Get creative with Street Fighter V Juri combos: unleash the Spider’s Mark

Season 2 has been better for Juri overall, even if she’s not considered a very strong character yet. With a faster V-Skill and improved combos, she can be more competitive, but she is still held back by the charging mechanic. However, JusticeSoulTuna provides a refreshing combo video that might just change your mind.

The player combined a year of training and experimentation to produce this video titled The Spider’s Mark. It shows a variety of damaging combos, often utilizing the V-Trigger. There’s a very strong Dragon Punch punish against Ryu and a multitude of corner variations.

If you want to focus specifically on a certain aspect of the Street Fighter V character, JusticeSoulTuna also published a Juri V-Trigger guide video that takes a closer look.

Source: JusticeSoulTuna

Reddit AMA with Alex Jebailey and thehadou shares tips on community and event building in the FGC

Two big names were flying together to Japan. What to do on such a long flight? When traveling to Tokyo’s Tekken Masters event, rather than sleep through it, Alex Jebailey and Rick “thehadou” Thiher decided to get on Reddit and do an “Ask Me Anything” session.

Other than questions inquiring the true nature of hot dogs, there are several advice pieces regarding growing events and creating a scene. Check out some of the highlights here:

Q: Question for the both of you. What is the first step in taking your local community from the local stage to the national stage?

A: Honestly, the first step is not trying to go national. Running a local gathering, then a tourney large enough to attract your state, followed by your tri-state area, followed by your region, followed by the country is the way I’ve seen successful nationals appear. The nice part of that order, as with your initial question, is that what you should do is the same. Throw consistent tournaments.

The more regular your tourneys, the more promotable they are. The more promotable they are, the better chance of attracting players. The more players that attend, the larger your tournament will be. At some point more players means going to the next size up venue or production wise. After enough scale ups, you’ll have produced a nationally attractive, stable tournament. Plus side of slow scaling is your staff pool will also grow with you.

Fair warning, that usually takes years.

Q: Question for both: do you like how Capcom is handling Street Fighter V and Marvel vs. Capcom Infinite? Do you think everyone is being ‘too negative’ like what James Chen says? As TO’s, how do you feel about esports and is esports a part of the FGC?

A: Many aspects of SFV and MvCI have confused me from a marketing standpoint, but I recognize as a longterm FGC guy I’m likely not the target audience for marketing anymore either.

Most of SFV’s goals align with what I want to see from the game. It has had event support, consistent DLC plans including characters, stages, and costumes, tournament support bundles, and (as Season 2 has done well with) different play-styles available in the cast. How successful it has been on those fronts is debatable. Having seen the backend of game development and esports promotions I’m regularly happy just seeing something reach market though. Lots of roadblocks exist in the way of what looks like even simple things.

For MvCI I think we could’ve used more direct capture gameplay.

We’re hyper critical because we care. That negativity has a price when casual consumers read it, but whether we’re too 1 way or another isn’t for me to decide.

The arrival of the bright-lights version of Esports was inevitable as we’re a dope community. Nowadays it is also a part of the FGC from coast to coast. The part that matters more to me is how the culture continues to advance, mutate, and evolve now that we have so many different types of games, players, events, and content. That’s a pretty long conversation on its own though.

Q: What’s the most common mistake you see events making? What’s your favorite event that you aren’t part of the staff for, and why?

A: Understaffing and a lack of pre-planning are the most common mistakes. Both usually stem from a single person or a small team thinking they have all the bases covered. It always takes more people and more knowledge to run an event than you have when you decide to build one. So asking questions, keeping communication consistent, and building a large support network is super important.

Super Smash Con. The event is well on its way to combining all the different parts of conventions and tournaments that I find enjoyable into a single weekend. Best part is they are still improving and have a lot of room to grow.

Q: What’re your thoughts on the recent pressure to get all Majors as 24/7 venues? Do you feel this will be a “necessary evil” as the scope of events continues to grow?

A: I think the push for 24/7 venues is largely unrealistic. As one of the people responsible for their rise in popularity it is something I think about regularly. 24/7 venues are extremely expensive at most locations, and they are outright unavailable at the majority of venues big enough to host a convention size FGC event. To me the necessary evil becomes sacrificing things like 24/7 venues to book a venue large enough for everyone to have walking space.

Combo Breaker has been very fortunate to be able to host, insure, and staff a 24/7 space; but I always tell people we might not be able to keep it year-after-year.

I greatly enjoy the endless games and true casuals hours a 24/7 venue creates. I am not always sure we couldn’t achieve a similar enough experience having a 2 or 3 AM closing time though. We’ll have to see what happens over the next couple years.

There’s a ton more answers on the entire Reddit AMA, so make sure to give it a read.

Source: r/StreetFighter

Take a look at Jubei’s challenges and special interactions in BlazBlue: Central Fiction

The famous cat Sensei from BlazBlue: Central Fiction‘s Story Mode is finally a playable character on home consoles! Now that he’s here, are you ready to learn him? Get studying.

Monarch has recorded all the Jubei Challenge Mode combos for your perusal, if you aren’t able to play him currently. The missions range from Normal to Hard and Expert. They typically extend or build on the earlier combos introduced. They also showcase a variety of confirms: from various positions like air and corner, from an overhead starter and the special counters he has.

Having tried some of these challenges myself, for the most part, the inputs aren’t that challenging. What’s harder though is getting used to the way his normal attacks work. Most of them have two parts, like 5C and 3C. Knowing whether to hit with one strike or two is very important.

Additionally, SyaoranQ8 compiled a showcase of all the special win and pre-battle interactions Jubei has in the game.

Read up on our summary of the BlazBlue: Central Fiction 2.0 launch and for more help, look at these Jubei combos from Hima.

Sources: Monarch; SyaoranQ8

Frosty Faustings X releases information and registration details

The time draws close to think ahead to another tournament! Winter is marked by a popular Midwest tournament, Frosty Faustings X. While the event mainly celebrates Guilty Gear Xrd REV 2 and its legacy, it’s open to all kinds of fighting games, beyond just anime titles.

“We are excited to announce our full game lineup and event info for Frosty Faustings X,” Mike “ElvenShadow” Boczar, the co-organizer of the event, told SRK in a statement. “We are very proud to be carrying on the tradition with our 10th year anniversary event, returning again to the Waterford Conference Center in Elmhurst, IL! Our unique two-day format is back with over 30 individual tournaments and other special events to maximize player enjoyment and experience!”

If you want to jump ahead to registering, here’s the full schedule with a smash.gg link. Registering early saves money:

Registration and Pricing Schedule for Frosty Faustings X

Register early and save!

Competitors:

  • $30: All of September
  • $35: October 1st – November 30th
  • $40: December 1st – December 31st
  • $45: January 1st – January 12th
  • $50: Onsite

Spectators: $15 Online / $20 Onsite

smash.gg link:

You might already be interested, but in case you were wondering if your game made it into the lineup, here’s the extensive list of games that will be at the event:

  • Arcana Heart 3: Love Max Six Stars
  • BlazBlue: Central Fiction
  • Catherine
  • Chicago’s Mystery Tournament
  • Divekick AE+
  • Guilty Gear Xrd REV 2
  • Guilty Gear Xrd REV 2 (2v2)
  • Guilty Gear XXAC+R
  • Gundam Versus (2v2)
  • Injustice 2
  • Killer Instinct
  • The King of Fighters XIV
  • Marvel vs. Capcom: Infinite
  • Melty Blood AACC
  • Pokkén Tournament DX
  • Puyo Puyo Tetris Swap
  • Skullgirls 2nd Encore
  • Smash Bros. Melee
  • Smash Bros. Melee (2v2)
  • Smash Bros. Wii U
  • Smash Bros. Wii U (2v2)
  • Street Fighter V
  • Street Fighter V (3v3)
  • Street Fighter III: 3rd Strike
  • Super Street Fighter II Turbo
  • Tatsunoko vs. Capcom
  • Tekken 7
  • Tekken 7 (2v2)
  • Ultimate Marvel vs. Capcom 3
  • Ultra Street Fighter IV
  • Under Night In-Birth Exe: Late[st]
  • Vampire Savior

“As usual, you can expect Guilty Gear Xrd as our main event along with many other airdashers, as well as classic legacy games and all of the newest fighting games released this year!” Boczar said. “Don’t miss out on what is sure to be one of the most exciting FGC events of 2018! I want to thank everyone who has ever attended and contributed to Frosty Faustings over the years. It’s because of all of you that this event has grown so much, and we are looking forward to celebrating our 10th year with all of you! Stay tuned as we will have plenty more exciting announcements coming your way soon!”

Sources: Frosty Faustings; ElvenShadow

Fighting games could be too violent for the Olympics

Esports are coming up as a topic for the Olympics, the biggest sporting event in the world. As we previously reported, the Paris 2024 committee is heavily considering adding virtual categories to its typical lineup of track and field athletics, gymnastics, and so on. They expressed some positive interest in adding certain games to it, though we haven’t heard specifics yet.

It turns out that the path won’t be as easy as it might have seemed. In a recent interview, Thomas Bach, President of the International Olympic Committee, expressed some strong qualifiers as to what kind of games could possibly be included: those that don’t promote violence.

“We want to promote non-discrimination, non-violence, and peace among people. This doesn’t match with video games, which are about violence, explosions, and killing. And there we have to draw a clear line,” Bach said. Though he didn’t name any specific titles, the kinds of games he expressed enthusiasm for included sport simulators that mirror real baseball, soccer, basketball, and so on.

Maybe if games like Overwatch (rated Teen by the ESRB) and Call of Duty (rated M) are too much, would fighting games like Street Fighter V and Super Smash Bros. for Wii U not make it in either (certainly more family-friendly than Mortal Kombat)? We still have a few years to find out; esports titles are gaining traction at the 2022 Asian Games in China, becoming a medal event.

“These discussions are going on. It will still take some time because this industry is now shaping itself,” Bach said. “It’s a successful industry, but it is not yet really established in an organizational way.”

Source: South China Morning Post

The BlazBlue: Central Fiction 2.0 patch is available now on PlayStation consoles

Boot up your consoles, because the eagerly-awaited 2.0 patch for BlazBlue: Central Fiction hit PlayStation 4 and 3 last night. About 700 MBs large on the PS4, the free patch rebalances a lot of the cast to varying degrees and quite importantly, adds a new character, Jubei. [While the balance patch rolled out worldwide, UK users still need to wait until September 4th for access to Jubei. – Editor]

The PC version is soon to follow, the company has stated earlier. In the meantime, get the Wheel of Fate turning in a new chapter for the game. Leave no regret behind.

Source: Arc System Works

Master Jubei combos in BlazBlue: Central Fiction with this new video

It’s almost time to enter a new era in BlazBlue: Central Fiction! The long-awaited Jubei will be available later this week for console players anywhere, so those who haven’t had a chance to try the 2.0 arcade build can try out the new changes and a new character.

If you’re looking to at least check out Jubei and want to get an edge on the competition, Hima has your back. Currently the leading Jubei player, Hima developed what looks like fairly optimal Jubei combos, especially given that the character has been out for barely a month. Hima’s combo video starts with practical and shorter confirms, sometimes from a counter hit, that lead to good corner carry and projectile okizeme. Jubei can let out the ball to force the opponent to block on getting up.

The latter combos in the video showcase how to integrate Jubei’s Drive, and to end with a Distortion Drive. If the mark is on the opponent, Jubei teleports to the enemy with his super. He can also use the Install super to extend a combo midway through and to unlock additional attacks in his moveset.

Jubei is available on August 31st worldwide for $7.99.

Source: Burst Recap via NicoNico

Tension Pulse continues with high-profile matches: ElvenShadow vs. MarlinPie, dejixal vs. UltraToast

Make sure to not miss a new episode of Tension Pulse later tonight! We have some big names this time around. The online Guilty Gear Xrd REV 2 exhibition is featuring a returning player, ElvenShadow, and his infamous Faust! His opponent is none other than pro player PG|MarlinPie. Those two fight each other with some frequency, so it will be thrilling to see who emerges on top.

That’s on deck tonight, but before them, we also have UltraToast’s Ramlethal against dejixal’s Jam. It’s not a match-up we see all that often. Let’s see what the combatants have to say about each other.


ElvenShadow

ggxrd-revelator-faust-portrait

On the match: “I’ve fought MarlinPie numerous times in top 8s in the past. As always, this set is going to be one hell of a challenge. Sometimes I’ve won, sometimes he’s won, but the last couple of times we met he managed to get the win. It’s almost always pretty close. I believe the last time we fought in a tournament was top 8 of Frosty Faustings IX (about 7 months ago), where I managed to pull off a pretty impressive comeback 2nd to last round when the set was tied 1-1, and while the last round was pretty close, he outplayed me and took the set. It’s been a while since I’ve played a very long set against him, so I think there will be a good amount of adapting back and forth between us both. We both know each other’s playstyles well, so I think it will come down to who can make adjustments faster. I’m sure he has improved since we last played.”

On his opponent: “MarlinPie is one of the most veteran GG players who is still very active in the scene from way back in the XX series. In my opinion, he is still one of the strongest players in the US. He has both excellent execution and a sharp mind and is able to adapt very well. I’ve teamed up with him many times before, but today he will be my opponent and I welcome the challenge and look forward to a great set.”

On his growth since the last time: “The last exhibition I played for Super Steam/Tension Pulse was in March of this year vs. Zidane, so about five months ago. I lost, and was not happy with my play in that set. I’m not really sure if I’ve changed very much since then as I haven’t had much time to actively practice lately, aside from an hour or two of netplay every week if I’m lucky, and I still attend local tournaments a couple times a month. I can’t attend any more majors this year due to real life restrictions, so my drive to grind has not been as strong recently.

However, since being asked to do this exhibition, I have been making an effort to practice against other Zato players online and had about an hour of practice against a very strong Zato last night on Steam to (hopefully) help prepare myself. In all honesty, I feel like my growth as a player has become a bit stagnant, since recently I have been focusing more on being a tournament organizer and taking care of my family, but I still have the desire to improve and love playing.”

PG|MarlinPie

ggxrd-revelator-zato-portrait

On the match: “Feels to me as if I’m just playing him in a casual setting on a casual day. Not much of an exhibition from my feeling.”

On his opponent: “My answer to [the prior question] is like that probably because we’re so familiar with each other. We first played at March Madness in 2003 or something.. an old, big event.”

On his own playstyle: “I’m working on altering my playstyle a little. I’ve been more focused on neutralizing the opponent by force, but I’ve been noticing I need to move accordingly to opponents’ decisions. It’s definitely more difficult to play ‘counter’ style, but to achieve more consistency in this game, I think it’s necessary.”


dejixal

ggxrd-revelator-jam

On the match: “I think the exhibition is great — it puts the spotlight on some of the upcoming players people wouldn’t normally hear about while also being able to provide hype matches. I’m pretty nervous about my match, but I’m excited to see how I do.”

On his opponent: “I don’t know much about UltraToast other than that he is a strong Ramlethal player that performs very well at WNF. Ramlethal has a very strong mix-up game, so my goal during the match will be to try to stop him before he gets started.”

On his own playstyle: “I think my own playstyle is very centered around reading my opponent and trying to overwhelm them before they can react. I believe Jam is a very linear character, so to make up for that, I like to incorporate hard reads and gimmicks into my gameplay to keep my opponents guessing.”

UltraToast

ggxrd-sign-ramlethal-portrait

On the match: “I’m happy to be a part of Tension Pulse! I feel a little nervous about the exhibition because it’s my first time participating in something like this. I have played on other streams before though, so the nerves aren’t too bad. I just want to put on a good show and have some great matches that I can learn from!”

On his opponent: “Honestly I don’t know too much about dejixal. However, everyone that I’ve talked to that knows dejixal have told me that he’s a great player that I need to watch out for. I personally don’t like fighting Jam, but I’m still looking forward to playing dejixal.”

On his own playstyle: “I feel like with Ramlethal I play this weird mix of rushdown and active run away/active keepout. Like if I can smell the blood, I’ll just go in and play as aggressively as possible, maybe even a little too aggressive. But if I feel like I can’t do that against my opponent/opponent’s character, I’ll just run away all day and set swords until I get a clean hit. More often than not though I think I prefer to run away and wait for my turn.”


tensionpulse6toastdejixal

Catch the next episode of Tension Pulse live, tonight on Silva_hime’s Twitch channel. The first set, which is between dejixal and UltraToast, starts at 9:30 PM ET/8:30 PM CT/7:30 PM PT. RaphTx and James Chen will commentate their match as well as the ElvenShadow and MarlinPie set which follows the first one.

Looking to catch up on the last episode of Tension Pulse? The last episode included hectic matches between four players:

Source: interviews; Silva

More BlazBlue Cross Tag Battle characters to be revealed in September

Earlier today, Arc System Works streamed a segment online. They teased that they would have some news regarding the highly anticipated BlazBlue Cross Tag Battle game, which was announced at Evolution 2017.

On the stream embedded below, the company began with a BlazBlue: Central Fiction tournament that prominently featured Jubei. At close to the two-hour mark, the company showed the reveal trailer to the BBXTAG game. There wasn’t any new info in it, however, after showing key character art for the four protagonists, they displayed a screen (the feature image of this article, above) that says more character reveals are coming in September.

It’s a teaser of a teaser, but Arc System Works has committed themselves to streaming at least once a month for the fans. Since Toshimichi Mori already revealed that the cast is mostly set. It looks like we can expect many announcements over the next coming months, especially since there will be numerous characters in the game.

Stay tuned to SRK as we find out more about BlazBlue Cross Tag Battle.

Watch live video from ArcSystemWorks on www.twitch.tv

Source: Arc System Works (Twitch)

What happened with Absolute Battle 8?

Despite the hurricane in Texas — which has impacted many lives and prevented safe travels — members of the fighting game community took the opportunity to travel to Plano this past weekend. The eighth iteration of Absolute Battle, by no means a small tournament, invited competition across the wide spectrum of fighting game titles: from mainstays like Street Fighter V, Injustice 2, Tekken 7, Super Smash Bros. for Wii U, to anime titles like BlazBlue: Central Fiction and Guilty Gear Xrd REV 2, as well as For Honor and some Mystery Games.

The event is no small fry for sure. Part of the Injustice 2 Pro Series, a Capcom Pro Tour Qualifier, and the Tekken World Tour: the stakes were fairly high, attracting 522 attendees, according to the smash.gg event page. The sponsorship support is there.

However — during and after, multiple sources started pouring out feedback regarding the event. To shorten the r/Kappa thread (some NSFW language, there), problems arose in a multitude of ways: story/DLC characters missing on setups (BlazBlue players had to rapidly slog through the enormous Story Mode to get Susano’o), pool “swicheroos” where your pool could be unexpectedly pushed ahead in schedule, missing cords to get consoles working, streams failing to work, and the stark difference between top 8 treatment for certain games.

Below is a comparison between the stages: on the left, Ultimate Marvel vs. Capcom 3, and on the right, Guilty Gear Xrd REV 2, which reportedly didn’t have sound running, and also had to switch to a 2/3 format from a 3/5.

Kizzercrate, a top 8 Guilty Gear and BlazBlue player at the event, wrote a personal recount from Absolute Battle 8. It’s definitely a worthy read, as it tells about how the pools were shuffled around at the last minute, which led to disqualifying many participants. Furthermore, the brackets weren’t ready ahead of time, which prevented studying opponent match-ups.

“1:30 PM rolls around. No stream, no in-house projector working, no sound on the speakers, and there’s one tournament organizer running Gear top 8 and apparently [there’s a] huge Tekken snafu at the same time,” Kizzercrate writes. “We played the winners’ side of top 8 and I found out that they’re using my setup to run losers’ side.”

“Through a couple of shaky cams, peering over shoulders, and livetweeting updates, we got through top 8. And then another two full hours of pestering to get our payouts (‘they’re cutting the checks right now’ my butt) so I could actually catch my flight home. During this time, BB top 8 started and apparently the stream, finally “fixed” after four hours, had a ton of issues even then?”

This wasn’t just the case with anime titles, though. Rip, a caster for many high-level events, tweeted out his concerns during the event, which impacted his play in a negative way.

Echo Fox|Justin Wong further corroborated the sentiments.

So what actually happened to cause so much disorganization? Versus Gameplay, the organization behind the event, provided statements to explain what went wrong.

“I will admit the tournament did not go as smoothly as we had planned,” said Reginal Jeffery from Versus Gameplay to SRK. “We had a lot of last minute changes and scheduling that clearly fall on my shoulder as the tournament organizer. We had problems with the large influx of numbers that we had. Our past tournaments ran much better. I regret not giving a better experience, and we really want to work hard to correct that for next year.”

When asked about the manner the pools were ran, Jeffery responded:

“We had a low outcome of crew that we expected to come in. Unfortunately, I put some guys in positions to run brackets they may not have been ready for. We were short on staff, and I asked some folks to step in and help, and that was my fault for doing that. As soon as I was able to get stronger bracket runners, we were able to get things going. But because we had staff that was kind of inexperienced, it was honestly on me putting them in the bad spots. They weren’t trying to rush things, I think they were still at expected numbers.”

Streamers suffered from issues, but Jeffery makes it clear it wasn’t their fault. Among them was Panda x Gaming, who had to clarify on multiple fronts that he tried to salvage as much of the event as possible and defend himself from community criticism.

“My streamers had absolutely nothing to do with the issues at Absolute Battle,” Jeffery continued. “We had issues with our ISP (internet service provider). I dealt with them directly. I did my best to make sure they had the speed and everything. Unfortunately, we ran into some hiccups. I know a couple of games weren’t streamed, they weren’t streamed as often. That was no fault of streamers, that was miscommunication between me and my streamers and not being able to get them on the same page where they need to be.”

As we know, Hurricane Harvey impacted Texas this past weekend. SRK asked Jeffery what kind of effect it had on Absolute Battle.

“We saw some rain, but Dallas is a long ways away, so I don’t want to say that was the main reason. We did have some staff and some people who couldn’t come in because of the hurricane. We reacted accordingly. As for some pools, we had players who couldn’t come in, so we had to rearrange pools quickly. That made it seem like some pools were unfair to others and we made did our best to fix those at the last minute. But at the end of the day, I was not prepared for the influx and the changes and the lack of people showing up and the addition of people showing up from other states made, so I kind of put the team in a bad spot with that.”

When pressed on the contrasting quality of stages, Jeffery explained that while they had a goal of running all top 8s in one day, the last-minute adjustments they had to make prevented from making a better second stage. Due to limited venue space, they split up the other top 8s in another room to “reduce traffic” and crowding. SRK’s own writer Crow_Spaceboy attended the event, and said that this year only half the ballroom was used, while last year the entire ballroom was used for the event purposes.

The Absolute Battle organizers have already booked a much bigger venue in Dallas, TX, for next year. But it’s up to the community at large whether they will give Absolute Battle 9 a chance. To the anime community, Jeffery acknowledges that they may feel disrespected.

“I can tell you that’s the furthest thing from the truth. I respect all my players and the games the same. We want them all to have the same experience, no disrespect intended. It’s just that we ran into some hiccups last minute, and we weren’t able to flex in time to give everyone satisfaction in the event that they got in the past.”

Sources: interviews; Justin Wong; Pssych; Kizzercrate; Rip; Panda x Gaming