– Have You Played Battlerite?

Battlerite is important for us all. Not only is it a highly successful early access title, but it’s born from a developer’s continued passion for an idea, without the shackles of publisher constraints. It’s also a game that’s delightfully simple but devilishly addictive.

Overwatch – Perfect for Halloween: Appear Offline Rises from the Grave

Jeff Kaplan has posted on the Overwatch forum that its team and the other Blizzard game teams are interested in bringing the “Appear Offline” ability to the Blizzard launcher. The fact that the feature is missing is very keenly fate in recent weeks after the launch of the Blizzard Voice feature that allows players to “quick join” any of their friends in chat with or without being invited.

– Chinese Version Ready to Test the Assassin

Beginning next week, Chinese Revelation Online players will be able to try out the new Assassin class, a dual-wielding agility-based class. The Assassin uses blades and a “chain sickle”. There is no word when the Assassin will make its way into the NA / EU version that will enter closed beta testing later this week.

Hero’s Song – The Game We Want To Play

When I heard John Smedley was leaving Daybreak Games, I suspected it wasn’t to retire. I was looking for a new gig at the time and thought I would reach out to see what he had in the fire. We went back and forth over text messages for a few days before actually talking, but the idea John described to me then, a little over one year ago, was super exciting and set my mind racing at the possibilities.

Bless – New English Language Cinematic Trailer Released

This past weekend marked the first Russian-language beta for Bless Online and hot on its heels a new English-language trailer has appeared that will surely impress. With this trailer, the possibility of the NA/EU beta nears, perhaps as early as 2017? We don’t know, but we sure like the trailer. See if you agree!

Diablo 3 – Designing Greater Rifts Explored

The Diablo 3 site has been updated with a new developer blog that details how Greater Rifts are designed within the game. Greater Rifts are created to provide players with the maximum amount of challenge found in changing circumstances, difficult monsters and providing opportunities to overcome. In addition, balance and diverse styles of gameplay are factored in.