The folks at Smash and Grab recently released another Super Smash Bros. for Wii U tutorial, this time turning their attention to Robin. Since this is the second time that the team has looked at the Fire Emblem representative, the video focuses on some of the new techniques they bring to the table since the game’s 1.10 update.
These tips come in the form of a tight focus on the fighter’s buffed down throw with its various follow-up options, using the sword and tome after they’ve been dropped to keep targets pinned down, and a handful of leftover tidbits from before the character’s updates.
If you’re looking to learn how to master this tactician, be sure to check out the video below.
With the recent Street Fighter V worldwide beta, we’ve been seeing a flood of new discoveries across the cast. We’ve hand-picked some of the best videos to bring you a compilation that you’ll not want to miss–especially if you’re a Chun-Li player.
Up first, we’ve got a video from community roundup veteran Pepopulo that explores combo options for a handful of characters. These combos all involve interesting juggle applications–things like Cammy landing two successive EX Cannon Strikes and Nash gaining a fancy juggle option into a reset.
Chun-Li has a seriously floaty jump in Street Fighter V. Luckily, her V-Skill offers a more sharply-angled approach option and can be used to create fast cross-ups to crack open opponents’ defenses and get the damage flowing.
The video below, from Ranking Battles Norway, shows not only how to best go about making sure your V-Skill cross-ups connect, but how to make the most of the deep hits that offer combo options afterward.
Up next, StreamFighters offer a bit of Chun-Li technology surrounding her aerial Hyakuretsukyaku. Through the use of what they’re calling a Head Stomp Cancel, Chun can apply pressure and get combos going with the MK version of her aerial lightning legs that wouldn’t have otherwise been possible.
If you’re looking to get more acquainted with Chun-Li’s normal attacks, this next video, also from StreamFighters, brings a breakdown of everything you’ll need to know about what the interpol agent’s buttons can do. These notes include blocking requirements, applications, and much more.
We’ve seen some devastating ways to confirm into a Denjin Hadouken in the life of the Street Fighter V beta, but this video from Lars is one of the more interesting ones. With proper spacing following a hard knockdown, Ryu can force opponents to eat a fully-charged Hadouken and then follow it up with the super-charged Critical Art to (likely) put an end to the match.
With help from community members KikoMasterRD and Wael3rd, UltraDavid figured out an option select–as he is wont to do–that takes advantage of the game’s alpha counter system. David shows the technique being used with Bison’s scissor kick, but it can be applied to any special move that ends in a forward motion, including fireballs.
There’s a good chance that the applications of this option select will only grow from what we’re seeing in this video, so look forward to that as the game grows.
Crush counters are the new norm for max damage combo options, and this one-off combo video from Scan has more big damage goodness for those of you who like nothing more than seeing that enemy health bar drain away as quickly as possible. This combo in particular involves Birdie’s entrance exam for the 700 club, which he passes easily with the employ of only a couple of attacks after the crush counter connects.
And we close things out today with a basic combo breakdown for Bison. If you’re brand new to Street Fighter V and are looking to pick up Dictator, or know someone who is, this video is the perfect place to get started on the long road to world domination.
Ledge-canceling opens up plenty of interesting options in Super Smash Bros. for Wii U, but some of these options are more obvious than others. In a recent video, StylesX2 discusses how to take advantage of this mechanic to tack on moves after a successful multijab that wouldn’t have otherwise been possible.
Perhaps the most notable option that this sort of ledge-cancel affords is Mac’s ability to follow his jab with a K.O. punch for a stylish way to end a stock. This also adds combo potential to all of the other characters who prefer fast-paced punches when holding down the attack button; so, yes, that means characters like Diddy Kong and Sheik benefit from it, but so do Mr. Game & Watch and Captain Falcon.
If you’re looking for new options when you have your back up against the wall (or lack thereof), be sure to check out this tutorial.
Yesterday, Ed Boon hinted that the upcoming Kombat Kast will include some “news and klues” regarding the future of Mortal Kombat X. While we all have our own ideas of what exactly these klues may be, the folks at NetherRealm Studios have started to tweet out hints at the sort of changes that we can expect.
Most of the hints come shrouded in a healthy amount of ambiguity, like Tyler Lansdown’s tweet that “Ermac players will be flying high on Monday,” which could mean anything from damage increases to all of the red ninja’s tools to a simple tweak to his flight ability in the Spectral variant.
Other tweets offer more insight into the exact nature of the changes they suggest, like new Brood Mother combo options for D’Vorah, a hint that Cryomancer Sub-Zero will see improved rushdown potential, and a new move will be coming to Sun God Kotal Kahn.
Competitive gaming requires an enormous amount of precise actions per minute in order to secure victory. This holds true regardless of the game being played; however, some require vastly higher numbers than others–looking at you, Starcraft.
But what about a game like Super Smash Bros. Melee? With all the hopping, dash dancing, and L-canceling, the numbers have to be pretty high, right? The Beefy Smash Doods decided to answer this question by tracking the inputs of Alliance’s Armada during his winners finals match against Evil Geniuses’ PPMD at Evo 2015. In the video below, you can check out their findings as well as watch the inputs as they happen thanks to a handy GameCube controller overlay.
It’s important to note, as the Beefy Smash Doods do in the video’s description, that only visible inputs were included in the grand total. This means that things like directional influence and smash directional influence didn’t make it into the count (aside from cases where they are quite obvious).
It’s tough to estimate how many more inputs the inclusion of these invisible movements would add to the grand total. Some players have posited that as many as half of Armada’s inputs are missing due to his extensive use of SDI, but the number of visible inputs is still impressive.
Last week, Razer’s Carl “Perfect Legend” White released the first video in a running set of tutorials for Mortal Kombat X. These tutorials, which target players new to the game, will teach everything from terminology up to how high-level players look at various situations.
The four newest videos, which you can find below, cover concepts that come into play in every match. The topics include how to approach footsies, how to effectively apply mix-up options, what unsafe moves are and how they affect the match, and a lengthy look at counter-poking.
If you’re new to the game, or know someone who is, these videos are a good place to get a grasp on the basics.
Dash dancing has been a part of the Smash series since Melee, but has been somewhat different in each iteration since then due to tripping or input timing requirements. While traditional dash dancing can be performed in Super Smash Bros. for Wii U, its applications are limited thanks to the tiny bit of actual “dancing” that takes place when wiggling from side to side.
In their latest tutorial, My Smash Corner covers how to use the mechanics present in the Wii U title to recreate a dash dance similar to what players use in Melee. This technique takes advantage of fox trotting to create a side-to-side movement with respectable speed.
Due to the nature of dash lengths, the timing on the technique will be different for each character, so be sure to experiment and find out how to take advantage of this tactic.
At this point in the Street Fighter V beta, glitches are to be expected; that’s part of the reason to run this sort of test. One recently discovered glitch affords Nash a mixup into a reset opportunity that will likely leave opponents scratching their heads and wondering where their health went.
While spending some time in the lab, EyeOfThundera822 noticed that the returning fighter can use his V-Trigger in specific situations to produce a crossup that looks nothing at all like a crossup. We can’t be certain that this maneuver will survive into later builds, nor can we be certain that it made it into the most recent build shown off at Gamescom.
Considering the fact that the game’s recent build has seen shifts in how crossup detection works, there’s a good chance this issue will be going the way of the fake crossup. But just in case it doesn’t, you can check out some practical applications for tacking on some unexpected damage in the video below.
In addition to featuring an already respectable lineup of popular fighting titles–including everything from Ultra Street Fighter IV to Dengeki Bunko FIGHTING CLIMAX–SoCal Regionals tournament organizers announced yesterday that a playable version of Nitroplus Blasterz: Heroines Infinite Duel will be available at this weekend’s Prelude II event.
Players will not only be able to get in some casual matches, but they’ll also be able to compete for prizes in free-to-enter tournaments hosted at the Marvelous and XSEED Games booth. If you’re interested in giving the game a shot, be sure to mark your calendars for the SCR 2015: Prelude II event, which will be held in Anaheim, California on August 29.
Nitroplus Blasterz: Heroines Infinite Duel is set to hit PlayStation 3 and PlayStation 4 systems in Japan on December 10 and will be working its way westward later in the winter season.
Typically, we feature videos from Olympic Gaming dedicated to a single player’s prowess in Ultra Street Fighter IV, but they also produce videos of high-level sets between prominent competitors.
Below, you’ll find one such set between EMP|Hiro’s M. Bison and A K A III N U’s Guile. There’s no question that this matchup favors Guile, but fights where one side has a distinct upper hand are often the most exciting to watch; this footage is no exception.
Whether you’re a Bison player looking to pick up some tips on how to topple Guile, or if you just like seeing high-level players slug it out, you won’t want to miss this set.