Learn the Art of Edgeguarding in Super Smash Bros. for Wii U

The folks at Rush Hour Smash recently released the fifth video in their Smash Theory series. This newest addition to their tutorial lineup covers everything Super Smash Bros. for Wii U players should be considering when they find themselves in an edgeguarding situation.

The tutorial stresses the importance of keeping in mind the resources that opponents have at their disposal in order to return safely to the stage–things like jumps, counters, air dodges, and attacks that can challenge attempts at edgeguarding. Any player new to Super Smash Bros. for Wii U should be sure to give this video a view.

If you missed the previous Smash Theory videos covering the neutral game, zoning, reads, and doubles strategies, you can check them out by following their respective links.

Source: Rush Hour Smash via Smash Boards

Burnout Fighter Breaks Down Minor M. Bison Changes, Discusses Vega in Street Fighter V

Recently, Burnout Fighter brought us the first video in a series dedicated to picking apart the subtle changes to character moves in the newest version of Street Fighter V. He began the series, appropriately, with the wandering warrior himself, and continues today with a look at M. Bison.

Like Ryu, the Shadaloo leader did see some (very) minor changes to the moves that he brings to the fight. It seems that his Psycho Inferno–previously a down-to-up charge input–has changed to a quarter circle back input. Additionally, the dictator’s standing fierce now offers a crush counter.

In the second segment of the video, Burnout Fighter is joined by Kyle the Guile, a Vega player from his local scene, who discusses his opinions on the Spanish ninja’s newest iteration. If you’re interested in taking a closer look at this addition to the roster, be sure to check out the full video below.

Source: Burnout Fighter

When’s Marvel? It Could Be at Tomorrow’s Next Level Battle Circuit

In spite of recent turmoil, Brookly-based Next Level Arcade is entertaining the possibility of expanding its game lineup for tomorrow’s Battle Circuit.

Earlier today, they announced on their Facebook page that the weekly tournament series will potentially host an Ultimate Marvel vs. Capcom 3 bracket. Whether or not the three-on-three fighter makes its way on to the game lineup depends entirely on player turnout.

This is one of those unique situations where showing up to a tournament means more than ever. So if you’re itching to test out some new tech or just want to bolster the pool of players present representing their game of choice, be sure to head out to Next Level Arcade tomorrow at 7 PM EDT.

Source: Next Level Arcade

Shano Explores Hit-Confirm Windows and Kara Throws in Street Fighter V

As more players get their hands on Street Fighter V, the amount of discoveries–both tech-related and otherwise–for the forthcoming title understandably increases.

Shano recently shared some of their findings with the world by producing the following two videos. This first demonstrates just how realistic single button hit confirmations look to be in Street Fighter V. While the video only shows footage of Ryu and Cammy waiting it out to perform a follow-up attack, we can likely expect similar windows fro the rest of the cast as well.

The second video is dedicated to the kara throw range of four members of the cast. As you’ll see, Ryu and Nash don’t gain much of an extension to their effective throw range through this technique, but the added distance is definitely still there. Chun-Li looks to gain slightly more than the previous two, but Cammy’s the one who truly shines.

If you’re excited to give these discoveries a try (and if you live in North or South America) be sure to check out the Street Fighter V stress test tomorrow from 4 PM PDT until 12 AM PDT.

Source: Shano

Guile Slows Things Down in Olympic Gaming’s Latest Ultra Street Fighter IV Spotlight

The previous installment of Olympic Gaming’s Ultra Street Fighter IV player spotlight from Olympic Gaming showed the frenetic pacing that an Ibuki trained in the art of setups can bring to any matchup. This fast-paced style is one of the more extreme ways to control the match, but what about the other end of the spectrum? What about grinding things to a halt?

In this week’s spotlight, Ninja MusikGenius’ Guile gives us a look at that other extreme, showing their chosen character’s ability to weather any rushdown attempts thrown their way and answer mistakes with well-placed Flash Kicks…or worse.

So lean back, crank up your favorite jazz album, and get ready to see some Sonic Booms fly.

Source: Olympic Gaming

Make the Most of Ultra Street Fighter IV’s Memory Feature Next Time You Hit the Lab

Ultra Street Fighter IV brought plenty of changes to the then-current build of the game: additional characters, a host of tweaks and bug fixes, and a handful of features that players at all skill levels could enjoy and use to improve. One such feature was the “memory” option that was added to training mode.

While we’ve all certainly made use of the memory feature to aid in learning mixups, combos, or the most stylish means of aerial taunting with Dan, Jay Rego’s newest Quick Tips video suggests that some of us may not be utilizing the feature correctly–or, at least to its fullest potential. Using the memory feature is rather self-explanatory, or so it seems, but it looks like timing that saved game state just right can allow for easier, more realistic setup practice than would otherwise be possible.

Check out the video below and see if this concept could add more polish to your game.

Source: Jay Rego

Forget Barrels and Pick Up Some Donkey Kong Lockdown Options in Super Smash Bros. for Wii U

History has shown that, in the world of Super Smash Bros. for Wii U, players searching for technology videos relating to Diddy would have more success than those searching for the same sort of content relating to the larger of the two Kongs. The folks at Bros. Calamity can’t exactly rewrite history, but they can begin creating a brighter future for players who insist on rocking a necktie without a shirt.

Thanks to the pull effect of his initial jab and the knock back effect of his down tilt, Donkey Kong can create a situation similar to jab locking. As demonstrated in the video below, this combo isn’t an infinite, but can tack on a respectable amount of damage at low percentages against certain cast members.

Additionally, the video includes a segment dedicated to locking opponents with down air. As you might expect, these lock situations require that the opponent miss their tech, but if they do, they’re in for a world of hurt.

Source: Bros. Calamity via Smash Boards

Ryu’s Collarbone Breaker Allows for Big Damage Opportunities in Street Fighter V

In the current build of Street Fighter V, Ryu’s fists hearken back to a time when his overhead was truly something to be feared, as opposed to just a great way to keep opponents on their toes. It seems that the wandering warrior’s collarbone breaker can now be used to open up opponents and pile on damage through a variety of combo options, just like in the good ol’ days.

The video below, from Burnout Fighter, offers a handful of meaty timings and counter-hit setups that allow Ryu to continue his assault with a variety of attacks: a standing strong, a standing jab, or, if he has meter to burn, that broken collarbone can lead right into a Shinkuu Hadoken.

Source: Burnout Fighter

Maximize Your Marth Potential in Super Smash Bros. for Wii U

Marth may not be the most popular character in Super Smash Bros. for Wii U, but that hasn’t stopped Escape of Fate’s aKunekO from producing a high-quality introductory tutorial to the game’s original swordsman.

The video covers the basics, including movement options, the applications of tactics like grab releasing, how to properly keep opponents off the stage, and loads more to get aspiring Marth players into the fight.

Due to the nature of the character, these techniques also apply to Lucina, though aKunekO notes that they’re not as effective in her hands.

Source: Escape of Fate via Smash Boards

Perfect Legend Begins Mortal Kombat X Tutorial Series

Razer’s Carl “Perfect Legend” White recently released the first video in a series dedicated to teaching the basics of Mortal Kombat X to newcomers. Based on this first entry in the series, as well as Perfect Legend’s brief mentions of upcoming episodes, viewers can expect to learn everything that starting players will need to know, right down to terminology.

The first video, which you can find below, breaks down how frame advantage works, and how that plays into decision making for both the aggressor and the defender. As Carl himself has become synonymous with Kung Lao, the examples given tie directly to the bearer of the bladed hat, but do apply across a much broader spectrum.

Source: Perfect Legend