SBphiloz4 Gets Flashy with Zero Suit Samus in Super Smash Bros. for Wii U

Thanks to her neutral and down specials, down smash, and down throw, Zero Suit Samus has a host of simple setup options that new players can pick up right away. Once the basics have been mastered, there’s plenty of room to get creative with these tools while mixing in the rest of her kit to dispose of opponents.

In the video below from SBphiloz4, you’ll find a lengthy collection of some of the most stylish Zero Suit Samus kills possible. There are plenty of stage spikes, amazing down smash follow-ups, SD down air kills, and plenty more.

If you’re a ZSS fan, or just love seeing Smash at its flashiest, you won’t want to miss this video.

Source: SBphiloz4

Fawwaz Flame Kicks to Victory in Ultra Street Fighter IV

SRKUW|Fawwaz is no stranger to top level play. In the last year, he has taken his C. Viper into the top ten for Ultra Street Fighter IV at three major events, including a seventh place finish at Northwest Majors 7 and a ninth place finish at Hadocon VI. With such recent success, it’s exciting to see this player featured in Olympic Gaming’s weekly spotlight.

The matches highlighted below feature the top-level technical play that you’ve likely come to expect from any C. Viper worth their salt, and the opponents are also of a remarkably high caliber, including CCG|Air’s Poison, UG|Flash House’s Blanka, and AG|Native Impact’s T. Hawk.

As always, you can hit up the video’s description to learn more about the highlighted player.

Source: Olympic Gaming

Learn More About Doctor Strange’s Hitboxes in Ultimate Marvel vs. Capcom 3

There’s no shortage of Doctor Strange technology floating around the internet. Whether looking for help building a team around him, creating stylish ways for him to get his corner loops rolling, or any number of other strategies for the master of the arcane, players have plenty of places to turn.

But when it comes to hitboxes and hurtboxes, getting all of the information in one succinct package has only recently become an option thanks to this new video from e mc. This guide was released to show the world the secrets behind the Impact Palm, as well as the rest of Strange’s set of moves including his normals, hypers, and everything in between.

If you’ve been looking for ways around Strange’s projectiles, or just want a better idea of his general effective range, this guide is sure to help.

Source: e mc

Ryu Brings a Little Bit of Street Fighter III to the World of Super Smash Bros. for Wii U

Ryu has been a member of the Super Smash Bros. for Wii U cast for just over a week now, and his impact on the game has been rather impressive. On top of bringing his signature attacks complete with their classic inputs to the franchise, it looks like he’s also equipped with a parry reminiscent of Street Fighter III to help him combat the forces of the Mushroom Kingdom.

Cursory testing shows that this parry animation seems to play whenever Ryu would have performed a Power Shield, and it leaves him in an advantageous state from which he can perform an attack of his choosing. While it’s still unclear exactly how much frame advantage this parry affords the wandering warrior, you’ll see in the footage below that it looks to be quite significant.

Does this mean that we’ll be seeing a Smash version of the famed Evo Moment #37? Probably not, but anything is possible.

Source: TAGD Media

EX Kyo Kusanagi Reaches His Final Form in Persona’s Latest King of Fighters XIII Combo Video

Persona recently uploaded the final version of their NESTS Kyo Kusanagi combo video, and it’s an encapsulation of everything that we’ve come to expect from the combo master. The video includes twelve devastating combos that have reached the peak of optimization.

You may recall having seen a previous collection of EX Kyo combos from Persona earlier this year, but this version of the video features some slight alterations from the previous upload, including new combo technology that is perhaps best explained by Persona:

I nearly perfected EX Kyo’s combos the first time I made his video but there was something I noticed that was missing from the video and that was an extra backdash down C. Although people may think that both versions of Kyo are exactly the same in regards to normals, EX Kyo’s jump down C is pretty much the same from the older KoF games unlike normal Kyo’s. You can notice that normal Kyo’s jump down C shows him swinging his arms in an arc while EX Kyo’s arms almost instantly swings down which allows EX Kyo to get in an extra backdash down C unlike normal Kyo (which seems to be too slow). Also it seems no one knows about EX Kyo being able to get both hits of his qcf BD after his kick rekka ender. Just simply delay his rekkas so the opponent is very low in the air to get both hits. Other than those two big differences in this version of the video, I just added some random (not so useful) tidbits like showing uses of his ground qcf AC extensions and whiffing his Neo Max and still being able to combo afterwards.

If you’re looking to test your combo mettle, Persona has included a full transcript of inputs in the video’s description. Good luck!

Source: Persona

Mortal Kombat X Brazil Costume Pack Now Available on PlayStation 4, Xbox One, and PC

Last month, the folks at NetherRealm Studios announced the upcoming release of an unexpected collection of skins for Mortal Kombat X. Instead of donning ancient armor or suiting up in some kind of war-related garb, Liu Kang, Kung Lao, and Johnny Cage have decided to show off their love for Brazil.

As all versions of the game seem to have hit the same point patch and content-wise, you can currently purchase these skins on PlayStation 4, Xbox One, and PC. Regardless of platform, these duds will set you back $3.99.

Source: Mortal Kombat Community

Omni Shares Some Tips and Tricks for Ryu in Super Smash Bros. for Wii U

There’s no questioning the fact that Ryu brings a unique set of tools to the world of Super Smash Bros. for Wii U, but just how much of what we already know about the world warrior carries over? To answer that question, Omni, who has an extensive background in both Street Fighter and Super Smash Bros., put together a small collection of videos dedicated to the wandering warrior.

The videos offer a look at the benefits of using an input-based Shoryuken–which can be performed with Street Fighter IV-style motions–over a simple Up+B, how negative edging can be used to help pull off some of Ryu’s combos more consistently, and plenty more.

For a full breakdown of what each video involves, you can head over to Omni’s Reddit post, which goes into great detail for each bit of footage.

Source: Omni

Killer Instinct Season Two Finale Adds Story Mode, Fixes Lingering Bugs

The final patch for Killer Instinct’s season two went live just a short while ago. This patch brought with it a handful of bug fixes, added the new Story Mode and made both retro ARIA and the ARIA announcer available. For a full list of the changes that came along with the patch, you can head over to the Ultra Combo forums, or check out the drop down list at the bottom of this post.

In addition to pushing out these changes, the folks at Iron Galaxy Studios also released a trailer to celebrate the end of the game’s second season. If you missed any of the action that came along with this most recent leg of the KI journey, the video below does a good job summing it up.

And with all of this to show off, it’s impossible not to look forward to what season three will bring.

Patch 2.8 Changes
System Changes:

  • If the opponent performs a Counter Breaker after a launcher and you are too low to the ground to air tech to your feet, you will land on your back and automatically quick rise, leaving the opponent punishable as expected.
  • Fixed a very rare issue that could cause a player to get stuck on their back after a knockdown and never get up.

No changes for:

  • Jago
  • Sabrewulf
  • Glacius
  • Thunder
  • Spinal
  • Fulgore
  • Maya
  • Omen

Sadira:

  • A long while ago, we prevented Sadira from placing Instinct Webs during her Counter Breaker animations to remove safe Counter Breakers. A bug that allowed her to still place one near the end of her ground Counter Breaker has been fixed.

Orchid:

  • Fixed a bug preventing Orchid from doing Opener Cancels (Doubles, Linkers) after Blockade Runner (Slide) caused a counter hit.

TJ Combo:

  • Fixed a bug that allowed TJ to perform an Ultra Combo during Auto Barrage, even though he was supposed to be locked in.
  • Fixed an issue that could cause you to dash in the wrong direction if you backdashed as your opponent crossed over you.
  • TJ’s Tremor VFX Tell Trails were accidentally copied to his Linker versions. This change was unintended, and the Linker’s trails will be removed in hot fix coming soon.

Kan Ra:

  • Whirl now leaves a visual indication of what strength it was when used from neutral so that opponents don’t have to make a pure guess on breaking this recapture.
  • Fixed an issue that could cause you to dash in the wrong direction if you backdashed as your opponent crossed over you.

Riptor:

  • Fixed an issue where Riptor’s Backdash-Reverse (an auto correct version of backdash played when people are jumping over you) was lacking collision boxes.
  • Fixed an issue that could cause you to dash in the wrong direction if you backdashed as your opponent crossed over you.

Aganos:

  • Fixed a few issues where Aganos chunk armor would not trigger as expected.
  • Fixed an issue that could cause Aganos to freeze in place if his opponent combo broke an Opener->Ender Wall Crash with a wall nearby.
  • Fixed an issue that could cause you to dash in the wrong direction if you backdashed as your opponent crossed over you.

Hisako:

  • Fixed an issue that could cause you to dash in the wrong direction if you backdashed as your opponent crossed over you.
  • Fixed a missing vulnerable box at the end of Hisako’s back throw, leaving her invulnerable for a few frames if the player didn’t press any directions.
  • Fixed a bug causing Hisako’s Influence to scale incorrectly after a Wall Splat.

Cinder:

  • Fixed an issue that could cause you to dash in the wrong direction if you backdashed as your opponent crossed over you.

Aria:

  • Fixed a bug where an Aria drone would stay on screen if the same drone she would have swapped to is in its damaged state when she is KO’ed.
  • Fixed a bug where you could see a duplicate drone when activating instinct mode.
  • Fixed a bug where the crouching HK sweep was breakable/counter breakable.
  • Fixed a bug causing Upload Enders to deal more damage than intended.

Source: Ultra Combo forums via Adam Isgreen

Azzy Tests the Differences Between Miiverse, Dream Land, and Battlefield in Super Smash Bros. for Wii U

The inclusion of new stages to a game so heavily influenced by stage selection understandably raises some debate with regards to their tournament legality. With its most recent update, Super Smash Bros. for Wii U received three stages: Suzaku Castle, Dream Land, and Miiverse, the latter two appearing largely the same as the ever popular Battlefield, but are they exactly the same? Obviously, the wind that occasionally kicks up and blows contenders around Dreamland sets it apart in this group of three, but do these stages have other differences that evade cursory glances?

In order to determine this, Azzy set up some tests, which you can check out in the video below. While these findings alone can’t determine the legal status of the two new stages, perhaps this information will make such a determination easier for tournament organizers still on the fence.

Source: Azzy via Smash Boards

LiangHuBBB Brings Us the 90th Installment of the Funny and Cool Moments Series

Plenty of new games have seen release since LiangHuBBB put together their last Funny and Cool Moments collection. That means that this most recent episode contains abundant footage from Mortal Kombat X, Guilty Gear Xrd -SIGN- and even the forthcoming Street Fighter V.

As with previous Funny and Cool montages, you can expect to see all sorts of hilarious bugs from the graphical to the downright confusing. You’ll also see top players unloading stylish combos while on stream, a handful of footage from top titles of the past, and even a short section where Evil Geniuses’ Justin Wong teaches the youth about the hardships of living in the real world, one Jax rocket at a time.

If you’re a fan of the lighter side of fighting games, you won’t want to miss this video!

Source: LiangHuBBB