– Fire Emblem Heroes Tactical RPG Headed to Mobile in February

Nintendo has announced that Fire Emblem Heroes, a mobile tactical RPG, is heading to Google Play on February 2nd and at a later date for iOS devices. Gameplay will take place on a grid with players summoning Fire Emblem heroes “throughout history” to take part in fights. Characters from Fire Emblem Awakening and Fire Emblem Fates will be present. Players will be able to upgrade heroes and summon additional ones that can be gained from the in-app market.

– Heading to XBox One in 2017

Grinding Gear has announced that Path of Exile will be heading to XBox One later in 2017. The XB1 version will come complete with all five expansions including the new 3.0 content that will be launching for PC in the next few months.

Path of Exile – Heading to XBox One in 2017

Grinding Gear has announced that Path of Exile will be heading to XBox One later in 2017. The XB1 version will come complete with all five expansions including the new 3.0 content that will be launching for PC in the next few months.

Vainglory – New 5-Minute Game Format Added in Latest Update

Vainglory has been updated to v2.1 that adds a new 5-minute game format called Blitz Mode. In addition, players can get hold of the Epic Mystery Chest which offers a chance to get any hero or skin that currently is for sale in the market. Lastly, new supporter badges, hero skins, the Lunar New Year Map and other tweaks / balances have been added.

Dark and Light – More About Capturing & Taming Mounts

Snail Games has sent out a bit more information about how Dark & Light creatures can be captured and tamed. Over forty creatures can be captured and tamed, from the familiar to the exotic. Players can locate, capture and tame boar, elk, unicorns, dragons and others that are as yet unrevealed.

Shards Online – Adventures in Alpha

If I’m honest, I wasn’t expecting to enjoy Shards Online. The retro-style MMO by Citadel Studios – a tribute to classics like Ultima Online – just didn’t grab me. The Diablo-esque graphical perspective, slow skill grinds and nod to player-killing just didn’t sound appealing in an era of sumptuous 3D and safe theme-park rides.