks to be quite popular today, as both Anthony Piccaver and Berial Plays have offered up combo compilations for the man with the flaming kicks. These combo videos lean more toward practicality than dropping the jaws of viewers, so they’re a good place to get started if you’re new to Ken.
We wrap things up today with a look at the lighter side of Street Fighter V. After being put on blast by a series of resets and well-placed buttons, vryu123’s poor victim felt it necessary to drop from the match in an effort to preserve their precious League Points. There’s no penalty for doing so, so why not?
But before that, they unleashed what may have been the most appropriate Street Fighter V taunt to date.
There’s still plenty of new tech out there! Have you found something of your own? Send it to us, and we may include it in our next Street Fighter V community roundup.
Back in June, several top players got their hands on an early build of Street Fighter V and, as top players are wont to do, did their best to break the game. One of the most important discoveries during this period was the ability to perform a crouch tech-style option select through a markedly more intricate input than what’s present in Street Fighter IV.
The buttons themselves weren’t difficult, but the timing was. The window between button presses required to net the desired effect was devastatingly small, but the option select still existed, much to the chagrin of many players. Capcom was, however, able to cleanse their in-development title of this dreaded technique before it launched.
Sadly, some victories are fleeting. Late last night, we caught word of a Street Fighter V option select which allows players to cover a jab with a throw tech, serving much the same purpose as a crouch tech did in Street Fighter IV. Evil Geniuses’ Eduardo “PR Balrog” Perez, who attributes the discovery of this tech to I-No (explaining its name) uploaded a quick video showing this technique in action.
If you take a look at the input display on the left, you’ll notice Eduardo’s button presses bear a striking resemblance to a plink input without actually needing one. After running some tests of our own, we were able to replicate the effects in Eduardo’s footage by pressing a jab, then delaying a (very) specific amount of time–exact frame counts to-be-determined–before giving the game a throw input. When successfully executed, our character stuck out a jab. Harmless enough, sure, but, when confronted with a throw tech chance, this same input allowed our would-be jabber to keep himself from being thrown.
Just like crouch teching, this option select affords users the added benefit of a hit-confirmation chance. Granted, there’s not a lot of damage to be had from a jab that doesn’t connect as a counter-hit, but light punches can still generate limited offense and the option select still removes some of the guesswork from a fight.
So what do you think? Should Capcom do their best to nix this new way to confuse the Street Fighter V engine, or should they let things settle a bit more before taking such drastic steps?
Source: PR Balrog, I-No, special thanks to PR Balrog for assuring us our testing yielded correct results and to baSick for sending this our way.
We’re still receiving a steady stream of Street Fighter V video content, and we’ve compiled today’s best clips for your consumption. Let’s get started!
It’s only logical that Desk’s combo videos should become more impressive as the life of Street Fighter V goes on, but his most recent tribute to Ken Masters has raised the bar substantially. Perhaps this game’s version of Ken lends itself heavily toward stylish impracticality, perhaps not. Give the video a look and decide for yourself.
It’s fairly common for a fighting game to have a resident punching bag, and just over a week into Street Fighter V, F.A.N.G has found himself filling that role. Thanks to the nature of his poison projectiles, characters performing combos against him can time their attacks so that the falling globs of purple stuff send them back into a neutral state prematurely for combo extensions.
In this next video, Uzumakihero demonstrates how this can help a few different members of the cast achieve some fanciful damage. And, as a bonus, the footage is rounded out with some nasty R. Mika resets.
Sixfortfive keeps the R. Mika train going with this next bit of footage focusing on the proper use of her crouching fierce. When thrown out at the correct range, this normally negative attack can net Mika enough frame advantage to let her link into other buttons. The proper distance to gain this frame advantage is quite specific, so it’ll take practice to get it right. Once you do, however, this button becomes much scarier.
Laura players looking to make some heads spin will be pleased to see we’ve got two new videos dedicated to mixing up opponents. The first video, from HapkidRed, makes use of all Laura’s tools to create mind-boggling situations, while the second video, from DaFeetLee, focuses more on V-Trigger shenanigans.
For more impressive Laura action, don’t miss our previously featured videos from Meno Jazz and vryu123.
GroundedSF brings us our next combo reel, which features Nash chucking plasma and teleporting around his opponent. If you’ve seen some of GroundedSF’s previous work, you’ll know they often focus their combo compilations on something specific, and this video is no different, as everything included involves at least one Sonic Boom.
We wrap things up today with Berial Plays’ tribute to reliable Bison damage. If you’re looking for ideas of when to pop your V-Trigger or when a Knee Press can complete a string, this video will give you the information you need.
Got some stuff of your own to share? Send it our way! Your video could be in our next roundup!
The folks at NetherRealm Studios just went live with another Kombat Kast. Today’s stream promises to elaborate on just what sort of in-game tactics we can expect to see out of the fourth and final Kombat Pack 2 Kombatant, the Alien. This guest star will soon round out the previously announced Tri-Borg, Leatherface and Bo’ Rai Cho trio when the second Kombat Pack makes its way to consoles.
Details surrounding the new fighter are limited at the moment, but we’ll have a full write-up ready for your perusal shortly following stream completion.
For convenience, we’ve embedded the stream below. You can watch it here or head over to Twitch to join in the chat.
We may not be able to live out our movie monster fantasies as Leatherface or get fall-down drunk mid-match with Bo’ Rai Cho. We may not be able to locate The Pit or that armory stuffed full of free medieval outfits. We may not–honestly, I could do this all day; let’s press on.
We of the PC ilk may not be prepared to forget (semi-)recent revelations regarding upcoming Mortal Kombat X content, but we are quick to forget the upper hand we’ve had on our console brethren since the game launched last year. Through the magic of mods–and some potentially dubious file delving–we’ve gained access to a handful of characters who, for good reason, are not intended for player use. Characters like Baraka.
To instill due jealousy in those stuck with an increasing roster of characters locked behind a pay gate, Jake “PND|Mustard” Neal took the game’s resident Tarkatan to training mode to show off just how powerful he is. Crouching attacks that hit mid, loads of pushback on his blocked buttons, a back dash that leaves him within striking distance of opponents, and other impressive Kombat tactics all roll into one hell of a fine fighter. Baraka is truly a force to be reckoned with…
…if you’re playing on PC, that is.
(Author’s note: Baraka is actually terrible. This is the only way I can cope with my feelings of rejection.)
You can find similar videos for Rain and Sindel by following their respective links.