Pick Up Some Practical Birdie Damage in Street Fighter V

If you’re into vests several sizes too small, sweet spiked hair, and massive donuts, you’ll not want to miss TeaMandem’s most recent Street Fighter V combo video. In the footage below, the group aims to provide viewers with a range of combos, moving from the basics to some of the more advanced offerings Birdie brings to the table.

On top of combos, you’ll also see some setups into command grabs and pick up some tips on how to properly use the returning fighter’s V-Skill.

If you enjoyed this video, TeaMandem has also made similar reels for Nash, Cammy, R. Mika and Karin, which you can check out by following their respective links. Do note, however, that many of these older videos were created with early beta builds, so some of the combos present may not work once you get your hands on the game in February. If nothing else, they will give you some ideas of where to get started once the game releases.

Source: TeaMandem

Join UltraChen TV for Hours of Street Fighter V Matches, Lab Work, and More

If you’ve tuned into their show on Twitch, you’ll know simply saying James Chen and David “UltraDavid” Graham are excited for the release of Street Fighter V doesn’t do they’re hype any justice. Since they’ve already wrapped up their most recent season of UltraChen TV, the duo decided to put that excitement to good use, dedicating hours of play time to the most recent beta build. The fruits of their labor came together on their blog earlier today.

In addition to hours of lab footage and matches, you’ll see some short tech videos surrounding the Crush Counter option select we previously featured in our final beta roundup earlier this week.

Given their scientific approach to the game and their decades of experience with the genre, you’re sure to learn a thing or two by checking out the footage. We’ve embedded a selection of videos below, but you can find them all on the UltraChen TV blog.

Source: UltraChen TV, featured image courtesy of Kara “Karaface” Leung

Join UltraChen TV for Hours of Street Fighter V Matches, Lab Work, and More

If you’ve tuned into their show on Twitch, you’ll know simply saying James Chen and David “UltraDavid” Graham are excited for the release of Street Fighter V doesn’t do they’re hype any justice. Since they’ve already wrapped up their most recent season of UltraChen TV, the duo decided to put that excitement to good use, dedicating hours of play time to the most recent beta build. The fruits of their labor came together on their blog earlier today.

In addition to hours of lab footage and matches, you’ll see some short tech videos surrounding the Crush Counter option select we previously featured in our final beta roundup earlier this week.

Given their scientific approach to the game and their decades of experience with the genre, you’re sure to learn a thing or two by checking out the footage. We’ve embedded a selection of videos below, but you can find them all on the UltraChen TV blog.

Source: UltraChen TV, featured image courtesy of Kara “Karaface” Leung

Guilty Gear Xrd -SIGN- Steam Update Brings Important Bug Fixes

Last week, Arc System Works released the first patch for the PC version of Guilty Gear Xrd -SIGN-, addressing a handful of graphical and network-related issues that have been pestering players. It may not sound like much, but when everything within the game world renders beautifully at whatever absurdly high resolution you’ve decided to run, but UI elements like health bars, tension meters and even in-game menus remain fixed at some markedly lower resolution complete with jagged edges and blurry text, it just feels off. Luckily, Arc System Works prioritized this error, and we PC folk are now free to use the resolution of our choosing without fear of degrading the quality of interface elements.

As for the rest of the patch, players will find various issues with online stability have been resolved, making for a smoother play experience. Along with the patch notes, Arc System Works noted that they’re still looking into addressing other existing bugs, so we can expect support for this port to continue for the time being.

Source: Steam via IPLAYWINNER

Dezmu Talks All Things Metal Blade in Latest Super Smash Bros. for Wii U Guide

If you’re looking to up your Mega Man game in Super Smash Bros. for Wii U, the latest Concepts and Combos video from Team Edmonton Gamers may be just what you’re looking for. The guide below focuses specifically on the Metal Blade side of the Capcom hero, but there’s still plenty to learn.

On top of offering otherwise impossible mobility options, using the Metal Blade to take advantage of glide tossing opens up combo options that can lead into early kills, or even just stack on percentage until the Metal Blade decides to vanish. Since the weapon’s random nature can mess with long combos, Dezmu offers follow-ups for each tossing method after only a single connected blade to keep things consistent.

Source: Team Edmonton Gamers

Persona Shares a Double Dose of King of Fighters XIII Combo Videos

Persona’s quest to discover the best combos possible for each character in King of Fighters XIII has brought them back to Mai Shiranui and K’. In the case of Mai, Persona added additional combos to the reel, as those previously discovered were difficult, if not impossible, to improve upon already. And for K’, things got a little crazier thanks to his massive juggle potential.

You’ll find that some of these combos are more practical than others, but many of them will obviously never see their way into a proper match due to any number of reasons. If you’d like to give the strings a shot yourself, you can find the inputs for each in the video descriptions.

Source: Persona

Learn Everything You Need to Know About Staling in Super Smash Bros. for Wii U

The Super Smash Bros. series is home to a host of unique mechanics, but few are quite so elusive to new players as the concept of staling. This spam prevention mechanic often impacts a stock more than some folks realize, so the Beefy Smash Doods decided to make a video explaining it.

Since using the same move multiple times in a row can greatly reduce the move’s killing power, it’s important to save your best punishes for securing that stock, even if your opponents offer openings for raw smashes or other powerful attacks.

On top of briefing viewers on how staling works within the game, The Beefy Smash Doods offer some interesting methods for clearing staled moves from the queue through creative use of the environment and, occasionally, the objects your opponents throw.

Source: Beefy Smash Doods

Izaw’s ‘Art of Cloud’ Will Make You the Strongest Swordsman in Super Smash Bros. for Wii U

Cloud Strife has gotten, and continues to get, an incredible amount of attention among the Super Smash Bros. for Wii U crowd. If you’d like to learn the ins and outs of this sword-wielding warrior, Izaw’s newest “Art of” tutorial is just what you’ve been looking for. In the video, Izaw shows practical combo paths galore in addition to important tactics like safely building Cloud’s Limit gauge.

But the information in the video doesn’t only benefit Cloud. Those who’ve found themselves facing throngs of the yellow-haired combatant since his release will be pleased to find some strategies to best him, including methods for many characters to stuff his recovery options.

Cloud Strife isn’t the only character that Izaw has taken an in-depth look at. If you liked this tutorial, and are interested in seeing more of their work, you can follow these links to similar videos dedicated to Sheik, Link, Kirby and Falco.

Source: Izaw

Bid Farewell to Street Fighter V’s Beta with This Community Video Roundup

Street Fighter V’s third beta phase recently came to a close, and with its closing went our last bit of (planned) access to the game until its official release. The next several weeks will be long ones, so we wanted to send the game out with a sizable community roundup. Combos, option selects, opinions, and general goofiness can all be found below. We hope you enjoy it!

Let’s get things warmed up with a look at Hurtbox TV’s Zangief combo video. As with their previous Street Fighter V combo videos, this footage offers viewers a good idea of the sort of combo potential the the wrestler brings to the game.

Hurtbox wasn’t alone in creating Zangief combo videos. Combo and tech mastermind Desk took a stab at demonstrating some destruction as well, the results of which you can see below.

Combos aside, Desk also discovered a handful of option selects that allow the Red Cyclone to connect a buffered Critical Art under certain circumstances. As you’ll see, it works off more than just one button, so Gief looks to be an intimidating force at plenty of ranges.

However, he’s not unstoppable! As Desk demonstrates in this next video, even the wrestler’s twirling V-Trigger (with vacuum action!) can be fully parried by Ryu players with the guts to try.

In this next video, UltraDavid shows “Zangief Doin Crazy Crap,” which you’ll soon see is an apt title for the footage. On top of being able to combo his EX SPD, Zangief can use it to cover his approach against certain options, including dragon punches. While it can likely still be refined even more, this setup offers a timing that should keep opponents grounded on their wakeup.

Anyone who has watched UltraDavid break apart new games knows that he loves option selects. In these next two videos, he shows off some interesting discoveries that allow characters to throw specific moves in the event that their opponent enters the Crush Counter state and use others if they don’t. Chances are this will be important for everyone to pick up, so start planning your own options today!

If you’ve spent some time with Necalli, you’ll certainly have noticed that his combo options outside of V-Trigger leave much to be desired. As LPN demonstrates below, that all melts away once Necalli trades in his dreads and goes full-on Goku.

This next segment contains no video footage, but in the audio provided, Bafael discusses his thoughts on the state of Street Fighter V. He talks about his views on the power of blockstrings, where he feels walk up throws fit into the game, and plenty more. If you’re looking to learn some of the ways that the game differs from the current generation of Street Fighter, this short talk is a great place to start.

Okay, enough with the serious stuff. Not everyone who spent some hours with the beta this weekend did so discovering new technology. Some people just loaded up the game and had a great time.

Rashid will certainly cause plenty of headaches once people figure him out, but in this video, Lamerboi seems to have already done a good job of just that.

And lastly, here’s a devastating look at what happened to Big Cheese when he was working on a combo and the game servers went down. You will be missed, combo that almost was.

Sources: HurtboxTV, Desk, UltraChenTV, LPN, Bafael, LamerboiBig Cheese

GimR Explores Ryu’s Focus Attack in Super Smash Bros. for Wii U

VGBootCamp’s GimR recently released another installment of his Super Smash Bros. for Wii U series dedicated to Capcom’s wandering warrior. This time around, he talks about a Focus Attack option select that keeps Ryu safe from harm when throwing out his down special, and allows for a follow-up when the moment is right.

In order to help viewers better understand why this option select works, GimR opens the video with a lengthy explanation of Ryu’s down special. This covers everything from frame data to the degree of stun or knockback that each level of the focus attack causes, and offers some follow-up options for when the special connects.

If you’re looking to up your Ryu game, it’s definitely worth checking out.

Source: GimR