New World – Amazon Game Studios: The Opening Gambit

Following months of speculation, Amazon Game Studios has finally revealed what it’s been working on for the past few years. Surprisingly, it’s not a single launch title that’s been announced at the Unboxing event, with three related titles sharing the stage. All of them have a strong online component, utilised in a way that’s familiar to gamers.

Linkrealms – Developers Announce F2P Transition Starting October 10th

If you’ve been wondering what Linkrealms is all about, you can wonder no longer as the team behind the game has announced that it will be going free to play starting on October 10th. From 12:00 pm Pacific / 3:00 pm Eastern, players can log in without needing a beta key. The client can be downloaded directly from the site or via Steam, both of which are able to be used that day.

Twitch Prime Joins Amazon Prime Line Up

During this weekend’s Twitchcon, Amazon announced “Twitch Prime”, now a part of the overall Amazon Prime offerings. Amazon Prime runs $99 per year and includes access to millions of tunes, movies, TV shows, eBooks, free shipping and more. With Twitch Prime, users will receive free in-game items such as Tyrande Whisperwind in Hearthstone and many others.

Earthlock: Festival of Magic – A Glorious Classic JRPG

Earthlock: Festival of Magic from Snowcastle Games is an absolute nostalgic joy to play. Feeling at once both reverential for classic 16-bit JRPGs and novel due to its western stylized setting and systems, Earthlock is a grand start to an RPG trilogy, and well worth the meager price of admission. Read on for our full review.

Chronicles of Elyria – Kinks in the Communication

“We’ve been very transparent from the beginning that $900k was all we needed from Kickstarter to get the game done, not that it’s all we’d needed.” This week our own Timothy Eisen goes back to the beginning to see if that claim from Soulbound Studios holds up.

World of Warcraft – Revenue Model Shifts in China – Now Subscription-Based

NetEase and Blizzard have shifted the revenue model for World of Warcraft in China. Up to the shift, Chinese players paid in hour-by-hour increments. With the launch of the Legion expansion, Chinese players are now required to pay a monthly subscription up front in order to play. NetEase brought in $37M in August compared to only $8M in July, presumably as a result of the change in revenue generation.