The UK FGC commentator and tournament organizer Logan Sama has announced via his Twitter that he has withdrawn from commentating at this year’s Capcom Cup. A familiar face at European Capcom Pro Tour events, Logan’s withdrawal comes following his recent departure from the BBC, due to certain comments previously made on social media.
Given the current controversy regarding my parting ways with the BBC I have preemptively withdrawn myself from consideration for Capcom Cup commentary so as to avoid any distraction of attention on the event and competitors.
Famous in the UK grime scene as DJ Logan Sama, Logan was planned to host a new grime show on the BBC’s Radio 1 Xtra starting Nov. 9th, but concerns over previous “ignorant and offensive comments” caused the broadcaster to terminate their partnership. While the BBC refused to comment on “matters concerning any individuals working with the BBC,” Logan has issued a brief statement which outlined the reason for his dismissal.
Flying is a long-standing mechanic in the Marvel fighting game series. And though Storm and Magneto are missing in the latest version, Marvel vs. Capcom: Infinite, a host of characters is still able to use the trademark mechanic. rooflemonger’s new video will help you spread your wings!
The video begins by covering the basic mechanics of flight, so it’s an excellent starter for MvC:I newcomers. Flying is limited, allows movement in any directions, lets you air-dash, and also lifts a character off the ground at the start at various initial heights. Then the video goes into jab-canceling the air dashes. Doing a jab puts a stop on the dash, which can be repeated quickly. Each dash slowly lowers the fighter as well, but you can use upper directions as a countermeasure. The real meat though lies in using aerial movement for fake cross-up mix-ups — covered later on in the video — which explains some character-specific maneuvers.
Check out the lesson below or share with a friend who’s looking to learn.
It’s time to shine a light on the classic rivalry present throughout the Guilty Gear series: somehow, these fire and lightning wielders, at each others’ throats at all almost times, just never gets old. Y. Xiao taps into that passion with a zealous combo movie titled “The Re-Coming.”
There’s a twist on the typical combo video structure. Rather than doing a combo after combo in a typical fashion, Sol and Ky trade sequences one after the other, simulating an ongoing fight. What’s more, the backgrounds smoothly switch as the video goes on. We see a good variety of midscreen and corner sections with a few examples of okizeme. Later on, the combos get more damaging as we start to see Overdrives and some Dragon Install combos. When’s Lighting Install though?
Check it out below, and get inspired by the timeless Guilty Gear Xrd REV 2 rivalry.
In case you missed the hype Latin America Regionals — part of the Capcom Pro Tour — the Capcom Fighters channel has provided the usual handy compilation showcasing some of the best moments from the competition’s finals.
GAM|Caba is featured prominently throughout, especially in the first moment, where he performs a miraculous comeback against SB|Doomsnake’s Vega. Caba is not as lucky against AAG|DidimoKOF’s Dhalsim, though, despite a dropped combo while he got stunned. Unfortunately, only one fighter qualifies to represnt Latin America in the Capcom Cup!
There’s so much obscure tech in the venerated Guilty Gear XX Accent Core +R, it’s no surprise there are still videos coming out about it. Though this trick probably has been known and used by the most arcane masters of +R, it’s nonetheless well-presented in the video below.
Clayton chapman explains an “advanced proximity blocking” trick: whenever characters in Guilty Gear get ready to block, they switch their stance. Certain characters (not everyone!) have more than one blocking stance, which means that their hurtbox slightly alters. Clayton shows this below mostly with Ky and Potemkin. Ky uses Stun Raising to show that some attacks would trigger a taller box on Potemkin. In effect, you could force Potemkin to block attacks at certain spaces.
Read the full YouTube description for an explanation from the player, who talks about another setup.
If historical figures from the Romance of the Three Kingdoms era reimagined as girls is your thing, you probably already own Koihime Enbu. If fighting games are your thing… you might find something unique in this game, which has an anime aesthetic but plays very differently from similarly-looking titles. This new, official Koihime Enbu tutorial nails the essence of the game to give you an immediate upper hand, along with a great grasp on the game’s philosophy.
Far from an archetypical air-dasher, Koihime is much more grounded; jumping is pretty bad and easily countered. Rather, the focus is on ground footsies and understanding that most attacks, when blocked, are disadvantageous, and successfully hitting the opponent keeps them on defense. Combos don’t really knock down, and you don’t really have to study much to compete — the bread and butter of most characters is one button with a special move.
Throws are a good way to mix-up the opponent and create a knockdown situation. EX Moves, which cost 25 percent meter, are actually very good as defensive options. The video covers the basics, the neutral game, and using resources.
And if you’re on the fence about buying the game, know that it just went on sale on Steam. The Koihime Enbu Steam sale lasts until November 11th and marks the game down by 20 percent, giving it a $15.99 price tag.
We’re back to a more regular schedule with Tension Pulse, an online exhibition series highlighting quality Guilty Gear Xrd REV 2 gameplay. This time, we have a little bit of a West Coast vibe. Most of the fighters in the group are on the West Coast, so we’re going to see some NorCal and SoCal pride.
On deck, we have some returning warriors along new blood. We’re going to witness CATPION|daymendou show off his infamous Slayer against an equally well-known Kum from Foo. It’s going to be a great match! Before them, we’ll see a very interesting match-up: Venom vs. Faust. Hursh will face off against FFN|Kyoku in an FT7.
CATPION|daymendou
Do you think regional pride is important? “I don’t have much experience with regional pride, but I think it can be motivating as a player. At Anime Ascension, it was definitely a huge boost to have much of Norcal there in the audience. For the most part, though, I feel most motivated by trying to beat specific players rather than trying to beat a region. Of course, Japan is a major exception, and I see it as a matter of national pride to beat Japanese players in American tournaments.”
On his opponent: “Foo is a strong player and Haehyun suits his playstyle very well. We’ve played each quite a bit, usually when he and Julian (ITS|BeautifulDude) come up to our Norcal local or the few times I’ve gone to SoCal. In tournament, I’ve beaten him every time up until Anime Ascension this year, but he beat me in the Combo Breaker team exhibition and he won our local over Xcel|Bears and me last time he visited. There are two things I find interesting about this match. First, I went to Super TSB in March and got 2nd; Foo will be going to TSB Yabai this weekend, and I think he can definitely win the whole thing. Second, I’ll avenge NorCal by beating Foo. This set will be my blessing for Foo to win TSB and I’ll give him an L to pass on to them.
On changes he would like to see in the game: “I think a lot of people expected REV 2 to change more characters’ combos and add interesting moves, so I hope we’ll see that in the next Xrd. I would like to see air tech height and Blitz adjusted, but it also feels like characters are balanced around these mechanics being strong, so it wouldn’t be an easy change to add.”
Foo
On the match: “I’m excited to be on it, and it’s nice that I’m matched up with somebody closer in location over netplay. I think it’s going to be a good match and a fun one to watch in particular.”
On his opponent: “daymendou is a cool guy whom I saw grow into a powerful opponent from his earlier beginnings. I remember being surprised when he told me Xrd was his first fighting game! His Slayer is explosive, and he is a very knowledgeable player with great awareness and tech.”
On his style: “I have a pretty dynamic style, and I’m familiar with the whole cast minus a few, so I’m able to recognize situations my opponents will want to be in or particular patterns in their offense. I like playing characters that are exciting to look at and give me a lot of options or flexibility while being able to land a big hit or a high reward of a correct read. Defense and having good reads are some of my strong points.”
Hursh
On the match: “I’m a bit nervous, as I haven’t done anything like this before, but I’m looking forward to it and hope to represent the SoCal GG scene well. Outside of our top players like Kizzie Kay, Foo, Toki, and Beautifuldude, SoCal has been seen as kind of weak in general for GG, so one of my motivations for wanting to do well in the exhibition is to show that we have good players in SoCal besides just those guys and that our regular tournament players are capable as well.”
On his opponent: “I don’t know much about him as I’ve only seen him play a few matches at SCR recently and haven’t really been able to find much of him playing. From what I’ve seen he seems like he has solid neutral with Faust. He’s also good at pressing offense once he gets the advantage, so those are some things I’ve taken note of.”
On his own playstyle: “I would definitely say I’m a more aggressive Venom player than others. I try to focus on keeping up the pressure as long as I can to open people up. I also like to focus on chip damage and make my opponents decide whether they want to spend their meter to Faultless Defense or take the large amount of chip damage. I’m also very confident in my confirms and ability to convert most hits into full combos.”
FFN|Kyoku
On the match: “I’m excited for the exhibition! I think the Venom vs. Faust match is interesting.”
On his opponent: “Hursh is a strong player, but I honestly wasn’t very familiar with him until this most recent SCR where he did really well. I haven’t kept up that well with the scene all that well, to be honest.”
On his own playstyle: “I think my playstyle is interesting, haha. I try to play a very neutral/reactionary game but at the same time, I tend play so heavily by feel that I may take some big risks and tend to get told, “Why would you do that there?” I try to be unpredictable with my options in reoccurring situations, so I think it’ll be interesting to see how that unfolds in a long set.”
Catch this upcoming episode of Tension Pulse live on Silva_hime’s Twitch channel. The first FT7 takes place between Hursh and FFN|Kyoku. That starts at 9:30 PM ET/8:30 PM CT/6:30 PM PT tonight (November 8th). Foo and daymendou are on after that. OkaySway and PepperySplash will grace the mic stations to discuss the action.
Looking to catch up on the last episode of Tension Pulse? Catch up below:
The last from the core set of RWBY‘s leading ladies, Yang, is here with a special crossover combo video. BlazBlue: Central Fiction‘s Bullet has a reference color to the blonde brawler and fits her fairly close thematically as well. Both fighters use special gloves on their hands to ignite melee attacks, and under certain conditions, they power up even more.
Bullet certainly has received some power-ups in version 2.0; her attack strings have many more possible combinations to mix up the opponent. As long as she can get past some zoning and use her power-up mechanic, she can do incredible amounts of damage. That’s conveyed very easily in this hype “I Burn” combo movie below. As seen in the previous RWBY-inspired videos, the footage plays a track from the show and some fight scenes that introduced Yang. The quite spectacular Yang combos are done by Hailey.
All the RWBY combo movies are now complete! Check out Es as Ruby, Izayoi as Weiss, and Taokaka as Blake. Soon enough, those characters will likely be able to pair up in BlazBlue Cross Tag Battle.
Seeing as Blake from RWBY is partially a cat, she seems a natural fit for BlazBlue: Central Fiction‘s Taokaka. Tao also happens to have a reference color for Blake. Koefficient continues a series of RWBY-inspired combo movies with a Tao video with ZyxxLolz.
As seen in the previous two videos, the pattern is pretty similar. Interwoven with Blake’s theme and her footage from her introductory clip, we get a hype mix of combat footage and Taokaka’s wild spirit. Not a very common choice in Central Fiction, Taokaka remains a highly-mobile warrior who can catch the opponent off-guard with overheads and quick cross-ups. Check out the high-octane “From Shadows” combo movie below.
Following up on the announcement of an establishment of the American branch of Japanese game maker Arc System Works, the company has more news. Through its Japanese headquarters, the company made a statement regarding the upcoming BlazBlue Cross Tag Battle.
Arc System Works itself will handle the publishing and other aspects of the upcoming crossover title. Furthermore, they will perform miscellaneous actions — such as marketing, licensing, and distributing the game — and possibly future ones as well. There’s no word on the European publisher yet, but PQube has been the typical go-to for their fighting games.
Until now, Aksys Games typically handled the localization of many Arc System Works games, particularly the Guilty Gear and BlazBlue fighting game series. It’s unclear whether this relationship will continue for the “mainline” fighting titles from ASW.