Tension Pulse: HimeCut tackles Kuutochi, and fadooglee battles Havoc_Noah in Guilty Gear Xrd REV 2 exhibitions

Quality online Guilty Gear Xrd REV 2 matches resume this weekend. Tension Pulse showcases American talent and gives a great opportunity to view some high-quality play alongside qualified commentators. Tune in for a fresh set of matches this Sunday!

We have a bunch of new combatants this time. We’re going to see fadooglee’s Slayer dance to Havoc_Noah’s guitar strings and I-no mix-ups, as well as HimeCut’s Leo Whitefang battle past dolphins and beachballs raining from Kuutochi’s May. Let’s see what they have to say about each other and their playstyles.


fadooglee

ggxrd-revelator-slayer-portrait

On the match: “To be honest, this is my first exhibition so I’m pretty excited! At the same time though, I’m a bit nervous because I usually don’t participate a lot in exhibitions or even tournaments. Either way, I expect it to be really fun because I just enjoy the game.”

On his opponent: “I think Noah is a really strong player. We haven’t played against each other much, but for the few times we have, I did acknowledge that he has very solid play. He knocked me out of winners during Anime Ascension, and then I returned the favor at Evo, haha. Regardless, I do feel confident in this exhibition.”

On his own playstyle: “My personal playstyle is quite aggressive. I usually try to do whatever it takes to “glue” myself to the opponent. I also find it gimmicky as well because I abuse backdash cancel.”

Havoc_Noah

ggxrd-revelator-ino-portrait

On the match: “My thoughts are that I am happy to play on it. It is a cool series that has shown a lot of match ups so I hope to make this one entertaining with fadooglee. I also had commentated before but didn’t have a stable way to play on Steam until recently, so it will be fun.”

On his opponent: “I have played fadooglee in two tournament sets right and our current record is 1/1. I beat him at AA closely, and he beat me at Evo very convincingly, so I hope that our third set can be good. He plays Slayer in a very active way, so my goal with him is to just play more reactively to him when I can and try to let him overextend himself. His offense is also good, and he is willing to take risks both in neutral and offense that I have to be aware because of I-no’s low stun.”

On his own playstyle: “It is kind of hard for me to describe my playstyle actually. I am a very emotional player so when I play well it shows, and I can ride that momentum to just keep ahead. This also works against me, though, at times where I am not in a good headspace, things can get to me easily, and it becomes hard to stay level-headed. My offense really shines when it is in a good space where I am able to just consistently show how strong my character can be on offense.”


HimeCut

ggxrd-revelator-leo-portrait

On the match: “Participating in Tension Pulse has given me some much-welcomed motivation to train harder. There were a lot of things I’ve been wanting to put into practice that I haven’t invested time labbing before. No matter the results, I’ve picked up momentum forward, and I’ll become a stronger player because of it.”

On his opponent: “Kuutochi is strong and looks like he has a lot of fun when he plays, a quality I really appreciate in players. But I don’t like May: she’s very tricky with enormous payout and frustrating neutral, but I’m confident that I can adjust in a long set.”

On his own playstyle: “I make hard reads, but they don’t always work. I really like characters that attack the player’s patience. The description that comes to mind is: ‘Getting mixed up by characters like Raven and Chipp makes you feel helpless, but getting hit by Leo makes you feel stupid.’ Leo is linear by nature making formulating an approach with his limited tools super fun.”

Kuutochi

ggxrd-revelator-may-portrait

On the match: “I’m excited to be part of this exhibition. Been following Tension Pulse, and this is just such a great way to spotlight American players matches. Japanese footage is fantastic, but I just love how different players over here deal with different situations and playstyles that never show up at the arcades.”

On his opponent: “I don’t know much of HimeCut besides a vague memory from CEO, can’t remember how our matches went back then, so I’m both nervous and excited to fight him. Leo is a character that if you make one mistake, he’ll take all your life and then runs a train on you. I’m still uncertain of my match-up against Leo, especially when all of them feel to have their own different approach, so I’m looking forward to seeing how HimeCut plays him!”

On his own playstyle: “Suicidal (LOL). I’m a really aggressive player, like REALLY aggressive. I just want to get in there and torment my opponent. May is a well-rounded character with a couple weaknesses, she can be everywhere on the screen, but I just want to be right in their face. My training partner often says I do things by instinct instead of thinking which is bad when it comes to neutral, so instead I like to force scrambles by simply interrupting/trading moves and try to come victorious from there.”


tensionpulse5himekuu

Catch the next episode of Tension Pulse live on Silva_hime’s Twitch channel. The first set, which is between HimeCut and Kuutochi, will start on August 20th at 8:30 PM ET/9:30 PM CT/5:30 PM PT. Kami and wne will commentate the matches and lend their expertise to the on-screen gameplay.

Looking to catch up on the last episode of Tension Pulse? The last episode included hectic matches between four players:

Source: interviews; Silva

Tension Pulse: HimeCut tackles Kuutochi, and fadooglee battles Havoc_Noah in Guilty Gear Xrd REV 2 exhibitions

Quality online Guilty Gear Xrd REV 2 matches resume this weekend. Tension Pulse showcases American talent and gives a great opportunity to view some high-quality play alongside qualified commentators. Tune in for a fresh set of matches this Sunday!

We have a bunch of new combatants this time. We’re going to see fadooglee’s Slayer dance to Havoc_Noah’s guitar strings and I-no mix-ups, as well as HimeCut’s Leo Whitefang battle past dolphins and beachballs raining from Kuutochi’s May. Let’s see what they have to say about each other and their playstyles.


fadooglee

ggxrd-revelator-slayer-portrait

On the match: “To be honest, this is my first exhibition so I’m pretty excited! At the same time though, I’m a bit nervous because I usually don’t participate a lot in exhibitions or even tournaments. Either way, I expect it to be really fun because I just enjoy the game.”

On his opponent: “I think Noah is a really strong player. We haven’t played against each other much, but for the few times we have, I did acknowledge that he has very solid play. He knocked me out of winners during Anime Ascension, and then I returned the favor at Evo, haha. Regardless, I do feel confident in this exhibition.”

On his own playstyle: “My personal playstyle is quite aggressive. I usually try to do whatever it takes to “glue” myself to the opponent. I also find it gimmicky as well because I abuse backdash cancel.”

Havoc_Noah

ggxrd-revelator-ino-portrait

On the match: “My thoughts are that I am happy to play on it. It is a cool series that has shown a lot of match ups so I hope to make this one entertaining with fadooglee. I also had commentated before but didn’t have a stable way to play on Steam until recently, so it will be fun.”

On his opponent: “I have played fadooglee in two tournament sets right and our current record is 1/1. I beat him at AA closely, and he beat me at Evo very convincingly, so I hope that our third set can be good. He plays Slayer in a very active way, so my goal with him is to just play more reactively to him when I can and try to let him overextend himself. His offense is also good, and he is willing to take risks both in neutral and offense that I have to be aware because of I-no’s low stun.”

On his own playstyle: “It is kind of hard for me to describe my playstyle actually. I am a very emotional player so when I play well it shows, and I can ride that momentum to just keep ahead. This also works against me, though, at times where I am not in a good headspace, things can get to me easily, and it becomes hard to stay level-headed. My offense really shines when it is in a good space where I am able to just consistently show how strong my character can be on offense.”


HimeCut

ggxrd-revelator-leo-portrait

On the match: “Participating in Tension Pulse has given me some much-welcomed motivation to train harder. There were a lot of things I’ve been wanting to put into practice that I haven’t invested time labbing before. No matter the results, I’ve picked up momentum forward, and I’ll become a stronger player because of it.”

On his opponent: “Kuutochi is strong and looks like he has a lot of fun when he plays, a quality I really appreciate in players. But I don’t like May: she’s very tricky with enormous payout and frustrating neutral, but I’m confident that I can adjust in a long set.”

On his own playstyle: “I make hard reads, but they don’t always work. I really like characters that attack the player’s patience. The description that comes to mind is: ‘Getting mixed up by characters like Raven and Chipp makes you feel helpless, but getting hit by Leo makes you feel stupid.’ Leo is linear by nature making formulating an approach with his limited tools super fun.”

Kuutochi

ggxrd-revelator-may-portrait

On the match: “I’m excited to be part of this exhibition. Been following Tension Pulse, and this is just such a great way to spotlight American players matches. Japanese footage is fantastic, but I just love how different players over here deal with different situations and playstyles that never show up at the arcades.”

On his opponent: “I don’t know much of HimeCut besides a vague memory from CEO, can’t remember how our matches went back then, so I’m both nervous and excited to fight him. Leo is a character that if you make one mistake, he’ll take all your life and then runs a train on you. I’m still uncertain of my match-up against Leo, especially when all of them feel to have their own different approach, so I’m looking forward to seeing how HimeCut plays him!”

On his own playstyle: “Suicidal (LOL). I’m a really aggressive player, like REALLY aggressive. I just want to get in there and torment my opponent. May is a well-rounded character with a couple weaknesses, she can be everywhere on the screen, but I just want to be right in their face. My training partner often says I do things by instinct instead of thinking which is bad when it comes to neutral, so instead I like to force scrambles by simply interrupting/trading moves and try to come victorious from there.”


tensionpulse5himekuu

Catch the next episode of Tension Pulse live on Silva_hime’s Twitch channel. The first set, which is between HimeCut and Kuutochi, will start on August 20th at 8:30 PM ET/9:30 PM CT/5:30 PM PT. Kami and wne will commentate the matches and lend their expertise to the on-screen gameplay.

Looking to catch up on the last episode of Tension Pulse? The last episode included hectic matches between four players:

Source: interviews; Silva

A new BlazBlue: Central Fiction online exhibition — CrossXBattle — showcases talent

A new challenger enters the arena! This time, the Wheel of Fate turns for a brand new exhibition. In a sort of similar-but-unrelated tone to Guilty Gear‘s ongoing Tension Pulse online sets, now BlazBlue: Central Fiction warriors have a chance to shine. Provided with commentary, we’ll see two different sets grace the stage.

On one side, it’s a character Discord exhibition. We’re going to see Team Kagura face off against Team Azrael in an FT10, as well as a special FT5 between two very skilled players, Ruka and Diospyros. The event’s main organizer is Chickzama.

“So, I decided I wanted to do something to to get people hype for the upcoming patch, a fond farewell to the current version,” Chickzama told SRK. To get new people into the game and get the community involved with teams and build bonds between each other, to start conversations about match-ups or how to better one’s play.”

“This game is very near and dear to my heart, and I felt the need to do something and show why I feel the way I do. I hope with each passing exhibition I am able to convey that feeling to everyone.”

Let’s hear from the players to see what they have to say about the exhibition and the match-ups.


Team Azrael: ChaoticGamez, DanteRedGrave, ZIL

Azrael_(Centralfiction,_Character_Select_Artwork)ChaoticGamez is representing Team Azrael in the responses below.

On the exhibition: “Personally, I think this exhibition is a great idea in order to get more BB content out there for more people to see. Guilty Gear, Arc’s other flagship anime fighter, has Tension Pulse. With this, I hope we can achieve the same with BlazBlue and reach that level of notoriety. When the idea was presented to me, I was more than happy to show my enthusiasm and even happier when I learned I was going to be a part of the very first exhibition.”

On his team: “Dante’s playstyle is somewhat more of a slower, yet explosive Azrael. Dante knows when it’s time to sit back and when it’s time to let loose. One to prioritize damage, he takes to ending fights quickly and painfully once he turns the switch on. Zil is an Azrael I believe to always be cranked on max. Aggression is the name of the game when he’s on the field, so expect him to find his way in quickly and lay the hurt once he’s in your face. I myself build my playstyle based on reads and punishes. I’m working on my patience, but once I get in, I gamble on my opponent panicking and dropping their defense so I can apply the killing blow.

“Dante is a close friend and fierce rival of mine, and also rather famous on netplay. As Azrael mains we try and take things from each other after each set and critique each other afterwards. Zil, although I’ve never fought him, is an Azrael I’ve heard nothing but good things about and have spoken quite frequently, so I know what I’ve heard has to be true!”

On the match-up: “In Central Fiction, I believe Azrael vs. Kagura to be flat-out 6-4 in Azrael’s favor. Kagura has a difficult time keeping Azrael far away from him due to his poor buttons and moves as they’re more used for approaching and setting up somewhat of a vortex, which itself is subpar in this version. More often than not, overcommitting to a C button with Kagura at a not-so-far range will force him to either cancel into stance or orb. Orb can be Growlered by Azrael and stance follow-ups are risky, as Azrael has an option to deal with most all of them. However, Kagura’s reversal is a flash kick, which can actually mitigate most cross-up attempts Azrael can do as oki. Once Kagura has the corner and knockdown, he has a multitude of ways to low profile Azrael’s DP as well as options to punish wake-up backdash.”

Team Kagura: JukeBoxHaru, AWastedNinja, Hedgesledge

Kagura_Mutsuki_(Centralfiction,_Character_Select_Artwork)

JukeBoxHaru speaks for Team Kagura below.

On the exhibition: “The exhibition feels like a rather spur of the moment send-off for CF1, obviously looking forward to CF2 and Jubei. I’m glad they chose a character exhibition rather than a standard tournament for this send off, since that will give people more of a banner to cheer behind for characters — rather than individual players — which is what we’re all looking forward to with CF2.”

On his team: “Hedgesledge plays a number of different characters, though I personally know him as a Ragna player. Who on Earth could say why he picked up Kagura, but it’s certainly beyond me. AWastedNinja is a Kagura Discord regular, and though I’ve never really seen him play before, I do know he’s quite the combosmith. I know he likes to do clash sequences as well as creative combos, which takes a special kind of talent if you ask me.”

On the match-up: “Kagura doesn’t have any strong matchups, and Azrael is no different. Azrael has many dangerous ways of closing in space, as well as excellent defensive tools to reset to neutral, where Kagura absolutely struggles. Azrael’s Growler Field effectively nullifies Kagura’s go-to oki setups, and his backdash is particularly dangerous because of Kagura’s long startup, long recovery attacks. On top of all of this, Azrael’s average damage matches and even surpasses Kagura’s, making the amount of mistakes each player can make roughly the same.”


Diospyros

Tsubaki_Yayoi_(Centralfiction,_Character_Select_Artwork)
She also uses Izayoi and Hibiki, but will most likely go with Tsubaki.

On the match-up: “The character I’m going with is Tsubaki. Tsubaki is a well-rounded rushdown character with every tool. Her Drive Install allows her to manually gain stock for “EX” versions of specials. For example, 421A (fireball) is slow on start-up, but if she gains one stock and uses 421D instead, the start-up is nearly instant. While she has average tools in neutral, she may struggle against zoners, being outranged and characters capable of sliding under her 5B, which is her main poke.”

On her opponent: “I played Ruka on netplay for BBCP, but the last time I played him offline was at Anime Ascension 2017. I played a few matches against his Kagura and one match against his Es. I can’t really say too much about his playstyle, but I will say he plays cautiously, and adapting to his opponent’s play style at every turn.”

On her gameplay style: “A lot of people describe my play style as runaway neutral and ‘getting into the opponent’s head.’ For me, it’s a mix of rushdown and neutral. I don’t like to brag about myself.”

Ruka

Kagura_Mutsuki_(Centralfiction,_Character_Select_Artwork)

On the exhibition: “I think the exhibition is a really cool idea and definitely an awesome way to get more attention for a very exciting game, which goes underappreciated at times. The only concern I would say I have is that BB is not known for the best netplay environments. It was interesting too, since I was originally planning on playing in the actual 3v3 between team Kagura and team Azrael, but most of the team Azrael members were from East Coast. So under that, everyone believed it would best if I didn’t play in the team 3v3. Later on though, Chickzama contacted me to see if I was interested in the 1v1 FT5. I hope this first event leaves a good impression to continue this series, and settle interesting rivalries, and unveil uncommon match-ups we don’t get to see very often.”

On the match-up: “Diospyros. I can’t say I know too much about her outside that she is definitely in my opinion one of the stronger Tsubakis in the North American BB scene. I have played her in the past in netplay but that was back during the CP days. Last time, I actually got a chance to play her was at Anime Ascension 2017 in a decent set of casuals. The results pretty much went towards my favor, but I think that was primarily due to her not knowing certain key things about the Kagura match-up. I have been watching her a decent amount and she has for sure grown stronger over the past few months ever since I last saw her at Anime Ascension. So I am by no means going to underestimate her.

“In terms of the core match-up itself, I believe Kagura vs. Tsubaki is somewhere around a 4.5 – 5.5 or 4-6 in Tsubaki’s favor. Overall Tsubaki is a character with a good set of pressure tools, with a decent set of mixups. It’s also nice that the character does some good damage when she spends stock. Kagura has a few way to answer certain things as if they the Tsubaki is being negligent about their charges and fireballs he can easily Wyvern them but at the same time, he could eat a lot of damage if a Tsubaki is able to 3C that. I think what is also pretty nice about the MU is that there are certain obvious gaps in her mixup which Kagura cane easily take advantage of with hic C Fafnir. I think Kagura has a decent enough set of tools to keep her on edge and always worry about something. But yeah, overall not a bad match-up. And I feel if things seem hopeless, I may possibly switch to Es.”

On his individual playstyle: “I don’t really know how to exactly describe my playstyle since it is kind of all over the place. It is very nice having a character that is rather difficult to cross-up and can easily take advantage of gaps in a player’s blockstrings like I mentioned earlier. So I end up tip-toeing between very careful pressure especially due to that fact that Kagura is very much vulnerable to Overdrive in this game, due to having long recovery moves outside of his 5A, 2A, 5B, and 2B. And this tip-toeing of trying to be aggressive or cautious sometimes costs me matches, as I become too hesitant to take my advances when I have them, and sometimes trying to take them when I don’t have anything going for me.”


The whole shebang begins on August 12th, at 5:00 PM CT / 3:00 PM PDT / 6:00 PM EST over on Twitch.tv/logichole. Tune in at that point to begin a new chapter in North American BlazBlue: Central Fiction.

“When I went to Evo this year, I went with full intentions of retiring from FGs completely since, with no new patch, BB was nearing its expiration,” Chickzama said. “I figured, even if I’m OK with it, everyone will eventually get bored and move onto something else, it’s an OK time to put my controller down. Then Mori announced the patch and BBCTB, and all my plans went out the window. I was moved to tears, I was so happy I’d be able to play the game that I loved and have been playing for six years, for more years to come.”

Sources: interviews; Chickzama

Big pot bonuses are coming to anime titles at CEOtaku 2017, courtesy of Aksys Games

Great news for avid anime fighters. Post-Evolution 2017, the next big tournament for these games is typically CEOtaku. The September event in Florida situates itself as anime-focused, and the incentive to come is two-fold: not only it’s positioned as the finale for Burst League, but Aksys Games is also throwing major money as pot bonuses.

Here are the extra pot bonuses thrown by the US publisher to the three major games at CEOtaku 2017:

  • Guilty Gear Xrd REV 2: $1,000
  • BlazBlue: Central Fiction: $1,000
  • Under Night In-Birth Exe: Late[st]: $500

The money totals $2,500. It’s a good chance to see how US (and visiting Japanese players) have adapted to UNIST as well as the new BlazBlue 2.0 version with Jubei, which is coming to American and Japanese consoles as DLC at the end of August.

Are you ready to show your fighting spirit? Register for CEOtaku 2017 via smash.gg.

ggbaikenceotakuceotakupotbonusbb ceotakupotbonusuni
Source: Aksys Games via Anime FGC News

Learn new Jin Kisaragi combos for the BlazBlue: Central Fiction 2.0 version

Jin remains a very popular choice in BlazBlue: Central Fiction, as his solid move set retains good damage and sneaky reset opportunities thanks to freezing mechanics. The 2.0 patch is not exactly Extend, but many combo routes do change for characters. The subtle changes on Jin’s 5B and one of his Dragon Punches, Fubuki (623B), open up entirely new paths to learn.

Roo of Curry prepared a very useful video that will get you onboard to 2.0 quickly. The first part displays some important differences in this version and goes over the BlazBlue 2.0 changes, which allow new corner combos. The video, however, provides a balanced look at both corner and midscreen routes and with varying amounts of resource.

Check it out below to prepare for the incoming console patch.

Source: Jourdal; original from NicoNico

Dragon Ball FighterZ asks for your Gamescom 2017 questions via Twitter to Tomoko Hiroki

Gamescom, practically the biggest European games conference, is coming up at the end of August. And you can bet that Bandai Namco Europe will be there with their upcoming team brawler, Dragon Ball FighterZ. Even if you don’t live in Europe, you can have your voice heard thanks to the magic of Twitter.

Have a burning question for the game’s producer, Tomoko Hiroki? As the tweet states below, the company is asking fans for questions that will be submitted to her in an interview. Tweet with the hashtag #bandainamcoGC2017 in order for the question to count; it’s not certain if it’s necessary to reply to the same tweet. The questions are already piling in, so make sure to come up with something that stands out!

Recently, an English voice actor revealed that Android 17 is coming as a character to the fighting game, and an enhanced version of Dragon Ball FighterZ will be playable at Gamescom.

Source: Bandai Namco Europe

Famitsu interview sheds light on the upcoming BlazBlue Cross Tag Battle game

Since Evolution 2017, we haven’t really heard anything regarding one funky project: the BlazBlue Cross Tag Battle game, which includes characters from the BB, Persona, Under Night In-Birth, and RWBY series. Recently, Toshimichi Mori gave an interview with Famitsu regarding the project, which is coming sometime in 2018. Video producer Novril translated some tidbits from it and summarized them on Twitter.

Here are the Tweets Novril made about the Famitsu article (after the first one, the text is copied verbatim).

2. Straight to homes this time, no arcade version.

3. This game is not a sequel to the BlazBlue series and does not continue the BB story.

4. It will not play similar to BlazBlue. It’s a brand new game with a brand new system.

5. Designed from the ground up to be pad friendly.

6. The game will have a story mode that will revolve around the cross over between all the different worlds.

7. They revealed the game early in development because they want fans to tell them which characters from the franchises they want the most.

8. Currently no plans to add Guilty Gear characters despite being aware of the requests.

9. Currently no more additional franchises planned other than the current 4, but they want to expand in the future if possible.

10. Though it will be done very conservatively and carefully, to handle and present each franchise with respect.

11. Many character models don’t fit well with each other visually (especially UNI) so they are also reworking sprites.

12. Most of the characters picks for the roster are already set in stone, but still see #7.

13. The game’s main target crowd is the fans abroad rather than in Japan.

14. Also Mori said BlazBlue’s story isn’t over, just Ragna’s saga.

What do you think of the points above? It looks like Arc System Works is listening to players when it comes to which characters may make it in. Whether they’ll form a formal poll, we’ll see.

BlazBlue Cross Tag Battle was revealed at Evolution 2017.

Sources: Novril; Famitsu

Tension Pulse resumes with more Guilty Gear Xrd REV 2 exhibition matches

The Evolution Championship Series may put a stopper to a few other gaming events, and indeed, it has been a bit of a break for Tension Pulse. However, the Guilty Gear Xrd REV 2 online exhibition series is back! Get ready for two passionate sets of first-to-seven matches, streamed live with quality commentary.

We’re seeing two new faces as well as two returning ones. One of the sets is between [YASE] JSB|2pgod and Doonpa, while the second match has Mr. K battling Voguekun. Let’s learn a little more about each combatant and their characters.


Mr. K

ggxrd-revelator-leo-portrait

On the match: “I have not played the Leo vs. Kum match-up enough to feel confident, but I feel like it’s fair as long as Leo can break Kum’s fireballs with his own. Her clap super is incredible vs. backturned stance, so I need to be very careful how I run offense to avoid the situation.”

On his opponent: “Vogue has been putting in a lot of work with his character and he has been improving steadily. I haven’t played him since Frosty Faustings, unfortunately. I hear he really likes Kum’s new gatling, something like 2K 2S?”

On his Evo experience: “Vegas is fun as a tourist but it’s extremely hot and pricey. I am glad I went because I got to play with all my friends, and especially because I got to play a few of the Japanese players. T5M7’s Leo beat me soundly both in and out of tournament. He really impressed me and I want to get strong enough to fight at that level.”

Voguekun

kumportrait

On the match: “I’m excited to participate in the showmatch series once again. This time, I’m less focused on trying to defeat my opponent than I am on having a good time and demonstrating some of Haehyun’s less seen combos and tricks. Leo is one of the easier characters for Haehyun to do some of her more stylish combos on, so I hope I get a chance to show what I’ve practiced.”

On his opponent: “I first played Mr. K at Frosty Faustings where he bopped me hard in casuals. Since then I’ve gotten a lot better, but my Leo experience is still pretty lacking in comparison to the match-ups I feel like I know pretty well. Haehyun and Leo are similar in a lot of ways, and one of my favorite sets in recent memory, Tomo vs. Chachacha, demonstrated just how exciting a set can be with two characters that like to get in and swing on each other. Also, I was supposed to play Mr. K in a money match at Evo but we ducked each other. I guess this is how we’re making up for that?”

On REV 2 changes: “The tiers were slightly consolidated, but honestly I didn’t see the game change as much as I thought it would. Haehyun’s buffs were definitely extremely welcome. In particular, some gatling leniency changes and 2K2HS have made life much easier for me. And of course, Shishiinken has sent many Twitter timelines into full-on panic mode. I’m quite happy with the state of Guilty Gear right now.


Doonpa

 

ggxrd-guiltygear-xrd-sign-i-no
(Doonpa also plays Johnny.)

On the match: “I’m kind of excited and nervous since I haven’t played an exhibition style match on stream since I played Persona 4 Arena Ultimax. I’ve been juggling a lot of games like UNIST, KOFXIV, BlazBlue, and Gundam, so I’m hoping I can perform well in Xrd. I’m going into this with a couple of contingency plans just in case I get blown up a bit, but I’m stoked nonetheless. I really hope to give people a very entertaining set and show them some clean play from my end.”

On his opponent: “I honestly haven’t seen him personally play before, so I’ve tried to look up some matches of him, but I haven’t had much luck so I can’t really say. I know he is a Chipp player (booooo) so his character alone is a big threat, let alone what unique traits he can bring to the table as a player himself. I don’t really have too much experience playing against this character as he is quite rare on the East Coast, but it’s exciting nonetheless. I trust he’ll do all the scummy stuff we know and love from Chipp players, so we’ll see how well I can deal with it, haha.”

On his own playstyle: “I’ve mainly seen myself as a passive player who picks and chooses his spots to initiate situations versus my opponents. I like to react to situations and act accordingly, so I prefer to let my opponent try to be the aggressor in the hopes of countering their approach. I’ve played a lot of different character types, so I do think I’m capable of playing most playstyles, but I think a reactionary style is the best for me. I hope I can showcase that skill and not get bullied by Chipp’s ridiculous speed and options in this exhibition.”

JSB|2pgod

ggxrd-revelator-chipp-portrait

On the match: “I’m looking forward to it. I hope I can provide entertaining matches for the audience.”

On his opponent: “I think I can beat him. I’ve seen him play, and while it won’t be easy, I’m confident I can win. The biggest challenge for me is that he is planning on using multiple characters while I’m only going to use one. Training for multiple match-ups can be time-consuming. I have close friends who play I-no, Jack-O’, and Johnny, so getting prepared won’t be too hard.”

On playing since last time in the league: “I’m very aggressive, like most American Chipp players. I like to be creative with my mix-ups.”


tensionpulse2pgoddoonpa

Catch the next episode of Tension Pulse live on Silva_hime’s Twitch channel. The first set, between Doona and 2pgod, begins today at 10:15 PM EST/9:15 PM CST/7:15 PM PDT. MechaMacGyver and Ryyudo will commentate the matches and lend their expertise to the on-screen gameplay.

Looking to catch up on the last episode of Tension Pulse? The last episode was the Pre-Evo special! Eight players joined the fight there, including high-profile names such as Lord Knight, XCEL|BjornSonOfBear, Nakkiel.exe, Hotashi, and more!

Sources: interviews; Mdesilva

New Guilty Gear Xrd REV 2 patch adds story content, fixes bugs

Console owners of Guilty Gear Xrd REV 2 should find a nice surprise waiting for them, if they haven’t started their game recently. There’s a new patch for REV 2, so PlayStation 3 and 4 users can upgrade their games to see some new content and bug fixes.

According to the Japanese Arc System Works website, PC/Steam users have to wait a little longer for the patch. GREATFERNMAN has kindly translated the notes. The main addition to the game is After Story C, which is an additional episode available to those who cleared the sequential story content in the game. Finishing C also unlocks new figures in Digital Figure, and there are new entries in the GG World encyclopedia.

Here’s the translated list of bug fixes, with additional comments by the translator:

Bug Fixes
Online:
Fixed a bug where PS4 online matches would terminate unexpectedly.
Fixed a bug where, when starting Combo Mode from the Online Lobby or a Player Match Room, the character select screen would not show up and Combo Mode would not start normally.
Battle Related Bug Fixes
Zato:
Fixed a bug where the puddle set by Eddie H was invulnerable.
I-no:
Fixed a bug where I-no could do a regular airdash (not the downward one) from 663.
Ramlethal:
Reduced the time available to follow up after landing a regular throw on Baiken.
Leo:
Fixed a bug where Leo continued reflecting projectiles even after stance counter’s action has been altered (counter YRC still reflecting)
Made it so that Leo does not swap places with grounded opponents while in crumple state.
Johnny:
Fixed a bug where a low air throw would leave the opponent in grounded hitstun.
Kum:
Once 623[K] has left the ground, it cannot be cancelled into 623K~4 any longer.
If 623[K] is still on the ground it can be cancelled into 623K~4 regardless if on whiff or not/
(Double Shiinken is still possible, cancelling landing from 623[K] into 623K~4 was specifically removed.).
Raven:
Fixed a bug where Raven would not lose excitement meter after a whiffed S command grab.
Fixed a bug where the slow from 236P and j.236P/K would not go away.
 
Answer:
Fixed a bug where Answer would sometimes cling to the wrong position instead of the scroll.

Sources: Arc System Works; Evernote

Interview with ESL’s Mustard sheds light on USA/EU differences, and brings commentary insight

If you follow the Mortal Kombat scene at all, you must have heard of Ketchup and Mustard, two commentators who work with ESL. While the duo produces a lot of content, People Playing Games took the opportunity to turn the mic toward them and learn more. Jake “Mustard” Neal goes into his fighting game origins, commentary work, and partnering with ESL.

The interview starts out with a brief talk about Evo and commentating there, as Ketchup and Mustard had the opportunity to man the mics during pool matches. Mustard expands about the cultural differences between European and American events. Other than Evo, they had an opportunity to go to Combo Breaker this year as well. Scope and size is the defining difference, according to Mustard.

The segments cover Mustard’s first, favorite (it’s not Mortal Kombat!), and most hated games. They also go into how Mustard got into the fighting game scene and his initial tournament experiences. You’ll also find out where the names “Ketchup” and “Mustard” came from. It’s a valuable interview especially for those who want to get more into commentating.

Listen to the full interview below:

Source: People Playing Games (SoundCloud)