Join our own Ripper X as he takes a look at Conan Exiles and the forthcoming Early Access slated for the end of January.
Pantheon: Rise of the Fallen – Top 2016 Moments & Amberfaet Revealed in Latest Newsletter
The latest edition of the Pantheon: Rise of the Fallen newsletter is hot off the press and live on the game’s official site. It begins with a nice list of ten seminal moments from 2016 that include new aspects of the game revealed over the course of the year, expanded media coverage throughout 2016, the growth of the team, Twitch streams and more. From there, fans get a first look at the second Dwarven kingdom of Amberfaet.
– UAYEB, a Mayan Survival Title, Hits Steam Greenlight
World of Warships – Developer Diaries – 2017 Plans
The World of Warships team is ready to set sail into 2017 and has detailed their plans in a new video. Players can look forward to many new ships, the Great Britain tree will have more branches added, tuning passes will be made on other nations’ branches, legendary commanders will be added, new customizations that are earned via game play and much, much more.
World of Warcraft – Devs Backtrack & Disable Further Artifact Traits in PvP
The World of Warcraft team is on full defensive mode after the rocky deployment of patch 7.1.5 with its massive number of class / spec changes, legendary overhauls, secondary stats realignment and more. Patch notes sent out yesterday contained numerous errors and several alterations to systems and classes that had not been seen on the PTR. Community manager ‘Ornyx’ apologized for the patch notes disaster saying it would “NEVER happen again”.
Sea of Thieves – Inn-side Story #10: Co-Op Gameplay
TERA – Broken Prison Update Goes Live
Wizard101 – Ghulture Culture
– For Honor to Go to CBT on January 26th
– The Top 5 Ways to Drain the Game Swamp
No one likes politics these days. However, video games have a huge swamp of their own to deal with. It is the one that has been created over time by too much hype and oversold knock offs. That’s right, too many games chase the money of creative titles and try to duplicate their success. We lived through it as MMO players. You also saw that template used in MOBAs which are now coming into their twilight years. The times have changed and it is now innovation that will rule out once again.
